Tuesday 7 June 2022

Back to Cult Smashing in Barrowmaze (Session 118)

SESSION 118: The Chaos Sepulcher Boring, Boring, Boring Prologue  (9MAR20)

            Good times, we are the champions of the Chaos Sepulcher but we were in desperate need of some rest. 

            Bad times, that new bag that we could never fill was actually a bag of devouring – no wonder. A fortune lost because of poor attention to details. 

            Regular times, we must adventure and kill more to get much more treasure! 

After a day of rest happily behind our nice big iron door that Raul pulled out of his new robes. We pressed on discovering a ‘treasure box’ at the top of the steps that descend into the crypt complex. We decided to step around it, to many ‘boooos’ in the distance. Turning north, Ding-We was certain that there was a yet undiscovered connection between this area and the Nergal zone. We did get about 50’ further north beyond the extent of previous exploration, then things got messy. We came to two bricked up archways and decided to smash down the west one. The noise from this action set rotten things in motion. Once smashed a short corridor with two doors was revealed. We opened up the first one, it was a small crypt housing three barrow mummies. They didn’t want to talk current events so combat ensued. During the process three more mummies busted out from the other door. Our recent operations were very noisy and more trouble was on the way. Shortly after the fracas came to its conclusion more trouble arrived. A roaming band of Orcus-ites. Fire breathing goats, runic golem and a bunch of clerical cultist types. We took a bit of a beating on top of the wanging from the mummies and the leader got away. We fell back to the two crypts for some looting and resting. Unfortunately our hobos have made a lot of noise. Things are going to get worse before they get better. I just know it. 

 

ROLECALL

Carla the Green Matriarch of TMB (C8) 144829 xp +10% <200001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the Patriarch of GSS (C8) 135268 xp +5% <200001> CRT 1d10/III

Hobo Steve the Superhero (F8) 131450 xp +5% <240,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Champion (D7) 100545 xp <140001> CRT 1d16/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound:

Raul the Traveler (MD7) 102295 xp +10% <120000> CRT 1d10/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Champion (D7) 119665 xp +10% <140001> CRT 1d16/IV

            Serious wound: permanent loss of CHA -3, carved up face

            Wound: Bad leg (-5’ MV)

            Multiple Injuries: lost 11 teeth

            Mental Illness: Unhinged (10% chance of lunatic behaviour)                                  

Ding-We the Peg-Legged Enchanter (W8) 248284 xp +10% <320001> CRT 1d8/I

            Critical Wound: Left leg obliterated, runs at ½ rate

Bunny the Raconteur (T8) 118716 xp <160001> +10% CRT 1d20/II

            Light wound: permanent loss of pinky finger, off hand

Ramrod the Cloned Pilferer (T7) 64741 xp +5% <80001> CRT 1d16/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp

            Missing six teeth talks with a lisp

 

            The Henchmen

Saffron the Mad Fairy Queen of Ribbits (FY6) 112403 xp <130001> CRT 1d10/III

            Moderate wound: Scar on abdomen

Sloth the Bopper (L7) 104058 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)

            Mental Illness: Mummy-a-phobic

Nara the Nearly Naked Purple Sadhaka Girl (P5) 19077 xp +5% <33200> CRT 1d6/I

 

RESERVES

empty              

Elapsed Campaign Time

256 days at beginning of session (also applies to recuperation) 

Join us for session One-Hundred-and-Nineteen when we ask the questions:

Can we not cover some territory? No wonder why we have been down here so long.

What next?!?

Why didn’t we open the ‘treasure box’? 

Have we lost our minds?

Tale of the Tape

KILLS

Ghoul 

Barrow Mummies (6) 

Runic Golem 

Gehennian Goats (2) 

Acolytes of Orcus (8) 

Boss CultistàTactical regouping

LOOT

Bone Death Masks inlaid with Gold (3) (650gp each=1950 gp

Large Finely Cut Sardonyx (1,300gp)

Large White Pearl (900gp)

Large Aquamarine (650gp). 

Silver Bracers (700gp)

Electrum Belt Buckle (1,250gp)

Silver Ring with a Black Sapphire (850gp).  

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