Sunday 15 May 2022

ZUUL! (Session 117)

 SESSION 117: The Chaos Sepulchre of the Elements (The Final Chapter -Part 6)  7MAR20

            So we had the four skull keys in hand and had finished licking our wounds. Time to open the them giant doors to the final sepulchre of elemental chaos. Ramrod plugged skulls the into place. The 15’ doors cracked open with a gasp revealing a long bricked corridor that disappeared into darkness.

Moving down the corridor all was fine until drumming could be heard. The resonance made the source very difficult to discern it just seemed to be everywhere. When we were about 70’ down the corridor was when the source became apparent as mummies (of Zuul) started smashing their way out of the walls, lots of them. We picked up our pace and came to a stairwell that descended into a great burial chamber, the Grand Sepulchre of the Elements. Interred here was Zvin Lorktho highpriest of Zuul, now a dread mummy lord, along with his attendants. Zvin was not happy to see us and got straight down to the business of killing the infidels.  

                        ZUUL!

Things went bonkers. Zvin started blasting us with his dark magics and dozens of mummies had us trapped pushing the gang closer towards the mummy boss. Hobos in a barrel. It was grim. as our front end were hammered by Zvin and our back end was in disarray as they were battered by the surprise mummies. Ding-We, in an occasional stroke of smart remembered his potion of mummy control and was able to get the backline fortified. Using the two closet shamblers as a plug. Mummies to stop mummies worked pretty good. Back to the front. We were dangerously close to losing many Hobos. We needed something to turn the tide. We needed something divine. Both Bimbles and Carla petitioned their gods for a moment of favour. Sacrifices were made and they were given one last chance to gain control of the melee. It worked! The tide was turned and we finally sent Zvin back to ZUUL! for all eternity. After that we were able to focus on the cleanup of the remaining mummies. All done. The forces of elemental chaos were beaten.

            We quickly grabbed our breath and then went onto the looting portion of our day. The payoff was significant. We poured the loot (except for an exquisite black opal that Ding-We scooped) into our still not full magical sack and then sat down to figure out the ‘interesting’ items and do a little resting and recovery and then push on.

 

ROLECALL

Carla the Green Matriarch of TMB (C8) 141049 xp +10% <200001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the Patriarch of GSS (C8) 131448 xp +5% <200001> CRT 1d10/III

Hobo Steve the Superhero (F8) 127670 xp +5% <240,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Champion (D7) 96765 xp <140001> CRT 1d16/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound:

Raul the Traveler (MD7) 98515 xp +10% <120000> CRT 1d10/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Champion (D7) 115885 xp +10% <140001> CRT 1d16/IV

            Serious wound: permanent loss of CHA -3, carved up face

            Wound: Bad leg (-5’ MV)

            Multiple Injuries: lost 11 teeth

            Mental Illness: Unhinged (10% chance of lunatic behaviour)                                  

Ding-We the Peg-Legged Enchanter (W8) 244504 xp +10% <320001> CRT 1d8/I

            Critical Wound: Left leg obliterated, runs at ½ rate

Bunny the Raconteur (T8) 118716 xp <160001> +10% CRT 1d20/II

            Light wound: permanent loss of pinky finger, off hand

Ramrod the Cloned Pilferer (T7) 60961 xp +5% <80001> CRT 1d16/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp

            Missing six teeth talks with a lisp

 

            The Henchmen

Saffron the Mad Fairy Queen of Ribbits (FY6) 110513 xp <130001> CRT 1d10/III

            Moderate wound: Scar on abdomen

Sloth the Bopper (L7) 102168 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)

            Mental Illness: Mummy-a-phobic

Nara the Nearly Naked Purple Sadhaka Girl (P5) 19077 xp +5% <33200> CRT 1d6/I

 

RESERVES

empty              

Elapsed Campaign Time

255 days at beginning of session (also applies to recuperation) 

Join us for session One-Hundred-and-eighteen when we ask the questions:

What other evil lurks just north of us?

Where is the Orcus cult?

Are there even more factions?

Are we gonna run for town like little chickens?

Tale of the Tape

Luck was a lady.

KILLS

Mummies of Zuul (24) 

Zvin Lorktho High Priest of Zuul (mummy lord) 

LOOT

Coffers containing: 7,387cp, 6,362sp, 9,987gp, 420pp 

Large Gold Coffer worth (3,000gp) contains the following gemstones: Small Flawed Azurite (10gp), Small Moss Agate (Pink) (10gp), Small Obsidian (10gp), Small Rhodochrosite (10gp), Small Tiger Eye (10gp), Small Flawed Turquoise (10gp), Orange Carnelian (50gp), Brown Jasper (50gp), Clear Rock Crystal (50gp), Medium Sized Amethyst (100gp), Small Red Spinel (100gp), Small Tourmaline (100gp), Medium Sized White Pearl (100gp), Medium Sized Amber (100gp), Medium Sized Brown-Green Garnet (160gp), Large Chrysolite (500gp), Large Black Pearl (500gp), Large Violet Garnet (500gp), Very Large Finely Cut Diamond (1,000gp), Very Large Finely Cut Star Sapphire (1,000gp), Very Large Finely Cut Emerald (1,200gp), Huge Exquisite Deep Crimson Ruby (5,000gp)

Very Large Exquisite Black Opal (12,000gp). 

Periapt of xxxxx, 

Periapt of xxxx

Chime of xxxxx

Robe of xxxxx

Figurine of Wondrous Power (Onyx Wolf) 

Manual of Quickness of Action 

Scarab of xxxxx

Amulet of xxxxxxx

Staff of Zuul 

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