Friday 29 December 2023

Sticky Fingers (Session 234)

SESSION 234: The Vandals Want the handles but our Pockets are Full

Ambushed while bagging the largest thing they have stolen yet. A poor choice of words leads to sword work before they march off into the sea.

 

Day 160 Continued Pt. 3 (12.20/0605): Well they got distracted on their way back to base. “Hey why don’t we get that giant pearl before resting? Wouldn’t want some other jerks steal it first”, suggested Rhags. This gained blanket support and they made haste back to the octopus atop a pearl fountain. Ding-We pulled began to pull out his portable hole to store the pearl. As this was happening Bunny investigated the statue as the rest of the mob began to search the rest of the chamber. It took just a few seconds, “These two upturned arms are levers”, Bunny informed the gang. Everyone gathered around as she checked for traps and gave a clean bill of health. “Which one Peg-leg?” “Ahhh, lefty loosey seems suitable for you my dear” “Blurf” She gave the left arm a tug a portion of the wall in the NW slid into the ceiling revealing a chamber. Bunny felt lucky and pulled the second it presented another secret passage, this time in the SE corner. 

They checked out the chamber to the NW it was the Map Room: Stone floors devoid of barnacles and stone walls boasts a huge bronze colored flag (black, cracked histrix skull as symbol) and hanging maps. The bottom portions of the flag and the maps are ruined and rotting from seawater exposure. A stout stone table and six chairs covered in sea algae squats in the middle of the chamber. After the Captain rolled up and trousered the maps for reasons only he knows they went to the other secret passage. 

Wives Tomb: Two serpentine-carved sarcophagus’s lie on either side of the chamber, both with claw-edged holes of extrication. Both sarcophagus are adorned with shells and embedded with semi-precious stones surrounding a brass plate etched with letters. The ceiling boasts a carving of an immaculate rosebush with two beautiful roses, one over each sarcophagus.

 

The east sarcophagus is labeled “Luraina” while the west has “Evelyn” etched on the brass plates. Inside of Evelyn’s sarcophagus hid an electrum necklace of a unicorn and narwhal facing each other with entwined ivory horns. The necklace was packed away and the hobos returned to stealing the colossal pearl. Silence once more fell over the work area and Rhags began hammering the octopus off the pearl. He made a mess but succeeded at the task only leaving some mangled pipes seeping water. The lot moved their attention to getting the pearl into the hole. 

As Ding-We directed the loading of the colossal pearl into his portable hole a water elemental spouted up from the pipes of the now vandalized ‘octopus upon a pearl’ water feature. The sheet of water was not sociable it was time to battle the angry wave. Battle was waged and the water was flattened. They were now feeling run down. They finished packing away their treasure horde and made their way back to camp.

 


Returning to base they discovered squatters. Forty bloated corpses that bore shackles and chains around their necks. These were some sort of sea-zombies it seemed. Ding-We tossed a fireball and the clerics used their holy powers to turn those that remained into dust. It did not take long and there was even some loot, more jewelry!, that the fireball had not destroyed. The ruckus had attracted the attention of something. After they cleaned up Rhags grabbed his hammer and a handful of ‘railway’ (???) spikes to seal the two doors into the chamber. He locked down the northern one but came face-to-brainface with a thing when he got to the western door. It was a floating jellyfish that had a suspended brain with cortex and optical bits. “What the Fugh…” he collapsed to the ground twitching after being blasted with a psychic explosion. It floated over top the inert dwarf as its tentacles penetrated his armour to begin feeding. At this point the absence of hamming was noted. Steve, Charles and Dolec charged up to defend their runty chum. “Ahh what the hell is that!?!” came from Stevie just as he and the others were blasted by the things mental powers. Dolec hit the ground in a paroxysm of bodily tremors. The thing as vile and disgusting as it was it was also fragile being a brain and a jellyfish. Steve gave it a fierce stab and Charles used Franz to hew the thing in half. It dropped in a gooey splat all over Rhagnar. They slapped the Dwarf back to awareness, “Wake up dork and get that damned door shut!” Pulling a couple of jugs worth of slime off his face Rhagnar let out a growl of confusion and irritation, “Ya ya ya. Finish the job. What the hell is all over me? And why is there an eyeball in my ear hole!?!”. He finished the job and then had Bimbles hose him down with the decanter before finding a corner to pass out in. After Rhags finally sealed the second portal they retired to the camp nook and settled in. Sitting around the fire they came to the conclusion that they resting an additional day before going deeper was required. 


The evening did not pass peacefully. An ooze, black and oily, made it’s way into the inner chamber of relaxation. The thing stunk. Immediately causing Charles and Alamend to start puking up a lung and then it expelled a burning poisonous cloud filling the hobo flop room. It then began to swing around acidic pseudopods. The guards were alert and nimble dodging the oozes erratic extensions. Luck was not on the muck’s side and the gang were able to smoosh it into globs before Bimble’s once more pulled out his magical jug and hosed the goo out the chamber and down the steps after Rhags grudgingly removed his spikes and opened the door. Speaking of the door it looked like the ooze had burned its way through the bottom of the door. “This ain’t gonna hold as great as it used to..”, pointed out the door Dwarf. Afterwards things were peaceful for a good run of hours allowing for some quality recuperation.

 

Day 161 (12.20/0605): The extra day of rest and preparation. It went by easy peasy until a smashing came upon the northern door. Whatever it was it or they were strong. It was obvious that the door would not hold. Steve and Charles setup in front of the door as the Captain and Dolec attached lines to the spikes for quick removal. One. Two. Three. PULL! The spike went flying as the violently opened presenting a gross of Crab-persons. Both parties stood off for a moment. The crab speaker spoke in a manner one would expect from an evolved crustacean, a series of clicks and clacks emitted from its frothy mouth complexity along with erratic gestures from its more dexterous upper ‘arms’ while it’s pincher arms remained low. Our lunks were rightfully perplexed and were ready to strike. “Wait!” shouted Carla, “They want shiny things and we have that useless pile of silver and copper coins”. She then spoke to the crabs in their language, it included a billowing cloud of froth that worked its way down her green chest. Rhags was enamoured (dirty pervert), “tell them more” he whispered. Carla continued her dialogue blissfully ignorant of the side situation. “They will accept our gift”. Mason ran off to throw the coins into a sack. He returned and presented a sack full of thousands of wiener coins. The crabs were rather happy but still tried for a bit more by asking for big shiny like armour or weapon. The hobos just happened to have the three ancient two-handed swords from the skeletal warriors and presented one. 

<<This could be yours in exchange for some information>>. <Agreed, it will shine well>.<<Can you tell us anything about our friend? Goes by the name of Abyzou>>. <Attack! We have been deceived. Red death demon spawn!>. Pinchers were raised and the dialogue came to an abrupt end. “Well I did learn that they don’t seem to be allied with the sea demon… watch out for the pinchers…”, lamented our green (in more ways than one it would seem) high priestess.

 

Just before the crabs launched at the inferred followers of the dread tide somewhere way way up above from an entity orbiting the planet a sigh could be heard.

 

The martial members of the clan held the line and after the first crustacean push they slammed back with brutally efficient slashing and piercing blades. They quickly eviscerated the crab frontline breaking their moral. With two-thirds their number dismembered the remaining crab-persons raced back to the waters and away from our evil hobos. And that was that for the day. The crab-corpses were thrown out of the chamber, as even Steve thought eating them was cannibalism adjacent and we ain’t in the same jam as the B-Team whatever they is up to. The door was then resealed and the extended rest continued unperturbed.

 

Day 162 (12.20/0605): It was finally time. The hobos were ready to make the plunge and it would be done via the flooded chamber east of the mess hall. The hike was smooth and easy. They descended the steps into the chamber until the front line stood before the waters edge. Here goes nothing.

                                                                                    

ROLECALL 

Carla the Green High Priestess of TMB (C10) 313941 xp +10% <400001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the High Priest of GSS (C9) 276643 xp +5% <300001> CRT 1d12/III

            +2 save to poison and internal body things; Double eat (gotta feed my baybay)

Hobo Steve the Lord (F9) 289416 xp +5% <360,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Superhero (D8) 210405 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth               

Ding-We the Peg-Legged Sorcerer (W9) 463664 xp +10% <470001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

Bunny the Thief! (T9) 257448 xp <280001> +10% CRT 1d20/II

            Light wound: permanent loss of pinky finger, off hand


 

            The Henchmen

Saffron the Mad Fairy Queen of Ribbits (FY7) 176755 xp <200001> CRT 1d10/III

            Moderate wound: Scar on abdomen

            Lasting injury: -1 STR, mashed guts

Mason the Lama of Yrrrg. (C7) 60920 <100001> CRT 1d10/III

Charles in Charge the Myrmidon (F6) 59051 <64000> +10% CRT 1d16/IV

            Franz the Grave Return (Lawful; XXXX) Sword

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Dolec Da the Hero (F5) 43871 xp +10% <64000> CRT 1d20/IV

            Missing five teeth

Captain Alamend Strender the Swashbuckler (F5) 25020 <32000> +5% CRTXXX

 

RESERVES

BoB is the lone lawn ornament for the Basilisk Knights.

Brett & Jermaine Kobold Cooks & Eavesdroppers Extraordinaire  - Cooking & Cleaning

Chung Li needs 12 weeks (74 days) and a stack of coin to rewrite his lost spell book.  

            Elapsed: 31 days (from day 600)

Elapsed Campaign Time

602 (624) days at beginning of session (also applies to recuperation) 

Join us for session Two-Hundred-and-Thirty-Five when we ask the questions:

Would the crab-persons have been good allies?

What evil lurks just below us?

Tale of the Tape

Exploration Below the Blighted Sub-Hex

Location hex: 12.20

 

KILLS

Water Elemental 

Weighted Dead (40) 

Floating Eye-Brain-Jellyfish 

Abyssal Ooze 

Crab-persons (8 of 12) 

Mist Jaguar 

LOOT

Jewelry (4) 900, 1000, 1400, 1100 = 4,400 gp

Electrum necklace of a unicorn and narwhal facing each other with entwined ivory horns 450 gp


Sunday 24 December 2023

Man, beast, or spirit... I don't care if it's Beelzebub himself. I'M GONNA GET THAT LOOT! (Session 233)

SESSION 233: The Deep is Coming to get us and we Hit the Jackpot

 

Digging into the final recesses of Cassidy’s tomb. Previously missed secrets are discovered.

 

Day 160 Continued (12.20/0605): They pressed on from the chamber of the sea goddess. Further down the corridor to the west. It came to an end at a sea water damaged door but slightly before that was something of more interest. A rainbow coloured shimmering curtain of light blocks entry to whatever lay beyond. The gang was bold, with Rhagnar’s wellbeing. The dwarf entered and discovered an aquatic wonderland - stepping through the curtain, one finds themselves underwater, but breathing continues as normal. Swirling lights of the spectrum dance through the depths weaving through waving kelp fronds and seaweed. A miniature palace (5’ tall) carved into a reef rock has pearl doors and tiny creatures swimming about it while kelp flutters like banners. A white globe sits on top of the reef rock. He did not really notice that breathing in this environment was not a problem. He reported back and Saffron buzzed passed bursting with excitement to swim/fly like the Queen of Ribbits should. She could be heard cackling with glee inside the chamber. This was good enough for the rest of the mob to follow suit. Looking around, it was the white globe atop the ‘tiny palace’ that caught Ding-We’s eye – “Hey that looks like a crystal ball”. 


The brain-trust moved their attention to the globe and deliberations began primarily pertaining to how to steal it. Rhags pointed out that the globe was affixed to the stone outcropping and it was a top notch job. It would take some work to remove the thing. Bimbles cast silence to cover the work as Rhags got his tools out. Within the silence shell Ding-We and Carla backseat Rhags work. They did not immediately notice, Rhags never did, a trio skeletal warriors walking into the chamber and engaging with the rest of the mob. 


Turning did not work on these paradigms of bone for some reason. It would take weapon work to get the king’s ransom that these things were packing. 

The skeletons zeroed in on the clerics with the unwavering focus of the dead, relentlessly swinging their brutal two-handed swords. 

No tactics, just kill the holy. 

Eventually the bones were smashed and the gang were swimming in loot, a preposterous amount of gems and jewelry. It was like they had robbed a kingdom or took it all with them when they arose from some long forgotten catacomb. The gang celebrated as Rhags finally finished up with disconnecting the globe. Ding-We was about to bag it when he decided to touch it. The globe was most certainly a crystal ball and the sorcerer observed a magnificent room covered in spectacular shells with a matching white globe. He looked around briefly and then became disinterested and tagged and bagged the globe – “Whatevs”.


Leaving the chamber they now went to the adjacent door. Water damaged and in an advanced state of decomposition. Steve kicked it open revealing a rectangular room that was also being eaten by the sea. A rubble piles sit on a ledge that leads into an eroded chamber filled with water in the northwest portion with the rest of the chamber appearing to simply be a dumping ground for oceanic debris. An exhausted fish flops around in the south corner as the feelers from strange reddish barnacles are crawling slowly towards it. Dolec, a now avowed hater of barnacles, approached and kicked the fish safely back into the water –“Swim Floppy swim!”. The gang then began to check out the chamber. Unknown for a spell yet was that Dolec’s action attracted the attention of something in the water. Meanwhile, on the other side of the ledge Bunny noted an unusual pile of stones and debris “Hey check this out it looks intentional”. It was an intentional distraction. The hobos looked and debated as an abomination arose from the deep.


The Eye from the deep blasted the group with abominable triple eye powers and then moved forward to nasty pinch any along the edge. The hobos were murderous and resilient. The eye was not succeeding in incapacitating its dinner. Instead it had two pillars of flame dropped on it right after being blasted with a freezing cone of frost. Poor little abomination was not long for the world after encountering MurderHobos Incorporated. The fighters grabbed the carcass at Ding-We’s incessant prattling that they could harvest something from the partially smoldering corpse and other part frozen body. Nope they had made a mess of it, Dolec having punctured the big eye and the other two were now melted. It was really just a ripped and seeping gut bag now.


The gang at this time were now a little beaten up and the spell casters were feeling light on capacity. Along with the inner despair of finding no treasure on this eye-thing they decided to return to base.

It was time to plan the plunge into the blood-red abyssal waters.

 

                                                                                                            

ROLECALL 

Carla the Green High Priestess of TMB (C10) 313941 xp +10% <400001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the High Priest of GSS (C9) 276643 xp +5% <300001> CRT 1d12/III

            +2 save to poison and internal body things; Double eat (gotta feed my baybay)

Hobo Steve the Lord (F9) 289416 xp +5% <360,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Superhero (D8) 210405 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth                       

Ding-We the Peg-Legged Sorcerer (W9) 463664 xp +10% <470001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

Bunny the Thief! (T9) 257448 xp <280001> +10% CRT 1d20/II

            Light wound: permanent loss of pinky finger, off hand

 

            The Henchmen

Saffron the Mad Fairy Queen of Ribbits (FY7) 176755 xp <200001> CRT 1d10/III

            Moderate wound: Scar on abdomen

            Lasting injury: -1 STR, mashed guts

Mason the Lama of Yrrrg. (C7) 60920 <100001> CRT 1d10/III

Charles in Charge the Myrmidon (F6) 59051 <64000> +10% CRT 1d16/IV

            Franz the Grave Return (Lawful; XXXX) Sword

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Dolec Da the Hero (F5) 43871 xp +10% <64000> CRT 1d20/IV

            Missing five teeth

Captain Alamend Strender the Swashbuckler (F5) 25020 <32000> +5% CRTXXX

 

RESERVES

BoB is the lone lawn ornament for the Basilisk Knights.

Chung Li needs 12 weeks (74 days) and a stack of coin to rewrite his lost spell book.  

            Elapsed: 30 days (from day 600)

Elapsed Campaign Time

601 (624) days at beginning of session (also applies to recuperation) 

Join us for session Two-Hundred-and-Thirty-Four when we ask the questions:

Does this place seem to be getting more dangerous the longer we is here?

When, Oh when will we make the plunge?

Tale of the Tape

Exploration Below the Blighted Sub-Hex

Location hex: 12.20

 

KILLS

Skeletal Warriors (3) 

Eye of the Deep 

LOOT

100 pp

2000 sp

Scroll: Sleep, Read languages

Scroll: Knock, Locate Object, Lower Water, Dispel Magic, Hold Monster Dimension Door

King Pearl (750 lbs. 5’D) 10,000 gp

+1 Arrows (15)

Potion: Philter of Love

Javelin +2

Ring of Water Walking

Gems (43) = 16398 gp

1: white opal (1,200gp)

2: chalcedony (20gp)

3: tiger eye (9gp)

4: moonstone (50gp)

5: azurite (10gp)

6: chrysoberyl (130gp)

7: aquamarine (400gp)

8: emerald (1,300gp)

9: fiery yellow corundum (1,000gp)

10: crystal-clear quartz (60gp)

11: smoky quartz (60gp)

12: chrysoberyl (120gp)

13: black opal (1,000gp)

14: rich purple corundum (900gp)

15: banded agate (7gp)

16: black opal (1,200gp)

17: smoky quartz (50gp)

18: blue quartz (12gp)

19: star rose quartz (70gp)

20: moonstone (30gp)

21: carnelian (60gp)

22: jet (100gp)

23: rhodochrosite (6gp)

24: banded agate (6gp)

25: alexandrite (400gp)

26: banded agate (15gp)

27: bloodstone (30gp)

28: obsidian (11gp)

29: citrine (50gp)

30: deep blue spinel (500gp)

31: blue star sapphire (1,200gp)

32: peridot (50gp)

33: banded agate (11gp)

34: blue diamond (5,000gp)

35: onyx (60gp)

36: golden yellow topaz (500gp)

37: tiger eye (12gp)

38: turquioise (12gp)

39: moss agate (12gp)

40: blue quartz (8gp)

41: sardonyx (30gp)

42: alexandrite (700gp)

43: lapis lazuli (9gp)

 

Jewelry (64) = 70,980 gp

1: anklet of silver (700gp)

2: diadem of silver (800gp)

3: coronet of silver (800gp)

4: idol of gold (600gp)

5: comb of silver (600gp)

6: pin of silver (200gp)

7: goblet of silver and gems (400gp) 

8: comb of silver (400gp)

9: buckle of silver and gold (900gp)

10: toe-ring of silver and gems (400gp) 

11: tiara of silver and gems (5,00gp) 

12: goblet of gold (1,300gp)

13: goblet of silver and gems (3,000gp) 

14: seal of silver (100gp)

15: pendant of silver and gold (700gp) 

16: comb of gold and gems (1,900gp) 

17: crown of gold and gems (1,300gp) 

18: chalice of silver and gold (600gp) 

19: weapon-hilt of silver (800gp)

20: toe-ring of gold (1,400gp)

21: pendant of silver and gems (700gp) 

22: comb of gold and gems (1,700gp)

23: seal of silver and gems (4,000gp)

24: medal of silver and gems (5,000gp)

25: comb of exceptional quality (80gp) 

26: belt of silver and gold (300gp)

27: pendant of gold (800gp)

28: medallion of silver and gold (1,100gp) 

29: belt of silver (1,000gp)

30: diadem of silver (500gp)

31: weapon-hilt of silver and gold (700gp) 

32: buckle of silver and gold (1,000gp)

33: diadem of gold (700gp)

34: amulet of silver (900gp)

35: box of silver and gold (700gp)

36: choker of exceptional quality (700gp) 

37: ring of gold and gems (1,700gp)

38: buckle of silver and gems (800gp) 

39: anklet of silver and gold (600gp)

40: diadem of silver (400gp)

41: earring of gold (1,000gp)

42: box of silver (800gp)

43: medallion of silver and gold (200gp) 

44: toe-ring of silver (800gp)

45: chain of exceptional quality (7,000gp) 

46: toe-ring of silver and gems (800gp) 

47: ring of silver (400gp)

48: chalice of silver and gold (800gp)

49: seal of silver (200gp)

50: earring of gold (800gp)

51: diadem of silver and gold (900gp)

52: orb of gold (1,400gp)

53: necklace of gold (1,300gp)

54: anklet of gold (600gp)

55: pin of gold (1,300gp)

56: clasp of silver and gems (700gp)

57: coronet of gold (1,400gp)

58: statuette of silver and gold (600gp)

59: amulet of gold (1,100gp)

60: earring of silver and gold (1,000gp)

61: tiara of silver and gold (700gp)

62: seal of silver and gems (5,000gp)

63: brooch of silver and gold (600gp)

64: sceptre of silver and gold (700gp) 

Wednesday 20 December 2023

Go ahead and Touch It. What Could Go Wrong? (Session 232)

SESSION 232: Running Around the Tomb of a Brine Lord

Side missions are completed as they put off getting more than just their feet wet.

 

Day 159 Continued Pt. 2 (12.20/0605): Down the rope and back into the folding boat. They rowed their way back to the beach upon which the final mortal remains of Luvous the First Mate rest. The trip was uneventful. On the beach the clerics approached the half buried slime and barnacle covered skeleton. Bunny used this time to investigate the sandy beach. It was a graveyard to alluring, colorful shells. The clerics began smashing barnacles as they dug out the bones. Luvous thought this would be another brilliant time to pop up and say ‘Helloooo”. This scared the crap out of Carla and she required tackling before he ran into the brine. After some mucking about the bones were collected and Bunny triumphantly shared find of three Glory of the Sea shells that obviously held a significant amount of value. 

They made their way back to Luvous’s quarters to put him to final rest so they could loot him without consequences. In preparation Sasha pulled out a pit from her robe of useful things and placed it the entry way of the chamber. Carla and Bimbles placed Luvous’s remains in his sarcophagus. This once more triggered the ghost to show up and say “Helloooo”, causing Bimbles to lose his marbles and conveniently run into the pit. A little roughed up and slightly older but contained until the fear was removed. Carla had a short discussion with the restless spirit before sending his spirit from the mortal realm. 

Aye, take my pipe.” Luvous points towards the clenched fist. “My girlfriend, gods was she beautiful......, she told me with her honey voice that this pipe would protect me from jellyfish, and I believed her. Use it as you will, it helps with breathing in the depths and should be useful, but if you ever return to Vermilion, please return it to her, if she still lives. Tell her, I still dream of her, I love her, and wait for her. Her name is Evaliss...Evaliss Swandance.”, were his last words before dissipating. 


The looting was finally about to begin when a driftwood golem, likely attracted to Bimbles girlish screams, lumbered up and began swinging. Once the golem became a pile of kindling they got to the rummaging. The sarcophagus held a secret panel containing a locked, ornate gilded box embedded with tiny gems. Bunny erred in unlocking it and was poisoned. She dropped to the ground and began the excruciating process of death by poison. Carla quickly called done the divine grace of TMB to neutralize the poison and get Bunny back to work. She opened the box on the second try and found a creepy medallion inside - The golden medallion depicts a scene with a woman with tied hands behind her back being whipped by a demon. A broken cradle lies in the background. "No thanks", Bunny took the ornate box and tossed the medallion at Ding-We to stow away. Concurrently with this series of events other lumps checked out the stuff on the First Mate’s table. There were a bunch of valuable shells scattered across it along with a rolled up flag (valuable to a collector-- black, cracked histrix skull as Cassidy’s symbol), several old maps of the ‘Zontani Sea’ (mostly ruined), and a silvered drinking tankard. 


Leaving the chamber the mob headed to the partially unexplored area in the SE of the tomb.

The starfish room - Stairs descend into a chamber that holds a pool and trickling stream. Part of the back wall has eroded, creating a pile of debris. Several miniature black crabs climb over white barnacles, mussels, and other sea shell life.  The pool is completely clear and holds seven different coloured, fist-sized starfish arranged in a circle. "Hmm, we can't let these things go unmolested", came from Ding-We as he prodded Carla with his peg-leg. He hoped this would lead to touching starfish. It worked and then things happened. Hereafter is the account:


Carla was First (Green Starfish)– She screamed in pain as spines rip out of both their forearms. Bimbles quickly cast remove curse and the spines fell off. 

Dolec was Second (Blue Starfish) - Toucher gains the power of ESP for one full day. However, the ESP brings thoughts of everyone within a 20’ radius unbidden, causing migraine headaches and making concentrating impossible (i.e. no spell- casting).

Bimbles was Third (Pink Starfish)- Toucher feels compelled to eat the starfish, immediately attempting (he actually succeeded with ease as the gang were dumbfounded by what they saw) to pop it in their mouth. He was immediately unnerved by the feeling of the starfish moving inside of his Bimble belly. He was also immediately hungry but his normally finicky gut and irritable bowel felt strangely fortified. 

Mason was Fourth (Silver Starfish) - His hair turned silver and he felt more spry. 

Charles was Fifth (Orange Starfish)- The toucher regenerates 1 hp per round for a full day. They also grow a third arm in their back that seems to have a mind of its own. Carla was called upon to remove that curse as Bimbles had lifted his armour and was poking his belly, “I wonder if this requires a doctor?”. 

 

They didn’t have the guts to touch the last two starfish (Red & Gold). They left and then turned right ascended two flights of stairs to an intact door. 


Beyond the door - A thick layer of feces covers the floor, the smell almost overpowering. A huge silver bird cage stands in the center of the room, almost touching the 15’ high ceiling. A stream of water flows from a seep in the wall, creates a pool of abundant sea life in/near the cage, then continues through a tunnel. A hideous half man, half green featheredparrot lets out a squawk of surprise. The harpy-looking creature stares in befuddlement then quickly enters a barrage of questions in a deep male voice...”Who are you? Why are you here? Do you have the key?! Gods, tell me you have the key!!! Please free me from my cage!”. Bunny tried to unlock it but wrecked her tools and declared the lock beyond anything imagined. Magicks were also implemented to no effect. The lock required either a wish or the proper key, the latter being the only possible solution. They promised to return once they found the key. They felt another visit to Ulenmahr the Skeletal Votary was a good place to start. 

They were waylaid by a horde of those damn Cultists of Abyzou. There was no parlay as the nut-bags had an immediate hate on for our gang that came with a fireball. Good fortune, the inherent sogginess of the tomb produced an underwhelming output. The hobos charged with abandon and made fairly quick work of turning the cultists into mincemeat. Some nice loot and a spell book were recovered. 


Back at the shipbuilding yard, Ding-We once more cavalierly interrupted Ulenmahr’s works. He was not too irritated as the retrieval of the ship’s bust really gave a phat reaction bonus. “Hey there skin covered buddies. I am a little busy trying to finish up with the bust.. if only I had some real nice shells to inlay around it.. but I should afford you guys a few moments as you have been very helpful. What is up?” Ding-We explained that they were looking for a key. “Hmmm, perhaps this old thing is more than I remember”, pulling out a golden pendant of a lions face from around his neck bones. “I think this was a gift from Cassidy not really sure I want to give it up..”. Ding-We gave Bunny a poke with his peg-leg. “Oh come on! Hop along..”. Bunny grudgingly pulled out her three beautiful Glory of the Sea shells and presented then to the old robe of bones. “Ohh ahhh, those are perfect. Nothing better in the sea than these. The pendant is yours and I once more did you adieu. I have work to do”. Bunny tossed the sorcerer the medallion and then lead the progression out, “jerk”. “That’s because he has a table leg, he also wobbles – Ha hahaaha”, Saffron cackled. They made their way back to the bird cage as Ding-We smirked to himself, “Ha, I totally got it in one”.


Back at the birdcage they tried the pendant it worked and as the gross man-harpy stepped forth he/it transformed into a naked grizzled sea captain type of a man, “ahhhhh.. It has been 50 years you guys have gotta have some food just anything other than gods forsaken seafood”. He was provided ratios and gobbled them back as he told his story. He as Captain Alamend Strender and he was a pirate hunter who was the sworn enemy of the Brine Lords. After telling of the final destruction of Cassidy the Captain was momentarily forlorn, “I would have liked doing that… but a job done is a job done. May he and his ilk burn forever. I guess all I can do is offer you my services. Give me a longsword and maybe some pants to cover my short sword and I shall repay you for my freedom”. The offer was accepted and they decided to make their way back to the painting room to rest.

The cycle passed entertainingly as The Captain sung many the pirate killing jig.

 

Day 160 (12.20/0605): With the new day they headed out once more to explore the unknown SW section of the tomb beyond the chamber of statues. They came to a chamber with a beautiful wall fountain of a long forgotten sea goddess embedded in the back wall. Fountain water streamed out from the sides ofher  face, giving the illusion of flowing hair. The pool was littered with embedded gems in the sea life carvings that decorate its 2’ tall base. Dolec approached and triggered a pit trap. He fell onto the luckily headless and sharp pointy crownless giant skeleton. Without the fun impalement part he bounced off and fell into the water and sank like a brick. The ever ready, for a trap, Bunny quickly threw down the rope of climbing and recruited Charles to pull her and Dolec up after she recovered and tied the rope to him. At the very same time across the corridor a secret wall opened and a trio of driftwood golems lurched into action – it was a multifaceted trap. There was fighting and recovering. Unfortunately for the golems driftwood isa totally subpar medium to work with especially when faced with battle scarred hobos.


Reminder: Italicized sections straight-up plagiarized from the adventure (words by Malrex).

                                                                                                

ROLECALL 

Carla the Green High Priestess of TMB (C10) 313941 xp +10% <400001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the High Priest of GSS (C9) 276643 xp +5% <300001> CRT 1d12/III

Hobo Steve the Lord (F9) 289416 xp +5% <360,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Superhero (D8) 210405 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth  

Raul the Voyager (MD9) 254664 xp +10% <360000> CRT 1d12/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.                     

Ding-We the Peg-Legged Sorcerer (W9) 463664 xp +10% <470001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

Bunny the Thief! (T9) 257448 xp <280001> +10% CRT 1d20/II

            Light wound: permanent loss of pinky finger, off hand


 

            The Henchmen

Saffron the Mad Fairy Queen of Ribbits (FY7) 176755 xp <200001> CRT 1d10/III

            Moderate wound: Scar on abdomen

            Lasting injury: -1 STR, mashed guts

Mason the Lama of Yrrrg. (C7) 60920 <100001> CRT 1d10/III

Charles in Charge the Myrmidon (F6) 59051 <64000> +10% CRT 1d16/IV

            Franz the Grave Return (Lawful; XXXX) Sword

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Dolec Da the Hero (F5) 43871 xp +10% <64000> CRT 1d20/IV

            Missing five teeth

Captain Alamend Strender the Swashbuckler (F5) 25020 <32000> +5% CRTXXX


RESERVES

BoB is the lone lawn ornament for the Basilisk Knights.

Chung Li needs 12 weeks (74 days) and a stack of coin to rewrite his lost spell book.  

            Elapsed: 29 days (from day 600)

Elapsed Campaign Time

600 (624) days at beginning of session (also applies to recuperation) 

Join us for session Two-Hundred-and-Thirty-Three when we ask the questions:

Even when friendly ghosts is spooky, how many times will we be reminded of this?

How much longer can they put off descending into the depths?

Is that star(fish) spinning inside of Bimble’s gulliver?

Tale of the Tape

Exploration Below the Blighted Sub-Hex

Location hex: 12.20

Goobahs Aged by Luvous (1 yr.): Carla, Bunny, Bimbles

Bimbles ate the Pink Starfish (+2 to poison and internal body things; Double eat gotta feed my baybay)

Mason touched the Sliver Starfish (+1 DEX, Silver hair)

 

NEW RECRUIT: 

Captain Alamend Strender, Level 5 Fighter: AC 8; hp 33; Att 1 x longsword (1d8); THAC0 17; MV 120’ (40’); SVD10 W11 P12 B13 S14; AL L; STR 14, INT 11, WIS 9, DEX 16, CON 10, CHR 14. 

 

KILLS

Driftwood golems (4) 

Cultist Horde of Abyzou         

LOOT

1775 gp

Silver bracelet with mermaid hair 125 gp

Old maps of ‘Zotani’ Sea

Silvered Drinking Tankard 50 gp

Ornate gilded box w/tiny gems 400 gp

Golden Necklace with Lion Head 200 gp

Longsword +1, +3 vs. Spellcasters

Real Nice Chainmail (+3) of Slightly Easier Movement (+10’mv)

Elven Longbow +2

Ring of Archery (+1 ATT/DMG)

Sapphire Ring 300 gp

Spellbook: MM, Shield, Web, Knock and Fireball

Tuesday 12 December 2023

Water, Water, Everywhere, Nor Any Drop to Drink (Session 231)

 SESSION 231 (Micro-Side Session): Siege on the Gangrenous Pt. 7 – Into the Worm 

The B(oris)-Gang take the plunge into the maw of the rotting space worm and things get weird.



Day 179 continued (not of this world); Status: Stage I dehydration; water supply – critical ½ day; Food – low 2 days: Ramrod began feeding rope down the mouth hole while that rest of the gang took more than a few steps back, why breath the stink coming from the thing longer than required. Rammer came back to report that it appeared that the worm flattens out about 75’ down. Boris wished him luck, “What? Ah come on…” Rammer wondered if a different career path would have served him better as he grabbed the line and started his way down the worm throat. It was not only stinky in here but it was also damn cold. Rammer did some mumbling to no one in particular. As he neared the end of the rope his light revealed something odd. The rope was actually just floating in mid-air about 5’ above what appeared to be the flattening out of the worm. Descending those final five feet was the most unpleasant. A gravitational force whipped our lumpy worm tongue into what had appeared to be a wall but was in fact the ‘new floor’. Screwy stuff. Once everyone made their way down and had reorientated before pressing deeper into the space worm. 

 

The stone floor is smooth and the chamber is flooded with sunlight. Faint footsteps mar the thick dust. The stone bleeds where demonic graffiti is scratched upon the walls. Much of the graffiti depicts humans changing into demons. A strange cold permeates the dungeon and
there is a putrid odor of space worm insides or rot or something overpowers all other scents. No light enters the stony corpse of the great worm. 

 

What may have been a couple of hours later of undifferentiated worm throat they came to a sphincter door thing. Since we all know that Dwarves are weirdos we also knew that Boris would be the first to get his fingers into the door hole. Some manipulating later he stretched the portal open. Beyond was a lightless chamber. They entered and began to investigate. 

All that they found was that there were no other portals and the one that Boris fingered was no longer present. They were in a 20 by 20 foot cell with no doors or windows at all—there is no way out! There was a weird thing in the back/ side (???) of the chamber, a shield made almost entirely of meat. “I guess I just lost my job”, Gurn pointed out and elicited a chuckle from both Willy and Camillus. Let the riddling begin….

After some fumbling about Raul inadvertently ‘did a right thing’ and a portal appeared along one of the walls. “Finally! I’m sick of smelling faintly burnt reed and wood smoke”, Ramrod enjoyed complaining about the little things. The exited the chamber and followed the worm-gut-path. Once more the passage of time was somewhat elusive. Just not elusive enough for the lost hobos to forget their nagging thirst. What ho is this? Perhaps a solution for the bold and the brave? 

The passage opened into a large rocky chamber that appeared to be bisected by a body of water. “Hot damn was is saved!”, exclaimed many the brutally thirsty hobo. Don’t worry the truth is coming.

 

It smelled like copper and salt within. The ground here was a pitted and choppy white stone. It is difficult to move quickly through the various craters and boulders. The largest crater is filled with thick, viscous blood. “DAMMIT!!!” A pile of clothing was neatly folded next to the lake but no sign of the occupant. 

“Hey look! You can get something for nothing”, Ramrod extracting a gold laden small pouch from under the pile of clothes. The lake was a 100’ across chest deep on a dwarf and filled with giant ravenous blood bass. The fish were not talkative just starving – Fish Fight! They got through this distraction and found two portals on the far shore. 


They all looked back longingly at the lake, “Really how bad could it be?”, was Boris’s open query to the dehydrated mob.

 

ROLECALL 


Raul the Voyager (MD9) 254664 xp +10% <240000> CRT 1d12/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Lord (D9) 356589 xp +10% <400001> CRT 1d20/IV

Serious wound: permanent loss of CHA -3, carved up face

            Wound: Bad leg (-5’ MV)

            Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1

            Serious Injury: Brain Drain -2 INT

            Serious wound: permanent loss of an eye (-1 to missile fire)                         

Ramrod the Cloned Magsman (T8) 157770 xp +5% <160001> CRT 1d20/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp (-5’ mve)

            Missing eight teeth talks with a lisp

 

            The Henchmen

Sloth the Bopper (L7) 173249 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)

            Missing ten teeth

Sasha Plasha the Warden (R8) 119078 xp +10% <200000> CRT 1d10/III

Wendul the Magician (W6) 45514 <80000> 5% CRT 1d8/I

Gurn Hammerhand the Dwarven Swashbuckler (D4) 23766 <36000> +5% CRT 1d12/III

Camillus the Myrmidon (F7)  83695 <120001> +5% CRT 1d20/IV

Willy the Reformed Burglar (T6)  23902 <40000>10% CRT 1d14/II

            Agolloch the Eye of Purity (Lawful; XXXX) Sword

Ike the Duck (DF6)


RESERVES

BoB is the lone lawn ornament for the Basilisk Knights.

Chung Li needs 12 weeks (74 days) and a stack of coin to rewrite his lost spell book.  

            Elapsed: 29 days (from day 600)

Elapsed Campaign Time

600 (624) days at beginning of session (also applies to recuperation) 

Join us for session Two-Hundred-and-Thirty-Two when we ask the questions:

How far from cannibalism are we now?

How about just a couple of slurps from the blood lake?

Where is this dead space worm leading us?

How do we escape the Deamlands?

How do we get back to the Village of the Gangrenous Orcs?

Tale of the Tape

Location hex: ????

 

KILLS

Giant Blood Bass (6)    

LOOT

Meat Shield (7 hp)

120 gp