Thursday, 3 September 2026

Death-Stench Effluvium (Session 341)

SESSION 341: Death-Stench Effluvium 

The basics still work, near death around every corner in the undercity 

 

Day 858 Continued (Under Dry Gulch): Turn 27. Mutant frogs attack


    Frogs appear to be larger than real life, sadly…

 

They may have been voracious little buggers but they were actually on the small side, for seasoned hobos, being about three feet in length. The frogs did control the environment tactically but mindless attacks will only get you so far when you is just a froggy. The settling pool that they lived in did hold some treasure that was retrieved but probably not worth the effort. Biff was now smelling well and rank, thanks sewer juice. Exploration continued. 

They took the steps up to the west wing. This chain of chambers had seen better days. Tracks and prints all over. One chamber held the remnants of an owl bear. Looks like it could have fallen to the mutant frogs. The final chamber was a big mess of stone and soil. The back wall had collapsed long ago revealing a tunnel. Maybe it was natural maybe it was not. It was too old to tell. Grandeal recounted that he had heard rumors of a cave system southeast of Dry Gulch this probably connected to it and could easily be a monster highway. Something to consider for a future day, it was time to return to the surface. Biff stank while Gord and Chung-Li were looking unwell, time to see the Green Priestess and get purged of the sewer sickness..

 

Day 859 (Dry Gulch): A day of rest for the explorers. Carla used the day to check out the two temples in town. 

 

The Temple of Nahasha. The primary deity worshiped in Dry Gulch, Nahasha, the Horse Lord, is venerated throughout the Zelaia Plains, due to the importance of horses to the people that dwell there. Nahasa is the lord of the open prairie, of family, and of travelers. 

The Temple is a simple structure, a roof of slate supported by carved columns at the four corners. Each column is fashioned from horse bones, lashed together by woven horse-hair. The current priest of Nahasha, Usir Farseer, dwells in a small hut next to the temple. Ceremonies are held on the 26th day of each month, when horses to be sold or traded at the market are brought to Usir to be blessed. Otherwise, there are no set holy days, with worshipers or those seeking blessing coming to the temple when they are about to set out on a journey, or when their mares are foaling, or when they seek advice or care. 

 

The Temple of TanafarA relatively new deity, growing alongside the increase in mining. A decade or so ago, a prospector stumbled across an especially rich vein of gold in the hills north of Dry Gulch, and that night had visions of a formless shape that whispered the secrets of the earth and stone into her ear. That miner, Axca Halskul, is now the head priest of the Cult of Tanafar, and most miners, when they visit Dry Gulch, leave offerings of gold and silver nuggets at the altar. The Cult of Tanafar has grown wealthy, and with that wealth it has gained outsized influence among the community and Council. The Temple is a medium- sized building in the heart of Dry Gulch. It is sumptuously appointed inside and out, with the exterior clad in delicate pink marble and the interior carpeted with thick rugs and decorated with frescoes and carvings depicting the process of mining. The central temple has several pews, fashioned from rosewood, facing a statue against one wall carved from the same pink marble as the exterior cladding. The statue is abstract yet sinuous and somewhat reptilian in appearance. A large wrought copper bowl is placed before the statue, into which offerings of gold, silver, and copper are placed. 

 

Day 860 (Under Dry Gulch): After a night in bed it the exploration group were more than ready to get back to creeping through the sewers. Returning to the wizard’s tower it was confirmed that Grandreal was allowed to come out and play once again. Master Thyber reminded the crew that the little wiz was one of his favourites and any lasting damage to him would not be well received. Back into the basement passed the series of locked doors and then racing down the long stairwell and past the water weird pool they were once more in the lost sewers. 

They decided to go deeper down the main branch of the system. After bit they came to another settling pool (large) and a bit of commotion was in action. It was another exploration team from the Wiz Tower, this time being overseen by Suzie Hotpants. Charles and Dolec stopped listening to Grandeal after the ‘Suzie’ bit, “Quite the muffin.. no Versa but zing”. She was our little buddy’s dream girl and co-apprentice to Master Thyber. Suzie was with four fighter types and a torch and treasure boy. They were preparing to go deeper down the only pipe leaving the area. Dolec stepped up to display his preeminent Boss in Training-ness. He covered the business and secured a topside meeting with Little Miss Hotpants like a pro. “Well played partner”, came from Charles when he fell back to the group. “Take the bull by the horns” was his response to Charles and obvious sch0ooling towards Grandeal. Suzie and her crew had dibs on the passage so our group would backtrack to the frog zone, there was an unexplored area. They needed something to do and it was about to happen. 

Getting back to the frog pool and then going up the west steps there was three chambers. The first was a dimly lit chamber. Lying face down on the floor of the chamber was a body of a man-at-arms type clearly damaged and with light coming from underneath. Biff checked it out and was double rewarded. A medallion of continual light along with a whole bunch of rot grubs – Huzzah! Leaving the chamber now distinctly smelling of burnt flesh the gang pushed into the final and largest chamber in this zone. A silent and hungry horde awaited the arrival of the hobos. A clan of twisted creatures known as hook horrors. 

 


A horrible combination of vulture, cockroach, bird, bone, and claws; and is one of the worst to ever come climbing out of the Underdark (foreshadowing?). Bring on the extreme violence… It is flesh ripping time. Six in total which started as a hooky handful but once the swords got themselves sorted and in front of the puny weaklings (hello wiz-kids). This would probably have been the end of most exploration teams but we had some razor sharp blades and these things end up being more akin to mobile back scratchers. Once dead they were hacked up for neat parts. This process attracted a swarm of rats.

Eventually they got moving, into the final room in the area. Walking the twenty feet they came to a door it was swollen shut until Charles kicked it in. Beyond was a small candle lined room with a bed. The bed was should have fallen apart ages ago but a mostly rotten chest seemed to be holding it up. Inside was a lotta crap and a small onyx statue of a dog. Cool, folks seemed to know what it was. 

This section of the sewers had now been fully explored. They had three options: Leave, go into caverns, follow Suzie Hotpants. Dolec, for some reason choose number three. It was way to early to surface and going into caverns can lead to mayhem, general exploration in a constrained environment was favoured. 

More mutant frogs attacked on the journey to the next local. From the last settling pool they followed the long sewer passage to a large settling pool. On the way they encountered a dead merc, cause of death was by multiple woundings of unknown origin. This new pool area seemed to have a distinct aura of unease.  

They looked in but did not proceed immediately. 

Darkness obscured the extents of the chamber but they could see an alcove.

They waited for something to happen.

 

Team UG (you figure it out): Dolec, Chung-Li, Biff, BoB, Katre, Charles, Gord and Grandeal the Grey

 

ROLECALL (Bosses in Training)

 

Dolec Da the Hero (F7) 88101 xp +10% <120000> CRT 1d20/IV

            Missing five teeth

Chung-Li the Elven Champion Sorcerer (E7) 143241 xp <250000> +10% CRT 1d8/II

 

The Henchmen

Biff Bartley the Half-Orc Blackguard (HO8) 130139 <MAX> +5% CRT 1d14/II

‘BOB’ the Unseen (N8) 92246 <180000> +5% CRT 1d20/II

Charles in Charge the Champion (F7) 94414 <120000> +10% CRT 1d20/IV

            Franz the Grave Return (Lawful; XXXX) Sword

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Katre Elf-Girl and Swordsman Conjuror (E4) 18372 xp <32000> +0% CRT 1d8/II

Gord the Scout (R3) 6500 xp <10000> +10% CRT 1d14/III

Grandeal the Grey Seer (MU2) 3250 xp <5000>  5% CRT 1d6/I

 

RESERVES (Death Recovery) 

Ramrod the Cloned Thief - Recovering from death (yet again) 846 start (876)

Bimbles of the now creepy electrical eyes– Freshly not dead (881). 

Raul of more facial scars (-2 CHA) – no longer mostly dead (866)

Herbert the Gnome - no longer dead (867)

Elapsed Campaign Time

870 – Everyone Else for reasons.

858 – Carla-Team (at Dry Gulch)   

Domain Days

Gormandia: 20 (Start 838)

Bunnland:?

Join us for session Three-Hundred-and-Forty-One when we ask the questions:

What’s with the unease?

What is beyond our light?

What happened to Suzie Hotpants?

Tale of the Tape

All is well so far.

KILLS

Giant mutant frogs (9) 

Rot grubs 

Hook Horrors (6) 

Rats (50) 

Giant mutant frogs (10) 

LOOT

1 pp

223 gp

15000 sp

Horseshoes of Zephyr

Medallion of continual light (Biff)

Components: hook horror bits x2

Onyx dog figurine of wonderous power


Saturday, 22 August 2026

War for Territory (Session 340)

SESSION 340: War for Territory: We are the Roadcrew II

Leisurely hex clearing uncovers a hole into the earth, never a good thing. 

 

Day 867 (BC 13.23 0805 à12.24 0805/0705/0606): Cloudy. The first basilisk of the season it must truly be spring. Camillus, for some reason not her own, was selected for gizzard harvest duty. She pulled it off (out?). 

 

Day 868 (BCà12.24 0806/0706/0607/0707): Clear. Today they would head south and check out the previously observed pit. Looks like it was a marble mine from way back now in a flooded state of disrepair. Getting closer activated the long forgotten security team. Rising up from the flooded depths came a trio of iron living statues. 


Day 869 (BCà12.24 0505/0407/0307): Clear. Easy day. No lairs or beasts.


Day 870 (BCà12.24 0408/0507): Unusually becalmed. Perfect day for something to happen or a couple of things. 

Let the holey moley day begin!

Sasha of the keen eye spotted hole number one above a streambank in some nice sedimentary soils. Something was off. There were a number of dead killer bees around the entrance. Something had happened but what? They found out as they approached the likely hive hole. Robber flies the mortal enemies of killer bees had likely destroyed the hive. Now, disturbed from their digesting the dozen flies were happy to eat our hobos as well. 


Stupid flies we are murderhobos and now you is dead. Rhags, the only one that sorta fit in the hive, went into the hole in search of treasure and came back with a couple of pints of honey. Skull-Crusher let Rhags know that he had found the bee’s treasure. Killer bee honey carried healing powers. “Woulda preferred coin but at least its golden in colour..”, was his gruff acceptance of something being better than nothing. 

 

Returning to the business at hand. Clearing the next sub-hex they still had lots of day left. They would need it. A hidden cave entrance. It was actually a passage into the earth but we had a few observations before coming to this conclusion. The cave had seen recent use and that the obfuscation was intentional. Sasha pointed out tracks not made by feet but pole or spike like, “Insect…hmmm maybe spider the type that normally are relegated to a web. And big. Real big But nothings shocking now then is it?”. She was perplexed by the absence of webbing adding that perhaps the tracks were from some entirely different abomination. Felix was about to say something but Rhags began the descent into darkness. 

 

The ranks fell in.

 


Team ‘R’: Rhagnar, Nara, Camillus, Azucar, Wendul, Willy, Skull-Crusher, Sasha and Felix

 

ROLECALL

Rahgnar the Dwarven Superhero (D8) 288390 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth  

 

The Henchmen

Nara the Nearly Naked Purple Swami Girl (PS7) 122235 xp +5% <125000> CRT 1d16/II

Wraith Drained: -1 CON

Sasha Plasha the Warden (R7) 134877 xp +10% <150000> CRT 1d10/III

Missing three teeth

Felix Ignatius Hemlock the once skeletal Sleuth (I7) 48517 <80001> +5% CRT 1d16/II

Wendul the Magician (W6) 58518 <80000> 5% CRT 1d8/I

Camillus the Myrmidon (F7)  69519 <120001> +5% CRT 1d20/IV

Willy the Reformed Pilferer (T7)  45726 <80000>10% CRT 1d16/II

            Agolloch the Eye of Purity (Lawful; XXXX) Sword

Skull-Crusher the Vizekorporal of Crom (A5) 15589 xp <25000> +5% CRT 1d14/III

Azucar the Elven Myrmidon Warlock (E6) 88870 xp <120000> +5% CRT 1d8/II

 

 

RESERVES (Death Recovery) 

Ramrod the Cloned Thief - Recovering from death (yet again) 846 start (876)

Bimbles of the now creepy electrical eyes– Freshly not dead (881). 

Raul of more facial scars (-2 CHA) – no longer mostly dead (866)

Herbert the Gnome - no longer dead (867)

Elapsed Campaign Time

846 – Everyone Else for reasons.

858 – Carla-Team (at Dry Gulch)   

Domain Days

Gormandia: 8 (Start 838)

Bunnland:?

Join us for session Three-Hundred-and-Forty-One when we ask the questions:

What’s go’in on in Dry Gulch?

Where does this tunnel go?

What sorta arachnid thing(s) are in said tunnel?

Tale of the Tape

KILLS

Living Iron Statues (3) 

Robber Flies (12) 

Basilisk 

LOOT

80 gp

Harvested components: Basilisk gizzard, Killer Bee stinger, Robber fly bits (3)

Killer bee honey (2 pints)

Sunday, 9 August 2026

We are the Roadcrew (Session 339)

SESSION 339: We are the Roadcrew 

Spring is in swing and we is back to expanding the hobo sphere of influence

 

Day 855 (Gormandia/ Liwil/ Camp): Under a cloudy sky the roadcrew set out. First the eight miles to Liwil and then pressing on to the edge of the controlled lands along the (once) King’s Road. The forward base camp was setup (14.23 0703).

 

Day 856 (14.23 0703 BCà13.23/0703/0603/0503/0604/0704 àBC): Clear day of lair hunting was uneventful. Sasha discovered horse tracks (approx. 8) but they did not elicit any action.

 

Day 857 (BCà 13.23/0403/0303/0404àBC): Clear. Nothing to report.

 

Day 858 (BCà0805 à13.23/0504àLiwil): Clear. Camp was moved on this day to reduce travel time. A rocky finger was discovered. Atop was a chimera lair. The beast fled but we got the loot. A mountain of coin, gems and jewelry. To the order of thirty stone. The day clearing day was cut short so the loot could be transported back to Liwil to avoid the imminent encumbrance overload. 

 

Day 859 (LiwilàBCà13.23/0806/0705/0706àBC): Clear. Back to work. A quiet day aside from discovering ogre tracks going to the south west. Noted and moved on.

 

Day 860 (BCà 13.23/0606/0605àBC): Clear. Today the totally pissed off chimera returned for bloody vengeance. It got some good swings in before being cut up for parts. 

 

Day 861 (BCà13.23/0505/0506/0607): Clear. Nice and boring day. Nothing but a semi-curious pack of jackals over-watching our clumping about from atop a well-placed hilltop.

 

Day 862 (BCà13.23/0304/0405àBC): Cloudy. Not much clearing today due to travel back and forth from the camp in the controlled lands (14.23).

 

Day 863 (BCà13.23/0707/0608/0507àBC): Cloudy. Ran into a trio of weretigers. Perhaps the same bunch encountered north of Helix during the winter excursion. Tough to say. 

 

Either way, they were more curious than anything. Rhags explained what they were doing, clearing the lands to expand the domain of men. The tigers didn’t really like the idea but then they were offered some sparkly stuff to find an alternative area to haunt. It worked. They each choose a piece of jewelry and then faded into the forest. I wonder if we will run into them again. Time will tell.


 
      Rhags placates the werebeasts with loot, good thing the wizard didn’t see that..

 

Day 864 (BCà13.23/0408/0407/0307): Clear. Fine day of hex clearing.

 

Day 865 (BCà 13.23/0306/0406): Clear. More tracks discovered today, this time big prehistoric beast prints. Determined to likely be that of the gnarly triceratops previously observed when exploring the weird plateau of the druids to the north east.

 

Day 866 (BCà 13.23/0205/0206/0305 àReloc BC 13.23 0805): Clear. Hex 13.23 cleared. Camp is relocated into 13.23 prior to further lair hunting in 12.24.

 

 

Team ‘R’: Rhagnar, Nara, Camillus, Azucar, Wendul, Willy, Skull-Crusher, Sasha and Felix

 

ROLECALL

Rahgnar the Dwarven Superhero (D8) 288390 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth  

 

The Henchmen

Nara the Nearly Naked Purple Swami Girl (PS7) 122235 xp +5% <125000> CRT 1d16/II

Wraith Drained: -1 CON

Sasha Plasha the Warden (R7) 134877 xp +10% <150000> CRT 1d10/III

Missing three teeth

Felix Ignatius Hemlock the once skeletal Sleuth (I7) 48517 <80001> +5% CRT 1d16/II

Wendul the Magician (W6) 58518 <80000> 5% CRT 1d8/I

Camillus the Myrmidon (F7)  69519 <120001> +5% CRT 1d20/IV

Willy the Reformed Pilferer (T7)  45726 <80000>10% CRT 1d16/II

            Agolloch the Eye of Purity (Lawful; XXXX) Sword

Skull-Crusher the Vizekorporal of Crom (A5) 15589 xp <25000> +5% CRT 1d14/III

Azucar the Elven Myrmidon Warlock (E6) 88870 xp <120000> +5% CRT 1d8/II

 

 

RESERVES (Death Recovery) 

Ramrod the Cloned Thief - Recovering from death (yet again) 846 start (876)

Bimbles of the now creepy electrical eyes– Freshly not dead (881). 

Raul of more facial scars (-2 CHA) – no longer mostly dead (866)

Herbert the Gnome - no longer dead (867)

Elapsed Campaign Time

855 – Everyone Else for reasons.

858 – Carla-Team (at Dry Gulch)   

Domain Days

Gormandia: 17 (Start 838)

Bunnland:?

Join us for session Three-Hundred-and-Forty when we ask the questions:

What will we find in the next hex?

Have things been going a little too smoothly?

Tale of the Tape

Weretiger trio well bribed for negotiated relocation 

KILLS

Chimera 

LOOT

24,000 sp

6,000 gp

Gems (18): 50,50,50,50,100,100,100,500,50,100,10,500,100,50,10,50,10,10 = 1990

Jewelry (9): 900*,1300*,1000,900,1600*,1000,1000,1100,1300 = 10100 (*weretiger bribes)

Components Harvested: Dragon wingtips, Lions claws