Friday, 4 July 2025

Just Another Day with the Green Kill Team (Session 305)

SESSION 305: The Green Solution 

Enough mucking about it was troll smashing time.

 

Day 270 Continued II (Dwarven outpost): For what seemed like weeks the team mulled their next move. The dithering finally ended when Biff asked the simple question, “Why ain’t we murdering and looting?”. Some defensive preparations and a flying wizard later they moved into the smoky throne room. The trolls were still deep in some sort of debate facilitating a hobo sneak attack. Mason began with a prayer to Yrrg as others quaffed and conducted final preparatory actions. Ding-We flew into the upper shadows of the chamber as the rest slunk into the smoky chamber that obfuscated their scent from the normally olfactory excellent trolls. Ding-We started the party by releasing a cone of cold upon the trolls that milled about in front of the leader filled throne as the tanks streamed around the side of the throne.  A whole bunch of Chung-Li’s filled in the back ranks. 

 

The fight was on. After the flat-footed start the trolls yelled out an alarm. The chieftain leaped from his throne to face the far wing of intruders the champion moving on the other side of the throne. The chief was an interesting beast prominently “wearing” some fine human-sized chainmail. One side of his face also bore distinct burn marks that likely were of murderhobo origin, he flew into a rage once he set eyes on Ding-We and Steve. The cone of cold seemed to be a bit of a dud with the trolls quickly regenerating out of the flash freezing. The trolls were in a feral state. Slashing vile claws then following up with broken glass biting maws. More trolls streamed into the chamber from the far double doors. The throne prevented the trolls from surrounding the gang and helped the two wizards drop some area of effect attacks allowing maximal targets and avoiding friendly fire. With both Rhags and Steve wielding flaming brands the gross green guys had their key defence (regeneration) neutralized. The tanks were taking their lumps and the multitude of Chung-Li’s were slowly but surely diminishing to the source wizard as Biff and BoB launched missile attacks. The trolls began to drop allowing Mason to oil up and ignite the bodies, preventing any return visits. 

Dead. Dead. Dead.

Blades were cleaned and mason provided aid to the bashed up front-liners. Once again we moved to soldier’s pay. There was a reasonable amount of coin and some real nice decorative platinum swords, two troll porn amethyst cylinders along with the boss’s armour and a ring set with a rune surrounded fire agate. They knew this was the good stuff. There were a few tears also shed as a number of delicate items were obliterated during the battle. They moved forward through the now open double doors. 

This lead to a guard chamber that housed another four trolls whom were quickly dispatched. They deserved it as the vile creatures were using a masterwork thief’s tool as a communal toothpick – yuck. It would need a good cleaning before getting to business. That was the end of the troll lair. The gang was a little beat up and getting laden in loot. They decided to fall back to the hydra silver pile and pack out as much as possible. They found a way to get it all without resorting to crawling. 

They left the dungeon. The trip back to camp had an unusual and unwanted encounter. A dozen giant wasps angry and well out of season. Something must have disturbed their Winter hibernation. The bugs wanted revenge on an unknown perpetrator. The hobos fit the bill. The insects proved to be cautionary opponents. Ding-We was paralyzed and had to be dragged back to camp to await Mason recharging his holy touch.

For once they all agreed with the wizard and settled in for a night’s rest. Sometimes having a garrison makes camping just a bit more restful.   

 

 

The D-Team: Ding-We, Rhagnar, Steve, Chung-Li, Mason, Biff & BoB

 

ROLECALL 


Hobo Steve the Lord (F9) 339875 xp +5% <360,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Superhero (D8) 247098 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth  

Raul the Voyager (MD9) 280600 xp +10% <360000> CRT 1d12/III

            Fezzi-Gig (Neut: XXXX) Sword

Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.                         

Ding-We the Peg-Legged Wizard (W10) 529123 xp +10% <620001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)


            The Henchmen

Biff Bartley the Half-Orc Blackguard (HO7) 109529 <120000> +5% CRT 1d12/II

‘BOB’ the Deadly Shade (N7) 71726 <90000> +5% CRT 1d16/II

Mason the Lama of Yrrrg. (C7) 84859 <100001> CRT 1d10/III

Chung-Li the Myrmidon Warlock (E6) 109721 xp <120000> +10% CRT 1d8/II


 

RESERVES

Elapsed Campaign Time

743b days at beginning of session (Boris & Friends just outside of Liwil)

689a (Bunny Group Newville) Busy until 779

711d (Ding-We Gang Lake of Abominations/ Liwil)

 

Join us for session Three-Hundred-and-Six when we ask the questions:

What next? 

Back in and down the final corridor or something else?

Tale of the Tape

Nothing to speak of

KILLS

Troll chieftain 

Troll Champion 

Trolls (11) 

Giant wasps (12) 

LOOT

10,000 ep

5,000 sp

Ornate platinum swords (2) 1600 gp each

+3 chainmail (in need of repair)

Ring of Fire Resistance 

Amethyst Cylinders of inscribed troll porn (2) 1200 gp each

Masterwork Thieves Tools (1600 gp)

Wednesday, 25 June 2025

Beating Those We Despise (Session 304)

SESSION 304: Wandering Mayhem 

The dungeon hates you and punishes those in it’s corridors.

 

Day 270 Continued (Dwarven outpost): The other chest was mundane. Rhags smashed it nonetheless with his Warhammer. Spilling forth thousands of coins and a couple now busted items. They realized that carrying capacity was a limiting factor. A few handfuls of the electrum portion were grabbed but the rest would have to wait. After a brief rest they moved further down the corridor. Coming to a door and a passage descending into darkness. They were about to choose the door but the dungeon had other ideas. Biff elected to shine his lantern back down the corridor at the right time. He caught shadows. Moving. With many legs. On the ceiling. 

Creeping silent as death a host of giant crab spiders. 

They were not surprised but still the arachnids were able to drop into their midst. 

Their job was to distract from the second line and they succeeded. 

As our gang engaged the attackers a pair of half spider half man things charged the line. 

The spiders did their job of interrupting spellcasting as the man-spiders attempted to break down the front-line. The battle raged for longer than expected. The deep dwellers could not gain the upper hand. Man-o-man did we try…One by one spidery opponents began to fall and then there was none.

The freaks were kind enough to be carrying a bunch of gems. Reasonable pay was the consensus.

Returning to the door Rhags cautiously opened it. They were at the backend of a dimly lit musky and smoky chamber. He could see the backside of a throne upon a podium and deep guttural voices. The sources unseen. Quickly dimming their lights they fell back quietly closing the door. 

Round one of deliberations.

Many things were proposed a single operation engaged.

BoB, silent as death, crept into the chamber. Scaling the back wall and then blending into the darkness of the shadowy ceiling 20’ up. She was able to observe the working of the throne room. It was trolls. A boss in the throne along with a champion and four mooks. Whatever they were discussing was gibberish to her ears. Falling back she did her silent best to describe the situation to the gang. Once it was all done even Steve realized it was preposterous that she had no writing implements, “Why doesn’t she even have a stick of chalk? She does not talk for crying out loud!”. 

Round two of deliberations.

Almost something, but nope.

Round three of deliberations

Maybe, we shall find out soon…

 

The D-Team: Ding-We, Rhagnar, Steve, Chung-Li, Mason, Biff & BoB

 

ROLECALL 


Hobo Steve the Lord (F9) 339875 xp +5% <360,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Superhero (D8) 247098 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth         

Ding-We the Peg-Legged Wizard (W10) 529123 xp +10% <620001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

 

            The Henchmen

Biff Bartley the Half-Orc Blackguard (HO7) 109529 <120000> +5% CRT 1d12/II

‘BOB’ the Deadly Shade (N7) 71726 <90000> +5% CRT 1d16/II

Mason the Lama of Yrrrg. (C7) 84859 <100001> CRT 1d10/III

Chung-Li the Myrmidon Warlock (E6) 109721 xp <120000> +10% CRT 1d8/II

 

RESERVES

Elapsed Campaign Time

743b days at beginning of session (Boris & Friends just outside of Liwil)

689a (Bunny Group Newville) Busy until 779

711d (Ding-We Gang Lake of Abominations/ Liwil)

 

Join us for session Three-Hundred-and-Five when we ask the questions:

How are we going to address this gross of trolls?

Where does that passage lead?

Is it almost time for more random mayhem?

What are those trolls talking about?

How much loot are we going to leave behind?

How did we ever get rich?

Once again, how deep is this dungeon?

Tale of the Tape

No ticker today… Well we did learn that smashing things can wreck the contents therein. Maybe that is something.

BoB also continues to have challenges firing missiles into melee. Rhag’s ass really is becoming a pin cushion.

KILLS

Giant Crab Spiders (6) 

Driders (4) 

LOOT

xxxx sp awaiting collection

xxxx ep awaiting collection

Gems (8): 2810

Friday, 20 June 2025

A Skin for Dancing In (Session 303)

SESSION 303:  Further into the Snake Hole

Meanwhile a few weeks ago: A fall back and then a return culminating in a sticky mess.

 

Day 267 Continued IV (15.23 The below defiled Dwarven outpostàcamp): The fight with the skeletal naga emptied the tank for our hobos. It was time to rest. They didn’t trust this joint so back to camp they went. On the way out they loaded the first portion of silver into one of the empty chests kindly provided by the snakes.

A trio of wild boars were encountered on the trek through the snow. BoB was able to bag one for dinner. Providing a big smile for Steve the gourmand. Dinner was stellar and the evening was topped with an aroura borealis. Ding-We had a bad feeling about it but it turned out just to be pretty colours in the sky, maybe next time. 

Day 268 (14.23 camp to Liwil): Back to hiking through the snow. Fortunately Liwil was not all that far. Returning to town they b-lined for the Knight & Stone tavern and the three small rooms on indefinite let. Ris, the innkeeper greeted the ding-dongs and mentioned that she thought the gang may have forgotten the snoopy dweeb in town instead of taking him on the mission of exploring the lands. The wizard produced a sarcastic ‘ha-ha’. Biff clarified that it was no mistake. 

 

Day 269 (Liwil): Mason tended to the many lingering injuries as the gang basically sat around for the day to recuperate and warm their bones.

 

Day 270 (LiwilàDwarven outpost): The day was clear and they had not crossed paths with Felix yet. Ding-We cracked the whip, “Let’s get back to camp before something spoils the day”. Biff got a chuckle out of this. This time they brought a squad of Steve’s mercenaries that were stationed outside of town along for the hike. Getting to camp the mercs were given direction as the hobos made haste back to the once Dwarven temple and outpost.

Through the demonic gargoyle lair and hydra cavern they returned to the pillared chamber. It looked as not much more than bugs and other small things had moved in to consume the cold dead carcasses of the serpent-men. 

They returned to the wicked altar chamber and took the unexplored western passage. After a turn and then a long run the now damp and warm corridor terminated. A short run of steps dipped into a dwarven bath. The waters steaming likely fed by an unseen hot spring. Ding-We and Steve stepped in to investigate. Around this time the rear guards, Mason and Biff, felt a slight movement in the air but did not think much of it as all attention was on the steaming bath. The subtle breeze had been caused by a gaggle of gargoyles landing in the corridor well beyond the guards light range (whatever that was). 

 


The wicked things charged into combat. Three slammed into the blockers while somewhere behind in the inky blackness another hurled spells. The fight was a bit of a mess requiring a greater expenditure of resources than should have but it ended as they often do. Dead things with MurderHobos covered in gore looking for loot.

Back to the dwarven hot tub. The majority of the gang rolled in to find that waters were greatly refreshing. With time wasted a dungeon oft times gets irritable, having jerky hobos wallowing in its belly. The sound of marching could be heard coming. Once more something comes from the only way out. 



This time it was a half dozen animated crystal statues. Where they came from is anyone’s guess. Mindless automatons. Here to serve the dungeon by crushing any intruders. It did not work but I am certain the dungeon will not give up.

It was time to get out of this gun barrel of a corridor. They returned to the altar chamber and then went south. A long and winding passage that eventual presented a door or continuance. They choose the door. Inside was a mostly square 30’ x 30’ chamber. Mostly non-descript dwarven construction without adornment. There was pile of high quality rabbit pelts. Biff moved to stow these away as the rest of the gaggle moved to inspect the chamber. BoB found an odd stone 7’ up on the weird wall. Some fiddling later she pushed it open and the wall became a door into a small closet (10x10) that held two chests. “Loot for free!”, they exclaimed. It was not as easy as it seemed. First Mason divinely scanned for traps, “Nope. Nothing here”. Rhagnar rolled in. He went to the chest on the left. “Appears to have a lock. Let’s see if it is locked….Hey my hand is stuck! Ah an arm with a meaty fist!”. With a ‘Ka-tong’ the pseudo appendage was stuck to the shield. Steve rushed in to help, “I will kill it with steel!”. 



He did not and now is multi-tool was also stuck fast. The thing sent out another appendage getting Steve on the shoulder. It also stuck fast. Steve started cycling through his weapons, each in succession becoming stuck to the chest-thing. It tried to get Ding-We but a successful spin on his peg resulted in Mason getting into the sticky jamboree. It was around this time, when the thing seemed impervious to Ding-We’s spells, that they realized that firing into combat from range would be the only solution. Rhagnar, of course, caught the first volley. BoB was eventually able to bring the circus to an end. The thing lost its stickiness and oozed into a puddle on the floor.

“What the hell was that?!”, screamed Rhags.

“A bad chest”, was all Stevie had to offer.

“Try the other one. What could go wrong?”, came from Biff as he backed further away.

 

The D-Team: Ding-We, Rhagnar, Steve, Chung-Li, Mason, Biff & BoB

 

ROLECALL 

Hobo Steve the Lord (F9) 339875 xp +5% <360,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Superhero (D8) 247098 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth  

Ding-We the Peg-Legged Wizard (W10) 529123 xp +10% <620001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

 

            The Henchmen

Biff Bartley the Half-Orc Blackguard (HO7) 109529 <120000> +5% CRT 1d12/II

‘BOB’ the Deadly Shade (N7) 71726 <90000> +5% CRT 1d16/II

Mason the Lama of Yrrrg. (C7) 84859 <100001> CRT 1d10/III

Chung-Li the Myrmidon Warlock (E6) 109721 xp <120000> +10% CRT 1d8/II


 

RESERVES

Elapsed Campaign Time

(743b) days at beginning of session (Just outside of Liwil)

689a (Bunny Group Newville) Busy until 779

708d (Ding-We Gang Lake of Abominations/ Liwil)

 

Join us for session Three-Hundred-and-Four when we ask the questions:

What is in chest number two?

Is chest number two actually a chest?

How big is this joint?

Does anything actually live in this section of the dungeon?

Why can’t dwarves ever stop digging and building?

Tale of the Tape

With arcane protection Ding-We foils another curse – bummer.

KILLS

Boar 

Gargoyles (3) 

Maggog 

Crystal Statues (6) 

Mimic 

LOOT

10085 sp

94 ep

Gems (4): 10,50,500,50=610 gp

Cursed scroll

Rabbit pelts of quality (10) 50 gp each