SESSION 44: Everything was going so well… (17APR17)
Covered in gore and feeling beaten down our hobos decide to secure the area and hunker down for a while. Dumping what was left of Gorman and his lieutenants into the green slime pit seemed like a good plan to prevent recursion. Then they ate, serviced their equipment and looted the adjacent burial alcoves. An hour or so later they went to see where Gorman had launched his ambush from. This lead to some low level undead and a host of tombs and alcoves to plunder. After this they decided it was time to figure out if their map would lead to the Font of Law.
Four or so hours later they found the area on the map. More looting and such. They found a large chamber with on obelisk inscribed with the mysteries of Nergal in a variety of forgotten languages. An etching or two were taken as the knowledge would likely be of value to a sage. While doing such a Set-ite and his squad of skeletons ambushed our horde. The stinking cloud caused some irritation but our guys still quickly resolved the problem. Moving into the next chamber a passageway was barred by a portcullis and what was beyond was hidden by curtains. These sorta traps get our hobos every time. Oil was thrown onto the curtains and ignited to reveal what wonders were beyond. As the smoke and flames does down a mirror was revealed, you wouldn’t believe what happens next! Our astute rogue Ramrod was the first to “see” the mirror, really it is his job. ZWORP!
Ramrod was gone. Sucked into the mirror, a strange and bleak dimension. Ramrod stood before a zombie-like version of himself. Ramrod brought forth his weapon, so did Ramrod. Ramrod struck first. Ramrod staggered back in hopes of having time to figure out a way to defeat Ramrod. Ramrod pressed his advantage. The Ramrods locked blades trying to find an opening on himself. Ramrod finds a hole in Ramrod’s defense and buries his blade deeply in himself. It is not enough to drop Ramrod and they break apart. Circling each other the Ramrods knew that one more hit would be the end. They charge each other parrying their blows upon themselves. This was the final embrace. Ramrod brings down the pommel of his weapon across Ramrod’s face before burying his blade between his ribs. The blackness was coming Ramrod in his dying action is able to raise his blade one last time, but it was too late strength was failing him and the blow rolled off of Ramrod’s armor. The mirror had won.
Back in the dungeon the mirror goes black. Smash the mirror! And so they did but Ramrod was gone. Another casualty in the ranks of murderhobodom. The world continued to spin.This shook up our little murderlings. They fell back to a defensible chamber to rest and plot.
Carla had one plan and Bimbles another. The party, or so we thought, retirned to Nergal’s shrine to find a chunk of Ramrod. Unbeknownst to the horde and the DM (figure that), Bimbles stayed behind to conduct a ritual. After doing their best bit of crime scene investigation it was believed that a chunk of Ramrod had indeed been found. It was tossed into the sack of holding to stave off decomposition. Returning to their “safe place”, Bimbles was just completing his ritual to call for divine intervention. Sadly, it seems that his call did more to irritate his god as he felt a distinct spiritual barrier arise. The gods are a mad lot that exist beyond mortal comprehension. With no further present options our hobos did what they do, dungeon crawling.
Returning to the chamber where Ramrod fell. They located the secret passage into the tunnel maze depicted on the map they had acquired. After many turnarounds and ambushes by various vile scavengers they discovered a tomb with a sarcophagus covered in evil runes. It was the hidng place of the Font of Law! Now they just need to find the Pit of Chaos to do some serious goodly business. But first let’s clear out the general area. This led to treasure, a horde of skeletons and a gaist. Reuts Ool was its name, a purple ghast like creature that was convinced that it was alive and not a blood thirsty undead. I guess even the risen dead can go looney after being locked in a box for too long. Either way he offered up some choice treasure and was released. Shortly thereafter they encountered another intelligent undead. This one not being insane recognized that it was grossly outnumbered offered up the last artifact of its life. “Here, have my axe, what do I need it for?” Free treasure again. Perhaps this was smartness rising up as our band realizes that every injury carried brings death closer. They took the axe and returned to the tunnels to rest in the carrion crawlers lair before pressing on.
ROLECALL
Carla the Green Canon of TMB (C6) 34472 xp +10% <50001> CRT 1d12/III
Scars: permanent loss left index finger and scarring on arm
Bimbles the Canon of GSS (C6) 31910 xp +5% <50001> CRT 1d12/III
Hobo Steve the Swashbuckler (F5) 29941 xp +5% (101) <32501> CRT 1d24/V
Rahgnar the Dwarven Swashbuckler (D5) 25989 xp <35001> CRT 1d20/IV
Serious wound: permanent loss of an eye (-1 to missile fire)
Raul the Wayfarer (MD5) 27410 xp <30000> CRT 1d20/II
Serious wound: permanent loss of CHA -4, Removed one of his own nostrils.
Boris the Dwarven Swashbuckler (D5) 28587 xp <35001> CRT 1d20/IV
Serious wound: permanent loss of CHA -3, carved up face
Ramrod the Burglar (T5) 19543 xp +5% <20001> CRT 1d20/II
Serious wound: Bad Back (-1 stone CC)
Scars: Neurological damage to hip, noticeable limp
Missing six teeth talks with a lisp
Sloth the Charger (L4) 13611 <16800> CRT 1d20/IV or 1d6/G (vs. s,m)
Lenardo the Technician (S5) 16542 xp <25000> CRT 1d10/I
Light wound: permanent loss of two fingers (pinky and next) left hand
REMAINING RECUPERATION: 1 DAY
The Henchmen
Mar the XXXX (J5) 20259 <XXXX> CRT 1d16/II
Arnd Cobblestone the Dwarven Hero (D3) 7690 <8751>
RESERVES
Ding-We the Thaumaturgist (W5) 31255 xp +5% <40001> CRT 1d10/I
Critical Wound: Left leg obliterated
REMAINING RECUPERATION: 26 DAYS
Bunny the Filcher (T6) 25535 xp <40001> CRT 1d24/II
Saffron the Mad Fairy Queen of Ribbits (FY5) 37570 <65001> CRT 1d12/II
Moderate wound: Scar on abdomen
Brule Armstrong the Swordsman (F3) 5175 xp <8125>
Mighty Yord the Slayer (B3) 10801 <16251> CRT 1d14/III
Mighty Nord the Slayer (B3) 11714 <16251> CRT 1d14/III
Hrolga the Violent Vixen Amazon (CC4) +1338+526+512 CRT 1d16/IV
Elapsed Campaign Time
99 days at beginning of session (also applies to recuperation)
Join us for session forty-five when we ask the questions:
How badly did Bimbles piss off his deity?
Was that the right chunk of meat?
Now that we got the orb where is the Pit of Chaos?
Will Gorman rise again as green ghast slime?
Tale of the Tape
Ramrod met his final doom by his own hand
Sloth is suffering from undead fear (-1 to interactions with undead)
Boris has contracted a case of mummy rot
KILLS
Yellow mold
Beetle Swarm
Hobbit sized wood golems (2)
Fossil skeletons (11)
Yellow glowing skeleton
Blood thirsty spiders (6)
Mummy
Kelmok and his eight skeletons
Zombies (4)
Ghouls (8)
Carrion crawler
Cave fisher
Barrow guardians (2)
Gelatinous cube
Crab spiders (3)
Stiges (7)
Skeletons (30)
Corpse Coffer
Ool R’ut
LOOT
3611 cp
2169 sp
709 ep
4642 gp
173 pp
Gold circlet
Amethyst
Silver tipped spear
Circlet
Diamond
Ring of protection +1
Gold statuette
Bloodstone
Spear
Bracelet
Ruby
Ornate figurine
Silver dagger
Scroll: Pro. From norm. missiles
Spectacles of comprehend language & reading magic
Shaped coral
Pewter chalice
Obelisk of Nergal etchings
Kelmok’s Spell book
Bonesplitter Broadsword +1, +2 vs. undead
Astrolabe
Bone dice (2)
Clay bowl
Skull of “hold position"
Gold chalice
White gold necklaces (2)
Runic tablets (3)
Runed arrow heads (3)
Silvered Warhammer +1
Jeweled Broadsword +1
Gold headband
Ornate gols scepter w/black opals
Diamond
Gauntlets of …..
Runed stone
Ivory carving
Bracelet
Fire opal
Glass box
Jade idol
Earrings
Copper inkwell
Ornate plate
Mithril Broach of Elven Tree
Necklace
Coral
Circlet
Ruby
Brass cup
Fancy rope
Emeralds (2)
Sapphire
Rubies (4)
Studded leather obviously magical
Gold chalices (2)
HINT: red, black, purple
Sling also obviously magical
Cloak of protection +1
Small platinum funerary figure
Damn fine Long bow
Hand axe of notable quality
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