Thursday 24 September 2020

How to Make Enemies (Session 23)

 SESSION 23: RATS!!! (27 JUN 16)

            Final preparations and resupply complete the scoundrels once more delve into the bowels of the under-city. Moving to finally crush Tha’Boss and the wererat league of assassins and escape the shadow of their deathmark. Ogres were slaughtered and a business of giant weasels were skinned as they should have thought twice about investigsting.  Two captives (Fezz & Wilbur*) released from the impending doom of Ogre dinner plate and joined our troupe. A grizzled old cave bear was fed. Zombie troglodytes were pushed back to the watery grave from which they arose and a giant worm displayed the shortcomings of not maintaining ones armor.  With that and some good fortune discovering a secret passage the group slunk into the court of the rats.

            With unexpected precision and stealth the basic defenses of the lair were neutralized. Standing at the steps to their final battle the party decided to fall back to the adjacent guardroom to rest and finalize the assault plan. Four hours went by unmolested. Until ascending the stairs from below came our old friends Deuce Jenner the wererat offender and his lackies: Darryl, Cousin Larry and friend Darryl. This resulted in blood shed and cousin Larry alerting his brethren below of the intrusion. The portion of the party that defeated Deuce and company pushed down the stairs to discover the palace of the wererat aristocracy. The rats poured forth (all in hybrid form) from the adjoining personal chambers of this one time mausoleum:

Meatloaf aka Tha’Boss a gigantic specimen wielding a mighty and vicious looking two-handed sword

Lambchop his ratty wife, wand in hand

Dalgoth & Gnaw their two sons

Fineas Zhult the vizier armored and wielding long sword and shield

Teeth of the Swarm the rat shaman and his apprentice Fang

And another, whom we cannot name as he was a story element that was unrevealed...

            Due to a fracturing of the party those that stood off with the rats were greatly outnumbered and declared a tactical retreat. Bunny and Ramrod prudently delayed pursuit by dispersing caltrops and oil of slipperiness. This earned curses from below and then silence. Ramrod didn’t like this so he gulped back a draft of Casper’s elixir and grabbed a bag of sand from the worm’s lair and deposited it on the oily steps so he could go down and investigate. He was greeted by the cold solitude of the mausoleum. Meatloaf and his retinue were gone. Ramrod reporting back his findings the whole pack of hobos finally enter the area as a complete group. "Hey where did those two guys go?" "They were just here, now they ain't..." No rats no treasure no villain’s monologue to glue together abstract plot lines to reveal the big picture. It seems that the rats had a bolt-hole and they put it to use. The mission was a failure… RATS!!!!

 *Fezz and Wilbur: These guys were not what they seemed. There was an insidious plan that was derailed at the last possible second when the rats discovered the party. They were actually doppelgängers. Targets were picked from a sleeping pile of unguarded murderhobos as watch was posted just outside the chamber. When the crap hit the fan they decided that things were too dangerous and they made a dash. Another evil DM plan sundered by a random roll, oh well.

ROLECALL

Carla the Green Curate of TMB (C4) 11668 xp +10% <12501>

            Scars: permanent loss left index finger and scarring on arm

Ding-We the Theurgist (W4) 12528 xp +5% <20001>

Bimbles the Curate of GSS (C4) 11451 xp +5% (156) <12501>

Hobo Steve the Hero (F4) 10436 xp +5% (101) <16251>

Rahgnar the Dwarven Swordmaster (D3) 7235 xp  <8751>

                        Serious wound: permanent loss of an eye (-1 to missile fire)

 Raul the Hobo (MD4) 7906 xp <15000>

                        Serious wound: permanent loss of CHA -4, Removed one of his own nostrils.

Calvin the Bold Planner (MM3) 5388 xp <5600>

                        Serious wound: permanent loss of INT -1

Lenardo the Adjunct (S3) 4709 xp <6000>

                        Light wound: permanent loss of two fingers (pinky and next) left hand

Boris the Dwarven Swordmaster (D3) 8483 xp <8751>

                        Serious wound: permanent loss of CHA -3, carved up face

Ramrod the Burglar (T4) 8545 xp  +5% <10001>

                         Serious wound: Bad Back (-1 stone CC)

                        Scars: Neurological damage to hip, noticeable limp  

Bunny the Burglar (T4) 7514 xp <10001>

Saffron the Mad fairy Queen of Ribbits (FY3) 15369 <16251>

                        Moderate wound: Scar on abdomen

            The Henchmen

Mighty Yord the Warrior (B2) 7411 <8125>

Mighty Nord the Slayer (B3) 8224 <16251>

Sloth the Brute (L3) 4634 <8400>

 Just These Guys We Met

Fezz the dwarf
Wilbur the runty ogre

RESERVES

All hands on deck

Elapsed Campaign Time

56 days at beginning of session (also applies to recuperation)

Join us for session twenty-four when we ask the questions:

They got away, what the shit happens next?

Tale of the Tape

KILLS 

Ogres (3)

Hellhound

Giant Weasels (4)

Owlbears (3)

Zombie Troglodytes (9)

Giant worm 

Wererats including new friend Malcolm (10)

Deuce Jenner

Darryl

Friend Darryl 

LOOT

1000 gp

8000 sp

2100 ep

10000 cp (given to Fezz & Wilbur)

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