SESSION 310: The Lost Crypt pt. IV – Secrets within Secrets
Secret passages lead to ever increasing suffering. It was like the dungeon was working against our plundering and murdering.
Day 277 Continued (The Crypt): Next they moved west into a large gloomy chamber. Massive pillars reached up into the darkness supporting a vaulted ceiling. There was an immediate suspicion that things had to be lurking up there in the blackness. BoB quickly verified this, webbing and lots of it. There was a half dozen nasty giant spiders lurking in the shadows. Normally stealthy they were starving and were desperate, even more so after Ding-We discharge a fiery blast into their nest. Steve was not interested in baked spider at this time. Somebody, probably Ding-We, was convinced that there was a secret door somewhere along the far wall.
He was right but it took a hell of a long time to confirm.
A super long time later…
BoB gets shit done again! Finding a paper thin seam totally not where Ding-We was certain that it was. Beyond was a rectangular chamber housing four unadorned stone sarcophagi sit on the floor here. The lid of one is slightly ajar; the rest are sealed tightly. This was trick but the next thing first. The open sarcophagus was loaded with gold and gems that happily glittered under light. Yaaaaa. Our coin grubbing mooks were drawn to the heap of loot. Squeezed into one of the other stone boxes was a trio of wights just waiting for the chance to pounce. It was now. “Destroy the living, consume life!”. They did not get much more than their war cry completed. No life was drained – Boooo. The sickly pasty dead were hewn. This was not the trick. Rhags went to the loot to bathe in it when something(s) began catching his good eye, well only eye. “Oh fer crying out loud this shit is shit. Junk. Crap. We’ve been duped”, steamed the Dwarf. Once Biff had completed his response lament they went to the walls looking for something more. It was found. Chung-Li finally usurping BoB’s limelight. BoB said nothing but we now she had thoughts for that fruity elf.
It was a sliding panel. Beyond was a corridor that lead into a triangular chamber. Inside was a great wealth of treasure lies before you in this chamber. Piles of gold coins, stacks of fine weapons and armor, jewel-adorned goods, scrolls, clothes, and decanters and jars lined the walls and floor. They rejoiced. This must be the treasure vault. Rhags once more flew into a rage as Biff gnashed his tusks, “More junk! These gems are inferior flaws virtually worthless. He was somewhat diffused as the coin looked good. During the coin counting and bagging Ding-We went through the books and scrolls. It was all crap and to up the ante five of the scrolls had been cursed burning out an equal amount of charges on the wizard’s ward. There must be another secret was the consensus. BoB found it and Rhags opened it. Ping ping ping. The dwarf was perforated by a barrage of poisonous thorns. “Gotta do better than that if ya wants to stop a Dwarf”, yelled our little fellow. One more chamber lay beyond. This was a strange room indeed, for unlike the previous gloomy crypts and tombs elsewhere, this one is brightly lit (apparently by continual light spells), well-appointed, and richly furnished. A few comfortable chairs are arranged around a low, sturdy-looking chest in the center of the room. A shelf lined with books stands along one wall. It is almost as if this chamber was prepared recently for guests. Steve and Rhagnar, as the other watched with baited breath from the precipice, cautiously entered the chamber drawn towards the chest. Rhags fiddled with the chest triggering a poison gas trap. “Try harder!”, was his response. Steve chuckled along with him until a pair of spectral entities materialized in the chamber and released ghastly screams before attacking. These were spectres and the loot was theirs.
What type of spectre would quickly become evident, right after the first blow was landed against them. Steve laid into the first. Kablam, wounds opened across his body. These kinetic spectres and reflected back blows with sledgehammer like intensity. The fight was rather brutal and our little ninja once more sidestepped death once more in the nick of time. Steve and Rhags both had the snot beaten out of them but each wore a nasty little secret – rings of regeneration. Finally, they got treasure and it was definitely the real deal. Coin, gems and some interesting items.
After stowing the loot and grabbing a quick break they decided to backtrack to the first of two unexplored doors prior to the vaulted ceiling chamber which also had a door going south. Within the vaulted chamber they disturbed a massive reptilian, almost draconic, beast chewing on dead spider bits. Live dinner is always preferred. The creature opened its maw and blasted our hobos with fire.
The worry meter elevated real quick.
The 30’ behemoth charged the hobos once more BoBby was in the wrong spot and was mostly crushed and out of the fight. Ding-We and Chung-Li were not doing too much better. Steve, Rhags, Mason and Biff moved into tight melee in hopes of preventing another trampling. They got the job done. The pay was somewhat meager. Mason patched BoB up and they continued to the destination door.
A passage way was beyond this bronze door. It lead to a roughly hewn stairwell descending into the depths. The opening down and the alcove in which the stairwell was located was coated in a thick black ooze. Well it was a pudding. A black pudding. This was another mess of a fight. The wizards drained themselves of their most powerful magics as the pudding kept on splitting making more and more baby puddings.
(Ahhhh they is everywhere!)
It was a carnival of mayhem until they were able to escape back to the main corridor and Ding-We nuked the area with a fireball.
Jeez what a day.
They were exhausted, badly beaten and tapped out of both divine and arcane powers.
“Close enough to a day’s work”, decreed the high wizard of hobos. “Let’s hole up somewhere nearby”.
The D-Team: Ding-We, Rhagnar, Steve, Chung-Li, Mason, Biff & BoB
ROLECALL
Hobo Steve the Lord (F9) 350909 xp +5% <360,001> CRT 1d24/V
Brain Damaged: reduced mental capacity (tough night on the town)
Rahgnar the Dwarven Superhero (D8) 258132 xp <280001> CRT 1d20/IV
Serious wound: permanent loss of an eye (-1 to missile fire)
Critical Wound: disembowelled less able to process poison (-1 penalty)
Missing thirteen teeth
Ding-We the Peg-Legged Wizard (W10) 540157 xp +10% <620001> CRT 1d10/I
Critical Wound: Left leg obliterated, runs at ½ rate (peg required)
The Henchmen
Biff Bartley the Half-Orc Blackguard (HO7) 115045 <120000> +5% CRT 1d12/II
‘BOB’ the Deadly Shade (N7) 77242 <90000> +5% CRT 1d16/II
Mason the Lama of Yrrrg. (C7) 90375 <100001> CRT 1d10/III
Chung-Li the Myrmidon Warlock (E6) 109721 xp <120000> +10% CRT 1d8/II
RESERVES
Elapsed Campaign Time
743b days at beginning of session (Boris & Friends just outside of Liwil)
689a (Bunny Group Newville) Busy until 779
717d (Ding-We Gang Lake of Abominations/ Liwil)
Join us for session Three-Hundred-and-Eleven when we ask the questions:
Did anyone catch that I compressed the secret door search into one session? Makes ya look smarter don’t it?
What does the pudding hole lead to?
Can we stop trying to kill BoB? Third time will be a charm.
Tale of the Tape
BoB has lived to fight another day.
KILLS
Spiders of Giantness (6)
Wights (3)
Flame Lizard
Spectres (2)
Black Pudding
LOOT
26,214 gp
Jacinth 5000
Slab of Jade 140
Fine Spinel 500
Carnelian 600
3000 ep
Potion of Heroism
Jug of Alchemy
Longsword +1
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