Saturday 28 November 2020

Into the Pit (Session 48)



SESSION 48: Into the Pit of Chaos (10Jul17)

Cold, damp, and smeared with gore our heroes sought solstice in rest. After a cycle, they were right back to work. Sneaking and looting about Barrowmaze. After some trivial encounters with the arisen and after some headaches from a water weird. They realized that their bags, boots, pockets and pouches were heavy with swag. They decided they should head back topside use their treasure map and then get back to Helix. Well I didn’t go as smoothly as that but it did work out. They actually found the back entrance to the very tomb they were after. It was a bit of a riddle but ingress was achieved eventually and there was a free chest full of gold and an oracle that with activation gave precise direction to the Pit of Chaos.

The trip back to Helix was uneventful. They dropped their swag, got cleaned up, and went to the tavern for repast. It was here that they met a strange looking fellow by the name of Brutalitops. He claimed to be a cyclops sorcerer looking for treasure and adventure. Even though he clearly displayed signs of being delusional and being a mutated human and not a 20’ monster hungry for the flesh of other humanoids a bargain was struck. Let’s be honest our little tribe really are just a bunch of delusional maniacs, why would they say no? Also, Carla let loose a sigh of relief now that her green skin mutation seems less queer when you hang with a cyclopean-man-sorcerer, that is a whole lot of weird.

The following morning, they all returned to Barrowmaze, set on defeating the Pit. So close have they been for so long. They prepared in the long corridor leading to the Pit. The rank stench of death and decay was thick in the air. Magical wards and protections in place they pushed hard towards the chamber containing the Pit. As they approached statues depicting Nergal’s demonic lieutenants flanked massive doors carved with all manner of blasphemous and diabolical acts greeted them at the precipice. Pushing open the massive 15 foot double-doors to this large temple revealed a massive pit resting at the center of this room braced by two sets of large pillars decorated with faces of tortured souls. A terrible green haze emerging from the pit that stank of rot. A 20-foot-tall statue of the demon-like Nergal, cross-legged and holding a bowl sat at the back of the temple watching the proceedings. Two black stained altars, decorated with symbols of death and the Underworld, sat in front the statue.

The Pit of Chaos was a mass of twisting blackness, refuse, and body parts. Radiating an air of chaos that our Hobos could immediately sense. Lined with ornate stonework decorated with runes and teeth-like protrusions that jutted inwards. It immediately birthed forth a horde of skeletons and zombies. Floating in from the dark recesses of the temple came IBEX-IBYDL a ghastly floating cyclopean creature wearing a crown of eyes. I prepared to murder all of our Hobos momentarily, right after resolving a few things…

Well there is a saying that has something to do with an ounce of preparation. Carla with the Orb of Law held high as it erupted a white light that pushed back and stunned the forces of evil, a giving the chance of first strike to the Hobos. She then threw the Orb into the Pit, it belched forth a mushroom cloud. The rest of our band immediately went after the floating abomination and before it could do anything Arnd lept into the air, far higher than one would think a Dwarf could do (ring of jumping really helped) and buried his hammer deep into IBEX-IBYDL’s head. It dropped to the ground lifelessly.

With the Pit and beholder destroyed the remaining undead were a simple mop up. Our MurderHobos had successfully destroyed a major stronghold of evil, Ygg and their own gods would be very pleased. They of course then moved onto looting the joint and contemplating their next move.

The Evil DM on the other hand was heartbroken and planned the most sinister of revenge. Sometimes the players act with a plan and then the Fates give them initiative and a timely crit or two. Gotta roll with the punches even when your beholder doesn't get to blast off a single eye... there will be more Boss battles. Pray for Mojo.

ROLECALL

Carla the Green Canon of TMB (C6) 47318 xp +10% <50001> CRT 1d12/III

    Scars: permanent loss left index finger and scarring on arm

Bimbles the Canon of GSS (C6) 44756 xp +5% <50001> CRT 1d12/III

Hobo Steve the Myrmidon (F6) 42787 xp +5% (101) <70001> CRT 1d30/V

Rahgnar the Dwarven Swashbuckler (D5) 28685 xp <35001> CRT 1d20/IV

    Serious wound: permanent loss of an eye (-1 to missile fire)

Raul the Ranger (MD6) 40256 xp <50000> CRT 1d24/II

    Serious wound: permanent loss of CHA -4, Removed one of his own nostrils.

Boris the Dwarven Myrmidon (D6) 44933 xp +10% <70001> CRT 1d20/IV

    Serious wound: permanent loss of CHA -3, carved up face

Lenardo the Technician (S6) 31888 xp +10% <50000> CRT 1d10/I

    Light wound: permanent loss of two fingers (pinky and next) left hand

Brutalitops the mutant Theurgist (W4) 10002 <XXX> CRT 1dXX/I

The Henchmen

Arnd Cobblestone the Dwarven Hero (D4) 14513 <17501> CRT 1d16/ IV

Sloth the Roughneck (L5) 20246 <36960> CRT 1d24/IV or 1d6/G (vs. s, m)

RESERVES

Ding-We the Thaumaturgist (W5) 31255 xp +5% <40001> CRT 1d10/I

    Critical Wound: Left leg obliterated

REMAINING RECUPERATION: 15 DAYS

Elapsed Campaign Time

110 days at beginning of session (also applies to recuperation)

Join us for session forty-nine when we ask the questions:

Where do we go from here?

I wonder what Nergal is going to do about this?

Tale of the Tape

New Recruit: Brutalitops

KILLS

Funeral Pyre Zombies (6)

Fossil skeletons (6)

Water weird

Carytid columns (2)

Giant leeches (4)

Coffer corpses (6)

Skeletons (3)

Ibex-Ibydl the beholder

LOOT

20 sp

292 ep

13,350 gp

60 pp

Earrings 65 gp

Silver nose ring 40 gp

Silver coffer 2000 gp

Pearl 90 gp

Ruby 75 gp

Jeweled silver dagger 35 gp

Scroll: burning hands, shocking grasp, light

Platemail +1

Broadsword +2

Shield +1

Potion of heroism

Friday 27 November 2020

Bump in the Night (Session 47)

 SESSION 47:  Mostly Sleeping (26Jun17)

            We awoke in a quiet, cold and damp tomb. Things could be better, they could also be worse. First it was scratching and then it became knocking that was heard from behind the door to our sleep tomb. No rest for the living as they say. Once camp was broken we pressed on, no sign of the knockers was found. We came upon two statues that appeared to be gargoyles but they were actually green slime puking traps. This caused some mayhem and allowed Peg-Leg the Wight to ambush Rahgnar for a tasty bit of life-draining. 

            Further along were a host of other treasure laden crypts, vengeful dead, and a golem made of gems. Things were moving along rather smoothly until they pried open a door that housed a mountain of wealth and a skeletal naga. Simultaneously, a gaggle of corpses launched an attack from a hidden door.  This diverted the party from the naga and very nearly proved the death of our dear hobos as it combined powerful magics with nasty physical potency. By the grace of the Fates, Steve and Sloth narrowly avoided death by the end of the battle. Our crew unanimously decided that it would be a good idea to seal themselves in the naga’s crypt to rest and recuperate. Long live the 15 minute work day.  Maybe this rest cycle will be quieter. 

ROLECALL

Carla the Green Canon of TMB (C6) 43506 xp +10% <50001> CRT 1d12/III
    Scars: permanent loss left index finger and scarring on arm

Bimbles the Canon of GSS (C6) 40944 xp +5% <50001> CRT 1d12/III

Hobo Steve the Myrmidon (F6) 38975 xp +5% (101) <70001> CRT 1d30/V

Rahgnar the Dwarven Myrmidon (D6) 35023 xp <xxxx> CRT 1d20/IV
    Serious wound: permanent loss of an eye (-1 to missile fire)

Raul the Ranger (MD6) 36444 xp <50000> CRT 1d24/II
    Serious wound: permanent loss of CHA -4, Removed one of his own nostrils

Boris the Dwarven Myrmidon (D6) 37621 xp <xxxx> CRT 1d20/IV
    Serious wound: permanent loss of CHA -3, carved up face 

Lenardo the Technologist (S6) 25576 xp <xxxx> CRT 1d10/I
    Light wound: permanent loss of two fingers (pinky and next) left hand

            The Henchmen

Arnd Cobblestone the Dwarven Hero (D4) 12607 <17501> CRT 1d16/ IV

Sloth the Roughneck (L5) 18340 <36960> CRT 1d24/IV or 1d6/G (vs. s, m)

RESERVES

Ding-We the Thaumaturgist (W5) 31255 xp +5% <40001> CRT 1d10/I

            Critical Wound: Left leg obliterated 

            REMAINING RECUPERATION: 16 DAYS

Elapsed Campaign Time

109 days at beginning of session (also applies to recuperation)

Join us for session forty-eight when we ask the questions:

We must be close to the pit of chaos, right?

Are we going to consider cloning Ramrod?

Why is always Rahgnar that gets drained?

How much loot can we carry before we are crawling?

Tale of the Tape

Rahgnar the favoured place to drain life force lost 58% of a level, thanks Peg-leg!

KILLS   

Green slime (2) 

Peg-leg the Wight 

Gargoyles (2) 

Heucava (9) 

Gemstone golem 

Crypt Knight 

Skeletal naga 

Ravenous dead (6) 

Coffer corpses (2) 

LOOT

EP: 6000
GP: 8000

Runic tablets (3)

Wand of mirror image (??? charges)
Potion of Giant Control 

Scroll: Ward against Undead

Shield +3

Siverware 80 gp

Circlet 90 gp

Gold broach 130 gp

Black opals (4) 500 gp each

Gems (16) Moss Agate-10 gp, Moonstone-250 gp, Banded Agate-10 gp, Chrysoprase-100 gp, Lapis Lazuli-25 gp, Moss Agate-25 gp, Rock Crystal-75gp, Onyx-100 gp, Banded Agate-10 gp, Citrine-250 gp, Star Rose Quartz-75 gp, Turquoise-10 gp, Tiger Eye Agate-10 gp, Tiger Eye Agate-25gp,Blue Quartz-50 gp, Citrine-250 gp Total Value: (1275 gp)

Scarab shaped rubies (2) 120 gp each

Silver death Mask 550 gp
Gems (11): Azurite-10 gp, Carnelian-250 gp, Carnelian-75 gp, Tiger Eye Agate-25 gp, Turquoise-50 gp, Malachite-10 gp, Citrine-250 gp, Tiger Eye Agate-50 gp, Moss Agate-10 gp, Star Rose Quartz-75 gp, Hematite-25gp. Total Value: 830 gp.
Jewelry: (23): Clasp-700 gp, Medallion-200 gp, Necklace-1800 gp, Seal-200 gp, Bracelet-50 gp, Arm band-400 gp, Bracelet-500 gp, Necklace-30 gp, Sceptre-1800 gp, Decanter-500 gp, Medal-300 gp, Coffer-700 gp, Medal-30 gp, Coffer-1400 gp, Seal-50 gp, Goblet-200 gp, Medal-10 gp, Bracelet-400 gp, Pendant-700 gp, Necklace-20 gp, Ring-1000 gp, Statuette-20 gp, Sceptre-600gp. Total Value: 11610 gp.

Tuesday 24 November 2020

At Least We Don't Need to Dig a Grave (Session 46)

 SESSION 46: Once more into the breach (12Jun17)

            A couple of days rest in Helix was needed. Resources were depleted and bodies were beaten. Feeling better, they once more made the return trip to Barrowmaze. Things were moving along well until a hydra abruptly appeared out of the mists. It did not have enough heads to hold back our hobos. 

            Arriving again at the great tomb, they decided to take the main entrance. It would be the fastest way to the giant head of Nergal. The spot thought to contain the Pit of chaos, sadly it did not. What they had actually found was a tomb within a tomb for a high priest of Nergal. Loaded with treasure and death. Hordes of restless dead launched upon our hobos hungry for fresh flesh.  Another win for the hobos, dead is deader and the living press on.

            Trap and trickery be damned. We will fill our sacks with the treasure of the ages. It was a good and fulfilling plan until they came upon the diamond constellation chamber. A domed room with diamonds in the ceiling depicting an alien sky. It was here that poor Marr fell to his doom. Enchanted by the sparkle and gleam of diamonds a bottomless pit opened underneath our master of mirth. An eternity of falling was to be his doom, much like that forgotten Halfling. Carla did not accept this. She made sacrifice and called forth the powers of the divine in hopes of saving Marr. It almost worked. Marr was plucked from whatever dimension was to be his doom. Carla’s efforts were great but the vast depths of space where our cold and distant deities dwell perhaps interfered with her exact intentions. Marr reappeared in the room falling at critical velocity – Splat!

They then went to the other wing to discover another trap, albeit far less deadly, and another horde of flesh hungry dead. By this time the party was already beat up and the loss of Marr was a real downer, so they fell back to a hopefully safer crypt to sleep off another fiendish day in Barrowmaze.

 

ROLECALL

 Carla the Green Canon of TMB (C6) 40427 xp +10% <50001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the Canon of GSS (C6) 37865 xp +5% <50001> CRT 1d12/III

Hobo Steve the Myrmidon (F6) 35896 xp +5% (101) <70001> CRT 1d30/V

Rahgnar the Dwarven Swashbuckler (D5) 31944 xp <35001> CRT 1d20/IV

                        Serious wound: permanent loss of an eye (-1 to missile fire)

Raul the Ranger (MD6) 33365 xp <50000> CRT 1d24/II

                        Serious wound: permanent loss of CHA -4, Removed one of his own nostrils.

Boris the Dwarven Swashbuckler (D5) 34542 xp <35001> CRT 1d20/IV

                        Serious wound: permanent loss of CHA -3, carved up face   

Sloth the Roughneck (L5) 16800 <36960> CRT 1d24/IV or 1d6/G (vs. s, m)

                        

Lenardo the Technician (S5) 18854 xp <25000> CRT 1d10/I

                        Light wound: permanent loss of two fingers (pinky and next) left hand

                        REMAINING RECUPERATION: 1 DAY

            The Henchmen

Arnd Cobblestone the Dwarven Hero (D4) 11067 <17501> CRT 1d16/ IV

 

RESERVES

Ding-We the Thaumaturgist (W5) 31255 xp +5% <40001> CRT 1d10/I

            Critical Wound: Left leg obliterated 

            REMAINING RECUPERATION: 19 DAYS

 

Elapsed Campaign Time

106 days at beginning of session (also applies to recuperation)

Join us for session forty-seven when we ask the questions:

 How does one go about replacer a jester?

Again, where the hell is the Pit of Chaos?

Tale of the Tape

Marr learned that the punchline ain’t always what its cracked up to be when it goes splat

KILLS   

Hydra 

Clockwork cobra 

Barrow wight 

Barrow guardian 

Caryatid column 

Ghasts (2) 

Skeletons (20) 

Bone golem 

Ghouls (3) 

Rot grubs (5) 

LOOT

6000 cp à left for real scumbags

10000 sp à stowed away

5000 ep

10000 gp

90 pp

50 candles

24 incense blocks some are magical: Incense of meditation (7), incense of Obsession (2)

Longbow +1

Halbred +1

Shield +2

Ring of water walking

Staff of striking à offered as a sacrifice to TMB

Treasure Map (barrow mound)

A whole lotta gems: Malachite 250, Turq 10, Lapis 75, Sard 100

Gold necklace 1300

Silver chalice 400

Gold coffer 300

Jade bracelet 70

Silver bracers 1000

Platinum 500

Sword 2-H +1, +3 vs. magical creatures

Potions: flying, speed, extra-healing, climbing, delusion

Scimitar +1

Mace +1

Another load of gems: Jade 75, Jasper 500, Quartz 50, Amber 750, opal 1000, Moss agate 75, Carnelian 75, Tiger eye agate 100, Topaz 500, Ruby 250, Diamond 666

Saturday 21 November 2020

The Kook the Thief her Fighter and Their Bull-Man (Sub-Sessions 45 A thru G)

 SESSION 45a-e Side Quest (??June17)

A few days ago, four to be precise... Bunny, Saff and Brule decided to see what the treasure map had to offer since the other idiots were off risking further mental damage in the tomb of tombs. It was a brigand treasure, of course, and it appeared that banditry pays well. After dropping the swag off at the barracks they went to the inn to recruit more meatshields. Lots of stink eye floating around but they did hire four men-at-arms to guard Ding-We and the ever-expanding pile of wealth. Othar came by with some good cheer and a leg. Our trio then departed for Torvik’s village to return his worldly possessions and inform his family of his demise. First things first we had to put some obstacles in the way. 

First it was an ancient cemetery on a hill that was home to the Howler. A miserable creature that subsisted on enchanted items. There were shenanigans, murder, traps and treasure.

Second, the troupe came upon a giant monolith with a strangely open door. It was a puzzle tomb that created more consternation than expected. It took a while but they again reached the loot and escaped. Unfortunately, where they came out was not where they went in. Luckily Saffron was able to break through the tree canopy and readjust bearing. 

Third, very early the next morning they were awoken by the screams of some beast. Searching lead, them to a lake an inky black sheet of glass. An ancient sacrificial alter that jutted from the waters edge. “Hey let’s smash it”, said no genius ever. Fortunately our paltry little band had aerial reconnaissance. Saffron saw the colossal dorsal fin break the surface heading straight for the altar. The other two leapt back into the forest just as a monstrous shark with strangely humanoid-like features broke the surface partially landing on its sacred altar. A giant black eye showing far more intelligence than just beast scanned the shore and then it slid back into the inky waters. “Hey let’s get the hell out of here”, said the NPC as they tend to want to live. Retreating into the forest they shortly came across the freshly dead carcass of a giant beaver with a huge chunk of flesh missing form it, probably the source of the screams the previous night. “Hey meat is back on the menu”, said those whom never thought about food safety. 

Fourth, a friend was found. Saffron discovered a grove in which the minotaur Akercocke (previously rescued from slavery) knelt before a mystical horse like creature under the branches of an ancient oak. He was not about to give details, but we suspect it was a ‘spiritual’ thing. He was happy to again meet his liberators, Saffron in particular even with her peculiar nature. 

“It would seem that our destinies are intertwined".

Fifth, the landscape changed from forest lowlands to rolling hills with the periodic rocky outcropping -they were getting closer. But first they were so very nearly ambushed by a very young green dragon. More bravado than brains it had and also Saff’s eye in the sky again providing timely info. The beast charged from it’s nest at breakneck speed impaling upon Brule’s polearm and dying in a fart of chlorine gas.

Sixth, as they really neared the elven village they were ambushed by a gaggle of axe beaks that proved to be very dangerous creatures. Narrowly avoiding becoming bird food thanks to some pixie magic.

Finally, they made it to the village and were received far more warmly than one would expect those that are bearing grim news would be. The village decided to celebrate the life of Torvik and his brave friends that returned his trappings. It was a real great night…

  All good things must pass. The party ended they went to sleep only to be startled awake by the blacksmith’s assistant coming to their door to point out that the village was under attack by gross and evil giant spiders. The Team’s me friend the blacksmith was taken by the ginormous spiders. A pursuit and rescue was in order. With the coming of dawn’s early light they departed. Spider sign presented a fairly easy trail to follow. This led to some shenanigans at a druid’s hut and eventually led to a hillside gnome fortress that appeared to be now under the control of arachnids. They found a chimney to shimmy down and began to learn that something had gone wrong. The gnomes were either dead or had fled and it had something to do with spiders…

 Further exploration revealed that the gnomes were attempting to merge their natural tinkering skill with the power of spider silk. Not a bad idea until your meddling to make bigger spiders to make more silk goes wrong, your business partners are dicks (purportedly a strange race of deep subterranean dark skinned elves), and your magics bring forth a spider demon. 

            After some sneaking, fighting and trap avoidance later our group found the missing blacksmith being held captive by an entity. It was Fosc Anasi a spider demon attempting to possess the blacksmith to gain mortal form. This seemed to trigger all sorts of junk. The entity fled to the surface to kill everybody, giant spiders attacked, and the dark elves were on their way to loot and pillage. We grabbed the smith, she clarified the situation and then we ran. 

            The whole fortress ran on steam power and the party had found a boiler room previously. In another rare moment of clarity, it was realized that over pressurizing the system would likely have a catastrophic effect on any pursuing them.  They didn’t know how right they were. The fortress had now become a time bomb. 

            They ran, fast, and this was a very good idea. Escaping the fortress, they came face to face with Fosc Anansi’s demonic form, a spider of truly kaiju like proportion. 30’ legs struck like lances and it vomited forth gouts of toxic spew. Brule and Ack like heroes ran leapt headlong into the demon, while Saff, Bunny and the smith attacked from distance. Around this time a great rumbling came from below. The hillside slumped in as the internal fortress was obliterated. This did not warrant a time-out, the battle continued to rage. The fate seem to favour heroics Fosc Anasi was banished from our plane of existence and the horror of spiders passed. The group then travelled back to the village to recuperated before returning to Helix and the undeath of barrowmaze.

  So yup, hanging in Elf-Town just doesn’t do it even for the smallest of murderhobo platoons. Off to the tavern to talk to the first strange old elf they can find. They wanted magic beans but instead traded a bag of gold for a magic key to the Temple of Greed! 

            They also got a map, that made the journey easier. Midday some poop and strange prints were found. They walked on. As dusk arrived Saff spotted a ruined tower that had an active camp. Closer observation revealed it was gnolls whom were about to roast a Halfling. Rescue they did and recruited Lando Hill-Figgens previously of the Speedy Delivery Agency. Searching revealed a trap door leading to the gnoll boss – Lukrats. After the murdering came the searching that produced a secret door leading even deeper. A tunnel led to two natural caverns, the home of Golundru the Stone Demon. Fighting smashing and some running. Again our heroes were victorious. Returning to the surface they made the gnoll camp theirs, hyena was on the menu. Night passed and they prepared to make the final push to the temple.

Into the Temple of Greed. 

Things, as they often do, started out well. A pleasant evening having a hyena barbeque at commandeered gnoll camp. A wonderfully non-descript day followed for the final leg of the journey to the Temple of Greed. They were waylaid by a gaggle of tigrillas on of which Ack skinned to make an impressive cape. 

            Arriving at the temple, they used the magic key to gain entrance. Shortly thereafter they found themselves locked inside. Solve the temple or die it would seem. The joint was ripe with riddles that quickly wore on our hobos’ good cheer. There was however no turning back. Slowly, very slowly they made progress pressing ever deeper. Things happened but nothing horrible until they eventually reached the ‘final’ door. A closed portal with a gem shaped hole and there was also a gigantic diamond sitting in an adjacent alcove. All of a sudden wez ain’t greedy no mo. Brule in an unforeseen act of initiative grabs the diamond and stuffs it into the door. Just about 2 seconds later he falls dead. Now down a body and through the portal they discover a mountain of gold. A little bit of sleuthing later they realize the Temple of Greed will not release them unless they take it all. Brule is stripped of his clothing to make makeshift sacks. Gold is stuck into every imaginable space and the slow slow slow crawl out began. 

What should have been one day of forced march has become days of tedious encumbered crawl. They felt that the sooner they got back to the Elf village the better, against my better judgement. The slow walk began. Late in the afternoon tragedy struck again. An otuygh and its filthy retinue, rather than run our platoon stood their ground. A dozen giant carnivorous flies puking forth digestive juices were the spear. The team was flat-footed and their greed was now an anchor. It was a battle of attrition and the vermin had the upper hand. Lando was dissolved before the group were able to turn the table. Death was waiting for them all but only one, more, soul was given. Now the journey home became even longer, even the Gnoll encampment was still too far. Upon this realization they made camp, exhausted and hoped that the night brought no more horrors.

 The night and half of the following day were gloriously uneventful. Then came the rains. The trail quickly turned into a muddy mess making the already snail’s pace even worse. A stop was made at the gnoll encampment and a makeshift cart to expedite the travel, the rain did its best to counter this plan. The deluge hindered Saff’s recon and the noise obscured the coming of the porcine riders atop their 20’ six-legged behemoth. The riders appeared as men-like pigs until they leapt from their mount and transformed into boars midair- wereboars!

            The slog continued, coated in muck and soaking they finally saw the Elvish village in the distance as night began to draw near. Pushing on they forced march that final hour back to their cabin dropping their horde and collapsing upon it. They awoke stiffly the next morning, perhaps there is a knack to sleeping on a pile of treasure? I question that I’m sure will be forgotten by the time Uncle Scrooge or another dragon is parlayed with. Either way four days had been successfully burnt and the smith had completed her works. Now how the heck do we get back to Helix?

            After some upgrades to the cart they set out for Helix. Things went slowly in the muck. The rain eventually ceded, giving notification of a passing ettin. They followed it back to its lair. Snuck up on it and gave it and its ‘wife’ a horrible and bloody death. Don’t cry for them, they had a taste for human. As proven by the corpses and horde of trade goods and a cart upgrade. After a relaxing evening in Ettin manor they made the final push to Helix. They made back with only a few broken pieces. Now they just have to wait for the other hobos.

ROLECALL

Bunny the Filcher (T6) 33341 xp <40001> CRT 1d24/II

Saffron the Mad Fairy Queen of Ribbits (FY5) 45376 <65001> CRT 1d12/III

                        Moderate wound: Scar on abdomen

Brule Armstrong the Hero (F4) 11277 xp <16251> CRT d20/IV

Akercocke the Minotaur Defender(M5) 22354 xp <40001> CRT 1d12/ III

Elapsed Campaign Time

105 (109) days at beginning of session (also applies to recuperation)

Join us for session forty-??? (???) when we ask the questions:

Tale of the Tape

Lando Hill-Friggen speedy Halfling at large has joined the fray

KILLS   45 a

Large black spiders (8) 168

Red Death Spiders (2) 142

Howler 820

Hill mummies (2) Ruella & Allor 410

LOOT 

400 cp

100 sp

31 gp

Rubies (2) 75 gp each

Crummy diamond 10 gp

Potion of gaseous form

Helmet of comprehend languages and read magic

Longsword of the pacifist (-2)

+1 Flame tongue short sword

Jewelry (14) 9510 gp

Emerald Crested Silver Dagger

+2 Longsword of Hallmoerth (speed) 

Blowgun of eternal poisoned darts (d4 poison)

An Elven shoe

Silver cup 30 gp

Gold dipped feather 15 gp

Toe-ring of sure-footedness

Golden cup 60 gp

Crescent moon of bronze 2 gp

Amulet of charm

Rings of Jumping (2) per spell 3x/day

 

KILLS  45b

Axe Beaks (4) 

Young Green Dragon 

LOOT

1755 sp

988 gp

Gem assortment (200) 142 @ 5 gp = 710 / 58 @ 10 gp = 580

Brave Sir Robins Shield

Broadsword +3

Broadsword +1 of light

Longsword +1, +2 vs. Lycans

Short sword +1

Oil of etherealness

Potion of Stone giant control

Scroll Ward against Elementals

MU scroll (5 spells)

 

KILLS   45c

Large Spiders (15) 

Huge brown spiders (3) 

Skittershades (2) 

Automatons (2) 

Spider swarms (4) 

LOOT

10 sp

20 gp

10 pp

Spider silk spools (10) 200 gp each

Scroll of Lightning bolt

Potion of restorative ointment

KILLS   45d

Skittershades (5) 

Shadows (7) 

Huge Black Widow 

Fosc Anansi 

LOOT

Potion of healing d8 (2)

Shortsword +2, frostbrand

450 cp

200 gp

2 pp

Fine Gnomish Lock Picking tools (+5%)

KILLS  45e

Hyenas (8) 

Gnoll Warriors (4) 

Gnoll Scouts (4) 

Gnoll Elites (2) Yarkfu & Hakla  

Gnoll Boss Lukratz 

Rubble Imps (6) 

Golundru the Stone Demon 

LOOT

964 sp

431gp

Citrine 45 gp

Aquamarine 50 gp

Gems (6) 40 gp total

Golundru’s eyes (2) 150 gp

Silver ingots (2) 50 gp each 

Fox fur lined Cape 43 gp

Necklace 

Bracers 

Dagger +1, of light 3x/day 1hr 10’ r

Session 45 F

Bunny the Filcher (T6) 34072 xp <40001> CRT 1d24/II

Saffron the Mad Fairy Queen of Ribbits (FY5) 46107 <65001> CRT 1d12/III

                        Moderate wound: Scar on abdomen

Brule Armstrong the Hero (F4) 11642 xp <16251> CRT d20/IV

Akercocke the Minotaur Defender(M5) 22719 xp <40001> CRT 1d12/ III

Lando Hill-Friggen (H3)  xxxx xp 5% <8125>

Elapsed Campaign Time

108 (109) days at beginning of session (also applies to recuperation)

Join us for session forty-??? (???) when we ask the questions:

Can we get the loot to town or will we die trying?

Tale of the Tape

Brule Armstrong the Hero was not greedy enough, smote by the God of Greed

Lando Hill-Friggen melted by acidic fly puke

KILLS   

Tigrillas (3) 

Avarice crawler 

Giant carrion flies (12) 

Otuygh 

LOOT

1300 gold àsacrificed to the god of greed (Ack)

Gold ingot 500, gold ring 450, gold teeth (6) 18 àsacrificed to the god of greed (968 Bunny)

huge diamond 

Gems (13) not yet defined 500, 50, 100, 75, 500, 250, 10, 250, 25, 75, 250, 100, 10 = 2195

25301 gp (-1001 to reset trap)

Session 45 G

KILLS   

Ettins (2) 

Porcine devourer (befriended)

Wereboars (2) (Slept)

LOOT

1000 ep

1000 gp

Hematite 

Tourmaline 

Star sapphire 

Turquoise-studded silver jewelry 

Platinum bracelet 

Gold bracelet 

Silver tiara 

Trade Goods (including coat and cape): 12,362 SOLD

Unknown Feathers (500) 

Bone Fetishes (8) 

Potion of heroism

Potion of water breathing

Divine scroll

Arcane scroll


Tuesday 17 November 2020

Not Much, Just Digging Around Barrowmaze (Session 45)

SESSION 45: A Step Deeper (29MAY17)

 Nothing like waking up in the carrion filled nest of some sort of giant creepy crawly.  This was probably an omen of the day but we ain’t all dat brite. Unfortunately, the haze of time has clouded my vision. Our hobos went in, ran into some ghastly undead, ran afoul of a crawling horde and were forced to run away. Things were going south very fast but our gang were able to fall back to a choke point and beat back the horde of ghouls and their leaders. Our troupe were rather beat up, and yet full of loot, at this time and decided on a tactical redeployment, back to Helix. Back home did our little birds run.      

ROLECALL

Carla the Green Canon of TMB (C6) 36784 xp +10% <50001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the Canon of GSS (C6) 34222 xp +5% <50001> CRT 1d12/III

Hobo Steve the Swashbuckler (F5) 32353 xp +5% (101) <32501> CRT 1d24/V

Rahgnar the Dwarven Swashbuckler (D5) 28301 xp <35001> CRT 1d20/IV

                        Serious wound: permanent loss of an eye (-1 to missile fire)

Raul the Wayfarer (MD5) 29722 xp <30000> CRT 1d20/II

                        Serious wound: permanent loss of CHA -4, Removed one of his own nostrils.

Boris the Dwarven Swashbuckler (D5) 30899 xp <35001> CRT 1d20/IV

                        Serious wound: permanent loss of CHA -3, carved up face   

Sloth the Charger (L4) 14767 <16800> CRT 1d20/IV or 1d6/G (vs. s,m)

                        

Lenardo the Technician (S5) 18854 xp <25000> CRT 1d10/I

                        Light wound: permanent loss of two fingers (pinky and next) left hand

                        REMAINING RECUPERATION: 1 DAY

            The Henchmen

Mar the XXXX (J5) 21415 <40000> CRT 1d20/II

Arnd Cobblestone the Dwarven Hero (D4) 8846 <17501> CRT 1d16/ IV

 

RESERVES

Ding-We the Thaumaturgist (W5) 31255 xp +5% <40001> CRT 1d10/I

            Critical Wound: Left leg obliterated 

            REMAINING RECUPERATION: 21 DAYS

Bunny the Filcher (T6) 25535 xp <40001> CRT 1d24/II 

 

Saffron the Mad Fairy Queen of Ribbits (FY5) 37570 <65001> CRT 1d12/II

                        Moderate wound: Scar on abdomen

Brule Armstrong the Swordsman (F3) 5175 xp <8125>

Mighty Yord the Slayer (B3) 10801 <16251> CRT 1d14/III

Mighty Nord the Slayer (B3) 11714 <16251> CRT 1d14/III

Hrolga the Violent Vixen Amazon (CC4) +1338+526+512 CRT 1d16/IV

 

Elapsed Campaign Time

104 days at beginning of session (also applies to recuperation)

Join us for session forty-six when we ask the questions:

 So many unfinished things, which do we pursue?

When are Bunny & Company returning?

Tale of the Tape

KILLS   

Ghouls (16) 

Ghasts (5) 

Kinetic Spectre 

Runic Golem (2) 

Groaning Spirit

Greater Crypt Shade 

LOOT

3459 gp

Mithril w/Electrum inlay death masks (8) 

Ancient Manuscripts 

Mummification rites 

Ivory Circlet 

Gold Goblet 

Ivory Ring 

Platinum Dagger Scappard 

Eleven Shortbow +2

CURSED (insanity) Gold Rhyton 

Runic Tablets (8)

Penguin Broadsword +3 Frostbrand

Platinum Nose Ring w/Huge Exquisite Ruby 

Coral Cloak Clasp 

Jade Bracelet 

Platinum Goblet 

Silver LS scappard inlaid w/ small black opals 

Silver Bracelet p

Jade ring  

Monday 16 November 2020

Face Off in Barrowmaze (Session 44)

 SESSION 44: Everything was going so well… (17APR17)

Covered in gore and feeling beaten down our hobos decide to secure the area and hunker down for a while. Dumping what was left of Gorman and his lieutenants into the green slime pit seemed like a good plan to prevent recursion. Then they ate, serviced their equipment and looted the adjacent burial alcoves. An hour or so later they went to see where Gorman had launched his ambush from. This lead to some low level undead and a host of tombs and alcoves to plunder. After this they decided it was time to figure out if their map would lead to the Font of Law. 

Four or so hours later they found the area on the map. More looting and such. They found a large chamber with on obelisk inscribed with the mysteries of Nergal in a variety of forgotten languages. An etching or two were taken as the knowledge would likely be of value to a sage. While doing such a Set-ite and his squad of skeletons ambushed our horde. The stinking cloud caused some irritation but our guys still quickly resolved the problem. Moving into the next chamber a passageway was barred by a portcullis and what was beyond was hidden by curtains. These sorta traps get our hobos every time. Oil was thrown onto the curtains and ignited to reveal what wonders were beyond. As the smoke and flames does down a mirror was revealed, you wouldn’t believe what happens next! Our astute rogue Ramrod was the first to “see” the mirror, really it is his job. ZWORP! 

Ramrod was gone. Sucked into the mirror, a strange and bleak dimension. Ramrod stood before a zombie-like version of himself. Ramrod brought forth his weapon, so did Ramrod. Ramrod struck first. Ramrod staggered back in hopes of having time to figure out a way to defeat Ramrod. Ramrod pressed his advantage. The Ramrods locked blades trying to find an opening on himself. Ramrod finds a hole in Ramrod’s defense and buries his blade deeply in himself. It is not enough to drop Ramrod and they break apart. Circling each other the Ramrods knew that one more hit would be the end. They charge each other parrying their blows upon themselves. This was the final embrace. Ramrod brings down the pommel of his weapon across Ramrod’s face before burying his blade between his ribs. The blackness was coming Ramrod in his dying action is able to raise his blade one last time, but it was too late strength was failing him and the blow rolled off of Ramrod’s armor. The mirror had won.

Back in the dungeon the mirror goes black. Smash the mirror! And so they did but Ramrod was gone. Another casualty in the ranks of murderhobodom. The world continued to spin.This shook up our little murderlings. They fell back to a defensible chamber to rest and plot.

Carla had one plan and Bimbles another. The party, or so we thought, retirned to Nergal’s shrine to find a chunk of Ramrod. Unbeknownst to the horde and the DM (figure that), Bimbles stayed behind to conduct a ritual.  After doing their best bit of crime scene investigation it was believed that a chunk of Ramrod had indeed been found. It was tossed into the sack of holding to stave off decomposition. Returning to their “safe place”, Bimbles was just completing his ritual to call for divine intervention. Sadly, it seems that his call did more to irritate his god as he felt a distinct spiritual barrier arise. The gods are a mad lot that exist beyond mortal comprehension. With no further present options our hobos did what they do, dungeon crawling. 

Returning to the chamber where Ramrod fell. They located the secret passage into the tunnel maze depicted on the map they had acquired. After many turnarounds and ambushes by various vile scavengers they discovered a tomb with a sarcophagus covered in evil runes.  It was the hidng place of the Font of Law! Now they just need to find the Pit of Chaos to do some serious goodly business. But first let’s clear out the general area. This led to treasure, a horde of skeletons and a gaist. Reuts Ool was its name, a purple ghast like creature that was convinced that it was alive and not a blood thirsty undead. I guess even the risen dead can go looney after being locked in a box for too long. Either way he offered up some choice treasure and was released. Shortly thereafter they encountered another intelligent undead. This one not being insane recognized that it was grossly outnumbered offered up the last artifact of its life. “Here, have my axe, what do I need it for?” Free treasure again. Perhaps this was smartness rising up as our band realizes that every injury carried brings death closer. They took the axe and returned to the tunnels to rest in the carrion crawlers lair before pressing on.

 

ROLECALL

 

Carla the Green Canon of TMB (C6) 34472 xp +10% <50001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the Canon of GSS (C6) 31910 xp +5% <50001> CRT 1d12/III

Hobo Steve the Swashbuckler (F5) 29941 xp +5% (101) <32501> CRT 1d24/V

Rahgnar the Dwarven Swashbuckler (D5) 25989 xp <35001> CRT 1d20/IV

                        Serious wound: permanent loss of an eye (-1 to missile fire)

Raul the Wayfarer (MD5) 27410 xp <30000> CRT 1d20/II

                        Serious wound: permanent loss of CHA -4, Removed one of his own  nostrils.

Boris the Dwarven Swashbuckler (D5) 28587 xp <35001> CRT 1d20/IV

                        Serious wound: permanent loss of CHA -3, carved up face   

Ramrod the Burglar (T5) 19543 xp +5% <20001> CRT 1d20/II

                         Serious wound: Bad Back (-1 stone CC)

                        Scars: Neurological damage to hip, noticeable limp

                        Missing six teeth talks with a lisp

                        

Sloth the Charger (L4) 13611 <16800> CRT 1d20/IV or 1d6/G (vs. s,m)

                        

Lenardo the Technician (S5) 16542 xp <25000> CRT 1d10/I

                        Light wound: permanent loss of two fingers (pinky and next) left hand

                        REMAINING RECUPERATION: 1 DAY

 

            The Henchmen

Mar the XXXX (J5) 20259 <XXXX> CRT 1d16/II

Arnd Cobblestone the Dwarven Hero (D3) 7690 <8751>

 

RESERVES

Ding-We the Thaumaturgist (W5) 31255 xp +5% <40001> CRT 1d10/I

            Critical Wound: Left leg obliterated 

            REMAINING RECUPERATION: 26 DAYS

Bunny the Filcher (T6) 25535 xp <40001> CRT 1d24/II 

 

Saffron the Mad Fairy Queen of Ribbits (FY5) 37570 <65001> CRT 1d12/II

                        Moderate wound: Scar on abdomen

Brule Armstrong the Swordsman (F3) 5175 xp <8125>

Mighty Yord the Slayer (B3) 10801 <16251> CRT 1d14/III

Mighty Nord the Slayer (B3) 11714 <16251> CRT 1d14/III

Hrolga the Violent Vixen Amazon (CC4) +1338+526+512 CRT 1d16/IV

 

Elapsed Campaign Time

99 days at beginning of session (also applies to recuperation)

Join us for session forty-five when we ask the questions:

How badly did Bimbles piss off his deity?

Was that the right chunk of meat?

Now that we got the orb where is the Pit of Chaos?

Will Gorman rise again as green ghast slime?

Tale of the Tape

Ramrod met his final doom by his own hand

Sloth is suffering from undead fear (-1 to interactions with undead)

Boris has contracted a case of mummy rot

KILLS   

Yellow mold

Beetle Swarm

Hobbit sized wood golems (2)

Fossil skeletons (11)

Yellow glowing skeleton

Blood thirsty spiders (6)

Mummy

Kelmok and his eight skeletons

Zombies (4)

Ghouls (8)

Carrion crawler

Cave fisher

Barrow guardians (2)

Gelatinous cube

Crab spiders (3)

Stiges (7)

Skeletons (30)

Corpse Coffer

Ool R’ut

LOOT

3611 cp

2169 sp

709 ep

4642 gp

173 pp

Gold circlet 

Amethyst 

Silver tipped spear 

Circlet 

Diamond 

Ring of protection +1

Gold statuette 

Bloodstone 

Spear 

Bracelet 

Ruby 

Ornate figurine 

Silver dagger

Scroll: Pro. From norm. missiles

Spectacles of comprehend language & reading magic

Shaped coral 

Pewter chalice 

Obelisk of Nergal etchings 

Kelmok’s Spell book

Bonesplitter Broadsword +1, +2 vs. undead

Astrolabe

Bone dice (2)

Clay bowl

Skull of “hold position"

Gold chalice 

White gold necklaces (2) 

Runic tablets (3)

Runed arrow heads (3)

Silvered Warhammer +1

Jeweled Broadsword +1 

Gold headband 

Ornate gols scepter w/black opals 

Diamond 

Gauntlets of …..

Runed stone

Ivory carving 

Bracelet 

Fire opal 

Glass box 

Jade idol 

Earrings 

Copper inkwell 

Ornate plate 

Mithril Broach of Elven Tree 

Necklace 

Coral 

Circlet 

Ruby 

Brass cup

Fancy rope

Emeralds (2) 

Sapphire 

Rubies (4) 

Studded leather obviously magical

Gold chalices (2) 

HINT: red, black, purple

Sling also obviously magical

Cloak of protection +1

Small platinum funerary figure 

Damn fine Long bow

Hand axe of notable quality