Thursday 15 October 2020

Into the Greenwood (Session32)

 SESSION 32: A walk in the park (21NOV16)

            A new land covered in snow, overlooked by the tower of a mad wizard and with the endless forest Greenwood between home and us. Mar gave some insight, what little a hipster doofus city slicker can. It was decided to hit the outpost that separated the lands of Zayne from the forest for supplies before plunging into the unknown. But first the bad news, the barbarian horde have realized they were close to home (we were somewhat adjacent to the Worthless North) and as such it would be an opportune juncture to part ways. “Ya-ya, we will meet you again in Denethix after 2 months when we have seen our momma’s and addressed the portents in the night sky”. "Once we pass through the lands of man and into the great green we shall part ways". It was still a goodly ways yet, I am not sure why our knuckleheads were so quick to announce their not so imminent departure from the horde.

    With that our hobos moved down and across the rolling hills, that once was home to a mighty coniferous forest that held Greenwood and its gnarled oaks back was now just a field of stumps. A day and a half later they approached the outpost that guarded the bridge between the lands of Zayne and Greenwood the Great. Ramrod led the expeditionary incumbent along with the barbarians to check it out. The rest of the party found a copse of trees along the river to hunker down in. 

            Nothing interesting, largely just a border stop providing basic caravan supplies and related taxation. After spending some time in line the gang stated their business and were assessed a passage fee. From here the barbarians pressed on towards the mountain range separating the lands of Zayne from the Worthless North. Ramrod and company spent some time talking to the traders in the customs line outside the outpost. They gathered some information on the first leg of their journey it would take 5 or so days to reach the nearest settlement and Ramrod learned the first (and only) rule of Greenwood- don’t leave the path.

            So they shambled on down the road until they were adjacent to the rest of our mob on the other bank. Out came the folding boat and wave after wave of murderhobo made it across the river. An hour or so later they stood before Greenwood’s great gaping maw. Ancient oak trees tangled together over the ages ominously discouraging incursion. Strangely, even with a blanket of snow the trees refused to give up their foliage. Nothing controls Greenwood the Great not even winter. Nevertheless the road plunged in, quickly becoming rutted and treacherous in the abyssal gloom that readily swallowed the hobos. Day was like night and night was absolute. 

    An unexpected encounter with a gypsy caravan late in the afternoon. Trade and talk followed by a quick drink and song before the gypsy’s had to make haste to exit the forest before nightfall. Midday of the second, corpses were discovered. Men, gnolls and halflings recently deceased. It appears that the halflings had been the ambushers. Scouting efforts intensified as we moved on. It paid off. Team Sneaky Fuckers & Rubber Leg (TSF&RL), Saffron coined that, consisting of Bunny, Ramrod and Saff caught sight of the halflings at their apparent ambush station. It sounds unlikely but the little guys had their attention elsewhere and did not note our group. This was further confirmed when the halflings spooked just before our hobos could get to them. A short time later the presumed spookers almost crushed Bunny as they burst onto the path. Five minotaurs, they could smell Bunny a different and tastier scent than the one they had been tracking. The rest of the hobos used surprise to their advantage and cut the minotuars into ribbons. Again the forest was deathly silent until night. 

    During camp that evening all sorts of things could be heard, scurrying, scratching and unfathomable communications but nothing broke the camp. The third day came bleak as the previous. Passing with the utter absence of any other life. The fourth day was trouble straight through. 

    Something big was flying around and killing. This being later confirmed by a hole on the canopy as something of great strength and had smashed through in a killing ambush. Only leaving destruction and a splattering of blood. Moving ahead TSF&RL again have the good fortune to catch creatures in wait and unaware. Horse sized spiders hairy and with two suction cup arms flanking grossly oversized mandibles. “Looks like its death from above” Mar then sets a stinking cloud ahead and above, see how the spiders like that. It would have been a perfect plan but only a portion of them came from above. Mind you, that lot was incapacitated and selected for easy murder. The fight raged but the cloud had done its job and provided our hobos with advantage. Still it took a team effort to save Lenardo’s life as one spider just seemed to have his number. After the battle they pressed on in anticipation of finding one of the forest settlements either Steeplejack Motte or Helix. Greenwood was not ready to let then out quite yet. So they set camp in hope that the fifth day would be rewarding. 

ROLECALL

Carla the Green Prefect of TMB (C5) 19642 xp +10% <25001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Ding-We the Theurgist (W4) 19302 xp +5% <20001> CRT 1d8/I

Bimbles the Prefect of GSS (C5) 18830 xp +5%  <25001> CRT 1d12/III

Hobo Steve the Hero (F4) 17210 xp +5% (101) <16251> CRT 1d20/IV : Levelled up midsession, now a Swashbuckler

Rahgnar the Dwarven Hero (D4) 13009 xp  <17501> CRT 1d16/IV

                        Serious wound: permanent loss of an eye (-1 to missile fire)

 

Raul the Hobo (MD4) 15580 xp <15000> CRT 1d16/II : Levelled up midsession, now a Wayfarer

                        Serious wound: permanent loss of CHA -4, Removed one of his own nostrils.

Calvin the Bold Organizer (MM4) 12162 xp <11200> CRT 1d10/III : Levelled up midsession, now a Architect

                        Serious wound: permanent loss of INT -1

Lenardo the Professor (S4) 11483 xp <12000> CRT 1d8/I

                        Light wound: permanent loss of two fingers (pinky and next) left hand

Boris the Dwarven Hero (D4) 15257 xp <17501> CRT 1d16/IV

                        Serious wound: permanent loss of CHA -3, carved up face   

Bunny the Burglar (T4) 14288 xp <20001> CRT 1d16/II : Levelled up midsession, now actually a Burglar

 

Ramrod the Burglar (T5) 14584 xp  +5% <20001> CRT 1d20/II

                         Serious wound: Bad Back (-1 stone CC)

                        Scars: Neurological damage to hip, noticeable limp

                        Missing six teeth talks with a lisp

 

Saffron the Mad fairy Queen of Ribbits (FY4) 21536 <32501> CRT 1d10/II

                        Moderate wound: Scar on abdomen

 

            The Henchmen

Mighty Yord the Slayer (B3) 10801 <16251> CRT 1d14/III

Mighty Nord the Slayer (B3) 11714 <16251> CRT 1d14/III

Sloth the Brute (L3) 8413 <8400> CRT 1d16/IV or 1d6/G (vs. s,m) : Levelled up midsession, now a Charger

Mar the Jester (J4) +1338+526+512 CRT 1d16/II

Hrolga the Amazon (CC4) +1338+526+512 CRT 1d16/IV

 

RESERVES

Empty

Elapsed Campaign Time

78 days at beginning of session (also applies to recuperation)

Join us for session thirty-three when we ask the questions:

Who really is in charge of this forest?

Its been five days why ain’t we at where we want to be?

Are we being stalked?

Why won’t Ramrod leave the path?

Has Ramrod been replaced by a cautious doppelgänger?

Will those of us that gained a level remember to check our CRIT dice?

Tale of the Tape

Nothing to report

KILLS 

Halfling Kill Squad (AVOIDED) 

Minotaurs (5) 

Trolls feasting on a stag (AVOIDED)

Rhagodessa (12) 

LOOT

3000 sp

444 cp

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