Saturday 31 October 2020

Carnage in the Temple of the Damned (Session 35)

 SESSION 35: Slaughter in the Temple of the Dead (19DEC16)

            First foray into the swamp. Things started out fine enough. Trudging through the bog of eternal stench, cold, bleak, choked with reeds and blanketed in fog. Then the ambush by occurred. Attacked by marginally sentient salad mounds.  This destroyed four men-at-arms, maybe five. It was hard to tell through all the gore. This encounter shook the resolve of our little army but Marr was able to lift spirits and the journey continued. We of course need to get paid.

            A couple of hours later the party approached the barrowmoor. The rolling mounds trapped the fog in its rolling landscape obscuring vision even further. The noise and stink of life attracts a horde of ravenous zombies. The ensuing battle leads to the exploration of the first plundered barrow. Afterwards a group is put to work excavating a burial mound while the rest of the hobos investigate another mound. Inside they find a secret staircase under a sarcophagus that drops into the unknown, it has been used recently. A greater burial complex of crypts and burial alcoves connected by haphazard passageways. Exploration commences and tombs are looted. Eventually the splinter group realizes that they should head back to the surface and regroup. During this time tragedy struck the digging team. Two huge scorpions hidden in the fog and attracted by the vibrations caused by the digging laid low another meatshield. 

            Day was passing onto night and the hobos had no interest in leaving even with urging to do such from the hirelings and the Boon Companions. They barricaded themselves into the barrow with the staircase, and awaited the horrors of the night. They came, a horde of zombies under the command of a ghastly being. Intelligent and vastly evil it tested and taunted the party in no rush, undead is eternal. Gallons of oil burned the invading force to ash the barricade held. Unfortunately, nothing could stop the incorporeal wraith that passed through the barricade and drained the very life from Housepants the trusted companion of Brule. With the coming of day the party descended back into Barrowmaze.  

            Crypts, tombs and burial alcoves by the hundreds all interconnected with no apparent plan. Mad passageways built without rhythm or plan. The overall effect was disorienting. Nevertheless our hobos had a job to do. Rummage this massive tomb for its wealth. As they loaded their sacks signs of other visitors became apparent. Stashes and the periodic fresh corpse. We looted and smashed any giant fly, restless dead or filthy rat that got in the way. They encountered a group of hideous mongrelmen whom along with the rest of their tribe called Barrowmaze home. Diplomacy rather than swords was implemented and they learned of the wicked Necromancers of Set and made tentative allies in the land of the dead. After this the party back tracked to a hidden cache room to rest for the night.

 

ROLECALL

Carla the Green Prefect of TMB (C5) 23218 xp +10% <25001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Ding-We the Thaumaturgist (W5) 23878 xp +5% <40001> CRT 1d10/I

Bimbles the Prefect of GSS (C5) 22406 xp +5% <25001> CRT 1d12/III

Hobo Steve the Swashbuckler (F5) 20887 xp +5% (101) <32501> CRT 1d24/V

Rahgnar the Dwarven Hero (D4) 16585 xp <17501> CRT 1d16/IV

                        Serious wound: permanent loss of an eye (-1 to missile fire)

 

Raul the Wayfarer (MD5) 19156 xp <30000> CRT 1d20/II

                        Serious wound: permanent loss of CHA -4, Removed one of his own nostrils.

Calvin the Bold Architect (MM5) 15738 xp <22400> CRT 1d12/III

                        Serious wound: permanent loss of INT -1

Boris the Dwarven Swashbuckler (D5) 18833 xp <35001> CRT 1d20/IV

                        Serious wound: permanent loss of CHA -3, carved up face   

Bunny the Burglar (T5) 17764 xp <20001> CRT 1d20/II 

 

Saffron the Mad Fairy Queen of Ribbits (FY4) 25112 <32501> CRT 1d10/II

                        Moderate wound: Scar on abdomen

 

            The Henchmen

Mar the Jester (J4) +4142 CRT 1d16/II

Ragnar (TB)

Sundarr (MaR)

Barg (TB)

Kaulder (TB)

Alwin (MaR)

Largash (MaR)

Kelloc (C1) Slept in…

Boon Companions

Sly the Medium (M1)

Brule Armstrong (F1)

Housepants (MaR)

Torvik Calanon (E1)

Selnon (MaR)

Serhtims (MaR)

Ottoic (MaR)

Grenak (MaR)

Enk (TB)

  

RESERVES

Mighty Yord the Slayer (B3) 10801 <16251> CRT 1d14/III

Mighty Nord the Slayer (B3) 11714 <16251> CRT 1d14/III

Hrolga the Amazon (CC4) +1338+526+512 CRT 1d16/IV

Ramrod the Burglar (T5) 18060 xp +5% <20001> CRT 1d20/II

                         Serious wound: Bad Back (-1 stone CC)

                        Scars: Neurological damage to hip, noticeable limp

                        Missing six teeth talks with a lisp

                        REMAINING RECUPERATION: 12 DAYS

Sloth the Charger (L4) 11989 <16800> CRT 1d20/IV or 1d6/G (vs. s,m)

                        REMAINING RECUPERATION: 12 DAYS

Lenardo the Analyst (S5) 15059 xp <25000> CRT 1d10/I

                        Light wound: permanent loss of two fingers (pinky and next) left hand

                        REMAINING RECUPERATION: 12 DAYS

Elapsed Campaign Time

86 days at beginning of session (also applies to recuperation)

Join us for session thirty-six when we ask the questions:

Is it a good idea to stay here overnight?

Where is and what is that ghast up to?

How many children will need to be sold into slavery due to mutilated fathers?

Tale of the Tape

Ragnar torn in half by an angry salad

Barg pulverized by previously mentioned salad

Largash cut down to size by a humungous scorpion

Houselander drained of his life force

Selnon jumped in front of a giant fist

Serhtims jumped in front of the other fist

Ottoic choose poorly in life and died as a meatshield

Grenak  shattered by the blows of a shambling mound

Enk lost his arms to a humungous scorpion

 

KILLS 

Shambling Mounds (2) 

Ravenous Zombies (29) 

Giant Toads (2) 

Giant Rats (7)

Huge Scorpions (2) 

Wraith 

Carnivorous flies (6) 

Mongrelmen (6) FACTION Alliance 

Huecuva (6)   

LOOT

Copper candle holders (2) 

5000 cp

2200 sp

51 ep

1442 gp

64 pp

Gems (10) 

Jewelry (3) 

Earings 

Bag of Holding (NOTE: DMs get rid of these damnable things.They are a one-way ticket to lazy shitty play)

Potion of ESP

Potions of healing (3)

4, +1 arrows

Ruby 

Cudgel 

Vestiment Spider Silk

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