Saturday 28 November 2020

Into the Pit (Session 48)



SESSION 48: Into the Pit of Chaos (10Jul17)

Cold, damp, and smeared with gore our heroes sought solstice in rest. After a cycle, they were right back to work. Sneaking and looting about Barrowmaze. After some trivial encounters with the arisen and after some headaches from a water weird. They realized that their bags, boots, pockets and pouches were heavy with swag. They decided they should head back topside use their treasure map and then get back to Helix. Well I didn’t go as smoothly as that but it did work out. They actually found the back entrance to the very tomb they were after. It was a bit of a riddle but ingress was achieved eventually and there was a free chest full of gold and an oracle that with activation gave precise direction to the Pit of Chaos.

The trip back to Helix was uneventful. They dropped their swag, got cleaned up, and went to the tavern for repast. It was here that they met a strange looking fellow by the name of Brutalitops. He claimed to be a cyclops sorcerer looking for treasure and adventure. Even though he clearly displayed signs of being delusional and being a mutated human and not a 20’ monster hungry for the flesh of other humanoids a bargain was struck. Let’s be honest our little tribe really are just a bunch of delusional maniacs, why would they say no? Also, Carla let loose a sigh of relief now that her green skin mutation seems less queer when you hang with a cyclopean-man-sorcerer, that is a whole lot of weird.

The following morning, they all returned to Barrowmaze, set on defeating the Pit. So close have they been for so long. They prepared in the long corridor leading to the Pit. The rank stench of death and decay was thick in the air. Magical wards and protections in place they pushed hard towards the chamber containing the Pit. As they approached statues depicting Nergal’s demonic lieutenants flanked massive doors carved with all manner of blasphemous and diabolical acts greeted them at the precipice. Pushing open the massive 15 foot double-doors to this large temple revealed a massive pit resting at the center of this room braced by two sets of large pillars decorated with faces of tortured souls. A terrible green haze emerging from the pit that stank of rot. A 20-foot-tall statue of the demon-like Nergal, cross-legged and holding a bowl sat at the back of the temple watching the proceedings. Two black stained altars, decorated with symbols of death and the Underworld, sat in front the statue.

The Pit of Chaos was a mass of twisting blackness, refuse, and body parts. Radiating an air of chaos that our Hobos could immediately sense. Lined with ornate stonework decorated with runes and teeth-like protrusions that jutted inwards. It immediately birthed forth a horde of skeletons and zombies. Floating in from the dark recesses of the temple came IBEX-IBYDL a ghastly floating cyclopean creature wearing a crown of eyes. I prepared to murder all of our Hobos momentarily, right after resolving a few things…

Well there is a saying that has something to do with an ounce of preparation. Carla with the Orb of Law held high as it erupted a white light that pushed back and stunned the forces of evil, a giving the chance of first strike to the Hobos. She then threw the Orb into the Pit, it belched forth a mushroom cloud. The rest of our band immediately went after the floating abomination and before it could do anything Arnd lept into the air, far higher than one would think a Dwarf could do (ring of jumping really helped) and buried his hammer deep into IBEX-IBYDL’s head. It dropped to the ground lifelessly.

With the Pit and beholder destroyed the remaining undead were a simple mop up. Our MurderHobos had successfully destroyed a major stronghold of evil, Ygg and their own gods would be very pleased. They of course then moved onto looting the joint and contemplating their next move.

The Evil DM on the other hand was heartbroken and planned the most sinister of revenge. Sometimes the players act with a plan and then the Fates give them initiative and a timely crit or two. Gotta roll with the punches even when your beholder doesn't get to blast off a single eye... there will be more Boss battles. Pray for Mojo.

ROLECALL

Carla the Green Canon of TMB (C6) 47318 xp +10% <50001> CRT 1d12/III

    Scars: permanent loss left index finger and scarring on arm

Bimbles the Canon of GSS (C6) 44756 xp +5% <50001> CRT 1d12/III

Hobo Steve the Myrmidon (F6) 42787 xp +5% (101) <70001> CRT 1d30/V

Rahgnar the Dwarven Swashbuckler (D5) 28685 xp <35001> CRT 1d20/IV

    Serious wound: permanent loss of an eye (-1 to missile fire)

Raul the Ranger (MD6) 40256 xp <50000> CRT 1d24/II

    Serious wound: permanent loss of CHA -4, Removed one of his own nostrils.

Boris the Dwarven Myrmidon (D6) 44933 xp +10% <70001> CRT 1d20/IV

    Serious wound: permanent loss of CHA -3, carved up face

Lenardo the Technician (S6) 31888 xp +10% <50000> CRT 1d10/I

    Light wound: permanent loss of two fingers (pinky and next) left hand

Brutalitops the mutant Theurgist (W4) 10002 <XXX> CRT 1dXX/I

The Henchmen

Arnd Cobblestone the Dwarven Hero (D4) 14513 <17501> CRT 1d16/ IV

Sloth the Roughneck (L5) 20246 <36960> CRT 1d24/IV or 1d6/G (vs. s, m)

RESERVES

Ding-We the Thaumaturgist (W5) 31255 xp +5% <40001> CRT 1d10/I

    Critical Wound: Left leg obliterated

REMAINING RECUPERATION: 15 DAYS

Elapsed Campaign Time

110 days at beginning of session (also applies to recuperation)

Join us for session forty-nine when we ask the questions:

Where do we go from here?

I wonder what Nergal is going to do about this?

Tale of the Tape

New Recruit: Brutalitops

KILLS

Funeral Pyre Zombies (6)

Fossil skeletons (6)

Water weird

Carytid columns (2)

Giant leeches (4)

Coffer corpses (6)

Skeletons (3)

Ibex-Ibydl the beholder

LOOT

20 sp

292 ep

13,350 gp

60 pp

Earrings 65 gp

Silver nose ring 40 gp

Silver coffer 2000 gp

Pearl 90 gp

Ruby 75 gp

Jeweled silver dagger 35 gp

Scroll: burning hands, shocking grasp, light

Platemail +1

Broadsword +2

Shield +1

Potion of heroism

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