Sunday, 19 July 2026

Ka-Bluey! (Session 337)

SESSION 337: Return to the Dome IV: Hop on Board the Loser Cruiser – Death Comes Cheap! 

Part A - Nope, the Wilds ain’t all that safe. Death occurs in the Wilds.

Part B - Damage control and setting up for new exploration season

 

Day 846 Continued (16.22 0406/0505/0506): The easy job of looking for lairs around a cyclops clan continued smoothly after planting the relocation bug in Flim-Flams pea brain. You would think that with only one eye there would be more available brain for other nothings but nope. The cyclopeans are lunks. With three more square miles checked the gang returned to base camp.

 

Day 847 (16.22 campàCyclopesà0408/0606: Clear. To begin the day Bimbles felt he could once more petition his astrological lords and masters for insight. He waddled out of camp and drew a circle, plopped down and then connected with a higher plane. 

Three questions were asked and three simple answer were given. 

1)    The demon in the dome was doing whatever it wanted

2)    The same demon could be negotiated with

3)    That cold ‘box’ below the Dwarven tomb was “dangerous”

The high cleric stood, dusted himself off and then walked towards a waiting megadungeon explorer, “Well, hereis the scoop…”. Raul offered, “Hmmm that was a kinda useful endevour. What do ya want to do next?”. “Get the cyclopes to move along”. “Sure why not? What could go wrong? We can deal with the demon anytime, right?”. “All those things..”. After a quick first lunch the gang made their way back to the Fokker clan lair. 

Story short, they successfully convinced the giants to vacate the premises. Merv, the boss, said they would be gone in two cycles. This was acceptable. The gang went south to clear a couple more sub-hexes before returning to camp. 

Trouble was coming but they did not see it. 

 

Day 848 (16.22 0607): Clear. Bimbles, never one to want to hike too much ordered the camp to be relocated four or so miles to the south to make hexploration less tedious. This took a good chunk of the day limiting lair searching to a single sub-hex. No lairs were found but a wandering basilisk was narrowly avoided. A portent in respect to dithering through the wilds? Likely.

 

Day 849 (16.22 0606/0507/0605/0704): Morning rain. The leadership duo still did not want to deal with the demon. Let us wander through the wilds further! 

The day would be lair free but there was certainly no shortage of wanderers considering the Green Dome Zone – a veritable hotbed of monstrous evil. Anyways it started with another batch of giant hornets. Only a half dozen this time and the hobos were not flat footed easy victory. Keep creeping around. Out of the ‘blue’ the trees above their heads exploded as a bolt of electricity shot through a bunch of our hobos. Herbert blew up.



Big trouble. 

A blue dragon, not huge but certainly irritated. It circled back and unleashed another blast. The dumb dumbs just watched. Zap! Bimbles glowed a bright white for a moment before collapsing in a smoking heap. Two down… oh wait. Raul wobbled a bit and then fell down, clearly not a Weeble. Three dead hobos before a counterstrike – yikes. All was not lost. The dragon was a juvenile (less than twenty feet) and not as potent nor tactical as an adult specimen. This obviously didn’t stop it from killing the team leaders but it did undermine really getting the job done. After two passes it should have realized that further fatalities would take some work especially after a volley of well-placed missile fire from the hobos. The fight in all reality was simply quick and brutal. Willy found the perfect shot, with Agolloch’s blessing, to bring the creature down. Three dead hobos (and a mole) and a shattered draconian. There was a mountain of coin and jewelry retrieved from the carcass but it was a high price to pay.

 

With the leadership team taking a dirt nap Camillus and Sasha took the reins and sent Nara back to camp to retrieve the squad. They were either taking the loot or the bodies without some help. Nara activated her cloak, transforming into a massive pair of bat-like wings and then she was gone. Returning with the mooks shortly after nightfall. The overnight was thankfully uneventful.

 

Day 850 (16.22 0704àSafety): How can we make this excursion better you ask. Well, the answer is more wandering baddies. The blue theme seems to be persisting. A giant and his pack dire wolves. Twenty feet tall with blueish tinged skin and wispy cloud-like hair, it was a cloud giant about 120 yards out. It really should have been somewhere else but this region just seems to be a magnet (I’m sure I suggested that before..). Oh ya, he was also in a foul mood to boot.

 

Camillus ordered the footman to retreat with the corpses and treasure. Nara activated an inertial barrier which would prove to be lifesaving versus the incoming boulder barrage. The giant would not figure things out in a timely manner thus likely preventing the death of the rest of Hobo Team ‘C’. The wolves circled the coward huddle which may actually have been to the gangs advantage limiting themselves from being overrun and taken to the ground. When cloudy did catch on to the hobos defence rather than retreating with a mostly obliterated wolf pack it charged in. An easy target presenting a free cycle of attacks before it would reach the melee. A bad tactical choice it got a single swing of its sword, that Camillus deflected like a boss, before succumbing to a litany of injuries. 

Once the squad was found and recalled they collected another mountain of coins before everyone went hard for their basecamp in the relatively safe homelands. 

Destination Caravanserai. 

 

The C (clearing)-Team was: Bimbles, Raul, Camillus, Sasha, Willy, Herbert, Skullcrusher, Nara & Azucar

 

àBonus buggering aboutß

 

Day 851 – 855 (Caravanserai): Mason’s pleasant spiritual endeavours came to a quick end as the company and corpses showed up. Over the next two and a half days he administers the most potent of his restorative abilities bringing both Bimbles and Herbert back from death while providing a rather relaxing pillow for Raul. The trio would be spending some time bed ridden. Ding-We was around but mostly busy doing some spell research. He did find enough time to suggest that Rhags should be recalled to lead the next hobo team iteration. This ‘new’ team would start clearing the old road hexes connecting Liwil to Dry Gulch once Rhagnar sobered up.

A few days later Team ‘R’ (roadwork) set out for Liwil by way of Gormandia: Rhagnar, Camillus, Skull-Crusher, Wendul, Willy, Nara, Sasha, Azucar and everyone’s number one buddy Felix! 

Smell you farts later.

 

Day 857 (Dry Gulch): Somewhat ahead in the time continuum other things were happening. With fifteen of so days to kill Carla and Boris sent a team over to Lord Thyber’s tower to take up the exploration and babysitting consideration. At the tower they met Grandeal the Grey one of the Archimage’s two most promising apprentices. The young apprentice would ready himself and the group would enter the forgotten passages on the following morn.

 

Day 858 (Dry Gulch): The new undercity ‘U’ exploration team assembled at the Tower of Wizardry shortly after breakfast. Down a set of spiral stairs they descended from the tower above: Biff, BoB, Dolec, Katre, Charles, Chung-Li, Gord and Grandeal. Reaching the bottom of the stairwell they found themselves in a circular chamber approximately 40’ in diameter. Five doors were set into the wall; two lead to service tunnels, two to the laboratory wings of the area, and the fifth, an iron door set into the south wall. ”That is the one we will be taking it leads to a more dangerous region where we will find adventure and hopefully useful alchemical components”, calmy stated the young wizardling.  Grandeal walked to the iron door, whispered something and then stepped back. A moment later there was an audible ‘ka-chunk’ and the door swung open revealing an ancient corridor that extended into unknown darkness. “Here we go again”, came from Charles as he lit his lantern and stepped forward. “Yup”, came from Dolec as he joined. 

 



ROLECALL 

DEAD - Bimbles the High Priest of GSS (C10) 349791 xp +5% <400001> CRT 1d12/III

            +2 save to poison and internal body things; Double eat (gotta feed my baybay)

            Creepy electrical eyes -2 to reactions with humanoids

DEAD - Raul the Voyager (MD9) 282123 xp +10% <360000> CRT 1d12/III

            Fezzi-Gig (Neut: XXXX) Sword

Serious wound: permanent loss of CHA -4, 

Serious wound: permanent loss of CHA -2,

Removed one of his own nostrils.

 

The Henchmen

Nara the Nearly Naked Purple Swami Girl (PS7) 122235 xp +5% <125000> CRT 1d16/II

Wraith Drained: -1 CON

Sasha Plasha the Warden (R7) 134877 xp +10% <150000> CRT 1d10/III

Missing three teeth

Camillus the Myrmidon (F6)  69519 <64001> +5% CRT 1d20/IV

Willy the Reformed Burglar (T6)  45726 <40000>10% CRT 1d14/II

            Agolloch the Eye of Purity (Lawful; XXXX) Sword

DEAD - Herbert the Master Gnome Trickster (G4) 17856 xp <30000> +5% CRT 1d8/III 

Skull-Crusher the Hellebardier of Crom (A4) 15589 xp <12000> +5% CRT 1d8/III

Azucar the Elven Myrmidon Warlock (E6) 88770 xp <120000> +5% CRT 1d8/II

 

RESERVES

Ramrod the Cloned Thief - Recovering from death (yet again) 846 start (876)

Bimbles of the now creepy electrical eyes (-2 reaction from humans/ demis) – Freshly not dead (881)

Raul of more facial scars (-2 CHA) – no longer mostly dead (866)

Herbert the Gnome - no longer dead on the outside but still on the inside due to the loss of Harry the Mole (867)


Elapsed Campaign Time

846 – C-Team (16.23- 0703 The Doom of Cthedrak)

857 – Carla-Team (at Dry Gulch)   

Domain Days

Gormandia: 8 (Start 838)

Bunnland:?

Join us for session Three-Hundred-and-Thirty-Eight when we ask the questions:

Is this hex a monster magnet, for some unknown reason?

Will the One-eyes clan actually move out and should we have suggested a preferred direction?

What about the demon especially now that we know it is free-range?

What evil lurks down the forgotten passage?

Is there really an ‘undercity’ down here?

What happens If the gang fail to protect the squishy little wizard?

Tale of the Tape

Young dragons can be really brutish now Bimbles, Herbert (along with Harry) and Raul are dead, well Raul is actually only mostly dead. I look forward to the item saves & the Death and Dismemberment table. 

Dicking around in the wilds is a dangerous proposition.

KILLS

Hornets Giant (6) 

The Fokkers Cyclops Clan (gentrified) 

Blue Dragon (sub-adult: young/juvenile) 

Cloud Giant 

Dire Wolves (26) 

LOOT

30,000 sp

10,000 ep

35,000 gp

Gems (4): 50,10,50,100 = 210 gp

Jewelry (4): 1100, 1300, 1100, 1000 = 4500 gp

Sunday, 5 July 2026

Buzz Off (Session 336)

SESSION 336: Yeow that Stings!, Murderers meet Murder 

Day 843 Continued (Old CampàNew Camp 15.22): Bimbles has now strangely begun to think like our peg-legged wizard. He ordered the base camp to moved south so they could better clear the hex. Raul and Sasha took a couple of the guards to find just the right spot.

 

Day 844 (New Camp 15.22à16.22 0405/0305/0206/0205): Cloudy. They started the day with a visit to the cyclops. Aside from the goats and grapes it appeared no one was in. They, easily, cleared the adjacent sub-hexes of lairs and things. Yes, it was very easy. It seems nothing wants to live near a twenty foot goliath, something to do with filling its belly I would guess.

 

Day 845 (Campà16.22 0306/0407): Clear. Things were going well until they sighted the (a?) cyclops on the far side of the Kirkikit river and attempted to get its attention. Racing towards the river bank and shouting did not get the big goober’s attention but did rile a nest of giant hornets. As the goliath lumbered along we were swarmed and it turned out to be a messy engagement. Fortunately it was hornets rather than wasps whom have a deadly poison versus just extremely painful.

 

 
 

The hive was awakened and absolutely inclined towards murder. Nara quickly activated an inertial barrier to protected the main group but this left the fragile scout team exposed. Herbert and Willy were immediately in trouble. The gnome was able to make a dash and then disappear into the underbrush. Wily was not so lucky, he activated Agolloch’s teleport ability with insufficient spatial awareness. He was free of his two hornets but was now sixty feet in the air and falling fast. He quaffed a potion and hoped the trees below would break his fall rather than his body. He bounced off  couple of trees before hitting the dirt. Amazingly only mostly dead, he went invisible and then passed out for the duration. The hornets moved their attention to the main group. Raul took the risk of activating his special belt, releasing chaos! It was helpful except that it affected their tank Camillus and she immediately took a swing at Bimbles. 

Don’t worry little ones the tide did eventually change and our hobos gained the upper hand and then eradicated the nasty dog-sized blighters. The fight largely ruined the day other than the post battle looting. Not much beyond some gold teeth and an interesting black iron key, somewhere something is waiting to be opened. They limped back to camp.

 

Day 846 (Campà16.22): Clear. Today on their way deeper into the hex, for more clearing, they ran into their currently friendly cyclops acquaintance ‘Cyclopsy’, “Hey you guys!”. It seems that relations had maintained the giant was happy to talk. Bimbles and Raul told him that he had to move. He said he was not the boss and they really like the box canon. Flim-Flam was, along with Margot the ‘lady’ of the troupe. Raul tried some intimations of stuff to get Cyclopsy’s assistance but the brute was notably less sharp than our dummies Steve and Sloth. He did somehow negotiate the acquisition of the non-boulder and non-carcass materials in Cyclopsy’s sack. It ended with the giant continuing his return to the box canyon but also to petition his boss to comply with the hobos demand for vacating the premises. Our gang followed behind as best they could.

 

The C (clearing)-Team: Bimbles, Raul, Camillus, Sasha, Willy, Herbert, Skullcrusher, Nara & Azucar

 

ROLECALL 

Bimbles the High Priest of GSS (C10) 349007 xp +5% <400001> CRT 1d12/III

            +2 save to poison and internal body things; Double eat (gotta feed my baybay)

Raul the Voyager (MD9) 281339 xp +10% <360000> CRT 1d12/III

            Fezzi-Gig (Neut: XXXX) Sword

Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

 

The Henchmen

Sasha Plasha the Warden (R7) 130426 xp +10% <200000> CRT 1d10/III

Missing three teeth

Camillus the Myrmidon (F6)  62068 <64001> +5% CRT 1d20/IV

Willy the Reformed Burglar (T6)  37275 <40000>10% CRT 1d14/II

            Agolloch the Eye of Purity (Lawful; XXXX) Sword

Herbert the Master Gnome Trickster (G4) 17464 xp <30000> +5% CRT 1d8/III 

Skull-Crusher the Hellebardier of Crom (A4) 10438 xp <12000> +5% CRT 1d8/III

Azucar the Elven Myrmidon Warlock (E6) 84319 xp <120000> +5% CRT 1d8/II

 

RESERVES

Ramrod the Cloned Thief - Recovering from death (yet again) 846 start

Elapsed Campaign Time

843 – C-Team (16.23- 0703 The Doom of Cthedrak)

857 – Carla-Team (at Dry Gulch)   

Domain Days

Gormandia: 5 (Start 838)

Bunnland:?

Join us for session Three-Hundred-and-Thirty-Seven when we ask the questions:

With at least three Cyclops on the board will things play through as hoped?

How long can/will we ignore that demon?

Tale of the Tape

I’m sure we are building towards something.

KILLS

Giant Hornets (17) 

LOOT

Gold teeth (3) 5 gp each

3007 gp

6000 sp

3000 ep

Nice Garnett 110 gp

Gems (8): 10,100,50,100,50,50,10,500 = 870 gp

Large Black Iron Key 

Wednesday, 24 June 2026

Dithering about the 'Gulch (Session 335)

SESSION 335: Digging Around the Gulch 

Where we learn Versamage is a much better lead negotiator than Green-Girl and the One-Eyed Drooling Stump for some unknown reason…


(Versamage making everything look good.)

 

 

Day 853 Continued (Dry Gulch): They thought their triumphant arrival in Dry Gulch would attract some attention but it did not. It seems a couple of wagons being driven by weirdos ain’t all that unusual in a trade town even if it was full of armaments. Dolec and Charles caught sight of a city guard and rode up. The chap was good enough to give them the lay of the land and point them towards the better inn – The Travellers Rest. They went around the town and parked the wagons in the field directly behind the inn, they were not the only caravan. Carla assigned Biff to head the guard the wagon team, “Sure Bobby and I like it outside better anyways”. BoB had something to say about this but she doesn’t talk… Inside Carla and company booked some quality rooms for at least a week and got some top notch feed lined up. The evening passed with food and drink.

 

Day 854 (Dry Gulch): Clear. After getting the run around from the merchant’s guild they tried across the lane. They had more success at the Guild of Blades not only did they hire some mooks (two squads) they conversed with Mistress Gundrid whom appreciated their strong arms. She was busy but offered her assistant to help with selling goods to the Merchants Guild. The guild was pretty tough on our ‘new’ traders and offered 65% value for the load of weapons. It was not great financially but opened doors politically. The rest of the day was a nothing burger.

 

Day 855 (Dry Gulch): Rain. Back to the Guild of Blades to ask Gundrid if she could help facilitate a council meeting so they could really get down to business. She thought she could but also suggested visiting Master Thyber at the Tower of Wisdom, “right over there. Get in his good books that should be both easy and advantageous. Tell him about what you have been up to. He loves information that he can squirrel away. Get your meeting quick I bet”. 

The stone tower was really just over there. Cross the lane behind the Merchants Gild and right beside the incessantly noisy smelters and forge. A wrap on the door later they were brought inside the dead silent tower by an apprentice, “Magic really does fix lots of life’s little problems” she chuckled. The command team were seated and told that their timing was good as Master Thyber was between classes and had time for tea.

The Archimage was a keen and helpful fellow. He agreed to arrange a council session for the following day for the simple consideration of hiring one of his apprentices to gain more life experiences, perhaps even in the forgotten tunnels below our very feet.. The wizard then hobbled off to his next “class session”. Back to the Travellers Rest to do exactly that.

 

Day 856 (Dry Gulch): Damn cold. In the morning a messenger arrived to confirm the council meeting in the afternoon. Boris was a little bored so he and the boys waddled down to the Guild of Blades to talk about the happiness in murder and perhaps a bit of sparring. They had a good time and the toothless dwarf somehow manage to recruit a ranger named Gord.

At the council meeting Carla, with the help of the real lady- Versamage, represented the interests of Lord Stevie of Gormandia and the imminent Lady Bunny of a place to be named in the future but is right around there as well. Six of the seven council members were present. It seems that the Guild of Silence were not only quiet but out of sight. The other council members were receptive to ‘The Big Plan!’. 

Where we hit a snag was Carla’s most unexpected insistence to immediately begin upgrades on the ‘Royal Road’. Boris, as usual, was at her side to provide extra saliva and keep all others well back to avoid any spray.

This ‘interest’ brought up matters of territorial boundaries. With all the gold being discovered along with these nascent domains located well into the Basilisk Hills (almost 60 miles away)  conference with the lead city-states of the Zelaia Confederacy (Layge, Shala) was required. For folks so far away, why are you so close? 

Versamage attempted to diffuse the geologically based proximal concerns but could not trivialize Boris’s one-eyed leering and abundant seepage of mouth gravy to make it not look questionable. With all the gold being discovered along with these nascent domains well into the Basilisk Hills conference with the lead city-states of the Zelaia Confederacy (Layge, Shala). 

Conveniently, Carla has spent the last few days acting more like a power hungry one-legged wizard than a Bringer of the Rhythm and had hired a squad of riders not because they were needed simply because she could. How people change.

The meeting was adjourned until the Windriders returned in two weeks or so.

 

 

The CR-Team: Carla, Dolec Da, Charles in Charge, Chung-Li, Lady Versamage, Boris, Katre, Biff & BoB

 

 

ROLECALL 

Carla the Green High Priestess of TMB (C10) 384033 xp +10% <400001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Boris the Dwarven Lord (D9) 382525 xp +10% <400001> CRT 1d20/IV

Serious wound: permanent loss of CHA -3, carved up face

            Wound: Bad leg (-5’ MV)

            Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1

            Serious Injury: Brain Drain -2 INT

            Serious wound: permanent loss of an eye (-1 to missile fire)

 

The Henchmen

Biff Bartley the Half-Orc Blackguard (HO8) 127113 <MAX> +5% CRT 1d14/II

‘BoB’ the Deadly Shade (N7) 89220 <90000> +5% CRT 1d16/II

Charles in Charge the Champion (F7) 91388 <120000> +10% CRT 1d20/IV

            Franz the Grave Return (Lawful; XXXX) Sword

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Dolec Da the Hero (F7) 85075 xp +10% <120000> CRT 1d20/IV

            Missing five teeth

Chung-Li the Elven Champion Sorcerer (E7) 140215 xp <250000> +10% CRT 1d8/II

Lady Versamage Knight Errant (K6) 66802 xp <85000> +5% CRT 1d16/IV

Katre Elf-Girl and Swordsman Conjuror (E4) 16959 xp <32000> +0% CRT 1d8/II

 

RESERVES

Ramrod the Cloned Thief - Recovering from death (yet again) 846 start

Elapsed Campaign Time

841 – C-Team (16.23- 0703 The Doom of Cthedrak)

853 – Carla-Team (at Dry Gulch)   

Domain Days

Gormandia: 15 (Start 838)

Bunnland:?

Join us for session Three-Hundred-and-Thirty-Six when we ask the questions:

Why does Carla do so many things like Ding-We when he isn’t around?

What will the big city-states have to say?

Are we going to end some mooks to explore the undercity?

Will Versamage not demand compensation for her high end works?

Is there a plan or just impulse?

Tale of the Tape

Gord the ranger recruited

Laaxe’s Lightfoots recruited – 1 squad light foot veteran 150 gp 

Windriders recruited 150 gp: enroute east to Layge carrying message of MurderHobos Inc’s intentions

KILLS

none

LOOT

None