Friday 9 October 2020

Freedom! (Session 31)

 SESSION 31: Prisoners no more (12NOV16)

            Cleaning the devilish goo from their weapons our party approached a stairway that bore inscriptions upon each step. Ding-We succeeds his INT check to provide the following revelation, “Definitely magic, definitely”. After much head scratching they go with scratching the runes it works, and they slowly scratch their way to the top. Corridor or another stairwell? Corridor! It leads to a chamber with a creepy looking vine in it. Back to the stairs! This lead to a pitch black chamber, just because, that eventually resulted in stumbling on a long forgotten, and hidden, corridor with some dusty swag. Pushing ahead we enter a far more finished chamber with a table and seating for two, one of which could be a child, around a game of chess. We steal that. And push on. Finding a weird corridor and some climbing rungs. After some recon by Saffron the party climbs the first set to the next level of the pinnacle.

            Entering through a trap door the party found themselves in a dust covered storage room. After some searching and creeping they enter into a sitting room lined with cages on one side and benches with tools and apparatuses on the other and a heavy curtain drawn across the back. The first two cages are jam packed with horrible little creatures sagging as if constantly melting with a putrid pink flesh that began to wail and curse in an unfathomable language as they noted our hobos.  The third cage was blessedly empty, but the forth contained a beautiful but beaten humanoid female with the pointiest of ears. With a look of hope in her eyes, 

            “I’m Evelyn and Baal has used me for terrible experiments, Let me out quickly I can help you defeat him and my father will reward you richly for saving me”. With more desperation as the band contemplates this, 

            “Hurry Baal will be here any moment!”

Well I guess our hobos are somewhat saints in their own way and have never lost track of what is best in life. Stolen treasure is what’s best and this crazy bitch just don’t seem right, maybe we will come back when we are done. 

            “You piss fuck goats”, Evelyn’s face contorting and returning to its natural configuration as she screamed. Revealing the hag beneath the charade. 

            “YUCK”

            “ Look here you snot-knobs ya I am a hag and I am powerful and I can reward you and yes I want that shit-knuckle Baal dead, A teamup for certain victory!”

            “Yuck”

            “Slug-jizz! I can make you powerful the power of the darkside is totally awesome powerful and I can show you the way!”

            “Yuck”

            “You will die in a ditch without me, you will be sex toys for aardvarks!”

            “Yuck”, walking towards the curtain with a now expanded range of curses covering their backs. Pulling back the curtain exposes Baal’s laboratory all sorts of crazy alchemical things going on in here and Baal is here too! A book in one hand a staff in the other and a horn around his neck. Instead of going into his villain monologue he opens his book and nine little and demonic men leap from its pages, then pointing his staff at Rufus a streak of magic connects the two just for a moment. Rufus in the matter of seconds ages into dust. “Ya, you idiots are screwing with the wrong boss monster”. Some smart planning, and initiative, on our gang’s behalf catches invisible Verdigris waiting to plunge his poisonous barb into someone. Ding-We gets off a web and tangles the little bugger right up. All sorts of shit ensues little men a leaping and releasing captives for the back attack, a sleeping hellhound awkens, another barbed devil shows up and buries its hand in Rahgnar’s chest pulling out life force- Kali Maaaa! Baal summons also skeletons and giant ticks all the while unleashing his black magics. The hobos stay on their toes and stay one step ahead of impending doom eventually standing tall in a gory mess of victory. 

            Obviously searching and looting occurred next followed by the big exit scene from Baal’s realm returning to the maze with the final keystone. 

            They open the giant double doors (these things are more common than you would figure - voice from the future), a circular chamber with a spiral staircase leading up. They enter, the doors closing behind. Holding back on the urge to race up the stairwell they check out the chamber and find a secret passage with stairs going down. Well this predicament slowed things down for a while until our crew realized, perhaps with some divine influence, that there was a good chance that the Maze of Zayne was likely right underneath the Tower of Zayne. 

            “Perhaps the secret passage is the way to go”.  

The steps descended for 100’ before ending in a corridor that went off into the inky abyss. After 500 or so feet the temperature began to noticeable decrease. Another 500’ and came to an end blocked by rocks and dense brambles. After digging for a couple of hours, daylight began to appear and our little worms squirmed their way out. 

            “What the shit is this?!?”

A snow covered rolling landscape leading down to a massive snow topped forest. 

            “Where the hell are we?”

            “Oh that is Greenwood the Great”, points out our local expert Mar.

            “Where is Denethix?”

            “Never heard of it, this countryside is ruled by Zayne, doi, and his city Rembala is nearby we should use caution when moving across these lands”.

             And so, we are out of the maze but not back in Kansas. Out of the pot, into the frying pan.

 

ROLECALL

 

Carla the Green Prefect of TMB (C5) 18618 xp +10% <25001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Ding-We the Theurgist (W4) 18278 xp +5% <20001> CRT 1d8/I

Bimbles the Prefect of GSS (C5) 17806 xp +5%  <25001> CRT 1d12/III

Hobo Steve the Hero (F4) 16186 xp +5% (101) <16251> CRT 1d20/IV

Rahgnar the Dwarven Hero (D4) 12985 xp  <17501> CRT 1d16/IV

                        Serious wound: permanent loss of an eye (-1 to missile fire)

 

Raul the Hobo (MD4) 14556 xp <15000> CRT 1d16/II

                        Serious wound: permanent loss of CHA -4, Removed one of his own                                               nostrils.

Calvin the Bold Organizer (MM4) 11138 xp <11200> CRT 1d10/III

                        Serious wound: permanent loss of INT -1

Lenardo the Professor (S4) 10459 xp <12000> CRT 1d8/I

                        Light wound: permanent loss of two fingers (pinky and next) left hand

Boris the Dwarven Hero (D4) 14233 xp <17501> CRT 1d16/IV

                        Serious wound: permanent loss of CHA -3, carved up face   

Bunny the Burglar (T5) 13264 xp <20001> CRT 1d16/II

 

Ramrod the Burglar (T5) 13560 xp  +5% <20001> CRT 1d20/II

                         Serious wound: Bad Back (-1 stone CC)

                        Scars: Neurological damage to hip, noticeable limp

                        Missing six teeth talks with a lisp

 

Saffron the Mad fairy Queen of Ribbits (FY4) 20512 <32501> CRT 1d10/II

                        Moderate wound: Scar on abdomen

 

            The Henchmen

Mighty Yord the Slayer (B3) 10289 <16251> CRT 1d14/III

Mighty Nord the Slayer (B3) 11202 <16251> CRT 1d14/III

Sloth the Brute (L3) 7681 <8400> CRT 1d16/IV or 1d6/G (vs. s,m)

Mar the Jester (J4) +1338+526 CRT 1d16/II

Hrolga the Amazon (CC4) +1338+526 CRT 1d16/IV

Rufus the Marginally Friendly Dire Wolverine CRT 1d10/M

 

RESERVES

Empty

Elapsed Campaign Time

76 days at beginning of session (also applies to recuperation)

Join us for session thirty-two when we ask the questions:

Well where to now?

Tale of the Tape

Rufus lived all of his days in the flash of an eye and a gout of gore, just the way he wanted it.

KILLS 

Ike the barbed devil 

Verdigris the imp 

Lemures (32)

Elvahk the night hag 

Baal 

Spirits of Baal (7)

Bobo the Hellhound

Skeletons (6) 

Giant ticks (4) 

LOOT

 

200 pp

2 potions of remove disease

Scroll (dispel evil, neutralize poison, raise dead)

Cloak of Spidery Design 

Staff of Withering 

Horn of Malboge

Treaty of Malbolge

Potion of featherfall

Potion of flying

Book of Momentous Phases

Whole bunch of Science stuff (1 stone in weight)

Golden diamond necklace with cameo 

Green Dragon vase 

Small stuffed warthog & bendable golden nosering

Stone Jug

Onyx statue Dog

Bronze rod

Teak wood staff

Lots of books

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