Sunday, 18 October 2026

Spooky Goo (Session 346)

SESSION 346: Who Ya Gonna Call? MurderHobos! 

Wherein we unexpectedly turn around and resolve something wicked before returning to where we began.

 

Day 865 Continued (Under Dry Gulch & Beyond): All righty, lets hit the cavern network. Hmm maybe not. We turn around and go back topside and get new directives from the Green Queen. Boris and the cleric join the crew to investigate the supernatural occurrence in the lost library. After more than a little buggerin’ about (at the big settling pool), the big kids were pressing into the library. 

The entity was a wicked and hateful ghost librarian. Horribly evil when she died, laughingly under a bookcase, now just… really, really a bad rotten bitch.

Elite Creature Collectibles unveil high-end Ghostbusters' Librarian Ghost  statue at SDCC - Ghostbusters News.png

Unfortunately for her she was facing the C-team. Carla plain ignored the horrific greeting while the rest (Charles, Boris, Cung-Li) were simply professionals. The opening aura of fear washed over the unit and then they got to business. Carla brought down the sacred light of TMB as the other mooks leapt to action. The key to success was not screwing around. Charles surged, Franz screamed to destroy the apparition. Boris was just behind as Chung-Li released a salvo. 

And, it was over. 

The wicked spirit exploded into motes of disintegrating ectoplasmic goo. 

Charles and Boris ended up with a goodly amount of snot coating but they paid it little heed.

There was a ghost. This is Ectoplasm : r_southpark.png

With the ghost smote we moved onto the looting of the lost library. Books, scrolls and treasure maps not bad at all. With the help of Franz (and Charles) during the looting time there was also some x-raying vision. It seemed that the library was the sealed chamber adjacent to the guild of silence offices. They collected their stuff and began to fall back to the cavern entrance adjacent to the tower. Just before plunging into the unknown Carla decided to take a look at the treasure maps. One of them appeared to be located in the lost sewers. Why not check it out?

They found and it was worth the effort. Hidden under a heavy oiled tarp was a chest and it was packed full of gems and jewelry. Big pay day. This was not sorted until they had dropped the chest on the table at the Inn at the end of the day. Biff gave a cheer as he correctly foresaw the arrival of one of the intermittent pay days. 

The chest was absolutely loaded. The treasure map was wicked awesome.

Prior to this party, the gang made an official move to put a purchase offer on the abandoned house and the empty property immediately north of it (6,000 gp). They had plans dontcha know?

 

Day 866 (Under Dry Gulch): The day began with rain and breakfast. Suzie came a little late but was happy to announce she could adventure today and that they could use the tower entrance to cave system. She showed up with a little thank-you gift from the Guild for nuking the ghost, she kept it of course. Boris and the Green Chick had other things to do (like fart around) but Lady Versamage was itching to stay limber. 

Into the Pit!

Beyond the ‘not so secret door’ was a narrow passage that would eventually lead to an observation ledge. The walk would be uneventful. 

Hopefully something wicked will be awaiting our arrival.

 

 

Team UG (you figure it out): Dolec, Chung-Li, Biff, BoB, Katre, Charles & introducing Gord and Suzie Hotpants 

 

ROLECALL (Bosses in Training)

 

Dolec Da the Hero (F7) 89577 xp +10% <120000> CRT 1d20/IV

            Missing five teeth

Chung-Li the Elven Champion Sorcerer (E7) 144942 xp <250000> +10% CRT 1d8/II

 

The Henchmen

Biff Bartley the Half-Orc Blackguard (HO8) 130990 <MAX> +5% CRT 1d14/II

‘BOB’ the Unseen (N8) 92871 <180000> +5% CRT 1d20/II

Charles in Charge the Champion (F7) 95265 <120000> +10% CRT 1d20/IV

            Franz the Grave Return (Lawful; XXXX) Sword

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Katre Elf-Girl and Swordsman Conjuror (E4) 19223 xp <32000> +0% CRT 1d8/II

Gord the Scout (R3) 7351 xp <10000> +10% CRT 1d14/III

Suzie Hotpants the Theurgist (MU4) 12000 xp <20000>  10% CRT 1d8/I

 

RESERVES (Death Recovery) 

Ramrod the Cloned Thief - Recovering from death (yet again) 846 start (876)

Bimbles of the now creepy electrical eyes– Freshly not dead (881). 

Raul of more facial scars (-2 CHA) – no longer mostly dead (866)

Herbert the Gnome - no longer dead (867)

Elapsed Campaign Time

870 – Everyone Else for reasons.

865 – Carla-Team (at Dry Gulch)   

Domain Days

Gormandia: 25 (Start 838)

Bunnland:?

Join us for session Three-Hundred-and-Forty-Seven when we ask the questions:

What evil awaits on the ledge?

 

Tale of the Tape

Planning usurps my plans…

KILLS

Ghost (Busters) Librarian 3000

LOOT

Copper torc 10 gp

Topaz 50 gp

Gems (60): 8,200 gp negotiated value

Jewelry (12): 1500,1400,1300,1700,1300,1300,600,800,1300,700k700,1100 = 13700 gp

Bracers of armor AC4

Books of historical curiosity (3) 380, 160 (dmgd), 260 gp =800 gp

Treatise for the crafting of …?

Book of Esoterica w/ Lightning bolt, explosive runes

Treasure Maps:

            II: Found in Sewers

            IX: Appears to be underground

            VIII: Surface somewhere

            III: Surface somewhere

            VIII: Badly damaged

Scrolls: Neut Poison, Arcane Lock, Silence 15’, Clairaudience, Ray of Enfeeblement, Globe of Darkness, Gust of Wind

Sunday, 11 October 2026

Screw you and your Ectoplasm & Another Stupid Story (Session 345)

SESSION 345: The Rats have a Bolt Hole & Oh, this is Something New ain’t it?* 

This combo plate of two short sessions finds trouble, portents missed, big trouble, bigger escape and then then the unknown. The finer details of such somewhat scrambled…

 

Day 863 Continued (Dry Gulch): Back to the tower of wizardry they marched with the three captives. Once Suzie reported back to Master Thyber he had the Guild of Silence show up in sort order and take the brigands to holding. Someone was fixated on ensuring the ethical treatment of the baddies. Why? We ain’t really sure. Nevertheless the Secret Service agents agreed not to kill or leave them permanently crippled. 

They then went off to find the house from which the Red Foot’s were operating.

Wow, it was like right there, under everyone’s nose kitty-corner from the guild of swords house. BoB figured the obfuscated entry and enter they did. Charles and Dolec almost fell into the floorless joint but both stopped on the correct dime. 

A little work later a bunch of them had descended the thirty feet down into the undercity. Charles opened the far door triggering a trap that resulted in a minor failure of rocky materials around the door frame. Beyond was the brigands supply chamber and a passage that went further into the unknown. 

Interesting. 

The day was now getting and Dolec and Suzie had not done any you-know-whating for a while. “Shut it down. We is gonna check in with the Bosses and get some relaxing in”, Dolec hollered as Biff gave him a knowing punch in the spine. There was some attempt to curry favour with the council that evening but it seemed that they had their own priorities our hobos just weren’t all that special.

 

Day 864 (Under Dry Gulch): Once more creeping towards the upper pit hub zone as they entered from the house rather than the tower. In the long passage from the house area they encountered a lone individual, whom used a light stone to obscure his identity. It was a Guild of Silence member, the Master in fact. He was cagey about revealing anything and disappeared shortly after, “Take a snack before continuing”. 

After the short rest they pressed on back to the secret door that hid this particular passage. They hung a quick turn and threw a bunch of flaming oil into the trapped mold chamber. They next decided to return to the sewers via the pit trap. 

Making their way from the big pool to the other pool on their way to the scribe area we had another great ambush. The thing, a floating beaked brain with tentacles grabbed Biff.  


The tentacles must have been covered in a paralytic as Biff stopped struggling almost immediately. It began to float away with its meal. Charles, Dolec and BoB pursued it hard trying to prevent it from getting away. The brain sought solstice from attack overtop the settling pool. BoB is more than just a silent ninja she is a missile-murderess and popped the brain thing. Its lifeless body fell into the pool and immediately released the paralyzed Biff whom sunk like a brick. “Oh Oh…”. Fortunately, someone had a water breathing potion that resolved the problem. During this time Suzie collected samples from the corpse. Dolec could foresee the evening’s time with his gal pal being usurped for research…


Eventually returning to the scribe/ librarian quarters. There were two areas left to investigate. The first lead to a kitchen still occupied by its staff, the three of which were now very much undead. Eat sword death chefs!


The second was atop a near vertical thirty foot stairwell that ended at the backside of a false wall. Charles used Franz’s x-ray vision power to scan beyond the wall. The sword saw what appeared to be a library, a room with lots of book cases. One of the book cases, conveniently, the one on the other side of the secret door had fallen ages passed and appeared to have crushed someone underneath. Wimpy book keeper. Dolec and Chung-Li attempted to deliberate but the unseen spirit of a one-legged wizard pushed them forward – “Nothing to be concerned about. Go Go Go!” Dolec pulled open the door.

 

Day 864* Continued (Under Dry Gulch & Beyond): The gang pushed into the lost library over or around the toppled bookcase and scrunched skeleton. As their eyes panned around the chamber a deep coldness began to rapidly coalesce. Dolec, now a fellow with a gal and a seasoned murderhobo, had a sinking feeling of dread, “Run! Red alert! Escape!”. 

No one questioned him they just started jumping into the near vertical stairwell injuries be damned. Above and behind came an unworldly scream. The, likely, effects of which they had avoided in the barest of moments. 

“Time to get the hell out of here?”, Chung-Li looking towards Dolec as he arose to his knees from the hobo pile. 

“Ya. That was something wicked and we’re just screwin’ about”, Dolec stated calmly NEARLY pulling the plug on this almost catastrophic day.

“Hey, why don’t we check out the caverns?”

“Hmmm couldn’t be worse than whatever undead spirit that was rising there”.

“Nope. Tots better stuff coming”.

The group made there way back to the big pool then back up the trap hole and then down the passage they had been previously ambushed that lead to the Red Foot encampment. 

Something was amiss.

The spiked door was no longer open, once more magically sealed. 

One of the irons lay on the floor giving no hint to the cause of failure. Kat ‘knocked’ the door once more and they began pouring into the house hole chamber. It seems that the likely cause of the door spike failure was caused by another horde of hook horrors. 

Fighting ensued. 

 

Day 865* (Under Dry Gulch & Beyond): The gang not getting any special treatment from the council snuck into the abandoned house and down into the underworld. It was time to find out where that passage beyond the Red Foot’s supply depot would lead us.

 


Team UG (you figure it out): Dolec, Chung-Li, Biff, BoB, Katre, Charles, Suzie Hotpants & introducing Gord  

 

ROLECALL (Bosses in Training)

 

Dolec Da the Hero (F7) 89577 xp +10% <120000> CRT 1d20/IV

            Missing five teeth

Chung-Li the Elven Champion Sorcerer (E7) 144942 xp <250000> +10% CRT 1d8/II

 

The Henchmen

Biff Bartley the Half-Orc Blackguard (HO8) 130990 <MAX> +5% CRT 1d14/II

‘BOB’ the Unseen (N8) 92871 <180000> +5% CRT 1d20/II

Charles in Charge the Champion (F7) 95265 <120000> +10% CRT 1d20/IV

            Franz the Grave Return (Lawful; XXXX) Sword

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Katre Elf-Girl and Swordsman Conjuror (E4) 19223 xp <32000> +0% CRT 1d8/II

Gord the Scout (R3) 7351 xp <10000> +10% CRT 1d14/III

Suzie Hotpants the Theurgist (MU4) XXXX xp <XXXX>  10% CRT 1dXXX/I

 

RESERVES (Death Recovery) 

Ramrod the Cloned Thief - Recovering from death (yet again) 846 start (876)

Bimbles of the now creepy electrical eyes– Freshly not dead (881). 

Raul of more facial scars (-2 CHA) – no longer mostly dead (866)

Herbert the Gnome - no longer dead (867)

Elapsed Campaign Time

870 – Everyone Else for reasons.

863 – Carla-Team (at Dry Gulch)   

Domain Days

Gormandia: 25 (Start 838)

Bunnland:?

Join us for session Three-Hundred-and-Forty-Six when we ask the questions:

What’s down this way?

Will we find out why there is so many hook horrors?

Why doesn’t the council love us, we have been here for a week we are hardly strangers?!?

Tale of the Tape

Nope, they escaped an almost certain carnage…

KILLS

Yellow mold (3) 

Grell 

Corpse Coffer Head Chef & Zombie Sous Chefs 

Hook Horrors (8) 

LOOT

300 gp

8000 cp – Donated to Horse Lord 

Gems (6): 10,500,500,50,100,500= 1660 gp

Emerald of distinction 500 gp

Sunday, 4 October 2026

Goobers in our Pockets (Session 344)

SESSION 344: Dungeon Dork Powers Activate  

Working their way through the dungeon the first alternate ingress/ egress is discovered, right under everyone’s noses.

 

Day 862 Continued (Still Under Dry Gulch): Moving from the pit trap chamber there was a few choices in direction. The first of which lead to another section that ended up being Guild of Silence territory. They first came to a chained, barred and inscribed door. Definitely something here but they moved on down the corridor coming upon a batch of guild members chilling in the ‘lunch room’. We were very close to having a situation until Suzie was able to diffuse. The gang asked about the runed door as they retracted from the ‘no-go zone’, “Been like that longer than any of us remember. Better to leave well enough alone”. 

Returning to where we started. 

By this point the day was wearing on it was time to return to the wizard tower. 

They were ambushed en route. 


Dirty brigands with red-stained shoe soles – It was the Red-Foot gang!

It was a reasonable ambush from some distance resulting in the front liners getting a bit pin cushiony, BoB in particular. Once she got out of the way Charles and Dolec got to work and steamrolled the twits. 

The mooks had some nice stuff on them, a bunch of gems and some obviously looted ancient armor and shield. Gord happily suited up in the former that was wonderfully stamped and embossed leather of Skeldrane origin. 

The final leg of the trip was uneventful. Everyone made their way to the tavern for dinner and a couple of pints before retiring early. Tomorrow would be another delve.

 

Day 863 (Under Dry Gulch): Once more the long walk and climb to the ‘pit trap’ chamber. We really needed a better entrance but the Guild of Silence would not give out a hall pass. The first new room was empty but there was a door and passage. The door was interesting as it had been spiked shut. The passage lead to a low ceiling chamber due to the basement floor of a building. There was a trap door above a pile of garbage. Charles went in to check things out and ended up getting swarmed by rats. More irritating than anything. The trap door seemed to have a significant weight on it preventing opening. The trash pile had a real nice topaz in it, Charles was pretty happy. Backtracking they opened up the sealed door. A long passage and notably ‘fresher’ air. It lead to the Cleft. Chung-Li and Dolec did not feel like creeping about inside the rift and turned the crew around.  There was another passage to explore. Hey look! We have just been ambushed by brigands once more. This group was a little larger and seemed to have some higher ranking dudes. Katre was on the ball and knocked out the fodder with a sleep spell. The boss types saw the sky falling and turned tail. They got away but we now had a trio of captives for better or worse. 

Time to head back topside to dump the chumps.

 


Team UG (you figure it out): Dolec, Chung-Li, Biff, BoB, Katre, Charles Gord and Suzie 

 

ROLECALL (Bosses in Training)

 

Dolec Da the Hero (F7) 89577 xp +10% <120000> CRT 1d20/IV

            Missing five teeth

Chung-Li the Elven Champion Sorcerer (E7) 144942 xp <250000> +10% CRT 1d8/II

 

The Henchmen

Biff Bartley the Half-Orc Blackguard (HO8) 130990 <MAX> +5% CRT 1d14/II

‘BOB’ the Unseen (N8) 92871 <180000> +5% CRT 1d20/II

Charles in Charge the Champion (F7) 95265 <120000> +10% CRT 1d20/IV

            Franz the Grave Return (Lawful; XXXX) Sword

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Katre Elf-Girl and Swordsman Conjuror (E4) 19223 xp <32000> +0% CRT 1d8/II

Gord the Scout (R3) 7351 xp <10000> +10% CRT 1d14/III

Suzie Hotpants the Theurgist (MU4) XXXX xp <XXXX>  10% CRT 1dXXX/I

 

RESERVES (Death Recovery) 

Ramrod the Cloned Thief - Recovering from death (yet again) 846 start (876)

Bimbles of the now creepy electrical eyes– Freshly not dead (881). 

Raul of more facial scars (-2 CHA) – no longer mostly dead (866)

Herbert the Gnome - no longer dead (867)

Elapsed Campaign Time

870 – Everyone Else for reasons.

862 – Carla-Team (at Dry Gulch)   

Domain Days

Gormandia: 24 (Start 838)

Bunnland:?

Join us for session Three-Hundred-and-Forty-Five when we ask the questions:

What is the chance that it was the Redfoot ‘Bosses’ that escaped?

Where are we gonna dump the chumps?

Tale of the Tape

Nottamucha.

KILLS

Redfoot Gang Members first group (5) 

Rats (23) 115

Redfoot Gang Members second group (5) 

LOOT

Topaz 200 gp

Gems (11): 50,100,500,50,100,100,50,10,500,100,100 = 1660 gp

Skeldrane Leather Armor +3  àGord

Skeldrane Shield +1