SESSION 24: Bring the right equipment (7 JUL 16)
Dry those tears we are murderhobos not princesses. The rats are gone but there is more treasure to warm our little hearts. Deeper down we went discovering a collapsing ceiling trap before any squishing and then coming face-to-face with a wicked minotaur brandishing Ripper an extra nasty two-handed sword. Ground beef he became and further into the cavern system they went. Ambushed by a pair of giant tuatara lizards and then the realized that they may be fast approaching the rumored dragon lair.
“Perhaps we don’t want to face a dragon”
“Sloth loves dragons!”
“Yes, yes we are sure you do. We will get you one for Crizzlespast”
“Yaaaaaa”
With that our band began making their way back to the city surface to rest and regroup. As they made their way out of the worms lair the temperature began plunging. Sending up Ramrod and Bunny to investigate they realized that natural subterranean caverns are hella dark.
“Do you see anything?”
“Nope its all dark”
The temperature continued to plunge. As they entered the cavern of the owlbears they spotted the regrouped Zomb-Trogs coming from the east and four cloaked entities with strange staves standing to the west. Then hell broke loose. Trogs surged to attack, Ding-we let loose a fireball at the cloaked figures and Carla called upon her deity to disperse the shambling dead. Swords and things went flying one of the cloaked figures fell, as an empty cloak.
“You strike me down but I shall return more powerful than you can imagine”
The remaining figures opened their maws that stretched out of their cowls and they began to emit colours and then a vortex began sucking the party one by one out of this existence.
They awoke somewhere else. In a corridor apon the very comfortable red carpet that covered the floor. Top shelf floor covering it was. Disoriented and confused they decided to rest and gather their thoughts. Prisoners of the maze they have become and searching for the escape began. They encountered a brutal respawning chaos knight whom would have turned Ramrod’s face into a jellied mess if he had not been wearing a helmet, he still lost six teeth and now speaks with a lisp. Further exploration released another chaos knight and later a stone golem squashed Saffron like the bug see is. Fast thinking on Ding-We’s behalf may have saved her life, time will tell. Just when they thought they were beginning to figure things out the hobos walked into a teleporter and ended up elsewhere. They bribed a bunch of humans to a temporary armistice. Which was advantageous as Len-ardo just narrowly avoided having an arrow go through his head. Helmet again showing it is the unspoken hero of the day. They then plowed into Rukshilan the animal keepers place. A whip cracked Bunny dropped in pain, a giant badger sprung from a bag, a lever was pulled to release a giant wolverine and toad but the party countered with burning oil and a timely web. Loot was discovered and dinner was badger.
They had done well but they could not shake the feeling that they had gotten real lucky and getting out of this maze would not be easy…
What Happened: The robed dudes were Portal Wights. The last line of defence, entombed in the walls of the chamber for ages forgotten by almost all waiting to be released. The rats had collected bits of knowledge over the years and figured out the nature of the portal wights. When the rats retreated from their lair they decided the nuclear option was required, their base was lost, the wights would be released.
ROLECALL
Carla the Green Curate of TMB (C4) 12133 xp +10% <12501>
Scars: permanent loss left index finger and scarring on arm
Ding-We the Theurgist (W4) 12993 xp +5% <20001>
Bimbles the Curate of GSS (C4) 11916 xp +5% (156) <12501>
Hobo Steve the Hero (F4) 10901 xp +5% (101) <16251>
Rahgnar the Dwarven Swordmaster (D3) 7700 xp <8751>
Serious wound: permanent loss of an eye (-1 to missile fire)
Raul the Hobo (MD4) 8371 xp <15000>
Serious wound: permanent loss of CHA -4, Removed one of his own nostrils.
Calvin the Bold Organizer (MM4) 5853 xp <11200>
Serious wound: permanent loss of INT -1
Lenardo the Adjunct (S3) 5174 xp <6000>
Light wound: permanent loss of two fingers (pinky and next) left hand
Boris the Dwarven Hero (D4) 8948 xp <17501>
Serious wound: permanent loss of CHA -3, carved up face
Ramrod the Burglar (T4) 9010 xp +5% <10001>
Serious wound: Bad Back (-1 stone CC)
Scars: Neurological damage to hip, noticeable limp
Bunny the Burglar (T4) 7979 xp <10001>
Saffron the Mad fairy Queen of Ribbits (FY3) 15834 <16251>
Moderate wound: Scar on abdomen
The Henchmen
Mighty Yord the Warrior (B2) 7646 <8125>
Mighty Nord the Slayer (B3) 8559 <16251>
Sloth the Brute (L3) 4669 <8400>
RESERVES
All hands on deck
Elapsed Campaign Time
57 days at beginning of session (also applies to recuperation)
Join us for session twenty-five when we ask the questions:
Now that we have broken the first rule of mazes how do we get back on track?
When will the DM punish us for our blatant meta-gaming?
Could this get worse?
How do we get more helmets?
Who is in charge of this damnable maze anyway?
Tale of the Tape
Ramrod saved by his helm, cost of six teeth
Len-ardo saved by his helm, free of charge
Saffron smeared on the wall, perhaps saved by Eruptor’s restor-generation potion.
KILLS
Minotaur
Tuatara lizard, giant (2)
Trog-Zombie (5)
Portal wight
Chaos knight (2)
Stone Golem
Rukshilan the keeper
Dire Badger
LOOT
Ripper (2H-sword)
Rubies (2)
Minotaur horns (2)
Gold-plated full plate w/shield (2)
Fine longsword
Vicious 2H-sword
A rod!
Silver whistle of animal something or the other
A bag!
A whip!
Gold ring with inset ruby
345 gp
box of tea leaves
six water skins
water! (4 days)
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