SESSION 342: Just Another Afternoon in a Sewer
That ain’t normal is it?
Day 860 Continued (Under Dry Gulch): Into the large setting pond chamber…Nothing happened beyond a sense of dread. Walking around the edge of the large pool. There was two other sewer lines (a bigger one and a similar to the arrival tube) and a short stairwell leading up to a ‘wall’. They choose the passage similar to the arrival tube. There were tracks going that way the wizardling pushed to discover the fate of Suzie Hotpants
I told ya she stood out in a crowd. 
Oh ya!, Dolec and Charles working Grandeal’s dream gal
They came to another settling pond along with another line out. This area did not come with a sense of doom so Charles and Dolec came up with a plan to dredge the pool for loot. The plan was reasonable, if slow, but it did not account for stirring up an occupant.
It was a mutant fish-man-creature. A sickly white eight foot catfish with four human like eyes, limb like flippers and a gross maw of lamprey like teeth. The two mooks dodged the sneak attack but their valor lead to a complication. On the fish-thing’s second attack Dolec was dragged into the pool. The fighter sank like a lead balloon to the muck covered bottom twenty feet down. Normally this should result in a dead drowned hobo but the things bite had an immediate mutagenic effect on Dolec. Gills sprouted out of his neck from just below his jaw to his collar bone. This would make the present situation far more manageable but the long play is another matter entirely. When the creature was killed it immediately began to break down into a foul goo. The junior seer quickly collected some of the vile stuff into one of his component jars for later investigation.
Dolec did some more sifting of the bottom of the tank and came up with some coin and finding a submerged sewer line before checking out the stairwell on the farside of the circular chamber.
Once Dolec climbed out of the pool, seemed alright. The gills just sorta closed up and he seemed to be respirating normally. He did however make no attempt to dry himself in any way or get rid of the accompanying sewer stink for that matter.
The stairwell rose twenty or so feet before terminating in a wall. It did not take much to determine that we were on the not-so-secret-side of a hidden door.
The two fighters pushed ahead into a large chamber. They immediately noticed a change in the air, humid and fetid has become musty- it as a very pleasant change for all except man-fish he was notably ‘meh’.
The chamber was illuminated (ancient magical lanterns) and was revealed to be a meeting or common room. The central piece was a long table set and ready for a meal that by the dust never came hundreds of years ago. There were two doors and the one on the opposite side of the room was chosen.
A large, rectangular room covered in dust. The walls painted with frescoes depicting hooded figures hard at work writing and transcribing onto scrolls. An open set of stairs leads up, a closed door is set into the northern wall. Gandreal got excited convinced we had discovered the chambers of the librarian-priests of lost Lisau. He slowed things down facilitating BoB getting her fingers on the opening lath of a secret door. Hidden behind was a wing of the complex containing the sleeping cells of the scribes. Four smaller cells used to house three scribes apiece in cramped, spartan conditions and at the end of the corridor was the chief librarian’s chamber. During the initial exploration they encountered a nearly impossible to discover transparent and possibly intelligent ooze. Katre tried to befriend the goop. It might have worked . They moved on down the line.
Katre gave the door a ‘knock’ to counter the ancient magicks barring entrance.
In contrast to the other four cells it is richly appointed with thick rugs upon the floor and furnished with carved teak-wood furniture: an impressively-sized bed, a massive desk covered in papers, a tall wardrobe, and several stuffed armchairs are arranged around the room. The years have not been kind to the furnishings — moths have eaten the upholstery and rugs, and beetles have chewed the wood until it is riddled with tunnels and held together only by shellac. There was an unlocked box underneath the bed and it was full of loot it just required Charles to open it up like a blockhead. The poison on the needle trap was beyond its half-life aiding with Charles’s body fending of death with ease. Platinum coins, diamonds and an emerald studded necklace the team liked what they saw especially since they realized that they had travelled a good distance from the sewer entrance at the base of Thyber’s tower.
Returning to the foyer Biff suggested trying one more door they could always use a bit more pay. The door was locked. Seemed like a good sign. Dolec kicked it open. It was both a storage room and the final resting place of an unfortunate monk whom locked himself in (broke the key). The scribe was now a poltergeist which caused some shenanigans before being defeated. The room came up empty for the likes of Biff but the spellcasters were happy to discover a ream of quality vellum and two blank spell books clad in regionally appropriate basilisk skin.
They made their way back to the catfish thing pool and began moving back down the pipe connecting to the dread pool. Dolec-Fish was notably more relaxed in the dank and fetid environment.
They were about halfway back to the ‘dread’ pool when they encountered an ochre coloured ameboid. That moved towards the gang while manifesting (sprouting) a pair of pseudopods that appeared to be made for whacking. The gang paused for a moment to curse not having Raul the slime, ooze and mold expert with them.
They decided to go with the physical method.
It did not go according to plan.
Each impact caused the thing to pop out wee ameboid clones.
“Run Away!”, came the order from Dolec-Fish.
“Reverse Charge!”, Charles went barreling through the ranks spinning them to the new direction of movement.
Back in the previous settling tank chamber they realized they was now in a pickle.
Team UG (you figure it out): Dolec, Chung-Li, Biff, BoB, Katre, Charles & introducing Gord and Grandeal the Grey
ROLECALL (Bosses in Training)
Dolec Da the Hero (F7) 88101 xp +10% <120000> CRT 1d20/IV
Missing five teeth
Chung-Li the Elven Champion Sorcerer (E7) 143241 xp <250000> +10% CRT 1d8/II
The Henchmen
Biff Bartley the Half-Orc Blackguard (HO8) 130139 <MAX> +5% CRT 1d14/II
‘BOB’ the Unseen (N8) 92246 <180000> +5% CRT 1d20/II
Charles in Charge the Champion (F7) 94414 <120000> +10% CRT 1d20/IV
Franz the Grave Return (Lawful; XXXX) Sword
Critical Wound: Punctured lung (-2 CON)
Mostly DEAD. (-1 CON)
Katre Elf-Girl and Swordsman Conjuror (E4) 18372 xp <32000> +0% CRT 1d8/II
Gord the Scout (R3) 6500 xp <10000> +10% CRT 1d14/III
Grandeal the Grey Seer (MU2) 3250 xp <5000> 5% CRT 1d6/I
RESERVES (Death Recovery)
Ramrod the Cloned Thief - Recovering from death (yet again) 846 start (876)
Bimbles of the now creepy electrical eyes– Freshly not dead (881).
Raul of more facial scars (-2 CHA) – no longer mostly dead (866)
Herbert the Gnome - no longer dead (867)
Elapsed Campaign Time
870 – Everyone Else for reasons.
860 – Carla-Team (at Dry Gulch)
Domain Days
Gormandia: 20 (Start 838)
Bunnland:?
Join us for session Three-Hundred-and-Forty-Three when we ask the questions:
So where do we go now?
Does anybody remember what that ochre colored ameboid is/ does?
Any concerns with our now fish-man hybrid?
Where is Miss Hotty Pants?
Tale of the Tape
Dolec has grown gills and beginning to show a preference for being moist.
KILLS
Mutant catfish-man-thing (Child of Iahoth)
Slithering Tracker (negotiated!)
Poltergeist
LOOT
254 cp
Lanterns of continual light (2) ancient and hooded 7 lbs each
Uncut Rubies (3) 250 gp each
154 pp ancient
Gold necklace encrusted with emeralds 2000 gp
Diamonds (12) 250 gp each
Vellum sheets (34) suitable for scrolls
Basilisk hide BLANK spell books with 60 pages (2) Grandeal took one
Component: Goo of mutant catfish-man-thing

