Showing posts with label Brine Lord Cassidy's Tomb. Show all posts
Showing posts with label Brine Lord Cassidy's Tomb. Show all posts

Sunday, 18 February 2024

The Strong Arm of the Abyss (Session 240)

SESSION 240: The Bubbly Brine of Blood 

The demonic forces were not done with our rag-tag band.

 

Day 162 (Continued II -12.20/0605): The swarm began to arrive, birthing from the three throbbing red portals. Fortunately demons do not understand ‘orderly’, the portals were choked with magnathas. Chaos for the log jam! So much so only one could squirm free of the logjam at each. This was very fortunate as fighting a lone octo-spider was challenging and three immediately began to gum up our group with their gelatinous cords. As the front-liners did their best to hold the line the spell casters went about dispelling the portals and successfully knocked out two. This resulted in only a single further magnaths escaping the Sanguine Fathoms. Just to keep the gang honest, all the racket had finally attracted the attention of Cassidy’s other bride – Luraina the Handmaiden. She entered the chamber without observation and silently slid her way towards Mason and Bimbles. She reached out with her tentacles at the two clerics. She hit Mason and he burned (Whomever knows fear burns at the touch of the Handmaiden, one could say but it seems dangerously close to infringement). His flesh bubbled and began to openly ooze out a purplish ichor. 

Luraina was a horrific creature appearing to be coddling a purplish sack. The bottom half is a bulbous dark ooze that slides across the seafloor, while the top half resembles a half-rotted female with several reddish barnacles clinging to her corpse. Her long hair dances in the water, her arms are purplish tentacles with three pronged claws; a silvery pendant around her neck is the only thing of beauty upon her. 

Mason had a deep feeling of dread that he was not far from becoming her ooze minion. Bimbles tried to turn her but she just laughed at his feeble display of devotion.

 


At the other end of the fight, Carla and Chorda were out of the fight as they had been wrapped up in sticky thread. The fighters however were getting their blows in. The third portal had been dispelled so it appeared to only be a matter of time until the magnathas were eradicated! Charles began ramping up his heroic deeps around now. Gaining advantage over the spid-octopi allowed Charles to charge, to the back, and smite the wretched oozing undead handmaiden of Abyzou. Luraina was able to melt Mason once more and the Captain’s weapon was fastly stuck to her slug-like lower body. Charles and Franz did not seem to care they were in for the game as she was a vile undead thing. Mason fell back holding his bubbling face. Back up front, Steve and Rhags finished up with the spidery abominations and turned their attention to getting Carla and Chorda out of their sticky situations. This gave Charles enough time to finish things as he sundered the Handmaiden of Abyzou. The battle complete. 

 

As the skin suit drifted abstractly through the blighted waters the gang turned their attention to the mirror. Standing like a monolith at the terminus of Ding-We’s parted water. It was the Dephizar Mirror the source of all contamination, a great mirror (10’ tall) surrounded by strange spined shells of whirling light blues, purples, and dappled with yellows and angry oranges. It was near perfect, except for a missing piece at the apex. Looking into it, was a coagulating sea of blood pushing against what was more window than mirror. He hobos deliberated. Chorda used this time to disappear, this would not be noticed until he was well and long gone. The horrific medallion found in Luvous’s sarcophagus likely was the perfect fit for the missing piece. They decided that reuniting the medallion with the mirror was totally the best thing to do (I said, “sure fill your boots…”). It was not the best thing to do. They came up with an indirect method of placing the missing piece using a pole and some of the sticky spid-octopus gunk. 

The portal was now open. 

Good job, prepare for your reward.  

Bubbles erupted from the shell spines and the mirror began to glow a brilliant yellow light. A chorus of twisted clicks, whistles and pulsed sounds, similar to an army of whales, reverberated throughout the chamber.

They were dumbfounded by the cacophony and the something crawled out. A demonic entity, stretched and slender with elongated limbs ending in thick serrated claws controlled by a frog-like head with a grizzly maw of broken glass. Nine feet tall it was and far faster than expected when its attention came to our hobos. Stepping into our world as its flesh ruptured releasing a tarry blood substance. It grinned in a grotesque way. Then it was upon the front line with supernatural speed. This was an unrelenting emissary of Chaos. Much like the Handmaiden this Farastu demodand was a sticky MoFo. It laid down some serious physical damage but it was not the first adversary that was grossly outnumbered by our hobo elite. 


Once more, it was just the gang and the mirror. Ding-We and Carla resorted to debate. Charles would commit his final heroic deed as the others blathered. He brought forth his shield and charged. Just before impact the Screaming Eagle shield let forth one more screech before being sundered as it obliterated the portal to the Sanguine Fathoms, “There we go. Now let’s loot this joint and get the hell out of here!”. The non-debaters gave a cheer and then they all got to work chipping out the spoils from the barnacle varnished walls and floor. The loot was good.


The treasure was quickly stowed away for later assessment as the hobos wanted to get the hell out of the water as soon as possible. They moved as quickly as they could back to the mess hall. The journey was completed. 

Back onto dry land, sure it was a tomb but it was currently mostly dry. 

The tide was coming. 

Next, they will make a run to their chamber of pictures to rest prior to getting the hell out of here. Destination the surface world.


Easier intended than done, you will see.

  

                                    

ROLECALL 

Carla the Green High Priestess of TMB (C10) 313941 xp +10% <400001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the High Priest of GSS (C9) 276643 xp +5% <300001> CRT 1d12/III

            +2 save to poison and internal body things; Double eat (gotta feed my baybay)

Hobo Steve the Lord (F9) 289416 xp +5% <360,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Superhero (D8) 210405 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth                    

Ding-We the Peg-Legged Sorcerer (W9) 463664 xp +10% <470001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

Bunny the Thief! (T9) 257448 xp <280001> +10% CRT 1d20/II

            Light wound: permanent loss of pinky finger, off hand


 

            The Henchmen

Saffron the Mad Fairy Queen of Ribbits (FY7) 176755 xp <200001> CRT 1d10/III

            Moderate wound: Scar on abdomen

            Lasting injury: -1 STR, mashed guts

Mason the Lama of Yrrrg. (C7) 60920 <100001> CRT 1d10/III

Charles in Charge the Myrmidon (F6) 59051 <64000> +10% CRT 1d16/IV

            Franz the Grave Return (Lawful; XXXX) Sword

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Dolec Da the Hero (F5) 43871 xp +10% <64000> CRT 1d20/IV

            Missing five teeth

Captain Alamend Strender the Swashbuckler (F5) 25020 <32000> +5% CRTXXX

 

RESERVES

BoB is the lone lawn ornament for the Basilisk Knights.

Chung Li needs 12 weeks (74 days) and a stack of coin to rewrite his lost spell book.  

            Elapsed: 32 days (from day 600)

Elapsed Campaign Time

604 (630) days at beginning of session (also applies to recuperation) 

Join us for session Two-Hundred-and-Forty-One when we ask the questions:

What about the jellyfish?

What about Abyzou’s minions?

Is our ship still intact?

What nightmares await us on the Sunless Sea?

Has anyone noticed just how repulse Marginal Mason has become?

Tale of the Tape

Exploration Below the Blighted Sub-Hex

Location hex: 12.20

 

KILLS

Magnatha (4) 

Luaina the Handmaiden 

Farastu (Tarry) Demodand  

LOOT

Silver locket infused with pearl and a platinum chain 2000 gp

10,347 cp - discarded

5,210 sp

3,225 gp

657 pp 

Pink pearl necklace (400 gp) 

two topaz gems (50 gp ea)

diamond (300 gp)

three pieces of jade (25 gp ea)

Suit of human-sized abalone shell armor (light, AC 5)

Sea Horse Statuette (magic)

Wand of Fireballs (8 charges)

Staff of Healing (23 charges)

Shield +2 that’s shaped like a crab

Potion of Invisibility

Ring of XXXXX

Spear +2 made entirely of a ensorcelled swordfish bill. 

Thursday, 15 February 2024

Abyssal Waters (Session 239)

SESSION 239: The Source -- Getting Wet Beneath the Brine Lord's Tomb

The blood red waters await. At the end of the journey is Abyzou, demon lieutenant of the Sanguine Fathoms.

 

Day 162 (Continued 12.20/0605): It was finally time. The hobos were ready to make the plunge and it would be done via the flooded chamber east of the mess hall. The hike was smooth and easy. Readied with potions, kelp bladders and magic. They descended the steps into the chamber until the front line stood before the waters edge. Here goes nothing.

They dropped into the hazy red waters. Most certainly Abyzou’s zone of influence. It was in fact the lair of a magnatha, a gross amalgam of octopus and spider infused with a healthy demonic influence. The thing was currently elsewhere, not far but keenly aware of the murderhobo presence. Our goobers were having a tough time seeing mush in the hazy waters. They did notice something wiggling in the back of the chamber but decided to investigate the larger of two corridors behind them instead. All surfaces of this aquatic world were treacherous. Covered in Abyssal barnacles secreting their vile shellac entombing all other life, it was a marine graveyard. Travel was painfully slow. About 30 minutes later it attacked. Resembling an 8’ long, part spider/part octopus creatures from the Sanguine Fathoms dimension with a heard covered in transparent skin, revealing sparkly veins and flashes of synapses, like a mini-universe. Eight spindly, 3’ long legs near its head spin a sticky gelatinous cord that is dragged by it’s legs. The magnatha attacked. 



The aquatic realm was clearly its home and our gang were at a disadvantage, at least they had a numeric advantage. The demonoid worked from the shadows just beyond observation and reach of the hobos. Tossing sticky threads and blood hungry barnacles. Steve eventually used his free movement to engage the abomination and entangled it in a melee that it would not survive.

 

The hazy waters of the Sanguine Fathoms had waned so they turned around to return to the original chamber. Returning, this time they actually investigated the chamber. The movement had been caused by a Histrix that had been embedded into the wall with spider-thing webbing and barnacle shellac. It used telepathy to plead for its life, “Release me. Kill demon. Revenge. Kill demon. Help you. Free me!”. Lucky for the evil seahorse-man, Chorda, the mob suspected they needed as much help as they could raise. “Deeper into the blood waters. Must go”, Chorda gestured to the two corridors going southward. The gang choose the southwesterly one. No comment came from the Histrix whom fell into the back of the line. The tunnel went aways until forking they turned hard south and came to a larger barnacle laden chamber. Dead and dying creatures affixed in cruor barnacle cementation. “Close now. Go deeper”, was Chorda’s contribution. The waters were good and hazy now. Another passage at the back of the chamber led closer to the final destination. It was absolutely choked with abyssal barnacles slowing movement even further to avoid setting the things off. It took a half hour before they successfully navigated the passage. It opened into a large chamber, they had to take Chorda’s word for this because visibility was markedly limited,red barnacles cling to every rock surface, expelling their gooey slime across bones of their victims (sea life and several histrix bones) and releasing their bloody concoction into the water

. A cacophony of clicks and muted growls reverberated through the waters of the chamber. “We here. It here too. Maybe others”, Chorda readied his spear. 
They moved closer. 

A string of bubbles appears ahead, generated by hundreds of tiny limbs rapidly molding the slimy barnacle goo into some sort of translucent giant-sized skin suit. The tiny limbs were just a portion of the abomination that was Abyzou. It was like a cross between clam- worm, seahorse, with spider-like components haphazardly affixed. The limbs seemed to grow larger, smaller, increase in number or decrease as the creature worked. Two histrix worked beside it, and beyond them, was a great mirror (10’ tall) strongly radiating whirling colours of light blues, purples, and dappled with yellows and angry oranges


The she-demon reared up with the interruption making an unnerving trumpeting noise revealing a mouth on a long snout and a second maw of jagged death that exploded from her torso. The Histrix brought forth tridents and moved to attack. There would be no negotiation. Ding-We had a trick or two up his sleeve. The first was to haste mighty Dolec as Steve largely unimpeded due to his armor of free action. The Histrix swung in along the sides looking to pierce the softer hobos behind the tanks as Abyzou fell back committing to Abyssal magics to call forth what was presumed to be three portals of glowing blood red. Steve’s advance was slowed by the treacherous rough terrain of the barnacle encrusted floor. Rhags and Dolec did their best to keep up (10’ behind). The demon continued its ritualistic magic allowing Ding-We to pull his second trick – part water. Producing a water free channel straight to the demon. This allowed the three tanks, and Chorda whom had swum behind the enemy, to get into melee with Abyzou. The Histrix servants were not faring well as Bunny and Captain Alamend provided support for the clerics. Abyzou opened up like hell (or a bloody abyssal abyss) came to earth. Clawed arms exploded from its body buffeting her four attackers and then followed up with a paralyzing bite upon the hasty Dolec and then attempted to swallow Rhags with its colossal torso mouth. Dolec was dropped but Rhags was able to keep his shield in pace to prevent being consumed. Following this Evelyn the Lure made her presence known as she sang an enchanting rhythmic diddy. 
A shapely dark-haired woman wearing a sea shell crown and a flowing pure white nightgown. Only when angry does her face contort to rage revealing pointy sharp teeth, long nails, and flesh rot. Her hair sways wildly about her face as if it has a mind of its own. Sha was clearly angry and very ugly. 

                         

Bimbles and the Captain complied with the mesmerizing and dropped to the ground. Carla and Bunny turned to deal with Evelyn. Her timing was not perfect if she wanted to support her team as Steve and Rhags to sacrifice defence to deal as much damage as possible to the demoness. The gambit worked Abyzou dissolved into reddish black cloud before simply disappearing. Steve turned around and charged the rotting lady known as the Lure. She gave him a potent punch in the throat draining him of vitality before his counter sundered the wretched creature.

They all grabbed one breath before the portal things started strobing and releasing deep rhythmic notes. Things were coming forth and they have tentacles and spider-like legs – more magnatha were coming. 


And they thought the first one was bad enough, here comes a whole bunch…

 

                                    

ROLECALL 

Carla the Green High Priestess of TMB (C10) 313941 xp +10% <400001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the High Priest of GSS (C9) 276643 xp +5% <300001> CRT 1d12/III

            +2 save to poison and internal body things; Double eat (gotta feed my baybay)

Hobo Steve the Lord (F9) 289416 xp +5% <360,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Superhero (D8) 210405 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth  

Raul the Voyager (MD9) 254664 xp +10% <360000> CRT 1d12/III

            Fezzi-Gig (Neut: XXXX) Sword

Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Lord (D9) 356589 xp +10% <400001> CRT 1d20/IV

Serious wound: permanent loss of CHA -3, carved up face

            Wound: Bad leg (-5’ MV)

            Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1

            Serious Injury: Brain Drain -2 INT

            Serious wound: permanent loss of an eye (-1 to missile fire)                         

Ding-We the Peg-Legged Sorcerer (W9) 463664 xp +10% <470001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

Bunny the Thief! (T9) 257448 xp <280001> +10% CRT 1d20/II

            Light wound: permanent loss of pinky finger, off hand

Ramrod the Cloned Magsman (T8) 157770 xp +5% <160001> CRT 1d20/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp (-5’ mve)

            Missing eight teeth talks with a lisp

 

            The Henchmen

Saffron the Mad Fairy Queen of Ribbits (FY7) 176755 xp <200001> CRT 1d10/III

            Moderate wound: Scar on abdomen

            Lasting injury: -1 STR, mashed guts

Sloth the Bopper (L7) 173249 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)

            Missing ten teeth

Nara the Nearly Naked Purple Swami Girl (PS7) 109599 xp +5% <125000> CRT 1d16/II

Wraith Drained: -1 CON

Biff Bartley the Half-Orc Blackguard (HO7) 101166 <120000> +5% CRT 1d12/II

Sasha Plasha the Warden (R8) 119078 xp +10% <200000> CRT 1d10/III

‘BOB’ the Deadly Shade (N7) 64817 <90000> +5% CRT 1d16/II

Felix Ignatius Hemlock the once skeletal Sleuth (I7) 47017 <80001> +5% CRT 1d16/II

Mason the Lama of Yrrrg. (C7) 60920 <100001> CRT 1d10/III

Charles in Charge the Myrmidon (F6) 59051 <64000> +10% CRT 1d16/IV

            Franz the Grave Return (Lawful; XXXX) Sword

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Gurn Hammerhand the Dwarven Swashbuckler (D4) 23766 <36000> +5% CRT 1d12/III

Wendul the Magician (W6) 45514 <80000> 5% CRT 1d8/I

Dolec Da the Hero (F5) 43871 xp +10% <64000> CRT 1d20/IV

            Missing five teeth

Camillus the Myrmidon (F7)  83695 <120001> +5% CRT 1d20/IV

Willy the Reformed Burglar (T6)  23902<40000>10% CRT 1d14/II

            Agolloch the Eye of Purity (Lawful; XXXX) Sword

Chung-Li the Myrmidon Warlock (E6) 103411 xp <120000> +10% CRT 1d8/II

Captain Alamend Strender the Swashbuckler (F5) 25020 <32000> +5% CRTXXX

Ike the Duck (DF6) – AVATAR form.

Brett & Jermaine Kobold Cooks & Eavesdroppers Extraordinaire 

 

RESERVES

BoB is the lone lawn ornament for the Basilisk Knights.

Chung Li needs 12 weeks (74 days) and a stack of coin to rewrite his lost spell book.  

            Elapsed: 32 days (from day 600)

Elapsed Campaign Time

604 (630) days at beginning of session (also applies to recuperation) 

Join us for session Two-Hundred-and-Forty when we ask the questions:

Will the octo-spiders actually be the death of us?

What/ how do we deal with the mirror?

If we somehow survive the above challenges do we just run as fast as fucking possible back to the surface?

Tale of the Tape

Exploration Below the Blighted Sub-Hex

Location hex: 12.20

 

KILLS

Barnacles (19) 

Mananthra 

Histrix Servants of the Blood Demon (2) 

The Lure 

Abyzou Demon Lieutenant Third rank of the Sanguine Fathoms

LOOT

None aside from dead fish

Friday, 29 December 2023

Sticky Fingers (Session 234)

SESSION 234: The Vandals Want the handles but our Pockets are Full

Ambushed while bagging the largest thing they have stolen yet. A poor choice of words leads to sword work before they march off into the sea.

 

Day 160 Continued Pt. 3 (12.20/0605): Well they got distracted on their way back to base. “Hey why don’t we get that giant pearl before resting? Wouldn’t want some other jerks steal it first”, suggested Rhags. This gained blanket support and they made haste back to the octopus atop a pearl fountain. Ding-We pulled began to pull out his portable hole to store the pearl. As this was happening Bunny investigated the statue as the rest of the mob began to search the rest of the chamber. It took just a few seconds, “These two upturned arms are levers”, Bunny informed the gang. Everyone gathered around as she checked for traps and gave a clean bill of health. “Which one Peg-leg?” “Ahhh, lefty loosey seems suitable for you my dear” “Blurf” She gave the left arm a tug a portion of the wall in the NW slid into the ceiling revealing a chamber. Bunny felt lucky and pulled the second it presented another secret passage, this time in the SE corner. 

They checked out the chamber to the NW it was the Map Room: Stone floors devoid of barnacles and stone walls boasts a huge bronze colored flag (black, cracked histrix skull as symbol) and hanging maps. The bottom portions of the flag and the maps are ruined and rotting from seawater exposure. A stout stone table and six chairs covered in sea algae squats in the middle of the chamber. After the Captain rolled up and trousered the maps for reasons only he knows they went to the other secret passage. 

Wives Tomb: Two serpentine-carved sarcophagus’s lie on either side of the chamber, both with claw-edged holes of extrication. Both sarcophagus are adorned with shells and embedded with semi-precious stones surrounding a brass plate etched with letters. The ceiling boasts a carving of an immaculate rosebush with two beautiful roses, one over each sarcophagus.

 

The east sarcophagus is labeled “Luraina” while the west has “Evelyn” etched on the brass plates. Inside of Evelyn’s sarcophagus hid an electrum necklace of a unicorn and narwhal facing each other with entwined ivory horns. The necklace was packed away and the hobos returned to stealing the colossal pearl. Silence once more fell over the work area and Rhags began hammering the octopus off the pearl. He made a mess but succeeded at the task only leaving some mangled pipes seeping water. The lot moved their attention to getting the pearl into the hole. 

As Ding-We directed the loading of the colossal pearl into his portable hole a water elemental spouted up from the pipes of the now vandalized ‘octopus upon a pearl’ water feature. The sheet of water was not sociable it was time to battle the angry wave. Battle was waged and the water was flattened. They were now feeling run down. They finished packing away their treasure horde and made their way back to camp.

 


Returning to base they discovered squatters. Forty bloated corpses that bore shackles and chains around their necks. These were some sort of sea-zombies it seemed. Ding-We tossed a fireball and the clerics used their holy powers to turn those that remained into dust. It did not take long and there was even some loot, more jewelry!, that the fireball had not destroyed. The ruckus had attracted the attention of something. After they cleaned up Rhags grabbed his hammer and a handful of ‘railway’ (???) spikes to seal the two doors into the chamber. He locked down the northern one but came face-to-brainface with a thing when he got to the western door. It was a floating jellyfish that had a suspended brain with cortex and optical bits. “What the Fugh…” he collapsed to the ground twitching after being blasted with a psychic explosion. It floated over top the inert dwarf as its tentacles penetrated his armour to begin feeding. At this point the absence of hamming was noted. Steve, Charles and Dolec charged up to defend their runty chum. “Ahh what the hell is that!?!” came from Stevie just as he and the others were blasted by the things mental powers. Dolec hit the ground in a paroxysm of bodily tremors. The thing as vile and disgusting as it was it was also fragile being a brain and a jellyfish. Steve gave it a fierce stab and Charles used Franz to hew the thing in half. It dropped in a gooey splat all over Rhagnar. They slapped the Dwarf back to awareness, “Wake up dork and get that damned door shut!” Pulling a couple of jugs worth of slime off his face Rhagnar let out a growl of confusion and irritation, “Ya ya ya. Finish the job. What the hell is all over me? And why is there an eyeball in my ear hole!?!”. He finished the job and then had Bimbles hose him down with the decanter before finding a corner to pass out in. After Rhags finally sealed the second portal they retired to the camp nook and settled in. Sitting around the fire they came to the conclusion that they resting an additional day before going deeper was required. 


The evening did not pass peacefully. An ooze, black and oily, made it’s way into the inner chamber of relaxation. The thing stunk. Immediately causing Charles and Alamend to start puking up a lung and then it expelled a burning poisonous cloud filling the hobo flop room. It then began to swing around acidic pseudopods. The guards were alert and nimble dodging the oozes erratic extensions. Luck was not on the muck’s side and the gang were able to smoosh it into globs before Bimble’s once more pulled out his magical jug and hosed the goo out the chamber and down the steps after Rhags grudgingly removed his spikes and opened the door. Speaking of the door it looked like the ooze had burned its way through the bottom of the door. “This ain’t gonna hold as great as it used to..”, pointed out the door Dwarf. Afterwards things were peaceful for a good run of hours allowing for some quality recuperation.

 

Day 161 (12.20/0605): The extra day of rest and preparation. It went by easy peasy until a smashing came upon the northern door. Whatever it was it or they were strong. It was obvious that the door would not hold. Steve and Charles setup in front of the door as the Captain and Dolec attached lines to the spikes for quick removal. One. Two. Three. PULL! The spike went flying as the violently opened presenting a gross of Crab-persons. Both parties stood off for a moment. The crab speaker spoke in a manner one would expect from an evolved crustacean, a series of clicks and clacks emitted from its frothy mouth complexity along with erratic gestures from its more dexterous upper ‘arms’ while it’s pincher arms remained low. Our lunks were rightfully perplexed and were ready to strike. “Wait!” shouted Carla, “They want shiny things and we have that useless pile of silver and copper coins”. She then spoke to the crabs in their language, it included a billowing cloud of froth that worked its way down her green chest. Rhags was enamoured (dirty pervert), “tell them more” he whispered. Carla continued her dialogue blissfully ignorant of the side situation. “They will accept our gift”. Mason ran off to throw the coins into a sack. He returned and presented a sack full of thousands of wiener coins. The crabs were rather happy but still tried for a bit more by asking for big shiny like armour or weapon. The hobos just happened to have the three ancient two-handed swords from the skeletal warriors and presented one. 

<<This could be yours in exchange for some information>>. <Agreed, it will shine well>.<<Can you tell us anything about our friend? Goes by the name of Abyzou>>. <Attack! We have been deceived. Red death demon spawn!>. Pinchers were raised and the dialogue came to an abrupt end. “Well I did learn that they don’t seem to be allied with the sea demon… watch out for the pinchers…”, lamented our green (in more ways than one it would seem) high priestess.

 

Just before the crabs launched at the inferred followers of the dread tide somewhere way way up above from an entity orbiting the planet a sigh could be heard.

 

The martial members of the clan held the line and after the first crustacean push they slammed back with brutally efficient slashing and piercing blades. They quickly eviscerated the crab frontline breaking their moral. With two-thirds their number dismembered the remaining crab-persons raced back to the waters and away from our evil hobos. And that was that for the day. The crab-corpses were thrown out of the chamber, as even Steve thought eating them was cannibalism adjacent and we ain’t in the same jam as the B-Team whatever they is up to. The door was then resealed and the extended rest continued unperturbed.

 

Day 162 (12.20/0605): It was finally time. The hobos were ready to make the plunge and it would be done via the flooded chamber east of the mess hall. The hike was smooth and easy. They descended the steps into the chamber until the front line stood before the waters edge. Here goes nothing.

                                                                                    

ROLECALL 

Carla the Green High Priestess of TMB (C10) 313941 xp +10% <400001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the High Priest of GSS (C9) 276643 xp +5% <300001> CRT 1d12/III

            +2 save to poison and internal body things; Double eat (gotta feed my baybay)

Hobo Steve the Lord (F9) 289416 xp +5% <360,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Superhero (D8) 210405 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth               

Ding-We the Peg-Legged Sorcerer (W9) 463664 xp +10% <470001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

Bunny the Thief! (T9) 257448 xp <280001> +10% CRT 1d20/II

            Light wound: permanent loss of pinky finger, off hand


 

            The Henchmen

Saffron the Mad Fairy Queen of Ribbits (FY7) 176755 xp <200001> CRT 1d10/III

            Moderate wound: Scar on abdomen

            Lasting injury: -1 STR, mashed guts

Mason the Lama of Yrrrg. (C7) 60920 <100001> CRT 1d10/III

Charles in Charge the Myrmidon (F6) 59051 <64000> +10% CRT 1d16/IV

            Franz the Grave Return (Lawful; XXXX) Sword

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Dolec Da the Hero (F5) 43871 xp +10% <64000> CRT 1d20/IV

            Missing five teeth

Captain Alamend Strender the Swashbuckler (F5) 25020 <32000> +5% CRTXXX

 

RESERVES

BoB is the lone lawn ornament for the Basilisk Knights.

Brett & Jermaine Kobold Cooks & Eavesdroppers Extraordinaire  - Cooking & Cleaning

Chung Li needs 12 weeks (74 days) and a stack of coin to rewrite his lost spell book.  

            Elapsed: 31 days (from day 600)

Elapsed Campaign Time

602 (624) days at beginning of session (also applies to recuperation) 

Join us for session Two-Hundred-and-Thirty-Five when we ask the questions:

Would the crab-persons have been good allies?

What evil lurks just below us?

Tale of the Tape

Exploration Below the Blighted Sub-Hex

Location hex: 12.20

 

KILLS

Water Elemental 

Weighted Dead (40) 

Floating Eye-Brain-Jellyfish 

Abyssal Ooze 

Crab-persons (8 of 12) 

Mist Jaguar 

LOOT

Jewelry (4) 900, 1000, 1400, 1100 = 4,400 gp

Electrum necklace of a unicorn and narwhal facing each other with entwined ivory horns 450 gp


Sunday, 24 December 2023

Man, beast, or spirit... I don't care if it's Beelzebub himself. I'M GONNA GET THAT LOOT! (Session 233)

SESSION 233: The Deep is Coming to get us and we Hit the Jackpot

 

Digging into the final recesses of Cassidy’s tomb. Previously missed secrets are discovered.

 

Day 160 Continued (12.20/0605): They pressed on from the chamber of the sea goddess. Further down the corridor to the west. It came to an end at a sea water damaged door but slightly before that was something of more interest. A rainbow coloured shimmering curtain of light blocks entry to whatever lay beyond. The gang was bold, with Rhagnar’s wellbeing. The dwarf entered and discovered an aquatic wonderland - stepping through the curtain, one finds themselves underwater, but breathing continues as normal. Swirling lights of the spectrum dance through the depths weaving through waving kelp fronds and seaweed. A miniature palace (5’ tall) carved into a reef rock has pearl doors and tiny creatures swimming about it while kelp flutters like banners. A white globe sits on top of the reef rock. He did not really notice that breathing in this environment was not a problem. He reported back and Saffron buzzed passed bursting with excitement to swim/fly like the Queen of Ribbits should. She could be heard cackling with glee inside the chamber. This was good enough for the rest of the mob to follow suit. Looking around, it was the white globe atop the ‘tiny palace’ that caught Ding-We’s eye – “Hey that looks like a crystal ball”. 


The brain-trust moved their attention to the globe and deliberations began primarily pertaining to how to steal it. Rhags pointed out that the globe was affixed to the stone outcropping and it was a top notch job. It would take some work to remove the thing. Bimbles cast silence to cover the work as Rhags got his tools out. Within the silence shell Ding-We and Carla backseat Rhags work. They did not immediately notice, Rhags never did, a trio skeletal warriors walking into the chamber and engaging with the rest of the mob. 


Turning did not work on these paradigms of bone for some reason. It would take weapon work to get the king’s ransom that these things were packing. 

The skeletons zeroed in on the clerics with the unwavering focus of the dead, relentlessly swinging their brutal two-handed swords. 

No tactics, just kill the holy. 

Eventually the bones were smashed and the gang were swimming in loot, a preposterous amount of gems and jewelry. It was like they had robbed a kingdom or took it all with them when they arose from some long forgotten catacomb. The gang celebrated as Rhags finally finished up with disconnecting the globe. Ding-We was about to bag it when he decided to touch it. The globe was most certainly a crystal ball and the sorcerer observed a magnificent room covered in spectacular shells with a matching white globe. He looked around briefly and then became disinterested and tagged and bagged the globe – “Whatevs”.


Leaving the chamber they now went to the adjacent door. Water damaged and in an advanced state of decomposition. Steve kicked it open revealing a rectangular room that was also being eaten by the sea. A rubble piles sit on a ledge that leads into an eroded chamber filled with water in the northwest portion with the rest of the chamber appearing to simply be a dumping ground for oceanic debris. An exhausted fish flops around in the south corner as the feelers from strange reddish barnacles are crawling slowly towards it. Dolec, a now avowed hater of barnacles, approached and kicked the fish safely back into the water –“Swim Floppy swim!”. The gang then began to check out the chamber. Unknown for a spell yet was that Dolec’s action attracted the attention of something in the water. Meanwhile, on the other side of the ledge Bunny noted an unusual pile of stones and debris “Hey check this out it looks intentional”. It was an intentional distraction. The hobos looked and debated as an abomination arose from the deep.


The Eye from the deep blasted the group with abominable triple eye powers and then moved forward to nasty pinch any along the edge. The hobos were murderous and resilient. The eye was not succeeding in incapacitating its dinner. Instead it had two pillars of flame dropped on it right after being blasted with a freezing cone of frost. Poor little abomination was not long for the world after encountering MurderHobos Incorporated. The fighters grabbed the carcass at Ding-We’s incessant prattling that they could harvest something from the partially smoldering corpse and other part frozen body. Nope they had made a mess of it, Dolec having punctured the big eye and the other two were now melted. It was really just a ripped and seeping gut bag now.


The gang at this time were now a little beaten up and the spell casters were feeling light on capacity. Along with the inner despair of finding no treasure on this eye-thing they decided to return to base.

It was time to plan the plunge into the blood-red abyssal waters.

 

                                                                                                            

ROLECALL 

Carla the Green High Priestess of TMB (C10) 313941 xp +10% <400001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the High Priest of GSS (C9) 276643 xp +5% <300001> CRT 1d12/III

            +2 save to poison and internal body things; Double eat (gotta feed my baybay)

Hobo Steve the Lord (F9) 289416 xp +5% <360,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Superhero (D8) 210405 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth                       

Ding-We the Peg-Legged Sorcerer (W9) 463664 xp +10% <470001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

Bunny the Thief! (T9) 257448 xp <280001> +10% CRT 1d20/II

            Light wound: permanent loss of pinky finger, off hand

 

            The Henchmen

Saffron the Mad Fairy Queen of Ribbits (FY7) 176755 xp <200001> CRT 1d10/III

            Moderate wound: Scar on abdomen

            Lasting injury: -1 STR, mashed guts

Mason the Lama of Yrrrg. (C7) 60920 <100001> CRT 1d10/III

Charles in Charge the Myrmidon (F6) 59051 <64000> +10% CRT 1d16/IV

            Franz the Grave Return (Lawful; XXXX) Sword

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Dolec Da the Hero (F5) 43871 xp +10% <64000> CRT 1d20/IV

            Missing five teeth

Captain Alamend Strender the Swashbuckler (F5) 25020 <32000> +5% CRTXXX

 

RESERVES

BoB is the lone lawn ornament for the Basilisk Knights.

Chung Li needs 12 weeks (74 days) and a stack of coin to rewrite his lost spell book.  

            Elapsed: 30 days (from day 600)

Elapsed Campaign Time

601 (624) days at beginning of session (also applies to recuperation) 

Join us for session Two-Hundred-and-Thirty-Four when we ask the questions:

Does this place seem to be getting more dangerous the longer we is here?

When, Oh when will we make the plunge?

Tale of the Tape

Exploration Below the Blighted Sub-Hex

Location hex: 12.20

 

KILLS

Skeletal Warriors (3) 

Eye of the Deep 

LOOT

100 pp

2000 sp

Scroll: Sleep, Read languages

Scroll: Knock, Locate Object, Lower Water, Dispel Magic, Hold Monster Dimension Door

King Pearl (750 lbs. 5’D) 10,000 gp

+1 Arrows (15)

Potion: Philter of Love

Javelin +2

Ring of Water Walking

Gems (43) = 16398 gp

1: white opal (1,200gp)

2: chalcedony (20gp)

3: tiger eye (9gp)

4: moonstone (50gp)

5: azurite (10gp)

6: chrysoberyl (130gp)

7: aquamarine (400gp)

8: emerald (1,300gp)

9: fiery yellow corundum (1,000gp)

10: crystal-clear quartz (60gp)

11: smoky quartz (60gp)

12: chrysoberyl (120gp)

13: black opal (1,000gp)

14: rich purple corundum (900gp)

15: banded agate (7gp)

16: black opal (1,200gp)

17: smoky quartz (50gp)

18: blue quartz (12gp)

19: star rose quartz (70gp)

20: moonstone (30gp)

21: carnelian (60gp)

22: jet (100gp)

23: rhodochrosite (6gp)

24: banded agate (6gp)

25: alexandrite (400gp)

26: banded agate (15gp)

27: bloodstone (30gp)

28: obsidian (11gp)

29: citrine (50gp)

30: deep blue spinel (500gp)

31: blue star sapphire (1,200gp)

32: peridot (50gp)

33: banded agate (11gp)

34: blue diamond (5,000gp)

35: onyx (60gp)

36: golden yellow topaz (500gp)

37: tiger eye (12gp)

38: turquioise (12gp)

39: moss agate (12gp)

40: blue quartz (8gp)

41: sardonyx (30gp)

42: alexandrite (700gp)

43: lapis lazuli (9gp)

 

Jewelry (64) = 70,980 gp

1: anklet of silver (700gp)

2: diadem of silver (800gp)

3: coronet of silver (800gp)

4: idol of gold (600gp)

5: comb of silver (600gp)

6: pin of silver (200gp)

7: goblet of silver and gems (400gp) 

8: comb of silver (400gp)

9: buckle of silver and gold (900gp)

10: toe-ring of silver and gems (400gp) 

11: tiara of silver and gems (5,00gp) 

12: goblet of gold (1,300gp)

13: goblet of silver and gems (3,000gp) 

14: seal of silver (100gp)

15: pendant of silver and gold (700gp) 

16: comb of gold and gems (1,900gp) 

17: crown of gold and gems (1,300gp) 

18: chalice of silver and gold (600gp) 

19: weapon-hilt of silver (800gp)

20: toe-ring of gold (1,400gp)

21: pendant of silver and gems (700gp) 

22: comb of gold and gems (1,700gp)

23: seal of silver and gems (4,000gp)

24: medal of silver and gems (5,000gp)

25: comb of exceptional quality (80gp) 

26: belt of silver and gold (300gp)

27: pendant of gold (800gp)

28: medallion of silver and gold (1,100gp) 

29: belt of silver (1,000gp)

30: diadem of silver (500gp)

31: weapon-hilt of silver and gold (700gp) 

32: buckle of silver and gold (1,000gp)

33: diadem of gold (700gp)

34: amulet of silver (900gp)

35: box of silver and gold (700gp)

36: choker of exceptional quality (700gp) 

37: ring of gold and gems (1,700gp)

38: buckle of silver and gems (800gp) 

39: anklet of silver and gold (600gp)

40: diadem of silver (400gp)

41: earring of gold (1,000gp)

42: box of silver (800gp)

43: medallion of silver and gold (200gp) 

44: toe-ring of silver (800gp)

45: chain of exceptional quality (7,000gp) 

46: toe-ring of silver and gems (800gp) 

47: ring of silver (400gp)

48: chalice of silver and gold (800gp)

49: seal of silver (200gp)

50: earring of gold (800gp)

51: diadem of silver and gold (900gp)

52: orb of gold (1,400gp)

53: necklace of gold (1,300gp)

54: anklet of gold (600gp)

55: pin of gold (1,300gp)

56: clasp of silver and gems (700gp)

57: coronet of gold (1,400gp)

58: statuette of silver and gold (600gp)

59: amulet of gold (1,100gp)

60: earring of silver and gold (1,000gp)

61: tiara of silver and gold (700gp)

62: seal of silver and gems (5,000gp)

63: brooch of silver and gold (600gp)

64: sceptre of silver and gold (700gp)