Sunday 27 September 2020

The Hunters Become the Hunted (Session 26)

 SESSION 26: Burnt Bridge (25 July 16)

            Common sense has won the moment; we will not be pursuing those two evil chicks. Instead the party decides to go back to the lair indulge in the lavish meal and then press on in search of the exit. Going south they find four doors that lead to four dimensional portals that lead to four keys to unlock the exits four locks. Seems straight forward…

            After much time deliberating the idgits finally decide to enter the Happy Hunting Grounds in search of the first “key”. They are on a wooded hill overlooking a quaint looking village. Deciding to have a cold camp here the party rests up and gives poor old Grunk the boot. “Nobody wants a bugbear in their town”, horribly species-ist but Grunk thinks this new dimension is way better than the maze. Down to the village they strolled. Its celebration day for tomorrow is the hunt! The townsfolk are joyous and pleasant. Our group spends the day roaming and trading. All is well.

            Until. Later that evening as they prepare to bed down a cryptic message is slid under the door. Informing our Hobos that not only are they the guests of honor they are the hunt and should make a hasty and unseen escape. The usual comical plotting occurs until they eventually actually look at their surroundings and realize escape is a quick and easy hop out the window. They get a mile or so out of town before the alarm is raised. The hunt is on!

            They use their bag of big animals and magic whistle to send a triumvirate of dire beasts to delay the pursuers and then push on double time. After much arguing as to the “true meaning” of the note they leave the road and plunge into an orchard. Coming face to face with six mounted nights whom demand a toll. Hobos despise parting with treasure. Battle ensued; magic whistle broke the ranks as steeds were given counter directions and this assured victory. It came at a cost though, the hunting party was much closer. Grabbing a few easy items they then ran. Saffron was sent up to scout and returned quickly with bad news. The hunting party had not only BIG doggies but birds as well, “GIANT mother fucking dick hole eagles, I aint going back up there!” Even though she is stone cold nuts she aint stoopid, she leaves that to her companions. Except for Ding-We, her super bestest piss-in-a-bucket-with-holes-and-drink-the-foam super friend! They ran some more and probably argued the whole way but I had long since stopped listening.

            “A bridge!”

            “We can trap it good!”

            “Hehehehehehehe”

I could go into details regarding the sneaky little plan that was put in motion, but Im rushing this so just be happy in knowing it was a good plan. Our party setup on the far side and awaited the adversaries. All hell broke loose. Fire, webs and controlled beasts diminished the Hunters down to the three primaries: 

            Lord Strausburry, Master of the Hunt

            Master Vulpine

            Jauson Ovar’s Champion Huntsman

This left us at a standoff as the hunters were forced to tactical retreat. Thus affording our Hobos the chance to press on ahead to hopefully beat the hunters to the final goal…

 

ROLECALL

 

Carla the Green Prefect of TMB (C5) 14892 xp +10% <25001>

            Scars: permanent loss left index finger and scarring on arm

Ding-We the Theurgist (W4) 14552 xp +5% <20001>

Bimbles the Prefect of GSS (C5) 14075 xp +5%  <25001>

Hobo Steve the Hero (F4) 12460 xp +5% (101) <16251>

Rahgnar the Dwarven Hero (D4) 9259 xp  <17501>

                        Serious wound: permanent loss of an eye (-1 to missile fire)

 

Raul the Hobo (MD4) 10930 xp <15000>

                        Serious wound: permanent loss of CHA -4, Removed one of his own  nostrils.

Calvin the Bold Organizer (MM4) 7412 xp <11200>

                        Serious wound: permanent loss of INT -1

Lenardo the Professor (S4) 6733 xp <12000>

                        Light wound: permanent loss of two fingers (pinky and next) left hand

Boris the Dwarven Hero (D4) 10507 xp <17501>

                        Serious wound: permanent loss of CHA -3, carved up face   

Bunny the Burglar (T4) 9538 xp <10001>

  

            The Henchmen

Mighty Yord the Slayer (B3) 8425 <16251>

Mighty Nord the Slayer (B3) 9338 <16251>

Sloth the Brute (L3) 5448 <8400>

Grunk the Hobgoblin

Mar the Jester

Hrolga the Amazon

Rufus the Marginally Friendly Dire Wolverine

 

RESERVES

Saffron the Mad fairy Queen of Ribbits (FY4) 16785 <32501>

                        Moderate wound: Scar on abdomen

Ramrod the Burglar (T5) 11069 xp  +5% <20001>

                         Serious wound: Bad Back (-1 stone CC)

                        Scars: Neurological damage to hip, noticeable limp

                        Missing six teeth talks with a lisp Elapsed Campaign Time

60.5 days at beginning of session (also applies to recuperation)

Join us for session twenty-seven when we ask the questions:

When are we gonna gain these goddamn levels?

Tale of the Tape

Rufus took a nasty wound to his muzzle from a giant eagle but kept on killing.

KILLS 

Evil Toll Knights (6)

Dire Wolves (3)

Huntsman

Giant Eagles (3)

ShadowHawks (6)

LOOT

Traded for a big chunk of jade and a meaty ruby

Longswords (2)

Lance

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