Friday 28 July 2023

A Steading of Giant Sized Murder (Session 206)

 SESSION 206: The Steading of the Hill Giant Chief

We go back in time to see what the giant-slayers are up. 

Day 127 Cloudy, grey, cold (14.22à12.20/ 0305): The group made their way back to the vantage point. Arriving by early afternoon they decided to rest and observe until the dead of night. At two bells they moved towards the gigantic log structure. No movement had been observed since the earlier evening. As they made their way around the formidable structure a guard tower was observed but no watch was seen. 

Bunny took a tug from a potion of invisibility and made her way to the large double front doors. She could hear the sounds of revelry from deep within. Slightly pushing open one of the doors she was greeted by loud snoring. Behind the other door, good thing she tried the side she did, two giant guards slumbered beside an empty keg. She entered into the entry foyer. The south wall was lined with pegs holding garments, sacks and the like. To the north another set of double doors flanked by two single doors. There was most certainly a party going on beyond the double doors. A corridor to the west led to a stairwell gong up to the watch tower. Bunny crept up these steps and was once more greeted by snoring. Another drunken giant shirking his duty. Bunny then returned to the group whom were hiding in the shadows just beyond the entry. The group made their way in and began mercilessly assassinating sleeping giants.

Afterwards, they choose the singular door to the right. A corridor leading to a junction along the way was a door. Looking in it was a bedchamber, they pressed on. Heading east down the junction was a barrack with two more giants that were murdered in their sleep. Heading north from there were two more doors. 

The first was the romper room a dozen ogre sized giant youths were beating the crap out of each other and then our hobos. This led to the inevitable outcome, hobo slaughter. Monsters is monsters. Fortunately the ‘kids’ make a habit of sounding like the end of the world so the melee attracted no consideration. On their way to the next chamber a jovial giant entered the corridor from a door at the northern extent. The giant was not expecting any trouble and was not ready for murder. Back to the next door. It was the maids’ chamber and there was four present whom heard the previous skirmish. They were led by an exceptionally nasty old matron. When the door was opened they hurled giant sized frying pans because they carry those sorta things around. Two of them were spared, one of which hadn’t had the brains fried. This one begged for mercy in exchange for information. The deal was accepted and the hobos learned a bit about some chambers ahead.

Moving along another junction to the west more double doors that clearly led to party central. They went east into a furnished hall with doors at both ends. They checked the closest, it led to a bedchamber. They decided to back track and go further north along a double wide corridor. It went for 60’ ending in a pair of double doors. One immediately ahead the other 50’ to the west. They took door(s) number one. It was a large open compound full of nasty dire wolves. The wolves were alert and attacked immediately. Fighting ensued. It was noisy fighting rather noisy fighting. It didn’t last long but what a racket. The hobos braced for an incoming shitstorm. 

 

ROLECALL 

Carla the Green High Priestess of TMB (C9) 265939 xp +10% <300001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the High Priest of GSS (C9) 240055 xp +5% <300001> CRT 1d12/III

            Lasting injury: -1 STR, mashed arm

Hobo Steve the Lord (F9) 251414 xp +5% <360,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

            Touched from Beyond the Grave (Sloth): Eating disorder (x2 food) -5’ mve

            Blessing of Orcus (Consumption -1 CON)

Rahgnar the Dwarven Superhero (D8) 200035 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth  

Raul the Voyager (MD8) 211197 xp +10% <240000> CRT 1d12/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Lord (D9) 331087 xp +10% <400001> CRT 1d20/IV

Serious wound: permanent loss of CHA -3, carved up face

            Lasting injury: -1 STR, mashed arm

            Wound: Bad leg (-5’ MV)

            Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1

            Serious Injury: Brain Drain -2 INT

            Serious wound: permanent loss of an eye (-1 to missile fire)                         

Ding-We the Peg-Legged Sorcerer (W9) 425762 xp +10% <470001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

Bunny the Thief! (T9) 219546 xp <280001> +10% CRT 1d20/II

            Light wound: permanent loss of pinky finger, off hand

Ramrod the Cloned Magsman (T8) 153935 xp +5% <160001> CRT 1d20/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp (-5’ mve)

            Missing eight teeth talks with a lisp

 

            The Henchmen

Saffron the Mad Fairy Queen of Ribbits (FY7) 157909 xp <200001> CRT 1d10/III

            Moderate wound: Scar on abdomen

            Lasting injury: -1 STR, mashed guts

Sloth the Bopper (L7) 157284 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)

            Mental Illness: Mummy-a-phobic

            Missing ten teeth

Nara the Nearly Naked Purple Swami Girl (PS7) 95886 xp +5% <125000> CRT 1d16/II

Wraith Drained: -1 CON

Biff Bartley the Half-Orc Blackguard (HO7) 101166 <120000> +5% CRT 1d12/II

Lasting injury: Crushed spinal column -6”H, -5’mv, -10% thieving

Sasha Plasha the Warden (R8) 116826 xp +10% <200000> CRT 1d10/III

‘BOB’ the Deadly Shade (N7) 64817 <90000> +5% CRT 1d16/II

Felix Ignatius Hemlock the once skeletal Sleuth (I7) 47017 <80001> +5% CRT 1d16/II

Mason the Lama of Yrrrg. (C7) 55787 <100001> CRT 1d10/III

Charles in Charge the Myrmidon (F6) 53918 <64000> +10% CRT 1d16/IV

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Gurn Hammerhand the Dwarven Swashbuckler (D4) 21514 <36000> +5% CRT 1d12/III

Wendul the Magician (W6) 43262 <80000> 5% CRT 1d8/I

Dolec Da the Hero (F5) 38738 xp +10% <64000> CRT 1d20/IV

            Missing five teeth

Camillus the Myrmidon (F7)  70711 <120001> +5% CRT 1d20/IV

Willy the Reformed Burglar (T5)  18256<20000>10% CRT 1d14/II

Brett & Jermaine Kobold Cooks Extraordinaire 

 

RESERVES

See petrification tracking below.

Elapsed Campaign Time

575 days at beginning of session (also applies to recuperation) 

Join us for session Two-Hundred-and-Seven when we ask the questions:

If they are 5 – 6’ tall and swing clubs are they really children?

Are our hobos actually moving along quickly, cognizant of being inside a longhouse packed full of giants and who knows what else?

Has our fight with the wolves made enough noise?

Tale of the Tape

Another dwarf becomes closer to a gnome after being smashed by a giant sized hurled missile.

BoB is the lone lawn ornament for the Basilisk Knights.

 

Exploration

Location hex: 12.20

KILLS

Dire wolves (14) 

Hill giants (8) 

Juvenile HGs as ogres (12) 

LOOT

3000 gp

Gem set gold buckle sized for a giant 1400 gp

Giant bracelets (2) 6000 + 5000

Potions (4)

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