Showing posts with label Nameless City. Show all posts
Showing posts with label Nameless City. Show all posts

Tuesday, 21 September 2021

The Final Nail in a Snake Tale (Session 81)

 SESSION 81: Loot-a-Rama and the End of an Empire (13AUG18)

            We have defeated the clerics of the serpent men now it was time to investigate a little further, like that other door. It was a trap. Twisted vulture-like demons (Vrocks) awaited intruders. They had no time nor interest in tea and cakes just blood. Bleed they did. After sorting things and recuperating we made our way to the central coliseum of the Nameless City.

            At its centre was a sacrificial altar before a giant pit plunging deeper into the earth. Much like any good bunch of murderhobos we threw down the ropes and made the descent. Into the lair of the god-snake. Ancient and massive, the last of a species lost to time, the beast worshipped as a deity. It was not truly a god but as close as any mortal creature could be. It dreamed only of devouring all things and it was this all-consuming state of being that was its ultimate downfall. Even with great obliterating magics it had to taste human flesh again, perhaps for the first time in a thousand years. Rabid it was, all that time only consuming its own twisted worshippers, poisonous nourishment utterly deficient when compared man. 

    More concerned with preserving the flesh than destroying the raiders. Pierced, bludgeoned, cut, slashed and finally split open like a sausage in the fire. The final relic of the serpent men destroyed, now the Nameless city would never rise again. We went deeper into its prison in hope of ancient otherworldly wonders. What we would find was another twisted world within a the twisted world of Carcosa.

ROLECALL

Carla the Green Lama of TMB (C7) 83908 xp +10% <100001> CRT 1d14/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the Lama of GSS (C7) 81744 xp +5% <100001> CRT 1d14      /III

Hobo Steve the Champion (F7) 80082 xp +5% <120,001> CRT 1d30/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Raul the Ranger (MD6) 41075 xp <50000> CRT 1d12/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Champion (D7) 87024 xp +10% <140001> CRT 1d24/V

            Serious wound: permanent loss of CHA -3, carved up face

            Injury: lost 6 teeth                               

Lenardo the Engineer (S7) 70795 xp +10% <100000> CRT 1d12/I

            Light wound: permanent loss of two fingers (pinky and next) left hand

            Light wound: permanent loss of eight teeth

Ding-We the Peg-Legged Magician(W6) 64708 xp +10% <80001> CRT 1d10/I

            Critical Wound: Left leg obliterated

Bunny the Sharper (T7) 71506 xp <80001> +10% CRT 1d30/II

            Light wound: permanent loss of pinky finger, off hand

            The Henchmen

Arnd Cobblestone the Dwarven Swashbuckler (D5) 33453 xp +5% <35001> CRT 1d20/ IV

Saffron the Mad Fairy Queen of Ribbits (FY6) 86041 <130001> CRT 1d14/III

            Moderate wound: Scar on abdomen

Sloth the Roughneck (L6) 38511 <xxxx> CRT 1d24/IV or 1d6/G (vs. s, m)

Sasha Plasha the Guide (R6) 35651 xp +10% <50000> CRT 1d12/III

 

RESERVES

Ramrod the Cloned Burglar (T5) 19543 xp +5% <20001> CRT 1d20/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp

            Missing six teeth talks with a lisp

            Being cloned 45 days COMPLETED!?!

Rahgnar the Dwarven Myrmidon (D6) 54462 xp <70001> CRT 1d24/V

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound:

                        REMAINING RECUPERATION: 0 DAYS

 

Elapsed Campaign Time

191 days at beginning of session (also applies to recuperation) 

Join us for session Eighty-two when we ask the questions:

What evil lurks… in the dark underworld of Carcosa?

Tale of the Tape

KILLS

Vrock (3) 

Serpent God

LOOT

3000 gp

Gems & Jewelry (2000 gp) 

Obsidian Tablet

Wednesday, 1 September 2021

Temple or Tomb? (Session 80)

 SESSION 80: Magic of the Ancients (30JUL18)

            We used a queer device that lifted us to the second story, depositing us in a circular chamber with three doors. We went south first discovering an active laboratory packed with Serpent people. Battle ensued. Even under a cloak of silence the mayhem was too widespread and the commotion attracted the attention of the occupants of the northwestern chamber (a scriptorium) and we ate a fireball. More battle ensued. This time with giant laser snakes as well as serpo-mages. Both rooms contained ancient relics and components of mystery. Perhaps these were the esoteric components the Bone Sorcerer required. What they are, only time will tell.The miserable pirates opened up their stupendous bags of way too much space and loaded up anything that looked like it held even the smallest of value. 

I thought shit like stoneskin and infravision were horrible game wreckers but i had not fully considered enough about bags of holding, why uncle Gary why? Give them an inch they take the whole laboratory.

ROLECALL

Carla the Green Lama of TMB (C7) 82688 xp +10% <100001> CRT 1d14/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the Lama of GSS (C7) 80524 xp +5% <100001> CRT 1d14      /III

Hobo Steve the Champion (F7) 78862 xp +5% <120,001> CRT 1d30/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Raul the Ranger (MD6) 39855 xp <50000> CRT 1d12/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Champion (D7) 85804 xp +10% <140001> CRT 1d24/V

            Serious wound: permanent loss of CHA -3, carved up face

            Injury: lost 6 teeth                               

Lenardo the Engineer (S7) 69575 xp +10% <100000> CRT 1d12/I

            Light wound: permanent loss of two fingers (pinky and next) left hand

            Light wound: permanent loss of eight teeth

Ding-We the Peg-Legged Magician(W6) 63488 xp +10% <80001> CRT 1d10/I

            Critical Wound: Left leg obliterated

Bunny the Sharper (T7) 70286 xp <80001> +10% CRT 1d30/II

            Light wound: permanent loss of pinky finger, off hand

            The Henchmen

Arnd Cobblestone the Dwarven Swashbuckler (D5) 32843 xp +5% <35001> CRT 1d20/ IV

Saffron the Mad Fairy Queen of Ribbits (FY6) 85431 <130001> CRT 1d14/III

            Moderate wound: Scar on abdomen

Sloth the Roughneck (L6) 37901 <xxxx> CRT 1d24/IV or 1d6/G (vs. s, m)

Sasha Plasha the Guide (R6) 35041 xp +10% <50000> CRT 1d12/III

 

RESERVES

Ramrod the Cloned Burglar (T5) 19543 xp +5% <20001> CRT 1d20/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp

            Missing six teeth talks with a lisp

            Being cloned 45 days COMPLETED!?!

Rahgnar the Dwarven Myrmidon (D6) 54462 xp <70001> CRT 1d24/V

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound:

                        REMAINING RECUPERATION: 0 DAYS

 

Elapsed Campaign Time

191 days at beginning of session (also applies to recuperation) 

Join us for session Eighty-one when we ask the questions:

What is this obsidian thing?

Did we find the stuff the Bone-Sorcerer required?

What else will we find?

Tale of the Tape

More survival- boo.

KILLS

Boss Magic Snake 

Giant Laser Python 

Giant Laser Rattlesnake 

Serpent Person Fighter (5) 

Serpent Mage 7HD (2) 

LOOT

Black Lotus Powder

Blue Lotus Flowers (6)

White Lotus Flowers (10)

Laboratory components of mythical proportion 10000 gp

Staff of Striking +2

Scrolls: confusion (2), ice storm, lightning bolt, dispel magic, levitate, mirror image, protection from magic

Potions: Gaseous form (2), Healing (3), Poison, Heroism, Ethereality, Oil of Slipperiness, Fire resistance 

Monday, 23 August 2021

Another Snake Pyramid (Session 79)

 SESSION 79: The Halls of Magic (23JUL18)

            Leaving the clerical pyramid, we slinked around the back of the massive chamber and made our way to the ‘intact’ pyramid. Escaping the attention of some prehistoric beasts and the dilapidated township of the degenerate serpent people we came to one of the sealed entrances to the magi’s lair. Saff made things easy and flew across the moat and released the drawbridge. 

            Upon entering the pyramid we came encountered what appeared to be a Baalor, fortunately it was actually a disguised clay golem- still a heck of a fight. From there we explored, looted and then found a way to whatever horrors are hidden in the upper level. 

ROLECALL

Carla the Green Lama of TMB (C7) 80825 xp +10% <100001> CRT 1d14/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the Lama of GSS (C7) 78661 xp +5% <100001> CRT 1d14      /III

Hobo Steve the Champion (F7) 76999 xp +5% <120,001> CRT 1d30/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Raul the Ranger (MD6) 37992 xp <50000> CRT 1d12/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Champion (D7) 83941 xp +10% <140001> CRT 1d24/V

            Serious wound: permanent loss of CHA -3, carved up face

            Injury: lost 6 teeth                               

Lenardo the Engineer (S7) 67712 xp +10% <100000> CRT 1d12/I

            Light wound: permanent loss of two fingers (pinky and next) left hand

            Light wound: permanent loss of eight teeth

Ding-We the Peg-Legged Magician(W6) 61625 xp +10% <80001> CRT 1d10/I

            Critical Wound: Left leg obliterated

Bunny the Sharper (T7) 68423 xp <80001> +10% CRT 1d30/II

            Light wound: permanent loss of pinky finger, off hand

            The Henchmen

Arnd Cobblestone the Dwarven Swashbuckler (D5) 31912 xp +5% <35001> CRT 1d20/ IV

Saffron the Mad Fairy Queen of Ribbits (FY6) 84500 <130001> CRT 1d14/III

            Moderate wound: Scar on abdomen

Sloth the Roughneck (L6) 36970 <36960> CRT 1d24/IV or 1d6/G (vs. s, m)

Sasha Plasha the Guide (R6) 34110 xp +10% <50000> CRT 1d12/III

 

RESERVES

Ramrod the Cloned Burglar (T5) 19543 xp +5% <20001> CRT 1d20/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp

            Missing six teeth talks with a lisp

            Being cloned 45 days COMPLETED!?!

Rahgnar the Dwarven Myrmidon (D6) 54462 xp <70001> CRT 1d24/V

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound:

                        REMAINING RECUPERATION: 0 DAYS

 

Elapsed Campaign Time

191 days at beginning of session (also applies to recuperation) 

Join us for session Eighty when we ask the questions:

Tale of the Tape

KILLS

Clay Golem 

Flesh Golem 

Serpent Person Mage 5HD (2) 

Serpent Person Mage 6HD (2) 

Serpent Person Initiate Mage (2) 

LOOT

4000 gp

Gems & Jewelry 2900 gp

Large rounded rubies (2) 1000 gp each

Scrolls: Web, Confusion, Levitate, Lightning Bolt, Strength, Mirror Image

Potions: Gaseous Form, Healing (2)

Necklace of Fireballs: 1-5d6, 1-3d6

Saturday, 7 August 2021

Snakes Apon Snakes (Session 78)

 SESSION 78: Worshippers of the Snake God (16JUL18)

            We left our hole and entered the clerical pyramid to be assailed by water weirds and then interrupted a ritual of sacrifice to some long forgotten ophidian deity.

            Things worked out good as the resident snakes were deep in ceremony when we hit them with a sneak attack. Luck was on our side as the high cleric was quickly held its ceremonial dagger frozen above its target. The other snake clerics in attendance were dispatched before they could mount any real defense. The rescued serpent man was an ingrate - all humans are food! Just couldn’t get past its hate for all other races. It’s reward was death. We then had a problem with a will-o-the-wisp but beyond that we had free reign of the pyramid. We then settled into a storage room before our next step.

ROLECALL

Carla the Green Lama of TMB (C7) 79263 xp +10% <100001> CRT 1d14/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the Lama of GSS (C7) 77099 xp +5% <100001> CRT 1d14      /III

Hobo Steve the Champion (F7) 75437 xp +5% <120,001> CRT 1d30/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Raul the Ranger (MD6) 36430 xp <50000> CRT 1d12/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Champion (D7) 82379 xp +10% <140001> CRT 1d24/V

            Serious wound: permanent loss of CHA -3, carved up face

            Injury: lost 6 teeth                               

Lenardo the Engineer (S7) 66150 xp +10% <100000> CRT 1d12/I

            Light wound: permanent loss of two fingers (pinky and next) left hand

            Light wound: permanent loss of eight teeth

Ding-We the Peg-Legged Magician(W6) 60063 xp +10% <80001> CRT 1d10/I

            Critical Wound: Left leg obliterated

Bunny the Sharper (T7) 66861 xp <80001> +10% CRT 1d30/II

            Light wound: permanent loss of pinky finger, off hand

            The Henchmen

Arnd Cobblestone the Dwarven Swashbuckler (D5) 31131 xp +5% <35001> CRT 1d20/ IV

Saffron the Mad Fairy Queen of Ribbits (FY6) 83719 <130001> CRT 1d14/III

            Moderate wound: Scar on abdomen

Sloth the Roughneck (L5) 36189 <36960> CRT 1d24/IV or 1d6/G (vs. s, m)

Sasha Plasha the Guide (R6) 33329 xp +10% <50000> CRT 1d12/III

 

RESERVES

Ramrod the Cloned Burglar (T5) 19543 xp +5% <20001> CRT 1d20/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp

            Missing six teeth talks with a lisp

            Being cloned 45 days COMPLETED!?!

Rahgnar the Dwarven Myrmidon (D6) 54462 xp <70001> CRT 1d24/V

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound:

                        REMAINING RECUPERATION: 0 DAYS

 

Elapsed Campaign Time

190 days at beginning of session (also applies to recuperation) 

Join us for session Seventy-nine when we ask the questions:

Tale of the Tape

KILLS

Water weird (2) 

Will-o-the-wisp 

High Priest of the Serpent People 

Assistant Priests (2) 

Initiates (4) 

LOOT

5000 gp

Gems & Jewelry (3500 gp)

Large rounded rubies (2) 1500 gp each

Platinum holy symbol of the Serpent (1000 gp)

Scrolls: cure disease (2), remove curse, insect plague, raise dead, dispel magic, cure serious (2), speak w/dead, Pro magic

Potion: heroism

Rod of Cure Light (18)

Rod of Fear (4)

Rod of Hold Person (3)

Staff of Striking +2

Mace +2


Sunday, 1 August 2021

In a Hole in Under Carcosa (Session 77)

 SESSION 77: Stuck in a Hole (9JUL18)

            Wherein we spent a week in a hole, battling aberrations. Otherwise known as what happens when prayer to your god is noticed and intercepted by the Lords of Carcosa. Hideous and wrong were these things that assailed us for five nights. We got through it and Bunny was back in service the adventure continued.  

ROLECALL

Carla the Green Lama of TMB (C7) 79263 xp +10% <100001> CRT 1d14/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the Lama of GSS (C7) 77099 xp +5% <100001> CRT 1d14      /III

Hobo Steve the Champion (F7) 75437 xp +5% <120,001> CRT 1d30/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Raul the Ranger (MD6) 36430 xp <50000> CRT 1d12/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Champion (D7) 82379 xp +10% <140001> CRT 1d24/V

            Serious wound: permanent loss of CHA -3, carved up face

            Injury: lost 6 teeth                               

Lenardo the Engineer (S7) 66150 xp +10% <100000> CRT 1d12/I

            Light wound: permanent loss of two fingers (pinky and next) left hand

            Light wound: permanent loss of eight teeth

Ding-We the Peg-Legged Magician(W6) 60063 xp +10% <80001> CRT 1d10/I

            Critical Wound: Left leg obliterated

Bunny the Sharper (T7) 66861 xp <80001> +10% CRT 1d30/II

            Light wound: permanent loss of pinky finger, off hand

            The Henchmen

Arnd Cobblestone the Dwarven Swashbuckler (D5) 31131 xp +5% <35001> CRT 1d20/ IV

Saffron the Mad Fairy Queen of Ribbits (FY6) 83719 <130001> CRT 1d14/III

            Moderate wound: Scar on abdomen

Sloth the Roughneck (L5) 36189 <36960> CRT 1d24/IV or 1d6/G (vs. s, m)

Sasha Plasha the Guide (R6) 33329 xp +10% <50000> CRT 1d12/III

 

RESERVES

Ramrod the Cloned Burglar (T5) 19543 xp +5% <20001> CRT 1d20/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp

            Missing six teeth talks with a lisp

            Being cloned 45 days COMPLETED!?!

Rahgnar the Dwarven Myrmidon (D6) 54462 xp <70001> CRT 1d24/V

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound:

                        REMAINING RECUPERATION: 10 DAYS

 

Elapsed Campaign Time

180 days at beginning of session (also applies to recuperation) 

Join us for session Seventy-eight when we ask the questions:

Where is the stuff we is looking for?

Do we try another pryramid?

Tale of the Tape

Bunny recovered

KILLS

Mongloid Serpent People (4) 

Vile Spawn of Shub Nigguarth (5) 

Gelatinous Cube 

LOOT

30 sp

29 ep

Potion of human control

Tuesday, 6 July 2021

The Nameless City (Session 76)

 SESSION 76: The Nameless City (2JULY18)

            The mist wanted to eat our souls it seems. This created a challenge that required resolution. Afterwards we made our way into the looming structure that fought the living stone for dominance. Passing through the portal we found a chamber with an ancient altar and a stairwell that descended into the stygian depths. It really did. 2000’ down the infernal stairwell levelled out into a corridor adorned with coffins and murals. The long-lost kings of the serpent people and their stories. Woulda been fine if we didn’t dick with one of their coffins. It released a long dead king of the serpent folk, a brutal mummy that hated humans even more in death than it did in life. We pressed on through an intricately inscribed bronze door. There were more damnable stairs that descended into a cavern of improbable proportion. There, of course, was a poisonous cloud that obscured the contents. Passing through we finally found the Nameless City of the serpent people. Four pyramids, two coliseums and what appeared to be two villages occupied this hidden world.

            The landscape was rocky and fungal crawling with insects of unpleasant size. Just to make it more fun there was also giant primordial reptiles and arachnae. There was a ruined pyramid to the NE that we decided would be the first point of investigation. It was categorically ruined and its sole occupant was a ghost that hated our life. Luck was on our side as we successfully sent the restless spirit to its final rest. Pressing on, we moved to investigate the adjacent village. 

            It seemed to be a place that had been ransacked ages passed. The current residents of the village were the restless dead. We learned this the near fatal way. A spectre ambushed Bunny draining her of so much vitality that she fell into a coma. This brush with mortality forced us to fall back and seek safe harbour. The dried and boulder strewn moat of the pyramid would be our cloister until we could press on, in search of the knowledge that may save our world from the tendrils of madness spreading from dread Carcosa.

 

ROLECALL

Carla the Green Lama of TMB (C7) 78335 xp +10% <100001> CRT 1d14/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the Lama of GSS (C7) 76171 xp +5% <100001> CRT 1d14/III.

Hobo Steve the Champion (F7) 74509 xp +5% <120,001> CRT 1d30/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Raul the Ranger (MD6) 35502 xp <50000> CRT 1d12/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Champion (D7) 81451 xp +10% <140001> CRT 1d24/V

            Serious wound: permanent loss of CHA -3, carved up face

            Injury: lost 6 teeth                               

Lenardo the Engineer (S7) 65222 xp +10% <100000> CRT 1d12/I

            Light wound: permanent loss of two fingers (pinky and next) left hand

            Light wound: permanent loss of eight teeth

Ding-We the Peg-Legged Magician(W6) 59135 xp +10% <80001> CRT 1d10/I

            Critical Wound: Left leg obliterated

Bunny the Sharper (T7) 65933 xp <80001> +10% CRT 1d30/II

            Light wound: permanent loss of pinky finger, off hand

            The Henchmen

Arnd Cobblestone the Dwarven Swashbuckler (D5) 30667 xp +5% <35001> CRT 1d20/ IV

Saffron the Mad Fairy Queen of Ribbits (FY6) 83255 <130001> CRT 1d14/III

            Moderate wound: Scar on abdomen

Sloth the Roughneck (L5) 35725 <36960> CRT 1d24/IV or 1d6/G (vs. s, m)

Sasha Plasha the Guide (R6) 32865 xp +10% <50000> CRT 1d12/III

 

RESERVES

Ramrod the Cloned Burglar (T5) 19543 xp +5% <20001> CRT 1d20/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp

            Missing six teeth talks with a lisp

            Being cloned 45 days COMPLETED!?!

Rahgnar the Dwarven Myrmidon (D6) 54462 xp <70001> CRT 1d24/V

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound:

                        REMAINING RECUPERATION: 11 DAYS

 

Elapsed Campaign Time

179 days at beginning of session (also applies to recuperation) 

Join us for session Seventy-seven when we ask the questions:

How safe is an old moat?

How long will we be in this old moat?

Tale of the Tape

KILLS

Serpent King Mummy 

Colossal Spiders (2) 

Gelatinous Cube

Ghasts (3)

Ghouls (12) 

Ghost 

Spectre 

LOOT

2000 gp

Jewelry 800 gp

SS +1, +3 vs. Magical monsters

LS +2

A bunch of potions Magic: Potion of Longevity, Potion of Fire Resistance, Potion of Clairaudience, Potion of Fire Resistance

Wand of Magic Detection

Treasure Map

Thursday, 1 July 2021

Carcosa Reveals the Nameless City (Session 75)

SESSION 75: The Calm Before the Storm (18JUNE18)

            Let’s go check out that hole in the earth. A short desert crawl through the wastes later. We discover what appears to be a dried-up oasis with a well-worn pathway down to the bottom. We quickly discover some dead treasure hunters, more than enough motivation for us to go investigate further. We found one of their comrades crushed and near death, in trade for some water we get some information. “Lost treasure somewhere below…”. We continued. Rescued a camel, fought off swarms of little lizards, drove off a gang of shadows, defeated a bunch of statues to gain a key and then finally after searching found a horde of riches. Easy pay for once. 

            Moving on we discovered a lost bunker that provided two pieces of lost technology. That evening we were surrounded be a group of giant scorpions. We did not screw around, there was no urge to test our luck with a ‘save or die’ situations. The next day we made what we hoped was the final push to our hidden destination. It was.

Before us, the Nameless City. Oh, and some moaning purple mist is also coming our way. Game on.


               
























 Image: The Nameless City by LeoMeyer from Deviant Art,  2019


ROLECALL

Carla the Green Lama of TMB (C7) 77458 xp +10% <100001> CRT 1d14/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the Lama of GSS (C7) 75294 xp +5% <100001> CRT 1d14  /III

Hobo Steve the Champion (F7) 73632 xp +5% <120,001> CRT 1d30/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Raul the Ranger (MD6) 34625 xp <50000> CRT 1d12/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Champion (D7) 80574 xp +10% <140001> CRT 1d24/V

            Serious wound: permanent loss of CHA -3, carved up face

            Injury: lost 6 teeth                              

Lenardo the Engineer (S7) 64345 xp +10% <100000> CRT 1d12/I

            Light wound: permanent loss of two fingers (pinky and next) left hand

            Light wound: permanent loss of eight teeth

Ding-We the Peg-Legged Magician(W6) 58258 xp +10% <80001> CRT 1d10/I

            Critical Wound: Left leg obliterated

Bunny the Sharper (T7) 65056 xp <80001> +10% CRT 1d30/II

            Light wound: permanent loss of pinky finger, off hand

            The Henchmen

Arnd Cobblestone the Dwarven Swashbuckler (D5) 30229 xp +5% <35001> CRT 1d20/ IV

Saffron the Mad Fairy Queen of Ribbits (FY6) 82817 <130001> CRT 1d14/III

            Moderate wound: Scar on abdomen

Sloth the Roughneck (L5) 35287 <36960> CRT 1d24/IV or 1d6/G (vs. s, m)

Sasha Plasha the Guide (R6) 32427 xp +10% <50000> CRT 1d12/III

 

RESERVES

Ramrod the Cloned Burglar (T5) 19543 xp +5% <20001> CRT 1d20/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp

            Missing six teeth talks with a lisp

            Being cloned 45 days COMPLETED!?!

Rahgnar the Dwarven Myrmidon (D6) 54462 xp <70001> CRT 1d24/V

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound:

                        REMAINING RECUPERATION: 13 DAYS

Elapsed Campaign Time

177 days at beginning of session (also applies to recuperation) 

Join us for session Seventy-six when we ask the questions:

What’s up with this moaning purple mist?

Why were we looking for the Nameless City, I mean like really?

I wonder what Ramrod is doing now that he is not in a jar?

Tale of the Tape

KILLS

Little Lizard Swarms (3) 

Shadows (6) 

Living Statues (4) 

Giant Scorpions (6) 

LOOT

19830 sp

3000 gp

Small gems rubies, sapphires, diamonds (200) @ 5 gp each (1000gp)

Sapphires med (25) @ 100 gp each (2500gp)

Dagger +2

Bracers of Defense (AC3)

Ring of Protection +2

Cloak of Elevenkind

Wand of Magic Missiles (7 charges)

MK2 Laser Pistol (hvy; 5 shots)

Warp Field Mace (full charge)