Tuesday 20 September 2022

Murder Pudding - Gack! (Session 134)

 SESSION 134: Digging Around the Dungeon

            Working our way out of our hidey hole the group returned to the entry hub of this sector of crypts. Opposite of the way we originally went there was another door that led to another octagonal chamber. This time there was only a singular corridor that had an offshoot and a bricked up passage. Went for destruction first and bashed our way into the first of three identical crypts. Killer moss, pudding mayhem, mummy malevolence and not much in the treasure department was the outcome. There was a bone scarab that was argued about but did eventually ended up in Carla’s super-secret sack along with two sets of sealed canopic jars that appeared to have intact contents, these materials will allow us to make much needed potions. It is probably also worth noting that Bunny had her favourite environmental jumpsuit disintegrated by the brown pudding. Leaving her naked, rashy and pissed off. This did provide our pervy-weirdo dwarves a chance to fill in the blanks of their mental picture libraries. Saffron also used this opportunity to point out that we now had a green, purple and a red rash girl. Successfully leaving Bunny even more pissed, it was an early victory for our mad fairy queen.

            Back tracking from these crypts the offshoot corridor was taken. Bunny, still off her game and not really doing her job, fell into a pit full of ghouls. Fortunately she was able to catch herself with Tenkar’s rod on the mouth of the pit and then pulled some acrobatics to end up on the far side before being torn to shreds. Oil and fire started a roaring bonfire of rancid meat. Moving along we came to a junction going east and west. To the east it appeared that a collapse had filled the passage. We could have just gone west but the hobos go where they want and they wanted to dig their way through. Out came the tools and sarcophagus lids were brought from the previous crypts to use as shoring. The first push confirmed that a collapse had occurred. The crushed bodies of former looters really was telling. These ‘guys’ look to have made a score shortly before their untimely deaths, a bunch of wonderous jewelry of ancient origin. This was sufficient motivation to keep in digging. Awhile later and after an assault by ravenous zombies the troupe came out the other side – a corridor! It quickly became apparent we had been here before… bugger! 

            Reviewing the maps it appeared that we were not all that far from the possible gargoyle zone. Backtracking to the general area, the hobos decided to explore west rather than jumping back into the crypt where the creatures had been encountered. They discovered a large octagonal chamber supported by four central pillars that were decorated with stone gargoyles of all shapes and sizes. There was also six crypt entries but we didn’t get to them, our suspicion of actual hidden gargoyles among the stone gargoyles was accurate. Hidden in here was the brutish Xxaxik and his henchmen. He saw a use for our hobos. Speaking from somewhere in the darkness Xxaxik attempted to recruit us to assist with the destruction of his rival. Most importantly in exchange for the others group’s treasure horde. We listened to his tusky talk for a bit and then Ding-We blasted the chamber with a fireball. “Boring conversation anyway”. This toasted some of Xxaxik’s flunkies and then he and he remainder blitzed out of the chamber talking another corridor on the far side. It is fair to say, ‘and we never saw them again’. The hobos moved into the chamber to do an assessment.

There was six sealed crypts. What wonders could they hold?

 

ROLECALL

Carla the Green Matriarch of TMB (C8) 115775 xp +10% <200001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the Patriarch of GSS (C8) 159015 xp +5% <200001> CRT 1d12/III

            Lasting injury: -1 STR, mashed arm

Hobo Steve the Superhero (F8) 155946 xp +5% <240,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Champion (D7) 113783 xp <140001> CRT 1d16/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)  

Raul the Voyager (MD8) 138042 xp +10% <240000> CRT 1d12/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Lord (D9) 292001 xp +10% <400001> CRT 1d20/IV

            Serious wound: permanent loss of CHA -3, carved up face

            Lasting injury: -1 STR, mashed arm

            Wound: Bad leg (-5’ MV)

            Multiple Injuries: lost 17 teeth

                                                

Ding-We the Peg-Legged Sorcerer (W9) 353792 xp +10% <470001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate

Bunny the Thief! (T9) 185578 xp <280001> +10% CRT 1d20/II

            Light wound: permanent loss of pinky finger, off hand

Ramrod the Cloned Pilferer (T7) 71232 xp +5% <80001> CRT 1d16/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp

            Missing six teeth talks with a lisp

 

            The Henchmen

Saffron the Mad Fairy Queen of Ribbits (FY6) 129946 xp <130001> CRT 1d10/III

            Moderate wound: Scar on abdomen

            Lasting injury: -1 STR, mashed guts

Sloth the Bopper (L7) 121601 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)

            Mental Illness: Mummy-a-phobic

Nara the Nearly Naked Purple Siddha Girl (P6) 56134 xp +5% <66000> CRT 1d6/I

Biff Bartley the Half-Orc Executioner (HO6) 53427<60000> +5% CRT 1d12/II

‘BOB’ the Deadly Shade (N7) 59275 <90000> +5% CRT 1d16/II

Felix Ignatius Hemlock the previously Skeletal Sleuth (I7) 42208 <80001> +5% CRT 1d16/II

Mason the Canon of Yrrrg. (C6) 40211 <50001> CRT 1d10/III

Yasser Imaphat the Djinn (D4) 30372 <32501> CRT 1d6/II

 

RESERVES

Charles in Charge the Myrmidon (F6) 39982 <64000> +10% CRT 1d16/IV

            REMAINING RECUPERATION: 16 DAYS

            Critical Wound: Punctured lung (-2 CON)    

Elapsed Campaign Time

298 days at beginning of session (also applies to recuperation) 

Join us for session One-Hundred-and-Thirty-Five when we ask the questions:

What wonders indeed?

After that, what next?

Tale of the Tape

With the loss of three more teeth Boris has become known as ‘Drooly’

---REDACTED---

KILLS

Ghouls (9) 

Ravenous Zombies (12)

Gargoyles (8) 

Maggog gargoyle 

Brown pudding 

Mummies (2) 

Purple moss – left it alone

LOOT

Clay canopic jars sealed (4)

Brass canopic jars sealed (4)

Bone scarab (cursed mummy rot)

Gold death masks (2) 600 gp each

Green Medallion (BX/BXX/BXXX)  as per gem of brightness 50:I

Jewelry (15 assorted pieces): 200,20,20,700,20,1200,500,300,10,800,400,700,40,800,900 = 5810 gp

Thursday 15 September 2022

Huggy Bear Murder Party (Session 133)

 SESSION 133: Not Quite Ready Yet

            Marching through the mush at night. Fortunately the moon was bright and the clouds were few. This made it much easier to see a twisted tree sitting on a mound rising up from the muck like a festering boil. It also seemed like the likely source of a foul stench that was infiltrating our sinuses. Bones and gore. We had discovered the lair of a clan of Cronen-cave-bears. Yup, body horror time. Twisted, mutated, seeping rancid fluids and very murderous. Saff conjured a phantasmal scout group that bought us some time to get positioned and then tenderize the abominations. It was working out pretty good until the leader of the clan showed up. A bloated and pustulant bipedal Cronen-bear-demon. It teleported (unknown to us at this time) to the backend of the party and immediately laid in upon Carla. Once the other bear things were dispatched the main group fell back to assist. The beast teleported again, this time to ravage Bimbles. It took a while but it was finally cut down. 

            Exploring the mound a lair was discovered under the tree. It was an abattoir. Completely covered in bones and gore – floor, walls and ceiling. There was treasure but it came at a cost when removal/ searching triggered the bones (many jagged and coated with rotting meat) on the ceiling to collapse. Injuries were minor but blood borne pathogens was the insidious aspect. Eventually a horde of treasure, the only legacy of the innumerable numbers of beings that had been consumed by the clan, was stored away and we made the final press for Helix.

            We remained in Helix for about a week. Boris spent his time reading a book of martial prowess. Ding-We worked on figuring out and transcribing the artifacts of Pinto the Pyromancer. Carla and Bimbles brought a mountain of low grade treasure to the temple of Ygg for distribution to the needy, a task Nara took great pleasure in assisting with. Additionally, the remains of Sir Pelinore were brought for interment once a mausoleum could be constructed. Further, a pile of medusae victims were dropped off for future de-stoning and community integration. And even further further, Carla inquired about the Paladin Palanthus. The priest of Ygg was well informed regarding the ancient holy warrior and also revealed the possibility that further artifacts did exist at one time. Perhaps more were lost in the Tomb of Tombs?

           Returning to Barrowmaze.  The trip was uneventful and we now had the medusa mound as a very private entrance. Working our way back to the octagonal chamber a quick search was conducted. Rewarded for the diligence a secret passageway was found. It led to a crypt with a sarcophagus that our recently discovered scarab key could open. This triggered the guardians of the crypt to make themselves known. The walls of the tomb of Rathgar the Ranger were actually flagstone golems. These 12’ constructs hit with the force of a wall. Massive stone walls to be precise. First it was Boris, his shield arm pounded into mush then Saff and finally Bimbles. These things were beating the crap outta us. The hobos however were surrounded. It was a fight to the end, as they often are. 

After the grand battle and while focused on the looting of the chamber a group of crypt knights were able to enter, from behind- yikes!, and another fight ensued. After cleaning up our hobos turned around to return to the octagonal chamber. We would have made it too, if it wasn’t for that meddling mega-dungeon explorer! Raul noted another structural inconsistency. Low and behold another false wall. A corridor leading to another lost crypt. It was protected as well but the entity was quickly pulverized. All was good, until we were surprised by another Nergalian strike force led by a barrow ghast. Geordieghast blasted us with a fireball (lucky for all I rolled like crap) while cackling in glee as his ghouls flowed into the chamber behind the blast. We were already roughed up by the golems and knights. The battle, like a few others recently, took some effort and luck to swing into our favour. Wow. That was a hard day. We pinioned the secret doors shut and settled in for a rest cycle. It was good, where do we go next?

 

ROLECALL

Carla the Green Matriarch of TMB (C8) 112720 xp +10% <200001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the Patriarch of GSS (C8) 155960 xp +5% <200001> CRT 1d12/III

Hobo Steve the Superhero (F8) 152891 xp +5% <240,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Champion (D7) 110728 xp <140001> CRT 1d16/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)  

Raul the Voyager (MD8) 134987 xp +10% <240000> CRT 1d12/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Superhero (D8) 156556 xp +10% <280001> CRT 1d20/IV

            Serious wound: permanent loss of CHA -3, carved up face

            Wound: Bad leg (-5’ MV)

            Multiple Injuries: lost 17 teeth

                                                

Ding-We the Peg-Legged Sorcerer (W9) 350737 xp +10% <470001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate

Bunny the Thief! (T9) 182523 xp <280001> +10% CRT 1d20/II

            Light wound: permanent loss of pinky finger, off hand

Ramrod the Cloned Pilferer (T7) 71232 xp +5% <80001> CRT 1d16/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp

            Missing six teeth talks with a lisp

 

            The Henchmen

Saffron the Mad Fairy Queen of Ribbits (FY6) 128491 xp <130001> CRT 1d10/III

            Moderate wound: Scar on abdomen

Sloth the Bopper (L7) 120074 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)

            Mental Illness: Mummy-a-phobic

Nara the Nearly Naked Purple Siddha Girl (P6) 56134 xp +5% <66000> CRT 1d6/I

Biff Bartley the Half-Orc Executioner (HO6) 51900 <60000> +5% CRT 1d12/II

‘BOB’ the Deadly Shade (N7) 59275 <90000> +5% CRT 1d16/II

Felix Ignatius Hemlock the previously Skeletal Sleuth (I7) 42208 <80001> +5% CRT 1d16/II

Mason the Canon of Yrrrg. (C6) 40211 <50001> CRT 1d10/III

Yasser Imaphat the Djinn (D4) 30372 <32501> CRT 1d6/II

 

RESERVES

Charles in Charge the Myrmidon (F6) 39982 <64000> +10% CRT 1d16/IV

            REMAINING RECUPERATION: 25 DAYS

            Critical Wound: Punctured lung (-2 CON)    

Elapsed Campaign Time

289 days at beginning of session (also applies to recuperation) 

Join us for session One-Hundred-and-Thirty-Four when we ask the questions:

Where are the other artifacts of Palanthus?

Gargoyles?

Grizelda?

Run on the boss?

Tale of the Tape

Beatings were handed out by the wall-sized flagstone golems limbs and guts were pulverized (Boris, Saff, Bimbles -1 STR)

KILLS

Demon Bear 

Corrupted Cave Bears (5) 

Crypt Knights (6) 

Greater Crypt Shade 

Barrow Ghast 

Ghouls (12) 

Flagstone Golems (4) 

LOOT

Stud leather (H) +2

Longsword +2

700 pp

52 gp

Gems (12): 250,10,1000,100,500,50,50,25,25,50,10,75 = 2145 gp

Jewelry (11): 1400,700,1200,30,60,1000,400,1100,30,600,100 = 6620 gp

8,044 sp

14,120 cp

Green spinal (2) 140 gp each

Blue sapphire 700 gp

Golden yellow topaz (2) 400 gp each

Potions: healing, X-heal, heroism, shout, growth

Wednesday 14 September 2022

Stone Cold Murder (Session 132)

 SESSION 132: Unexplored Passages 

            After the sausage break we fell back and then moved to the north east. 

First it was a large crypt complex that had some stuff and some wights that we released by pulling a lever. Maybe more interestingly a deck of cards was found sitting upon a pedestal. These damn things are becoming commonplace! Carla, strangely, was overwhelmed with a sense of adventure and retrieved a card, It was the Vizier – Know the answer to your next dilemma. 

This card empowers the character drawing it with the one-time ability to call upon a source of wisdom to solve any single problem or answer fully any question upon request. The query or request can be made at any time. Whether the information gained can be successfully acted upon is another question entirely (AEC: Goblinoid Games, 2010). 

Moving along a large natural cavern was discovered. The chamber was dominated by  lake with an island that upon it rested a white stone sarcophagus. To get to it one would have to swim in the black waters of this lost lake.

As adventuring would have it there was a watcher in the waters. A black tentacle thing. The hobos went to war with it. More tenacious than expected but it was beaten back into the inky depths. On the island was the final resting place of the ancient holy warrior Palanthus and resting with him was his aspergillum. To make things even better the tentacle thing had a horde of treasure at the bottom of the lake. Thanks to all those who came before us and died.

            Continuing NE we came to a T-junction. A door to the west and a corridor going east beyond our light. First the door. It looked like living quarters of some sort full of exceptionally detailed statues. “This ain’t art it’s a graveyard, I guess we are coming up on trouble” muttered Raul. We had found a sealed (key) mound topside with petrified murderhobos and tomb robbers roughly above us on the mound (so sez our mapper). Looks like its medusa time and it was about to be such. We moved down the corridor to the next chamber, eyes down. The room was lit with flaming braziers that cast shadows throughout. Statues and decorated pillars that look like caryatid columns lined the room. The floor were covered in debris, including bones, rubble, and dried sticks. We could not see Moniphine, this was for the better, but we did hear a rattle coming from the darkness at the back of the chamber.

There was a reason we found hordes of statues, Moniphine was a tricky old snake. Arrows flew from the darkness as she slithered from shadow to shadow. Raul pulled a couple of war dogs from his coat and sent them forth. The medusa responded by turning many of the sticks on the floor into snakes. 

“Snakes! Why does have to be snakes? I hate snakes..”, Sir Pelinore. What ended up being one of the last things he ever said.

Behind the hounds charged Sloth and Pelinore as Bunny cautiously climbed along the ceiling. She did not have any interest in being petrified for the second time. As our main group were preoccupied with the snakes the hounds found Moniphine and were instantly turned to stone. Simultaneously she loosed two more arrows one narrowly missing Sloth the other dropped Sir Pelinore dead in his tracks. His year of service really flew by in the blink of the eye… No time to grieve we now had an opportunity and it was used effectively. Sloth and Bunny quickly cut her down. We were rewarded with coin, weapons and a pair of keys. Pelinore, the dogs and the loot was collected. A secret chamber beyond led to stairs leading to the medusa’s mound. Using one of the keys we opened the door and were once more topside. 

The hobos had taken a beating and were laden with loot. Now seemed like a good time to get back to Helix.

 

ROLECALL

Carla the Green Matriarch of TMB (C8) 109028 xp +10% <200001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the Patriarch of GSS (C8) 152268 xp +5% <200001> CRT 1d10/III

Hobo Steve the Superhero (F8) 149199 xp +5% <240,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Champion (D7) 107036 xp <140001> CRT 1d16/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)  

Raul the Traveler (MD7) 119295 xp +10% <120000> CRT 1d10/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Champion (D7) 138864 xp +10% <140001> CRT 1d16/IV

            Serious wound: permanent loss of CHA -3, carved up face

            Wound: Bad leg (-5’ MV)

            Multiple Injuries: lost 17 teeth

                                                

Ding-We the Peg-Legged Sorcerer (W9) 347045 xp +10% <470001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate

Bunny the Thief! (T9) 178831 xp <280001> +10% CRT 1d20/II

            Light wound: permanent loss of pinky finger, off hand

Ramrod the Cloned Pilferer (T7) 71232 xp +5% <80001> CRT 1d16/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp

            Missing six teeth talks with a lisp

 

            The Henchmen

Saffron the Mad Fairy Queen of Ribbits (FY6) 126576 xp <130001> CRT 1d10/III

            Moderate wound: Scar on abdomen

Sloth the Bopper (L7) 118231 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)

            Mental Illness: Mummy-a-phobic

Nara the Nearly Naked Purple Siddha Girl (P6) 56134 xp +5% <66000> CRT 1d6/I

Biff Bartley the Half-Orc Executioner (HO6) 50057 <60000> +5% CRT 1d12/II

‘BOB’ the Deadly Shade (N7) 59275 <90000> +5% CRT 1d16/II

Felix Ignatius Hemlock the previously Skeletal Sleuth (I7) 42208 <80001> +5% CRT 1d16/II

Mason the Canon of Yrrrg. (C6) 40211 <50001> CRT 1d10/III

Yasser Imaphat the Djinn (D4) 30372 <32501> CRT 1d6/II

Sir Pelinore the Warder (P5) 23762 <42501> CRT 1d10+8/III (Service from 274:8)

 

RESERVES

Charles in Charge the Myrmidon (F6) 39982 <64000> +10% CRT 1d16/IV

            REMAINING RECUPERATION: 25 DAYS

            Critical Wound: Punctured lung (-2 CON)    

Elapsed Campaign Time

289 days at beginning of session (also applies to recuperation) 

Join us for session One-Hundred-and-Thirty-Three when we ask the questions:

Are these stone people any value to us?

Tale of the Tape

Sir Pelinore fell stone dead from a poisonous arrow Medusa’s are more than just looks

KILLS

Wights (3) 

Black tentacle 

Snakes (20) 

Moniphine -Greater Medusa 

LOOT

Scarab Keys (2): door to her mound, Oak-leaf with runes(???)

Deck of Many More Things

Ion Stone (scarlet & Blue)

7,621 gp

15,126 sp

Gems: 6,745 gp total

Jewelry: 13,730 gp total

Short bow of Quickness

Short sword +2

Poison Arrows (2) SoD!

Monday 5 September 2022

In Search of Knowledge & Hotpants (Session 131)

 SESSION 131: A Little Rest and Research Before Plunging Back In

            Back in Helix. We got up to and in to stuff. The details, right, they are a bit unclear but I warned them. I most certainly warned them that bourbon sours the memory. So we shall recant in the broad strokes. Information or more precisely clues was the cause of our group lollygagging in Helix beyond a basic recharge.

            They hit the church and the sage. Rooting through the archives and ancient scripts looking for a devastation that may have plagued the lands generations ago. Hoping to find a clue as to what could be beyond the great gate of Nergal. There was a lead, reference to something known as the “Black Shadow”. Poisoning waters and eradicating settlements. With Muzzahs’s help a term or possibly a name was discovered, that of an ancient evil, the Ossithrax Pejorative. There was also stories of a malicious black dragon. Perhaps these were one in the same but we could not conclusively say. However this period of time is after the fall of Nergal, centuries in fact, and so it is possible that a dragon could have made a home in Barrowmaze without starting a war with an even greater power. Dragons like all things do pass and these stories come from beyond the mists of reasonable time. Such a creature would surely have passed ages ago.

             We now had something to work with, it may be a long shot but it was something. With that in the pocket we were set to do another delve.

            The trip back was interrupted by a couple of challenges first a pack of abnormally large and frosty wolves and then a random gaggle of trolls. They were both a bit challenging but we were on mission for Ygg, no stopping us. Yet. 

            Returning to Barrowmaze we worked our way in, silently, and proceeded to the central north section that had not been fully explored. Crypts, corridors and hidden secrets eventually led us to the lost crypt of Pinto the Pyromancer but first it was the crypt of Mahle Royc.

            “Knock and Pull to Enter the Crypt of Mahle Royc”. We had discovered a hint to this imminently to be released Indiana Jones trap but it had been forgotten. A winding narrow passage led uphill to a sarcophagus. The final resting place of Mahle Royc. All that was left was his wonderful plate armor but we got that later as the trap had sprung. A boulder fell from the ceiling and began rolling. We ran. Some made it out others did not and enjoyed a good rolling over. Healing and looting followed. After which we kept on creeping to our next crypt. 

            Getting back to Pinto. It looked like a(nother) treacherous tomb.

“Yup, nothing funny going on here” – Steve the Smart Guy

“Right” – Sloth the Other Smart Guy

“Nope with a frog on it” – Saffron the Mad but Not Stupid

“Ugh” – Bunny the One in the Front

And so Burglar Bunny made her across the fiery pit of peril to the crypt of Pinto the Pyromancer. She got both scorched and blasted but she also made it back with three most interesting items. Pinto’s spellbook, ring and his staff. Ding-We was giddy. Steve declared a sausage break so we all took a fifteen….

 

ROLECALL

Carla the Green Matriarch of TMB (C8) 109028 xp +10% <200001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the Patriarch of GSS (C8) 152268 xp +5% <200001> CRT 1d10/III

Hobo Steve the Superhero (F8) 149199 xp +5% <240,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Champion (D7) 107036 xp <140001> CRT 1d16/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)  

Raul the Traveler (MD7) 119295 xp +10% <120000> CRT 1d10/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Champion (D7) 138864 xp +10% <140001> CRT 1d16/IV

            Serious wound: permanent loss of CHA -3, carved up face

            Wound: Bad leg (-5’ MV)

            Multiple Injuries: lost 17 teeth

                                                

Ding-We the Peg-Legged Sorcerer (W9) 347045 xp +10% <470001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate

Bunny the Thief! (T9) 178831 xp <280001> +10% CRT 1d20/II

            Light wound: permanent loss of pinky finger, off hand

Ramrod the Cloned Pilferer (T7) 71232 xp +5% <80001> CRT 1d16/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp

            Missing six teeth talks with a lisp

 

            The Henchmen

Saffron the Mad Fairy Queen of Ribbits (FY6) 126576 xp <130001> CRT 1d10/III

            Moderate wound: Scar on abdomen

Sloth the Bopper (L7) 118231 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)

            Mental Illness: Mummy-a-phobic

Nara the Nearly Naked Purple Siddha Girl (P6) 56134 xp +5% <66000> CRT 1d6/I

Biff Bartley the Half-Orc Executioner (HO6) 50057 <60000> +5% CRT 1d12/II

‘BOB’ the Deadly Shade (N7) 59275 <90000> +5% CRT 1d16/II

Felix Ignatius Hemlock the previously Skeletal Sleuth (I7) 42208 <80001> +5% CRT 1d16/II

Mason the Canon of Yrrrg. (C6) 40211 <50001> CRT 1d10/III

Yasser Imaphat the Djinn (D4) 30372 <32501> CRT 1d6/II

Sir Pelinore the Warder (P5) 23762 <42501> CRT 1d10+8/III (Service from 274:8)

 

RESERVES

Charles in Charge the Myrmidon (F6) 39982 <64000> +10% CRT 1d16/IV

            REMAINING RECUPERATION: 32 DAYS

            Critical Wound: Punctured lung (-2 CON)    

Elapsed Campaign Time

282 days at beginning of session (also applies to recuperation) 

Join us for session One-Hundred-and-Thirty-Two when we ask the questions:

What evil lurks beyond?

Is it a dragon??

If it is a dragon is it black???

If it is black do we have to give it our hard earned wealth, for reasons????

How the hell does one deal with acid if some of the above things are true?????

Tale of the Tape

Nothing worth my time.

KILLS

Dire Wolves (8) 

Winter Wolf  

Trolls (4) 

LOOT

Plate Mail +2 

Ring of Protection +2

Staff of the Pyromancer

Pinto’s big book of FIRE (all fire related spells Level 1 thru 4 MU)

Sunday 4 September 2022

Just Another Secret Passage in Barrowmaze (Session 130)

 SESSION 130: Nooks and Crannies

            Well, we were totally ready to get out of BM and then Raul the eagle eyed mega-dungeon explorer that he is recognizes something. “Hey I can’t be surprised and find everything just like that funny wall over there”. Kitty corner to the previously one-way door was a concealed door.

            Looks like we found another tomb. The giveaway was  the three stone sarcophagi in the centre of the chamber. Our group prepared for the worst, usual?. Sloth and Steve gotta hold of the first lid as Rahgnar prepared to smash anything that pops up. Whoa this isn’t really stone but plaster covered wood. Far lighter than expected, and began to crumble with handling. Nothing inside. We repeated this process with the two remaining boxes. Both were empty junk as well. So we kicked them out of the way to see if there was any hidden loot. Nope, just crappy fake sarcophagi. Anger clouded our hobos thoughts, they were about to storm out but Steve had settled in for another meal. This brought the group back on target long enough to remember protocols. The chamber was inspected and a false wall was discovered. Behind it a narrow passageway with a number of small burial niches. 

            The dwarves were sent in, and that probably was for the better. There was treasure, neat stuff as a matter of fact but there was also a devious trap. A clockwork scorpion to be precise. Luckily dwarves tend to be wrapped in thick metal and have stellar saves. Much to the DMs chagrin we pulled out quickly after that and made our way back to Helix.

            The journey was violently non-eventful. Instead it looks like we were slightly blown off course and discovered a malnourished guy in a tree house. The house had no clear way up and he dropped a bucket requesting a passage toll which we paid without much concern. Pressing on Carla wondered what his story was. Ding-We brushed off her concerns as he was already visualizing a hot meal and a real nights rest in our barracks.

 

ROLECALL

Carla the Green Matriarch of TMB (C8) 109028 xp +10% <200001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the Patriarch of GSS (C8) 152268 xp +5% <200001> CRT 1d10/III

Hobo Steve the Superhero (F8) 149199 xp +5% <240,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Champion (D7) 107036 xp <140001> CRT 1d16/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)  

Raul the Traveler (MD7) 119295 xp +10% <120000> CRT 1d10/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Champion (D7) 138864 xp +10% <140001> CRT 1d16/IV

            Serious wound: permanent loss of CHA -3, carved up face

            Wound: Bad leg (-5’ MV)

            Multiple Injuries: lost 17 teeth

                                                

Ding-We the Peg-Legged Sorcerer (W9) 347045 xp +10% <470001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate

Bunny the Thief! (T9) 178831 xp <280001> +10% CRT 1d20/II

            Light wound: permanent loss of pinky finger, off hand

Ramrod the Cloned Pilferer (T7) 71232 xp +5% <80001> CRT 1d16/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp

            Missing six teeth talks with a lisp

 

            The Henchmen

Saffron the Mad Fairy Queen of Ribbits (FY6) 126576 xp <130001> CRT 1d10/III

            Moderate wound: Scar on abdomen

Sloth the Bopper (L7) 118231 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)

            Mental Illness: Mummy-a-phobic

Nara the Nearly Naked Purple Siddha Girl (P6) 56134 xp +5% <66000> CRT 1d6/I

Biff Bartley the Half-Orc Executioner (HO6) 50057 <60000> +5% CRT 1d12/II

‘BOB’ the Deadly Shade (N7) 59275 <90000> +5% CRT 1d16/II

Felix Ignatius Hemlock the previously Skeletal Sleuth (I7) 42208 <80001> +5% CRT 1d16/II

Mason the Canon of Yrrrg. (C6) 40211 <50001> CRT 1d10/III

Yasser Imaphat the Djinn (D4) 30372 <32501> CRT 1d6/II

Sir Pelinore the Warder (P5) 23762 <42501> CRT 1d10+8/III (Service from 274:8)

 

RESERVES

Charles in Charge the Myrmidon (F6) 39982 <64000> +10% CRT 1d16/IV

            REMAINING RECUPERATION: 32 DAYS

            Critical Wound: Punctured lung (-2 CON)    

Elapsed Campaign Time

282 days at beginning of session (also applies to recuperation) 

Join us for session One-Hundred-and-Thirty-One when we ask the questions:

What’s up with that skinny tree guy?

How can we prepare for the presumptive final push in BM?

Tale of the Tape

KILLS

Clockwork scorpion

LOOT

+3 Mithril chain (Halfling or Gnome)

Gold Funerary box 3000 gp

Monks Habit


Saturday 3 September 2022

Trail of the Dead (Session 129)

 SESSION 129: Corpses Corpses Everywhere

            “Nothing stopping us from walking through this door” reported Bunny, and so we did. A corridor with two more doors was revealed. East or South? The latter was chosen. The door was stuck. Boris gave a mighty boot splintering it into bits. The reason it was stuck was that the next chamber held the last of the cult and a runic golem that was acting as a wedge. The golem swung at Boris but his runty stature saved him from losing his head. The cultists were way outgunned. All they could do was delay the inevitable by assisting the golem. Say one final goodnight Gak, Meray and Baalbek eternal torment is yours. That was it, the secret lair had been emptied. It was free looting time or so we thought – traps be damned! 

Ding-We triggered it in Zur’s chamber and was surrounded by deadly clockwork scorpions. I tried but he was able to use his peg leg to fend off the wicked automatons. Next was the cell block where three prisoners were discovered. They had been beaten and starved within inches of death. Gurn Hammerhand, a third level dwarven fighter who was ready to kick some Orcus ass near death or not, Serella, the daughter of a local magistrate and Rosilk a Necromancer of Set (It is hard to hide the 'evil' face tattoos). The necromancer was an interesting situation, without his spell book he was simply a broken man. Yes, he is a bad guy but it looked like his resolve was well broken and he just wanted to get the hell out of Barrowmaze. We were his best and only chance to do such. He put his head down and fell into line.

            Pressing on. Crushing the cult has paid off well. Gold and esoteric items along with the rescues it was now time to look for a way out. Ding-We was confident that the cultists must have a sneaky way out in the vicinity, we just need to find it. 

            We did find a secret passageway with a stairwell leading up but we also found a forgotten passageway immediately adjacent to the presumptive exit. Hmm. Secret passages equals secret treasures. One last thing before blasting off. Bunny did her thing and cracked open the fraudulent wall, a black passageway that zagged its way to a heavy steel door. Beyond was a large octagonal crypt with a sarcophagus with a large chest beside in the centre. Nobody and nothing has been here for ages. Our expeditionary group pressed into the chamber. The door slammed shut behind. The door now a steel wall the group was trapped and awaiting for whatever comes next. We would face six waves of materializing undead before the door would reappear. These waves each matched our number present in the chamber. Zombies, shadows, ghouls, wights, ghasts and finally wraiths. It started out easy but the summoned legions slowly began to gain the upper hand as paralysis began to reduce our effective numbers. It looked like the wraiths were going to win but yet again luck showed up at just the right time. Our hobos bested the trapped crypt of the long forgotten wizard and after Bunny dodged a poison needle trap we were well rewarded with both gold and arcane items. 

            Steve had another snack while things were cleaned up and inventoried before we made our way to the stairwell. 

ROLECALL

Carla the Green Matriarch of TMB (C8) 106240 xp +10% <200001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the Patriarch of GSS (C8) 150874 xp +5% <200001> CRT 1d10/III

Hobo Steve the Superhero (F8) 146411 xp +5% <240,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

            PTUSS: Corpulence +37 lbs, -1 Dex, -5’ mv, -4 hp, double rations

Rahgnar the Dwarven Champion (D7) 107036 xp <140001> CRT 1d16/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)  

Raul the Traveler (MD7) 117901 xp +10% <120000> CRT 1d10/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Champion (D7) 136036 xp +10% <140001> CRT 1d16/IV

            Serious wound: permanent loss of CHA -3, carved up face

            Wound: Bad leg (-5’ MV)

            Multiple Injuries: lost 17 teeth

                                                

Ding-We the Peg-Legged Sorcerer (W9) 344257 xp +10% <470001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate

Bunny the Thief! (T9) 176043 xp <280001> +10% CRT 1d20/II

            Light wound: permanent loss of pinky finger, off hand

Ramrod the Cloned Pilferer (T7) 71232 xp +5% <80001> CRT 1d16/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp

            Missing six teeth talks with a lisp

 

            The Henchmen

Saffron the Mad Fairy Queen of Ribbits (FY6) 125182 xp <130001> CRT 1d10/III

            Moderate wound: Scar on abdomen

Sloth the Bopper (L7) 116837 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)

            Mental Illness: Mummy-a-phobic

Nara the Nearly Naked Purple Siddha Girl (P6) 56134 xp +5% <66000> CRT 1d6/I

Biff Bartley the Half-Orc Executioner (HO6) 48633 <60000> +5% CRT 1d12/II

‘BOB’ the Deadly Shade (N7) 56487 <90000> +5% CRT 1d16/II

Felix Ignatius Hemlock the previously Skeletal Sleuth (I7) 42208 <80001> +5% CRT 1d16/II

Mason the Canon of Yrrrg. (C6) 40211 <50001> CRT 1d10/III

Yasser Imaphat the Djinn (D4) 30372 <32501> CRT 1d6/II

Sir Pelinore the Warder (P5) 22368 <42501> CRT 1d10+8/III (Service from 274:8)

 

RESERVES

Charles in Charge the Myrmidon (F6) 39982 <64000> +10% CRT 1d16/IV

            REMAINING RECUPERATION: 32 DAYS

            Critical Wound: Punctured lung (-2 CON)    

Elapsed Campaign Time

282 days at beginning of session (also applies to recuperation) 

Join us for session One-Hundred-and-Thirty when we ask the questions:

Tale of the Tape

KILLS

Runic Golem 

Gak, Meray & Baalbek – the nearly the last of Orcus’s in base forces 

Zombies (12) 

Clockwork Scorpions (8) 

Basil 

Garden variety cultists (6) 

Ghouls (8) 

Shadows (8) 

Zombies (8) 

Wights (8) 

Ghasts (8) 

Wraiths (8) 

LOOT

24 pp

9454 gp

3423 ep

Runic Tablets (4)

+2 Mace

Potions: X-Heal (2), Heal (2), Invisibility

A mountain of opulent furs 2400 gp

Gold couchant jackals (2) 2000 gp each

Everburning candles (20)

+3 sling stones (3)

Mithril Funerary figures (2) 3500 gp each

Platinum Funerary figure – Beeblebrox inscribed on the bottom

Gloves of dexterity

Ioun Stone (scarlet and blue)

Book of infinite spells (MU)