Sunday, 4 October 2026

Goobers in our Pockets (Session 344)

SESSION 344: Dungeon Dork Powers Activate  

Working their way through the dungeon the first alternate ingress/ egress is discovered, right under everyone’s noses.

 

Day 862 Continued (Still Under Dry Gulch): Moving from the pit trap chamber there was a few choices in direction. The first of which lead to another section that ended up being Guild of Silence territory. They first came to a chained, barred and inscribed door. Definitely something here but they moved on down the corridor coming upon a batch of guild members chilling in the ‘lunch room’. We were very close to having a situation until Suzie was able to diffuse. The gang asked about the runed door as they retracted from the ‘no-go zone’, “Been like that longer than any of us remember. Better to leave well enough alone”. 

Returning to where we started. 

By this point the day was wearing on it was time to return to the wizard tower. 

They were ambushed en route. 


Dirty brigands with red-stained shoe soles – It was the Red-Foot gang!

It was a reasonable ambush from some distance resulting in the front liners getting a bit pin cushiony, BoB in particular. Once she got out of the way Charles and Dolec got to work and steamrolled the twits. 

The mooks had some nice stuff on them, a bunch of gems and some obviously looted ancient armor and shield. Gord happily suited up in the former that was wonderfully stamped and embossed leather of Skeldrane origin. 

The final leg of the trip was uneventful. Everyone made their way to the tavern for dinner and a couple of pints before retiring early. Tomorrow would be another delve.

 

Day 863 (Under Dry Gulch): Once more the long walk and climb to the ‘pit trap’ chamber. We really needed a better entrance but the Guild of Silence would not give out a hall pass. The first new room was empty but there was a door and passage. The door was interesting as it had been spiked shut. The passage lead to a low ceiling chamber due to the basement floor of a building. There was a trap door above a pile of garbage. Charles went in to check things out and ended up getting swarmed by rats. More irritating than anything. The trap door seemed to have a significant weight on it preventing opening. The trash pile had a real nice topaz in it, Charles was pretty happy. Backtracking they opened up the sealed door. A long passage and notably ‘fresher’ air. It lead to the Cleft. Chung-Li and Dolec did not feel like creeping about inside the rift and turned the crew around.  There was another passage to explore. Hey look! We have just been ambushed by brigands once more. This group was a little larger and seemed to have some higher ranking dudes. Katre was on the ball and knocked out the fodder with a sleep spell. The boss types saw the sky falling and turned tail. They got away but we now had a trio of captives for better or worse. 

Time to head back topside to dump the chumps.

 


Team UG (you figure it out): Dolec, Chung-Li, Biff, BoB, Katre, Charles Gord and Suzie 

 

ROLECALL (Bosses in Training)

 

Dolec Da the Hero (F7) 89577 xp +10% <120000> CRT 1d20/IV

            Missing five teeth

Chung-Li the Elven Champion Sorcerer (E7) 144942 xp <250000> +10% CRT 1d8/II

 

The Henchmen

Biff Bartley the Half-Orc Blackguard (HO8) 130990 <MAX> +5% CRT 1d14/II

‘BOB’ the Unseen (N8) 92871 <180000> +5% CRT 1d20/II

Charles in Charge the Champion (F7) 95265 <120000> +10% CRT 1d20/IV

            Franz the Grave Return (Lawful; XXXX) Sword

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Katre Elf-Girl and Swordsman Conjuror (E4) 19223 xp <32000> +0% CRT 1d8/II

Gord the Scout (R3) 7351 xp <10000> +10% CRT 1d14/III

Suzie Hotpants the Theurgist (MU4) XXXX xp <XXXX>  10% CRT 1dXXX/I

 

RESERVES (Death Recovery) 

Ramrod the Cloned Thief - Recovering from death (yet again) 846 start (876)

Bimbles of the now creepy electrical eyes– Freshly not dead (881). 

Raul of more facial scars (-2 CHA) – no longer mostly dead (866)

Herbert the Gnome - no longer dead (867)

Elapsed Campaign Time

870 – Everyone Else for reasons.

862 – Carla-Team (at Dry Gulch)   

Domain Days

Gormandia: 24 (Start 838)

Bunnland:?

Join us for session Three-Hundred-and-Forty-Five when we ask the questions:

What is the chance that it was the Redfoot ‘Bosses’ that escaped?

Where are we gonna dump the chumps?

Tale of the Tape

Nottamucha.

KILLS

Redfoot Gang Members first group (5) 

Rats (23) 115

Redfoot Gang Members second group (5) 

LOOT

Topaz 200 gp

Gems (11): 50,100,500,50,100,100,50,10,500,100,100 = 1660 gp

Skeldrane Leather Armor +3  àGord

Skeldrane Shield +1

Sunday, 20 September 2026

Stuck by the Jams (Session 343)

SESSION 343: Wiz Upgrade but mostly wasting time

Well, fire did the job. Back to our previously scheduled slinkin’.

 

Day 860 Continued II (Still Under Dry Gulch): Fatigue was soon to set in. The gang had to resolve the obstacle or, likely, overnight in the sewers. In truth not really an unusual challenge for our core group, shit happens when you are delving. However, Dolec’s having gills issue seemed like something the Green Messiah should look at. 

“Hey. We have not tried fire have we?”.

“..No we have not, and it is often the great cleanser”. 

With that Chung-Li and Dolec had a plan to address the ochre coloured horde of ameboid things. 

Fire worked real good. Twenty or so minutes later the gang had successfully made the rush back to the base of the wizard’s tower. 

Grandeal was very concerned with the whereabouts of Suzie. Quickly kicking out the hobos before discovering that dream girl wizard had made it back from the under-town with just a bit of upset stomach.  

 

Day 861 (Dry Gulch): Day of rest*. Dolec used this time steal away Miss Hotpants from the community contenders. Fortunately for him his gill mutation seemed to have receded overnight really helping his cause. None of saw nor heard what Dolec did but the end result was hook, line and sinker. Smitten they were.

 

Day 862 (Under Dry Gulch): Back to work with our new hot wizardess as the news had gotten out about Dolec & Suzie – K-I-S-S-I-N-G!

Grandeal would not be playing with us anymore. No one seemed to mind. Suzie was the superior magician in all the best ways. 


The mob slunk their way back to the base of the pit trap and made the way back up to the ‘first floor’. 

Now what?

 

Team UG (you figure it out): Dolec, Chung-Li, Biff, BoB, Katre, Charles, Gord and Grandeal the Grey Suzie Hotpants!

 

ROLECALL (Bosses in Training)

 

Dolec Da the Hero (F7) 89577 xp +10% <120000> CRT 1d20/IV

            Missing five teeth

Chung-Li the Elven Champion Sorcerer (E7) 144942 xp <250000> +10% CRT 1d8/II

 

The Henchmen

Biff Bartley the Half-Orc Blackguard (HO8) 130990 <MAX> +5% CRT 1d14/II

‘BOB’ the Unseen (N8) 92871 <180000> +5% CRT 1d20/II

Charles in Charge the Champion (F7) 95265 <120000> +10% CRT 1d20/IV

            Franz the Grave Return (Lawful; XXXX) Sword

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Katre Elf-Girl and Swordsman Conjuror (E4) 19223 xp <32000> +0% CRT 1d8/II

Gord the Scout (R3) 7351 xp <10000> +10% CRT 1d14/III

Grandeal the Grey Seer (MU2) 4101 xp <5000>  5% CRT 1d6/I

 

RESERVES (Death Recovery) 

Ramrod the Cloned Thief - Recovering from death (yet again) 846 start (876)

Bimbles of the now creepy electrical eyes– Freshly not dead (881). 

Raul of more facial scars (-2 CHA) – no longer mostly dead (866)

Herbert the Gnome - no longer dead (867)

Elapsed Campaign Time

870 – Everyone Else for reasons.

860 – Carla-Team (at Dry Gulch)   

Domain Days

Gormandia: 20 (Start 838)

Bunnland:?

Join us for session Three-Hundred-and-Forty-Four when we ask the questions:

Is there a larger goal other than just collecting parts?

Does anyone remember we was just killing time between council meetings?

Tale of the Tape

KILLS

Ochre Jelly brigade 

LOOT

-natch-.


Tuesday, 8 September 2026

I'd Buy that for a Golden Shekel (Session 342)

SESSION 342: Just Another Afternoon in a Sewer

That ain’t normal is it? 

 

Day 860 Continued (Under Dry Gulch): Into the large setting pond chamber…Nothing happened beyond a sense of dread. Walking around the edge of the large pool. There was two other sewer lines (a bigger one and a similar to the arrival tube) and a short stairwell leading up to a ‘wall’.  They choose the passage similar to the arrival tube. There were tracks going that way the wizardling pushed to discover the fate of Suzie Hotpants

      I told ya she stood out in a crowd. 

       Oh ya!, Dolec and Charles working Grandeal’s dream gal


They came to another settling pond along with another line out. This area did not come with a sense of doom so Charles and Dolec came up with a plan to dredge the pool for loot. The plan was reasonable, if slow, but it did not account for stirring up an occupant. 

It was a mutant fish-man-creature. A sickly white eight foot catfish with four human like eyes, limb like flippers and a gross maw of lamprey like teeth. The two mooks dodged the sneak attack but their valor lead to a complication. On the fish-thing’s second attack Dolec was dragged into the pool. The fighter sank like a lead balloon to the muck covered bottom twenty feet down. Normally this should result in a dead drowned hobo but the things bite had an immediate mutagenic effect on Dolec. Gills sprouted out of his neck from just below his jaw to his collar bone. This would make the present situation far more manageable but the long play is another matter entirely. When the creature was killed it immediately began to break down into a foul goo. The junior seer quickly collected some of the vile stuff into one of his component jars for later investigation.


Dolec did some more sifting of the bottom of the tank and came up with some coin and finding a submerged sewer line before checking out the stairwell on the farside of the circular chamber. 

Once Dolec climbed out of the pool, seemed alright. The gills just sorta closed up and he seemed to be respirating normally. He did however make no attempt to dry himself in any way or get rid of the accompanying sewer stink for that matter.

The stairwell rose twenty or so feet before terminating in a wall. It did not take much to determine that we were on the not-so-secret-side of a hidden door. 

The two fighters pushed ahead into a large chamber. They immediately noticed a change in the air, humid and fetid has become musty- it as a very pleasant change for all except man-fish he was notably ‘meh’. 


The chamber was illuminated (ancient magical lanterns) and was revealed to be a meeting or common room. The central piece was a long table set and ready for a meal that by the dust never came hundreds of years ago. There were two doors and the one on the opposite side of the room was chosen. 


A large, rectangular room covered in dust. The walls painted with frescoes depicting hooded figures hard at work writing and transcribing onto scrolls. An open set of stairs leads up, a closed door is set into the northern wall. Gandreal got excited convinced we had discovered the chambers of the librarian-priests of lost Lisau. He slowed things down facilitating BoB getting her fingers on the opening lath of a secret door. Hidden behind was a wing of the complex containing the sleeping cells of the scribes. Four smaller cells used to house three scribes apiece in cramped, spartan conditions and at the end of the corridor was the chief librarian’s chamber. During the initial exploration they encountered a nearly impossible to discover transparent and possibly intelligent ooze. Katre tried to befriend the goop. It might have worked . They moved on down the line.


Katre gave the door a ‘knock’ to counter the ancient magicks barring entrance.

In contrast to the other four cells it is richly appointed with thick rugs upon the floor and furnished with carved teak-wood furniture: an impressively-sized bed, a massive desk covered in papers, a tall wardrobe, and several stuffed armchairs are arranged around the room. The years have not been kind to the furnishings — moths have eaten the upholstery and rugs, and beetles have chewed the wood until it is riddled with tunnels and held together only by shellac. There was an unlocked box underneath the bed and it was full of loot it just required Charles to open it up like a blockhead. The poison on the needle trap was beyond its half-life aiding with Charles’s body fending of death with ease. Platinum coins, diamonds and an emerald studded necklace the team liked what they saw especially since they realized that they had travelled a good distance from the sewer entrance at the base of Thyber’s tower. 

Returning to the foyer Biff suggested trying one more door they could always use a bit more pay. The door was locked. Seemed like a good sign. Dolec kicked it open. It was both a storage room and the final resting place of an unfortunate monk whom locked himself in (broke the key). The scribe was now a poltergeist which caused some shenanigans before being defeated. The room came up empty for the likes of Biff but the spellcasters were happy to discover a ream of quality vellum and two blank spell books clad in regionally appropriate basilisk skin.


They made their way back to the catfish thing pool and began moving back down the pipe connecting to the dread pool. Dolec-Fish was notably more relaxed in the dank and fetid environment.


They were about halfway back to the ‘dread’ pool when they encountered an ochre coloured ameboid. That moved towards the gang while manifesting (sprouting) a pair of pseudopods that appeared to be made for whacking. The gang paused for a moment to curse not having Raul the slime, ooze and mold expert with them. 

They decided to go with the physical method. 

It did not go according to plan. 


Each impact caused the thing to pop out wee ameboid clones.

“Run Away!”, came the order from Dolec-Fish.

“Reverse Charge!”, Charles went barreling through the ranks spinning them to the new direction of movement. 


Back in the previous settling tank chamber they realized they was now in a pickle. 

 


Team UG (you figure it out): Dolec, Chung-Li, Biff, BoB, Katre, Charles & introducing Gord and Grandeal the Grey 

 

ROLECALL (Bosses in Training)

 

Dolec Da the Hero (F7) 88101 xp +10% <120000> CRT 1d20/IV

            Missing five teeth

Chung-Li the Elven Champion Sorcerer (E7) 143241 xp <250000> +10% CRT 1d8/II

 

The Henchmen

Biff Bartley the Half-Orc Blackguard (HO8) 130139 <MAX> +5% CRT 1d14/II

‘BOB’ the Unseen (N8) 92246 <180000> +5% CRT 1d20/II

Charles in Charge the Champion (F7) 94414 <120000> +10% CRT 1d20/IV

            Franz the Grave Return (Lawful; XXXX) Sword

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Katre Elf-Girl and Swordsman Conjuror (E4) 18372 xp <32000> +0% CRT 1d8/II

Gord the Scout (R3) 6500 xp <10000> +10% CRT 1d14/III

Grandeal the Grey Seer (MU2) 3250 xp <5000>  5% CRT 1d6/I

 

RESERVES (Death Recovery) 

Ramrod the Cloned Thief - Recovering from death (yet again) 846 start (876)

Bimbles of the now creepy electrical eyes– Freshly not dead (881). 

Raul of more facial scars (-2 CHA) – no longer mostly dead (866)

Herbert the Gnome - no longer dead (867)

Elapsed Campaign Time

870 – Everyone Else for reasons.

860 – Carla-Team (at Dry Gulch)   

Domain Days

Gormandia: 20 (Start 838)

Bunnland:?

Join us for session Three-Hundred-and-Forty-Three when we ask the questions:

So where do we go now? 

Does anybody remember what that ochre colored ameboid is/ does?

Any concerns with our now fish-man hybrid?

Where is Miss Hotty Pants?

Tale of the Tape

Dolec has grown gills and beginning to show a preference for being moist. 

KILLS

Mutant catfish-man-thing (Child of Iahoth) 

Slithering Tracker (negotiated!) 

Poltergeist 

LOOT

254 cp

Lanterns of continual light (2) ancient and hooded 7 lbs each

Uncut Rubies (3) 250 gp each

154 pp ancient

Gold necklace encrusted with emeralds 2000 gp

Diamonds (12) 250 gp each

Vellum sheets (34) suitable for scrolls

Basilisk hide BLANK spell books with 60 pages (2) Grandeal took one

Component: Goo of mutant catfish-man-thing