Monday 24 July 2023

When Salad Attacks (Session 205)

 SESSION 205: Hobo Hordes Activate!

Saffron and Bunny make their way Liwil to inform the mages of shit and junk as well as check on the troop recruitment program. Potions are completed and a convergence in Greenland. The band breaks into two groups to address the shadows over the adjacent lands. Team Orc lead by Rammer and Sasha quickly face setbacks and challenges.

Day 118 – 126 mixed cold (14.22/14.23): Pieces are moved about in preparation for the Hobo-meet at the Greenland base on day 126. Prior to this Saff reunites with peg-leg as Bunny hires a squad of horsemen and then proceeds to relax a few days until the wizards complete the potion brewing. The brewing was more successful this time but once more Wendul shook when he should have stirred at a critical juncture – HOYVIN-GLAVIN!


Ding-We had to make a decision, only three of the four lawn ornaments could be recovered. After much hoo-ha it was decided that BoB would remain stone for the time being. As Camillus, Charles and even Felix were needed. Then the hobos closed in on Greenland for the Hobo-moot. Assignments were given and after the rest were broken into two groups. One to address the giants and the other for Operation Orc Begone. This all took a bit longer than needed as Biff was infuriated that his gal-pal BoB remained stone while Felix the idjit was free to “help yokels do things right”. In the end he settled down a bit but once Horcs get fired up they make messes. 

Day 127 Cloudy, grey, cold (14.22à13.21 – 0806/0705/0704/0703): The new ‘A-Team’ set out to complete the clearing of hex 13.21 which includes the likely Orc lair. Tracks of both humanoids and something else are discovered during the day. The humanoid tracks pointed in the direction of the distant sandstone cliffs to the NW and the other tracks of something larger but still humanoid went to the SW. The evening was uneventful.

Day 128 Cloudy moderate rain (13.21 -0703/0603/0604/0605 à14.22): Today the grey turns rain and by midafternoon the group entered into the hex that the large prints discovered the previous day were pointed towards. This final sub-hex was notably wetter than the surrounding area. When in the southern portion they came over a hill and into a pocket bog. As they entered into the mucky and vegetation covered boggy zone three piles of veg and muck rose up and took vaguely humanoid forms 9’ tall. 

Shambling mounds and the group walked right into their lair. Quiet and mindless the killer salads slammed hobos with massive fists. Charles was grabbed and pulled into the central mass of one. He was engulfed and likely suffocating. The creatures hardly noticed physical attacks and Wendul’s spells were a series of flubs. Fire had no effect as the creatures were soaked and mucous covered and then electricity actually made them grow larger. It wasn’t until he cast mirror image and was able to suck up a bunch of blows did he shine and it was just in time as Ramrod had become engulfed, Charles was clinging to life and the non-selective behaviour had put most of the group well within sight of dire straits. Wendul had turned the tide. After finishing up the final mound everyone was covered in gunk and well beaten. This did not prevent them from once more digging through the muck in search of soldier’s pay. Along with the bones of many assorted humanoids there was coin, a pair of small gems and a notable amount of fine jewelry. The coin and gems were underwhelming, to be used to invigorate the peasant folk, but the jewelry made up for it. It was decided that they would force march back to the Greenland mine site to recover.

Day 129 & 130: (14.22): Rest and recovery at the mine site.

Day 131 Moderate rain (14.22à13.21 – 0505/0606/0506/0407): Entering into one the blighted lands around the sandstone cliffs was a sub-hex pocked with 1’ wide holes that appeared to be part of a larger tunnel system. The hobo presence stirred some of the occupants. A wing of stirges crawled out and took wing hungry for blood. Wendul and Sasha were impaled by the creatures sharp proboscises that immediately began draining them of juice. 

The little buggers were more of a headache than anticipated and there were many holes that could easily house swarms of the bloodsuckers. The hobos would retreat for now.

Day 132 Moderate cold rain (13.21 – 0407/0307/0306/0406/0305): Autumn is clearly upon our gang. Intermittent rain has turned into days and the chill begins to sink in. Today they continue to close the noose around the presumptive lair of the beastmen within a sandstone cliff. Sasha continues to find evidence of humanoid foot traffic but she failed to the basilisk. The day was waning and the rains limited the view further. The great lizard had dug into the hillside to bed down for the evening. It was observed from 70 yards and was watching us back. It was not immediately hostile perhaps more interested in a good nap. However our gang saw it as a potential source of a much coveted alchemical resource. They closed in. The basilisk became agitated and charged to close the distance. It was outside of effective petrification range as missiles rained down upon its glistening hide. Accuracy was a little questionable and did not stop it. Charging once more it slammed into Charles (who was charged..), with eyes lowered and shield up he held the massive beast at bay long enough for the others to bring it down. The gizzard was intact, it had a belly full of gems and no one was petrified. This ate up the rest of the day and camp was set as darkness approached. Drums could be heard coming from some distance to the north overnight.

 

ROLECALL 

Carla the Green High Priestess of TMB (C9) 265939 xp +10% <300001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the High Priest of GSS (C9) 240055 xp +5% <300001> CRT 1d12/III

            Lasting injury: -1 STR, mashed arm

Hobo Steve the Lord (F9) 251414 xp +5% <360,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

            Touched from Beyond the Grave (Sloth): Eating disorder (x2 food) -5’ mve

            Blessing of Orcus (Consumption -1 CON)

Rahgnar the Dwarven Superhero (D8) 200035 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth  

Raul the Voyager (MD8) 211197 xp +10% <240000> CRT 1d12/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Lord (D9) 331087 xp +10% <400001> CRT 1d20/IV

Serious wound: permanent loss of CHA -3, carved up face

            Lasting injury: -1 STR, mashed arm

            Wound: Bad leg (-5’ MV)

            Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1

            Serious Injury: Brain Drain -2 INT

            Serious wound: permanent loss of an eye (-1 to missile fire)                         

Ding-We the Peg-Legged Sorcerer (W9) 425762 xp +10% <470001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

Bunny the Thief! (T9) 219546 xp <280001> +10% CRT 1d20/II

            Light wound: permanent loss of pinky finger, off hand

Ramrod the Cloned Magsman (T8) 152269 xp +5% <160001> CRT 1d20/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp (-5’ mve)

            Missing eight teeth talks with a lisp

 

            The Henchmen

Saffron the Mad Fairy Queen of Ribbits (FY7) 157909 xp <200001> CRT 1d10/III

            Moderate wound: Scar on abdomen

            Lasting injury: -1 STR, mashed guts

Sloth the Bopper (L7) 157284 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)

            Mental Illness: Mummy-a-phobic

            Missing ten teeth

Nara the Nearly Naked Purple Swami Girl (PS7) 95886 xp +5% <125000> CRT 1d16/II

Wraith Drained: -1 CON

Biff Bartley the Half-Orc Blackguard (HO7) 101166 <120000> +5% CRT 1d12/II

Lasting injury: Crushed spinal column -6”H, -5’mv, -10% thieving

Sasha Plasha the Warden (R8) 115993 xp +10% <200000> CRT 1d10/III

‘BOB’ the Deadly Shade (N7) 64817 <90000> +5% CRT 1d16/II

Felix Ignatius Hemlock the once skeletal Sleuth (I7) 47017 <80001> +5% CRT 1d16/II

Mason the Lama of Yrrrg. (C7) 54954 <100001> CRT 1d10/III

Charles in Charge the Myrmidon (F6) 53085 <64000> +10% CRT 1d16/IV

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Gurn Hammerhand the Dwarven Swashbuckler (D4) 20681 <36000> +5% CRT 1d12/III

Wendul the Magician (W6) 42429 <80000> 5% CRT 1d8/I

Dolec Da the Hero (F5) 37905 xp +10% <64000> CRT 1d20/IV

            Missing five teeth

Camillus the Myrmidon (F7)  70711 <120001> +5% CRT 1d20/IV

Willy the Reformed Burglar (T5)  17423<20000>10% CRT 1d14/II

Brett & Jermaine Kobold Cooks Extraordinaire 

 

RESERVES

See petrification tracking below.

Elapsed Campaign Time

565 days at beginning of session (also applies to recuperation) 

Join us for session Two-Hundred-and-Six when we ask the questions:

I wonder how the Giant Team will fare over this time period?

How do resolve the stirge warren?

When will we see BoB back in action?

Tale of the Tape

BoB is the lone lawn ornament for the Basilisk Knights.

 

Exploration

Location hex: 14.22à14.23à13.21

KILLS

Shambling Mounds (3) 

Stirges (6) 

Basilisk 

LOOT

9000 cp

10000 sp

Gems (15): 50,10,50,10,10,50,100,50,10,100,100,50,10,50,10 = 610 gp

Jewelry (5): 1200,1000,1300,1500,800 = 5800 gp

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