Saturday, 22 August 2026

War for Territory (Session 340)

SESSION 340: War for Territory: We are the Roadcrew II

Leisurely hex clearing uncovers a hole into the earth, never a good thing. 

 

Day 867 (BC 13.23 0805 à12.24 0805/0705/0606): Cloudy. The first basilisk of the season it must truly be spring. Camillus, for some reason not her own, was selected for gizzard harvest duty. She pulled it off (out?). 

 

Day 868 (BCà12.24 0806/0706/0607/0707): Clear. Today they would head south and check out the previously observed pit. Looks like it was a marble mine from way back now in a flooded state of disrepair. Getting closer activated the long forgotten security team. Rising up from the flooded depths came a trio of iron living statues. 


Day 869 (BCà12.24 0505/0407/0307): Clear. Easy day. No lairs or beasts.


Day 870 (BCà12.24 0408/0507): Unusually becalmed. Perfect day for something to happen or a couple of things. 

Let the holey moley day begin!

Sasha of the keen eye spotted hole number one above a streambank in some nice sedimentary soils. Something was off. There were a number of dead killer bees around the entrance. Something had happened but what? They found out as they approached the likely hive hole. Robber flies the mortal enemies of killer bees had likely destroyed the hive. Now, disturbed from their digesting the dozen flies were happy to eat our hobos as well. 


Stupid flies we are murderhobos and now you is dead. Rhags, the only one that sorta fit in the hive, went into the hole in search of treasure and came back with a couple of pints of honey. Skull-Crusher let Rhags know that he had found the bee’s treasure. Killer bee honey carried healing powers. “Woulda preferred coin but at least its golden in colour..”, was his gruff acceptance of something being better than nothing. 

 

Returning to the business at hand. Clearing the next sub-hex they still had lots of day left. They would need it. A hidden cave entrance. It was actually a passage into the earth but we had a few observations before coming to this conclusion. The cave had seen recent use and that the obfuscation was intentional. Sasha pointed out tracks not made by feet but pole or spike like, “Insect…hmmm maybe spider the type that normally are relegated to a web. And big. Real big But nothings shocking now then is it?”. She was perplexed by the absence of webbing adding that perhaps the tracks were from some entirely different abomination. Felix was about to say something but Rhags began the descent into darkness. 

 

The ranks fell in.

 


Team ‘R’: Rhagnar, Nara, Camillus, Azucar, Wendul, Willy, Skull-Crusher, Sasha and Felix

 

ROLECALL

Rahgnar the Dwarven Superhero (D8) 288390 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth  

 

The Henchmen

Nara the Nearly Naked Purple Swami Girl (PS7) 122235 xp +5% <125000> CRT 1d16/II

Wraith Drained: -1 CON

Sasha Plasha the Warden (R7) 134877 xp +10% <150000> CRT 1d10/III

Missing three teeth

Felix Ignatius Hemlock the once skeletal Sleuth (I7) 48517 <80001> +5% CRT 1d16/II

Wendul the Magician (W6) 58518 <80000> 5% CRT 1d8/I

Camillus the Myrmidon (F7)  69519 <120001> +5% CRT 1d20/IV

Willy the Reformed Pilferer (T7)  45726 <80000>10% CRT 1d16/II

            Agolloch the Eye of Purity (Lawful; XXXX) Sword

Skull-Crusher the Vizekorporal of Crom (A5) 15589 xp <25000> +5% CRT 1d14/III

Azucar the Elven Myrmidon Warlock (E6) 88870 xp <120000> +5% CRT 1d8/II

 

 

RESERVES (Death Recovery) 

Ramrod the Cloned Thief - Recovering from death (yet again) 846 start (876)

Bimbles of the now creepy electrical eyes– Freshly not dead (881). 

Raul of more facial scars (-2 CHA) – no longer mostly dead (866)

Herbert the Gnome - no longer dead (867)

Elapsed Campaign Time

846 – Everyone Else for reasons.

858 – Carla-Team (at Dry Gulch)   

Domain Days

Gormandia: 8 (Start 838)

Bunnland:?

Join us for session Three-Hundred-and-Forty-One when we ask the questions:

What’s go’in on in Dry Gulch?

Where does this tunnel go?

What sorta arachnid thing(s) are in said tunnel?

Tale of the Tape

KILLS

Living Iron Statues (3) 

Robber Flies (12) 

Basilisk 

LOOT

80 gp

Harvested components: Basilisk gizzard, Killer Bee stinger, Robber fly bits (3)

Killer bee honey (2 pints)

Sunday, 9 August 2026

We are the Roadcrew (Session 339)

SESSION 339: We are the Roadcrew 

Spring is in swing and we is back to expanding the hobo sphere of influence

 

Day 855 (Gormandia/ Liwil/ Camp): Under a cloudy sky the roadcrew set out. First the eight miles to Liwil and then pressing on to the edge of the controlled lands along the (once) King’s Road. The forward base camp was setup (14.23 0703).

 

Day 856 (14.23 0703 BCà13.23/0703/0603/0503/0604/0704 àBC): Clear day of lair hunting was uneventful. Sasha discovered horse tracks (approx. 8) but they did not elicit any action.

 

Day 857 (BCà 13.23/0403/0303/0404àBC): Clear. Nothing to report.

 

Day 858 (BCà0805 à13.23/0504àLiwil): Clear. Camp was moved on this day to reduce travel time. A rocky finger was discovered. Atop was a chimera lair. The beast fled but we got the loot. A mountain of coin, gems and jewelry. To the order of thirty stone. The day clearing day was cut short so the loot could be transported back to Liwil to avoid the imminent encumbrance overload. 

 

Day 859 (LiwilàBCà13.23/0806/0705/0706àBC): Clear. Back to work. A quiet day aside from discovering ogre tracks going to the south west. Noted and moved on.

 

Day 860 (BCà 13.23/0606/0605àBC): Clear. Today the totally pissed off chimera returned for bloody vengeance. It got some good swings in before being cut up for parts. 

 

Day 861 (BCà13.23/0505/0506/0607): Clear. Nice and boring day. Nothing but a semi-curious pack of jackals over-watching our clumping about from atop a well-placed hilltop.

 

Day 862 (BCà13.23/0304/0405àBC): Cloudy. Not much clearing today due to travel back and forth from the camp in the controlled lands (14.23).

 

Day 863 (BCà13.23/0707/0608/0507àBC): Cloudy. Ran into a trio of weretigers. Perhaps the same bunch encountered north of Helix during the winter excursion. Tough to say. 

 

Either way, they were more curious than anything. Rhags explained what they were doing, clearing the lands to expand the domain of men. The tigers didn’t really like the idea but then they were offered some sparkly stuff to find an alternative area to haunt. It worked. They each choose a piece of jewelry and then faded into the forest. I wonder if we will run into them again. Time will tell.


 
      Rhags placates the werebeasts with loot, good thing the wizard didn’t see that..

 

Day 864 (BCà13.23/0408/0407/0307): Clear. Fine day of hex clearing.

 

Day 865 (BCà 13.23/0306/0406): Clear. More tracks discovered today, this time big prehistoric beast prints. Determined to likely be that of the gnarly triceratops previously observed when exploring the weird plateau of the druids to the north east.

 

Day 866 (BCà 13.23/0205/0206/0305 àReloc BC 13.23 0805): Clear. Hex 13.23 cleared. Camp is relocated into 13.23 prior to further lair hunting in 12.24.

 

 

Team ‘R’: Rhagnar, Nara, Camillus, Azucar, Wendul, Willy, Skull-Crusher, Sasha and Felix

 

ROLECALL

Rahgnar the Dwarven Superhero (D8) 288390 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth  

 

The Henchmen

Nara the Nearly Naked Purple Swami Girl (PS7) 122235 xp +5% <125000> CRT 1d16/II

Wraith Drained: -1 CON

Sasha Plasha the Warden (R7) 134877 xp +10% <150000> CRT 1d10/III

Missing three teeth

Felix Ignatius Hemlock the once skeletal Sleuth (I7) 48517 <80001> +5% CRT 1d16/II

Wendul the Magician (W6) 58518 <80000> 5% CRT 1d8/I

Camillus the Myrmidon (F7)  69519 <120001> +5% CRT 1d20/IV

Willy the Reformed Pilferer (T7)  45726 <80000>10% CRT 1d16/II

            Agolloch the Eye of Purity (Lawful; XXXX) Sword

Skull-Crusher the Vizekorporal of Crom (A5) 15589 xp <25000> +5% CRT 1d14/III

Azucar the Elven Myrmidon Warlock (E6) 88870 xp <120000> +5% CRT 1d8/II

 

 

RESERVES (Death Recovery) 

Ramrod the Cloned Thief - Recovering from death (yet again) 846 start (876)

Bimbles of the now creepy electrical eyes– Freshly not dead (881). 

Raul of more facial scars (-2 CHA) – no longer mostly dead (866)

Herbert the Gnome - no longer dead (867)

Elapsed Campaign Time

855 – Everyone Else for reasons.

858 – Carla-Team (at Dry Gulch)   

Domain Days

Gormandia: 17 (Start 838)

Bunnland:?

Join us for session Three-Hundred-and-Forty when we ask the questions:

What will we find in the next hex?

Have things been going a little too smoothly?

Tale of the Tape

Weretiger trio well bribed for negotiated relocation 

KILLS

Chimera 

LOOT

24,000 sp

6,000 gp

Gems (18): 50,50,50,50,100,100,100,500,50,100,10,500,100,50,10,50,10,10 = 1990

Jewelry (9): 900*,1300*,1000,900,1600*,1000,1000,1100,1300 = 10100 (*weretiger bribes)

Components Harvested: Dragon wingtips, Lions claws



Tuesday, 28 July 2026

Just Singin' in the Sewers (Session 338)

SESSION 338: Under da Gulch Pt.1 

The basics still work, near death around every corner in the undercity 

 

Day 858 Continued (Under Dry Gulch): The new team proceeded. Sixty feet later another door, “Let me get that” came from Grandeal as he whispered at this door. Into a dusty chamber. Foot prints led to an iron door and to the opposite wall. “Let me get this one as well”, Grandeal pulled out a key from his shirt. “Yes that is a secret passage into the caves. The Master would like us to go into the undercity he believes it is a safer and of more present utility. Also, on the other side is a stairwell that leads to a large settling pool. We need to run past it as it is inhabited by a type of water weird”. That is what they did. Dolec and Chung-Li were a little disappointed when they got around the pool to discover they would be slinking through a relatively narrow sewer, circular and brick lined. They would be going single file. The young wizard said a junction was ahead and that was about the extent of his knowledge.

Coming to the junction they took the turn that lead to another, but smaller, settling pool with two corridors. The first passage lead to a series of gross chambers largely a dead end for detritus and filth, much to the pleasure but under nourishment of the resident giant plague ridden rats. One of the rooms was largely intact protected by a moisture swollen door. 

Beyond was a smallish chamber perhaps more of a storage closet the eight hooks from which golden yellowish cloaks hung from supported this. Dolec, Charles and BoB entered the chamber to look for loot under the cloaks. Instead death was found. Some (all?) of the cloaks were covered in yellow mold and it had been disturbed. 

The chamber filled with deadly spores. 

BoB collapsed to the floor, choking to death. 

Death was not far and Dolec and Charles started screwing about. 

Chung-Li got them on target, “Bring her out before she becomes mold you twits”. 

The fighters complied, which was probably best for them, you can’t just stand in a mold cloud because it did not immediately kill you. Chung-Li administered a potion of ‘Get that Disease Right Put of Ya!”, he was not certain it would work but it was all they had and Biff was getting dangerously upset about BoBbie’s condition. It worked. BoB was no longer almost dead she was just pissed off at receiving novice directions from the leadership team. Good thing her vow of silence held. 


Backtracking to the settling pool they went to the other side and up a short flight of steps. Another series of rooms that were less wet filthy except for the two rooms that housed a grey ooze and its loot. The former chamber looked very wet and set off BoB’s ‘ninja-sense’. A well placed test arrow found its mark and activated the ooze. Charles thanked her for likely preventing his death. Beyond was a silt filled chamber, somewhat wet and the latter noted a couple of sentences prior. Biff was certain they were in a pay zone after the ooze, “Time to earn yer coin forest fruits”. The half-orc grabbed Gord and Chung-Li into the chamber and they began sifting through the silt and filth. It was full of ancient Skeldrane gold. “Then damn idiots musta sat on the crappy and counted their gold”, Biff laughed in part because he had not contracted Sewer Fever like his two assistants. Chung-Li and Gord were noticeably displaying diminishing constitution. They still pressed on there were still good adventuring hours left in the day. They fell back two chambers. This room had a semi recently dead adventurer, that they had looted on the first pass, and another short stairwell leading down to a settling pool. Grandeal admitted to vaguely recognizing the dead by suffocation hobo, “Oh, I think I remember him part of a group we hired just about two weeks ago to conduct some exploration of the area. I have to admit though all you hobos are kinda similar…”. Moving on after the pool was another passage that came to a T-junction. Looking at their map they felt that they had reconnected to the main branch so they went in that way to see if they were correct. They did not get to a definitive answer as another side branch appeared. 

They took the diversion. 


It lead to another settling pool. This time someone posed the question, “Do ya think there is loot in these things?”. “One would risk sewer fever and your friends already look weakened”, Grandeal commented while gesturing towards Gord and Chung-Li. Before any more chit chat could be had an army of hungry mutant frogs burst from the fetid waters.

Egads!

 

        6hrs 40 minutes into the adventuring day...


Team UG (you figure it out): Dolec, Chung-Li, Biff, BoB, Katre, Charles & introducing Gord and Grandeal the Grey 

 


ROLECALL (Bosses in Training)

 

Dolec Da the Hero (F7) 88101 xp +10% <120000> CRT 1d20/IV

            Missing five teeth

Chung-Li the Elven Champion Sorcerer (E7) 143241 xp <250000> +10% CRT 1d8/II

 

The Henchmen

Biff Bartley the Half-Orc Blackguard (HO8) 130139 <MAX> +5% CRT 1d14/II

‘BOB’ the Unseen (N8) 92246 <180000> +5% CRT 1d20/II

Charles in Charge the Champion (F7) 94414 <120000> +10% CRT 1d20/IV

            Franz the Grave Return (Lawful; XXXX) Sword

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Katre Elf-Girl and Swordsman Conjuror (E4) 18372 xp <32000> +0% CRT 1d8/II

Gord the Scout (R3) 6500 xp <10000> +10% CRT 1d14/III

Grandeal the Grey Seer (MU2) 3250 xp <5000>  5% CRT 1d6/I

 

RESERVES (Death Recovery)

Ramrod the Cloned Thief - Recovering from death (yet again) 846 start (876)

Bimbles of the now creepy electrical eyes– Freshly not dead (881). 

Raul of more facial scars (-2 CHA) – no longer mostly dead (866)

Herbert the Gnome - no longer dead (867)

Elapsed Campaign Time

846 – Everyone Else for reasons.

858 – Carla-Team (at Dry Gulch)   

Domain Days

Gormandia: 8 (Start 838)

Bunnland:?

Join us for session Three-Hundred-and-Thirty-Nine when we ask the questions:

How long can we dodge death so haphazardly and not have a mortality?

When will the dungeon rust come off?

What will Master Thyber do if we kill one of his star pupils?

Have we ever fought giant mutant frogs before, what do they do?

Tale of the Tape

BoB is now Charles’s double hero after likely saving him from an excruciating death by acidic ooze. She took it as all in a day’s work and a bit of balancing the score for getting her out of the mold closet.

Sewer fever is all the rage, Gord and Chung have gots it bad.

KILLS

Giant rats (23)

Yellow mold – Run Away!

Gray Ooze (for beginners)

LOOT

Platinum broach 500 gp

Ancient gold coin! 2,945 pieces of it