Sunday, 1 November 2026

I'm so Glad He is Among Us (Session 348)

SESSION 348: Fungus For All 

While plans fermented the goobers plunged back into the depths to pass the time.

 

Day 867 (Dry Gulch): Today ended up being a planning and recuperation day. Carla communed with her deity and divined certain clarities relating to the source of diabolical influence within the lost undercity. This resulted in the identification of resource shortfalls. The resolution would require Chung-Li flying back to Gormandia. Things were argued out. Tomorrow actions would be taken. For now the plan had to ferment. 

 

Day 868 (Dry Gulch & Beyond): At dawn Chung-Li recited an incantation and took to the air while the remaining goobers decided to return to the underworld in search of another treasure (map). 

Amazon.com: Elf on the Shelf: A Christmas Tradition: 0814854010197: Chanda  A. Bell: Toys & Games.jpeg

“Weeee imma Elf!”

 

After the poisonous mayhem of the last delve Carla would be on hand for quick remedies. For no reason in particular they decided to explore the burrow entrance to the underworld from the sewers, rather than directly from tower.  

Back down in the sewer. The walk to the hole in the wall was uneventful. Whatever first dug into the sewers was ages gone and that was probably for the best. The tunnel ranged from 5 to 10’ feet wide. Showing evidence that other things had widened the passage after its original creation. About twenty minutes later the tunnel opened into a cavern. Classic. Stalactites and stalagmites aplenty. It would have been challenging moving through the cavern but there was a clear, monster, highway that had worn down/ broke through the stalagmites. This helped movement but also set the path as the piercer drop in zone. 

Piercer | Forgotten Realms Wiki | Fandom.png 

Suzie and Kat did not like the introduction as both were unpleasantly punctured. After the big drop we had to either take a break for an hour so that the piercers could get back into attack position or just nuke them. Death by hobo it was. Carla quickly patched up the two girls and they pressed on.

The piercer zone opened into an even larger chamber that was the gateway into an expansive fungoid forest. Like every good underworld forest they were greeted by a lot of sneaky ambulatory fungi. Shriekers and a couple of violet funguses hiding in the midst. 

Shrieker | Forgotten Realms Wiki | Fandom.png

Charles and Boris walked up set off the alarm and triggered the subsequent encounter with a gang of belligerent underworld ogres. All in all just another day at work, cause a mess leave a trail of blood. The ogres were nice enough to be carrying a reasonable amount of loot.

Deeper into the forest the fungal forest height began to infill and exceed heights of six feet. Insects of nearly ordinary size were plentiful, creeping and buzzing about. An(other) alcove. Instead of a beetle tended trap we had a pond occupied by a watery fiend. 


This guy was more than a bit of a bugger as it simply kept reforming after being smashed. Boris would wack it down then turnaround only to be attacked by the ever returning weird. Eventually Carla figured the right magicks to send the spirit packing for good. There was some loot, gems and jewelry of the long forgotten dead, to be pulled from the now waterless recession.

Cleaning up and stowing away was completed, they then marched deeper into the fungal forest in search of the unknown (and a chamber that looked like a butt).

 


Team UG: Carla, Boris, Dolec, Biff, BoB, Katre, Charles, Lady Versamage, Suzie Hotpants and Chung-Li (off taking care of stuff)

 

ROLECALL 

 

Carla the Green High Priestess of TMB (C10) 390093 xp +10% <400001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Boris the Dwarven Lord (D9) 385532 xp +10% <400001> CRT 1d20/IV

Serious wound: permanent loss of CHA -3, carved up face

            Wound: Bad leg (-5’ MV)

            Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1

            Serious Injury: Brain Drain -2 INT

            Serious wound: permanent loss of an eye (-1 to missile fire)

Dolec Da the Hero (F7) 91867 xp +10% <120000> CRT 1d20/IV

            Missing five teeth

Chung-Li the Elven Champion Sorcerer (E7) 147232 xp <250000> +10% CRT 1d8/II

 

The Henchmen

Biff Bartley the Half-Orc Blackguard (HO8) 132778 <MAX> +5% CRT 1d14/II

‘BOB’ the Unseen (N8) 94659 <180000> +5% CRT 1d20/II

Charles in Charge the Champion (F7) 97953 <120000> +10% CRT 1d20/IV

            Franz the Grave Return (Lawful; XXXX) Sword

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Katre Elf-Girl and Swordsman Conjuror (E4) 21011 xp <32000> +0% CRT 1d8/II

Lady Versamage Knight Errant (K6) 68215 xp <85000> +5% CRT 1d20/IV

Suzie Hotpants the Theurgist (MU4) 14215 xp <20000>  10% CRT 1d8/I

 

RESERVES (Death Recovery) 

Ramrod the Cloned Thief - Recovering from death (yet again) 846 start (876)

Bimbles of the now creepy electrical eyes– Freshly not dead (881). 

Raul of more facial scars (-2 CHA) – no longer mostly dead (866) Back in Action!

Herbert the Gnome - no longer dead (867) Back in Action!

Elapsed Campaign Time

870 – Everyone Else for reasons.

867 – Carla-Team (at Dry Gulch)   

Domain Days

Gormandia: 25 (Start 838)

Bunnland:?

Join us for session Three-Hundred-and-Forty-Nine when we ask the questions:

Where is the treasure laden butt hole?

I wonder how Chung-Li’s fly home went or is going or is it gone?

Tale of the Tape

KILLS

Piercers (12) 

Shriekers (5) 

Violet Fungus (2) 

Ogres (5) 

Water Fiend 

LOOT

1400 gp

Gems (7): 500,500,100,10,100,50,100 = 1360 gp

Jewelry (7): 700,800,1000,1500,1300,900,1000 = 7200 gp

Harvested components: Shrieker bits x 2

Sunday, 25 October 2026

C'mon this has Gotta be Crotch Pot Cooking(Session 347)

SESSION 347: Murder Juice Injection

Just another day dodging death in the underworld.

 

Day 866 Continued (Under and Somewhat Adjacent to Dry Gulch): Arriving at the observation ledge all was quiet and dark. There was a simple base supply station and four well installed hooks positioned appropriately behind the ledge. Suzie informed the gang that they overlooked a kidney-shaped cavern. To the SE side were two passages and the SW sphere was believed to be a closed system. It was decided they would go SW. 

The cavern was on the warm side and somewhat moist. The ground was broken earth which either housed small puddles or the formative mushrooms of a future fungoid forest. The back side of the region housed a large pond that ended up likely being a giant mutant frog sex club. The arrival of our hobos awoke the rapacious amphibians. They are nasty and all but they is just two-foot frogs. With the challenge addressed Dolec searched the pond for loot as others chopped up frog bits for Suzie and her friends to experiment with. 

The frogs, it seems, had eaten an adventurer before. Dolec pulled out the remains largely just the central core which had been protected by some quality armor. After inspecting and looting the remains the gang were pretty happy they got some good and useful stuff.

They travelled to the other side of the cavern and chose the more southern exit passage. The tunnel went for about a mile before opening into another cavern. Mushroom count was rising. There was a large nook/alcove in the chamber, it was packed with much larger mushrooms averaging more than four feet and moderately packed. It was a cultivated mushroom lure-you-to-your-doom trap. The mushrooms had caretakers a pack of voracious giant (4’) tiger beetles. They had big nasty mandibles and knew how to use them. 

Tiger Beetles: The Deadliest Insect Sprinters.jpeg

The beetles could also navigate the assemblage without obstacle allowing them to very quickly be all over the hobos – Biff in particular, I guess them bugs like their meat green. They got through the battle before any calamity and ended up with both long lost jewelry and a bunch of larvae that could be valuable or maybe trained.  

As underworld luck would have it the battle and subsequent looting and junk attracted other life from beyond in the darkness in the larger cavern. 

This being when things start getting mucked up.

The noise and light attracted a bunch of giant toads. They were both giant and brightly coloured, not a good sign. One got a bite in on Gord and he began to froth profusely from the mouth s his eyes bugged out. He was poisoned and dying a painful death. The big kids moved to quickly eviscerate the latest crop of malevolent amphibians as Katre distributed an antivenom tonic to the spasming ranger. The toads were quickly chopped up but then somebody decided that possibly harvesting the poison glands would be cool. 

Once more the passage of time in the underworld is a calculated risk. 

Dolec was on guard and he caught site of ants, real big ones just outside his light radius for good detail. He thought that throwing some food towards the insect(s) would be recognized as good will. Well, for lots of things that would be true but things played out differently. You see, the ants were just generally scavenging the local and had not picked up ‘smelled’ the pheromones of murder but when Dolec threw down the food it brought an ant’s curious and constantly working antennae into murder pheromone range and that set off the army’s dinner sensors. 

Dolec saw his error quickly and fortunately during the processing window for the ants nervous systems to kick in. He threw down a bunch more grub before yelling to the gang to run, “Retreat! Back to the tower today is turning on us”. The ants did not follow. 


Now things got messier. About three quarters of the way back to the kidney cavern our troupe were ambushed by a team of crab spiders. Dropping from the ceiling the arachnids quickly knocked out the support staff. Biff, Suzie, Kat and once more Gord were on the ground gasping for breath as the venom caused their throats to swell shut. However, once Versamage and the tank boys got down to work the spiders were not long for the world. 

In defense of the classic D&D saving throws : r_osr.png

Now there was a problem. Four down and only two apparent remedies. 

 

Biff and Suzie were given antivenom while Kat was given gaseous form after being put inside a well-sealed sack, BoB was then given a potion of strength so that she could evac the ranger from the underworld with her super speed. BoB’s mission was a wildcard as Gord could die at any moment. Things worked out. Katre did not die while in gaseous form, nor did she float away and BoB was able to get Gord to Carla for poison neutralization. Kat received the same when the potion eventually wore off. 

Nobody like dying and near mortal events are kinda seen in the same light. Today, heck the last few hours, Gord almost died twice. He appreciated the pay and the company but he did not like the taste of his own mortality he announced his moral failure, “Thanks for everything but I got some thinking to do, maybe learn how to play guitar..”.

 

 

Team UG (you figure it out): Dolec, Chung-Li, Biff, BoB, Katre, Charles, Lady Versamage, Gord and Suzie Hotpants 

 

ROLECALL (Bosses in Training)

 

Dolec Da the Hero (F7) 91867 xp +10% <120000> CRT 1d20/IV

            Missing five teeth

Chung-Li the Elven Champion Sorcerer (E7) 147232 xp <250000> +10% CRT 1d8/II

 

The Henchmen

Biff Bartley the Half-Orc Blackguard (HO8) 132778 <MAX> +5% CRT 1d14/II

‘BOB’ the Unseen (N8) 94659 <180000> +5% CRT 1d20/II

Charles in Charge the Champion (F7) 97953 <120000> +10% CRT 1d20/IV

            Franz the Grave Return (Lawful; XXXX) Sword

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Katre Elf-Girl and Swordsman Conjuror (E4) 21011 xp <32000> +0% CRT 1d8/II

Lady Versamage Knight Errant (K6) 68215 xp <85000> +5% CRT 1d20/IV

Gord the Scout (R3) 9139 xp <10000> +10% CRT 1d14/III

Suzie Hotpants the Theurgist (MU4) 14215 xp <20000>  10% CRT 1d8/I

 

RESERVES (Death Recovery) 

Ramrod the Cloned Thief - Recovering from death (yet again) 846 start (876)

Bimbles of the now creepy electrical eyes– Freshly not dead (881). 

Raul of more facial scars (-2 CHA) – no longer mostly dead (866) Back in Action!

Herbert the Gnome - no longer dead (867)

Elapsed Campaign Time

870 – Everyone Else for reasons.

866 – Carla-Team (at Dry Gulch)   

Domain Days

Gormandia: 25 (Start 838)

Bunnland:?


Join us for session Three-Hundred-and-Forty-Eight when we ask the questions:

Do we yet see the relationship between time ‘wastage’ and encounters?

Is it the underworld or is the rolls?

Will Gord come back to us? 

What other mysteries are there to be discovered in this particular patch of the underworld? 

Tale of the Tape

Poison is bad m’okay. A pile of narrowly avoided fatalities – Biff, Suzie, Kat and Gord x2

Gord retracted his services after two near death experiences in one day he had to to reflect on his life.

KILLS

Giant Mutant Frogs (14) 

Tiger Beetles (7) 

Giant Poisonous Toads (5) 

Driver Ants – Lots RUN!

Crab Spiders (4) 

LOOT

500 gp 

3000 sp

Potion of Healing

Leather armor +1

Rope of Climbing

Jewelry (4): 1200,900,1000,800 = 3,900 gp

Harvested for bits: GM Frogs (2), Tiger Beetle larvae (5), Poisonous Toad Glands (3)


Sunday, 18 October 2026

Spooky Goo (Session 346)

SESSION 346: Who Ya Gonna Call? MurderHobos! 

Wherein we unexpectedly turn around and resolve something wicked before returning to where we began.

 

Day 865 Continued (Under Dry Gulch & Beyond): All righty, lets hit the cavern network. Hmm maybe not. We turn around and go back topside and get new directives from the Green Queen. Boris and the cleric join the crew to investigate the supernatural occurrence in the lost library. After more than a little buggerin’ about (at the big settling pool), the big kids were pressing into the library. 

The entity was a wicked and hateful ghost librarian. Horribly evil when she died, laughingly under a bookcase, now just… really, really a bad rotten bitch.

Elite Creature Collectibles unveil high-end Ghostbusters' Librarian Ghost  statue at SDCC - Ghostbusters News.png

Unfortunately for her she was facing the C-team. Carla plain ignored the horrific greeting while the rest (Charles, Boris, Cung-Li) were simply professionals. The opening aura of fear washed over the unit and then they got to business. Carla brought down the sacred light of TMB as the other mooks leapt to action. The key to success was not screwing around. Charles surged, Franz screamed to destroy the apparition. Boris was just behind as Chung-Li released a salvo. 

And, it was over. 

The wicked spirit exploded into motes of disintegrating ectoplasmic goo. 

Charles and Boris ended up with a goodly amount of snot coating but they paid it little heed.

There was a ghost. This is Ectoplasm : r_southpark.png

With the ghost smote we moved onto the looting of the lost library. Books, scrolls and treasure maps not bad at all. With the help of Franz (and Charles) during the looting time there was also some x-raying vision. It seemed that the library was the sealed chamber adjacent to the guild of silence offices. They collected their stuff and began to fall back to the cavern entrance adjacent to the tower. Just before plunging into the unknown Carla decided to take a look at the treasure maps. One of them appeared to be located in the lost sewers. Why not check it out?

They found and it was worth the effort. Hidden under a heavy oiled tarp was a chest and it was packed full of gems and jewelry. Big pay day. This was not sorted until they had dropped the chest on the table at the Inn at the end of the day. Biff gave a cheer as he correctly foresaw the arrival of one of the intermittent pay days. 

The chest was absolutely loaded. The treasure map was wicked awesome.

Prior to this party, the gang made an official move to put a purchase offer on the abandoned house and the empty property immediately north of it (6,000 gp). They had plans dontcha know?

 

Day 866 (Under Dry Gulch): The day began with rain and breakfast. Suzie came a little late but was happy to announce she could adventure today and that they could use the tower entrance to cave system. She showed up with a little thank-you gift from the Guild for nuking the ghost, she kept it of course. Boris and the Green Chick had other things to do (like fart around) but Lady Versamage was itching to stay limber. 

Into the Pit!

Beyond the ‘not so secret door’ was a narrow passage that would eventually lead to an observation ledge. The walk would be uneventful. 

Hopefully something wicked will be awaiting our arrival.

 

 

Team UG (you figure it out): Dolec, Chung-Li, Biff, BoB, Katre, Charles & introducing Gord and Suzie Hotpants 

 

ROLECALL (Bosses in Training)

 

Dolec Da the Hero (F7) 89577 xp +10% <120000> CRT 1d20/IV

            Missing five teeth

Chung-Li the Elven Champion Sorcerer (E7) 144942 xp <250000> +10% CRT 1d8/II

 

The Henchmen

Biff Bartley the Half-Orc Blackguard (HO8) 130990 <MAX> +5% CRT 1d14/II

‘BOB’ the Unseen (N8) 92871 <180000> +5% CRT 1d20/II

Charles in Charge the Champion (F7) 95265 <120000> +10% CRT 1d20/IV

            Franz the Grave Return (Lawful; XXXX) Sword

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Katre Elf-Girl and Swordsman Conjuror (E4) 19223 xp <32000> +0% CRT 1d8/II

Gord the Scout (R3) 7351 xp <10000> +10% CRT 1d14/III

Suzie Hotpants the Theurgist (MU4) 12000 xp <20000>  10% CRT 1d8/I

 

RESERVES (Death Recovery) 

Ramrod the Cloned Thief - Recovering from death (yet again) 846 start (876)

Bimbles of the now creepy electrical eyes– Freshly not dead (881). 

Raul of more facial scars (-2 CHA) – no longer mostly dead (866)

Herbert the Gnome - no longer dead (867)

Elapsed Campaign Time

870 – Everyone Else for reasons.

865 – Carla-Team (at Dry Gulch)   

Domain Days

Gormandia: 25 (Start 838)

Bunnland:?

Join us for session Three-Hundred-and-Forty-Seven when we ask the questions:

What evil awaits on the ledge?

 

Tale of the Tape

Planning usurps my plans…

KILLS

Ghost (Busters) Librarian 3000

LOOT

Copper torc 10 gp

Topaz 50 gp

Gems (60): 8,200 gp negotiated value

Jewelry (12): 1500,1400,1300,1700,1300,1300,600,800,1300,700k700,1100 = 13700 gp

Bracers of armor AC4

Books of historical curiosity (3) 380, 160 (dmgd), 260 gp =800 gp

Treatise for the crafting of …?

Book of Esoterica w/ Lightning bolt, explosive runes

Treasure Maps:

            II: Found in Sewers

            IX: Appears to be underground

            VIII: Surface somewhere

            III: Surface somewhere

            VIII: Badly damaged

Scrolls: Neut Poison, Arcane Lock, Silence 15’, Clairaudience, Ray of Enfeeblement, Globe of Darkness, Gust of Wind