Thursday 9 February 2023

Murder Kings the Beginning (Session 169)

 SESSION 169: The Band Reunites

            The trek back to Helix continued as Ding-We had daydreams of having his own wizard tower. Nothing unusual about that, we had simply been outside the footprint of the Land of a Thousand Towers for some time and territorial magicians had somewhat faded from mind. Either way, Sasha led the gang around the southern portion of the lake that should not be. They discovered the outlet, not quite a river but definitely more than a stream. As they began to ford the waterway they bumbled into a well laid ambush. 

        A gnoll war party had set up in the undergrowth on the far side of the bank. Archers sprung up and peppered the group as giant hyena riders leapt forth from the wings and by the sound of things a significant host more were preparing to attack. The hobos being of significant merit weathered the storm of arrows and prepared to counter hard and fast – there was no time for wasting when facing such a large host. Fortunately, the more vulnerable of our gang were well covered by the vegetation and well behind the bank of the waterway. Wands and rods were pulled producing a series of explosive effects. The front line of the gnolls were simply blown into little bits. The leader, a monstrous beast and obvious veteran of many battles did not like what conspired. The ambush and dreams of fresh humanoid meat had been derailed as our hobos held the line. The beast sent in the infantry to both die and provide a window of escape for the remaining forces. The riders and an unknown portion of the war band lept back into the forest. Finishing off the delaying forces along with getting the gang across the waterway gave a notable amount of time for the other gnolls to get a significant head start. 

There was interest in pursuit but Sasha stated that the beastmen were probably very familiar with these lands and would be at an advantage with whatever they plan to do – escape and regroup or set a new trap. There were a few grumbles but then the group were reminded that with a little focus they all could be sleeping once more on a bed in the barracks after a night of drinking and eating with the B-Team and their little chums Brett and Germaine. After cleaning up they pressed on with a little intensity and did arrive back at Helix by early evening. 

Back in Helix, the gang and some newbies had once more been reunited as Ding-We and Carla spoke of lofty new plans to carve out their own place in the wilderlands. To become Murder Kings & Queens. The first step would be to eradicate troll town. Drinks were drained as a plan was hatched.

 

ROLECALL

Carla the Green High Priestess of TMB (C9) 259748 xp +10% <300001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the High Priest of GSS (C8) 223988 xp +5% <300001> CRT 1d12/III

            Lasting injury: -1 STR, mashed arm

Hobo Steve the Superhero (F8) 221633 xp +5% <240,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

            Touched from Beyond the Grave (Sloth): Eating disorder (x2 food) -5’ mve

            Blessing of Orcus (Consumption -1 CON)

Rahgnar the Dwarven Superhero (D8) 186470 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing three teeth  

Raul the Voyager (MD8) 198015 xp +10% <240000> CRT 1d12/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Lord (D9) 319718 xp +10% <400001> CRT 1d20/IV

Serious wound: permanent loss of CHA -3, carved up face

            Lasting injury: -1 STR, mashed arm

            Wound: Bad leg (-5’ MV)

            Multiple Injuries: lost 20 teeth, drools a lot CHA -1

            Serious Injury: Brain Drain -2 INT                            

Ding-We the Peg-Legged Sorcerer (W9) 413765 xp +10% <470001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

Bunny the Thief! (T9) 193265 xp <280001> +10% CRT 1d20/II

            Light wound: permanent loss of pinky finger, off hand

Ramrod the Cloned Magsman (T8) 127288 xp +5% <160001> CRT 1d20/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp (-5’ mve)

            Missing eight teeth talks with a lisp

 

            The Henchmen

Saffron the Mad Fairy Queen of Mad Ribbits (FY7) 141685 xp <200001> CRT 1d10/III

            Moderate wound: Scar on abdomen

            Lasting injury: -1 STR, mashed guts

Sloth the Bopper (L7) 135460 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)

            Mental Illness: Mummy-a-phobic

Nara the Nearly Naked Purple Swami Girl (PS7) 76671 xp +5% <125000> CRT 1d16/II

Wraith Drained: -1 CON

Biff Bartley the Half-Orc Blackguard (HO7) 89166 <120000> +5% CRT 1d12/II

Lasting injury: Crushed spinal column -6”H, -5’mv, -10% thieving

Sasha Plasha the Warden (R7) 93066 xp +10% <100000> CRT 1d10/III

Dolec Da the Hero (F5) 26094 xp +10% <32000> CRT 1d16/IV

Camillus the Myrmidon (F6)  63619 <65001> +5% CRT 1d16/IV 

‘BOB’ the Deadly Shade (N7) 59275 <90000> +5% CRT 1d16/II

Felix Ignatius Hemlock the previously Skeletal Sleuth (I7) 42208 <80001> +5% CRT 1d16/II

Mason the Canon of Yrrrg. (C6) 40211 <50001> CRT 1d10/III

Charles in Charge the Myrmidon (F6) 45913 <64000> +10% CRT 1d16/IV

Critical Wound: Punctured lung (-2 CON)  

            Mostly DEAD. (-1 CON) -ADJUSTMENT REQ’D

Gurn Hammerhand the Dwarven Swordsman (D3)

Wendul the Thaumaturgist (W5)

 

RESERVES

Yasser Imaphat the Djinn (D4) 30372 <32501> CRT 1d6/II – He didn’t want to come out of his lamp.

Greymin the Dwarven Hero (D5) 26295 <35000> +5% CRT 1D14/III – Gone Mining (Liwil)

            

Elapsed Campaign Time

382 days at beginning of session (also applies to recuperation) 

Join us for session One-Hundred-and-Seventy when we ask the questions:

What the hell do we do next!?!

How big and where is the gnoll stronghold?

KILLS

Gnoll War Party (partially destroyed) 

LOOT

700 gp

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