Wednesday 4 November 2020

Our Friend Gorman Ghast (Session 39)

 SESSION 39: Another day, another delve, another death (19Jan17)

            Another successful return to Helix. Time to get cleaned up, cash out, eat, drink, collect information and try to recruit more near-do-wells. Marr was sent ahead to the Brazen Strumpet to loosen up the house. Unfortunately, there seemed to be an undercurrent of bad vibes that derailed that plan. A visit was paid to Muzzah’s place but he was not interested in visitors as he was preoccupied with his telescope. A donation was made to St. Ygg to further facilitate good relations, and perhaps penance for the loss of Kelloc. None of this prevented the evening from passing. The following morning it was back out into the moor. Cold, damp, overgrown, foggy and generally unpleasant yet again but obstacles were thankfully absent.

            Arriving back at Barrowmaze it was all those previous things and quiet as a tomb. Returning to their “personal” entrance the hobos were greeted by two dozen eyeballs sitting atop their ingress point to the maze. Sweeping this bullshit aside they activated the button to reveal their stairwell. A horde of the unliving greeted them and they exploded from below frantic for flesh. Down at the bottom just visible a gaunt, decrepit and familiar face. That of Gorman-Ghast, “Hey fuckos, you’re in the… danger zone!”. Caught flat footed the hobos learned just how problematic intelligent dead really are. Missiles erupted from Gormen’s desiccated fingers slamming into our three hoobs whom were in the midst of spell casting. This disrupted all spells and exploded poor Torvik’s head but good. “Hahahaha I know you all and we will eat you all!” Having a bit of fun Gorman disappeared from sight and his squad lurched upon the party. The zombies almost consumed Bunny but Steve was able to do enough slicing and dicing to turn the tide. After this obstacle was cleared they cautiously made their way down the gore soaked steps into the maze. Bloody footprints were noted going south. “Yes we will use this trap to kill that frakking thing”, said one of the half-smart hobos in the back. Bunny lead the crew back into the statue room of lost gods. The footprints went to the altar and disappeared. “Why can’t I see him, I’m looking everywhere!?!”, went the other half-of-brain. Bunny discovered the answer, a pair of severed legs were resting behind the altar. “Wooo-Eeee, ah crap that is hilarious!” chortled an unseen Gormen, “Yeall going to be the dumbest zombies ever once the gods are done withya.” Almost on queue the eigth statues in the room became animated and moved towards our hobos. “Run awaaaaay!” And so they did with lumbering stone goliaths on their tail. 

Run away they did and escape through a couple of secret doors they went. Feeling safe they checked out a previously passed room. A sarcophagus with beautiful golden filigree greeted them. “Gotta have it!” So they split the party. Half went to work on the filigree the other half surrounded the seret door incase of intrusion, purportedly in the dark- we should be skeptical of this, I was. Forty or so minutes of chip and ping attracted the attention of a Necromancer’s of Set expedition team, whom were happy to ambush our little workers. Too bad for then Saffron down at the secret door noticed this. The NoS team ambushed the workers and the guards ambushed them murderfest! After the gold was extracted they moved on.

The discovered an ancient stone sphinx who offered to answer a question if they could solve a riddle. They decided to delay for the time being.  Moving along they found the final resting place of Sir Guy de O’Veargne the Paladin of St.Ygg. His ghost arose and told his tale of woe. 

Long ago, before he was usurped by his children, this temple was used by evil cultists to worship Nergal, the God of the Dead. The temple was built on a spatial weakening in the layers between other planes and this realm. Evil rites took place here and the bodies of sacrifices were thrown into the pit. Through these sacrifices the cultists called forth all manner of demons and unsavory creatures through the gate.

The lawful orders saw this temple as a great threat, and a small group of knights and priests, led by Sir Guy de O’Veargne, entered and battled the cultists and their undead minions. Sir Guy carried a powerful gleaming white orb—called the Fount of Law—created specifically to close the gate. Sadly, O’Veargne and his henchmen were betrayed, captured, and killed. By one of their own, a young paladin named Dhekeon. The Fount of Law was hidden. The Fount of Law must be found and thrown into The Pit to seal the gate (G.Gillespie, 2014).

His story told, he pleaded to the hobos to find a way to finish his quest and that he senses that there is another artifact of Nergal’s power somewhere in Barrowmaze. His apparition then faded back into the nether realms. Carla gave last rights to give him final sleep. They then collected his helmet, vestments and holy symbol to return to the shrine of Ygg. 

Shortly thereafter they found a large passageway with a corpse filled hole. This would normally be enough to have them run away but the sounds of battle further down the passage drew them in. Bad guys behaving badly. Rival faction members of Set and He-who’s-name-cannot-be-spoken (Orcus) going at it. Our murderhobos do what they do, sneak up murder the scumbags and take their stuff. Not quite as efficiently as normal but they got there. At this point the day was wearing on and resources were diminished, they decided to find a more secure spot to rest. 

Going south they find a large room with three recessed pools each full of a liquid of different colour – black, purple, and deep red. “Nope, run away!” I cannot clearly remember if they made it too a rest spot or died shortly thereafter due to some sort of sloppy mishap.

  

ROLECALL

Carla the Green Canon of TMB (C6) 28894 xp +10% <50001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Ding-We the Thaumaturgist (W5) 28054 xp +5% <40001> CRT 1d10/I

Bimbles the Canon of GSS (C6) 26832 xp +5% <50001> CRT 1d12/III

Hobo Steve the Swashbuckler (F5) 23863 xp +5% (101) <32501> CRT 1d24/V

Rahgnar the Dwarven Swashbuckler (D5) 20511 xp <35001> CRT 1d20/IV

                        Serious wound: permanent loss of an eye (-1 to missile fire)

 Raul the Wayfarer (MD5) 22332 xp <30000> CRT 1d20/II

                        Serious wound: permanent loss of CHA -4, Removed one of his own nostrils.

Calvin the Bold Architect (MM5) 18914 xp <22400> CRT 1d12/III

                        Serious wound: permanent loss of INT -1

Boris the Dwarven Swashbuckler (D5) 23509 xp <35001> CRT 1d20/IV

                        Serious wound: permanent loss of CHA -3, carved up face   

Bunny the Filcher (T6) 21940 xp <40001> CRT 1d24/II 

 

Saffron the Mad Fairy Queen of Ribbits (FY4) 30725 <32501> CRT 1d10/II

                        Moderate wound: Scar on abdomen

 

            The Henchmen

Mar the Buffoon (J4) 17717 <20000> CRT 1d16/II

Arnd Cobblestone the Dwarven Hero (D3) 4648 <8751>

Brule Armstrong the Warrior (F2) 3125 xp <4065>

Torvik Calanon the Elf Warrior Evoker(E1) 3701 xp <4065>

 

RESERVES

Mighty Yord the Slayer (B3) 10801 <16251> CRT 1d14/III

Mighty Nord the Slayer (B3) 11714 <16251> CRT 1d14/III

Hrolga the Violent Vixen Amazon (CC4) +1338+526+512 CRT 1d16/IV

Ramrod the Burglar (T5) 18060 xp +5% <20001> CRT 1d20/II

                         Serious wound: Bad Back (-1 stone CC)

                        Scars: Neurological damage to hip, noticeable limp

                        Missing six teeth talks with a lisp

                        REMAINING RECUPERATION: 7 DAYS

Sloth the Charger (L4) 11989 <16800> CRT 1d20/IV or 1d6/G (vs. s,m)

                        REMAINING RECUPERATION: 7 DAYS

Lenardo the Technician (S5) 15059 xp <25000> CRT 1d10/I

                        Light wound: permanent loss of two fingers (pinky and next) left hand

                        REMAINING RECUPERATION: 7 DAYS

Elapsed Campaign Time

91 days at beginning of session (also applies to recuperation)

Join us for session forty when we ask the questions:

Gormen-Ghast where are you?

What is a Pit of Chaos, was it that stink hole we discovered?

Where did that orb roll off to?

Where are those golems?

What do we ask the sphinx? 

Tale of the Tape

Torvik Calanon a smoking ruin where his head once was…

KILLS   

Ravenous Zombies (12) 

Starving Feeble Wights (5) 

Gormen-Ghast ESCAPED hahahahahaha! Don’t you worry he will return..

Stone Golems (8) Ran like a herd of Brave Sir Robins   

Flagstone Golem 

Necromancers of Set expedition party (6) 

Giant leeches (3) 

NoS war band: Kallic the Unmerciful, Gurn, Valtor, Gallic and Skeletons (4)

Acolytes of Orcus war band: Garmeth the Wicked, Leggatos, Octus, Arcos and Zombies (3) 

LOOT

Magic Boots off of a dead elf

Talisman of the Dead

Spell book

Gold filigree 

42 pp

316 gp

421 ep

Jade chunk 

Small metal shield +1

Large pearl 

Gold signet ring 

Electrum necklace 

Diamond 

Silver goblet (real fine) 

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