Sunday 19 February 2023

Operation Troll Extermination: Pre-Launch Initiation (Session 171)

 SESSION 171: Operation Troll Extermination Pt.2 - Final Measures

             The evening brought more strange and malicious visitors. A pack of creatures that at first resembled wolves with eyeless sideways mounted crocodile shaped heads that emitted a strange amber glow from fractured their porous skulls. They were odd, like really odd. Not animals but broken sticks and splinters bound together with a viscous sap. Prior to the attack we had heard the sound of falling trees throughout the evening this it seems was the call bizarre call of these wooden abominations as they triangulated the hobo camp. With the sound of breaking sticks the pack leapt with uncanny speed and agility over the palisade and into the camp. Game on. They were as unrelenting as they were unknown. The battle raged until it finished. Once more beaten up but still alive was our expeditionary forces what will tomorrow bring is the question.

Day 2 (since the other idiots returned to Helix to get the other other idiots): The next day the weather took a turn for the worse. An unnatural fog rolled in and with it a drizzle that lasted. The evening disturbance had buggered things up a bit so the gang decided to rest for the day. Finally getting around to considering cleaning up the piles of sticks and sap that had previously been the wolf things Sloth pointed out that the sap was stinky. This, of course, presented an opportunity for Felix to pontificate for far too long before getting to the point- this sap might just cover our scent. They would spend the next morning covering themselves in sap and splinters. Overnight the cackle of hyenas was heard.

Day 3: The fog and drizzle persisted. Today the stealth team elected to get back to the observation mission. It looked like the trolls had brought in reinforcements, both giant and two-headed trolls were observed. The return trip got a little dicey when Bunny and company almost ran into a troll patrol. Fortunately, fast acting Willy activated Agolloch and teleported the group to safety. That evening troll patrols were notable active.

Day 4: The bad weather stuck around. The spies once more set out to observe troll town. No close calls this time but they did observe a further complication. Clothed in rags that obscured any identification a hunchbacked human sized entity parlayed with the troll boss and then presented a line of hostages (owl-folk) to close whatever malevolent deal that they had struck. They then retired to the bosses office to do whatever it was that they were going to do, hostages and all. This time as the spies returned they had a less than close encounter with a troll patrol. Perhaps it was the sap stink or that the trolls were laden with the evenings spoils (kills) and were very close to home and were inattentive. Whatever it may have been allowed the sneakers to return to camp unnoticed. During the night hours a goblin gang was heard moving to the north, most likely along the pathway.

Day 5: The fog began to break and the drizzle appeared to be giving up as well. Today the sneaks went to examine the pathway to determine where the goblins were going. Sasha determined that they roughly followed the same trajectory as the gnolls but in a far less regimented fashion. It was beginning to look like the forces of chaos were not adverse to working together. It looked like there would be lots of work ahead if Carla and Ding-We wanted to secure these lands for colonization. 

Day 6: Once more the weather was clear and once more the spies observed troll town and the rest of the gang rolled into camp. Once led to camp and settled in the reconnaissance group filled in the bosses of their observations. That evening the final plan of action was formulated. 

 

ROLECALL

Carla the Green High Priestess of TMB (C9) 259748 xp +10% <300001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the High Priest of GSS (C8) 223988 xp +5% <300001> CRT 1d12/III

            Lasting injury: -1 STR, mashed arm

Hobo Steve the Superhero (F8) 221633 xp +5% <240,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

            Touched from Beyond the Grave (Sloth): Eating disorder (x2 food) -5’ mve

            Blessing of Orcus (Consumption -1 CON)

Rahgnar the Dwarven Superhero (D8) 186470 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing three teeth  

Raul the Voyager (MD8) 198015 xp +10% <240000> CRT 1d12/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Lord (D9) 319718 xp +10% <400001> CRT 1d20/IV

Serious wound: permanent loss of CHA -3, carved up face

            Lasting injury: -1 STR, mashed arm

            Wound: Bad leg (-5’ MV)

            Multiple Injuries: lost 20 teeth, drools a lot CHA -1

            Serious Injury: Brain Drain -2 INT                            

Ding-We the Peg-Legged Sorcerer (W9) 413765 xp +10% <470001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

Bunny the Thief! (T9) 193265 xp <280001> +10% CRT 1d20/II

            Light wound: permanent loss of pinky finger, off hand

Ramrod the Cloned Magsman (T8) 127288 xp +5% <160001> CRT 1d20/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp (-5’ mve)

            Missing eight teeth talks with a lisp

 

            The Henchmen

Saffron the Mad Fairy Queen of Mad Ribbits (FY7) 141685 xp <200001> CRT 1d10/III

            Moderate wound: Scar on abdomen

            Lasting injury: -1 STR, mashed guts

Sloth the Bopper (L7) 135460 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)

            Mental Illness: Mummy-a-phobic

Nara the Nearly Naked Purple Swami Girl (PS7) 76671 xp +5% <125000> CRT 1d16/II

Wraith Drained: -1 CON

Biff Bartley the Half-Orc Blackguard (HO7) 89166 <120000> +5% CRT 1d12/II

Lasting injury: Crushed spinal column -6”H, -5’mv, -10% thieving

Sasha Plasha the Warden (R7) 93066 xp +10% <100000> CRT 1d10/III

Dolec Da the Hero (F5) 26094 xp +10% <32000> CRT 1d16/IV

Camillus the Myrmidon (F6)  63619 <65001> +5% CRT 1d16/IV

‘BOB’ the Deadly Shade (N7) 59275 <90000> +5% CRT 1d16/II

Felix Ignatius Hemlock the previously Skeletal Sleuth (I7) 42208 <80001> +5% CRT 1d16/II

Mason the Canon of Yrrrg. (C6) 40211 <50001> CRT 1d10/III

Charles in Charge the Myrmidon (F6) 45913 <64000> +10% CRT 1d16/IV

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON) -ADJUSTMENT REQ’D

Gurn Hammerhand the Dwarven Swordsman (D3) 7994 <8800> +5% CRT 1d12/III

Wendul the Thaumaturgist (W5) 36394 <40000> 5% CRT 1d8/I

Willy the Reformed Burglar (T4)  4800<9600>10% CRT 1d12/II

 

RESERVES

Yasser Imaphat the Djinn (D4) 30372 <32501> CRT 1d6/II – He didn’t want to come out of his lamp.

Greymin the Dwarven Hero (D5) 26295 <35000> +5% CRT 1D14/III – Gone Mining (Liwil)

            

Elapsed Campaign Time

388 days at beginning of session (also applies to recuperation) 

Join us for session One-Hundred-and-Seventy-Two when we ask the questions:

That fog was unusual was it a veil for things to move around?

Who or what was that rag covered being meeting with the trolls?

What happened to those owl-people captives?

How much sleep does a giant troll need?

Is sap smearing enough to trick troll noses?

Are we about to strike?

Tale of the Tape

Boring. Location hex 18.23 subhex 07004 (camp)

KILLS

Blukstound (6)

LOOT

Nope

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