SESSION 311: The Lost Crypt pt. V – Big Balls
In a bid to clean things up before descending further they face further complications from spinning the random encounter wheel numerous times.
Day 277 Continued (The Crypt): After more flip flopping in decision making they decided to web themselves into the alchemical laboratory. This was of course only after checking another chamber. It was a trash room. Steve and Rhagnar stirred up a bunch of giant ticks. One of which ended up burying its proboscis into Steve’s chest and gave him a good draining. He was notably pale and somewhat green around the gills afterwards. Now they really gave up on the day and staggered across the corridor the laboratory.
The rest cycle passed mostly unperturbed. Some very subtle odd noises were heard but not identified until morning.
Day 278 (The Crypt): When the web dissolved there was no longer a day. Only the upper hinges remained. The hinges were well corroded. Beyond, the two adjacent doors were also gone. What the heckle? They returned to the vaulted chamber to investigate the southern door. It was also gone. Chung-Li’s elf sense went off as they traversed the space between the now open portals. “We are not alone!”. They were not. Rumbling their way was a trio of armadillo like insectoid-ish creatures with antennae and weird prehensile tails. “Rust monsters!”, yelled someone other than BoB. “Quick get out the junk weapons”, Steve directed like a lord. Backups were pulled out and then corroded into dust. Luckily the mages struck hard preventing any serious losses.
Beyond the now absent southern door was a corridor that carried a rotting meat sorta stink to it. They were returning to the zombie tsunami chamber. “Might as well take care of the ants then”, directed Ding-We. Ants seemed much preferred over the abominations and undead of late, even Biff was game.
Returning to the ant hole they stopped and entered into planning mode. Ding-We felt that cloud kill would do the job. This would prove somewhat accurate. Steve escorted the wizard down the tunnel to the first chamber, the mold farm. There were fifteen or so ants present working away tending to the yellow mold darting in and out of the chamber to another adjacent chamber or tunnel. The wizard commenced the incantation. A noxious green smog began to flow from his fingers flowing into the chamber. Ants began dropping dead. Oh oh. Farming was one thing but when giant ants started going into paroxysms before succumbing to the gas caused the yellow mold to activate. The chamber now also filled with mold spores. Ding-We had to run. Steve followed behind not all that concerned due to his environmental barrier system. Back in the dungeon proper the wizard told everyone to settle in, they would have to wait for the ant chamber to be safe to respirate in.
During this time Chung-Li and Biff were on guard at the opposite corridor from whence they came. Their positioning did not provide great vantage but excellent cover. As such it was not until what appeared to be a trio of lanterns were rather close did the watch notice. “Incoming! I see lanterns three of them”, shouted back pointy ears. The mob disengaged from ant-murder-plotting.
They all peered round the corner. Completely blackness. Chung-Li asserted his observation and then three glowing balls were zinging through their midst. “Thems no lanterns they is sumptin else”, ruminated our Lord of Gormandia. “It’s like a disco in here now, gonna attract even more trouble”, complained our union being Biff as he pulled out his troll head of holding. “Gotta catch’em all”, he chuckled. Ding-We knew this, and that, to probably be true “Knock those things down”, he hissed. Thus kicked off the electrical fun ride.
Mason called to Yrrg for a protective shell from evil but the globes were already within the perimeter. The wizards began hurling magic missiles with abandon.
The orbs seemed to suck up the damage.
The balls moved at preposterous speeds through the group while giving out free potent electrical blasts. They were damn near impossible to hit.
We had the odds but really only Steve and Rhags had any reasonable chance of a swat. Just when things once more looked like a disaster was mounting Steve was able to pop the first orb. “I can’t hold them …Ahhhhhh”
“Stay on target”, buzzed one of the other two.
“I’m in range. Target’s coming up!”
“Just hold them off for a few seconds”
Rhagnar leapt to where he thought one of the disco balls would be and just swung.
“I’m hit…skzzzz..”, the second was downed.
“Bzzzz. Alright I surrender. I’m done you have killed my brother Darrel and my other brother Darrel. Spare me and our stash is yours. No funny business”.
“Where is it talking from?”
The hobos agreed to terms. The ball of light lead the gang back down the corridor just past the zombie chamber and began bopping by a spot in the western wall. “Remove the grey stone at the bottom and then pull”. A super-secret alcove 2’x2’x4’ packed full of coin, gems and items including a potion, a long sword and a shield (a face with its tongue stuck out).
“How did they get this stuff in here?”
The will-o’-the-wisp blinked out of sight not to be seen again.
“How do we get it all out? We is already hella heavy”, Biff grumbled.
This was indeed a predicament. There was hundreds of pounds of loot.
The D-Team: Ding-We, Rhagnar, Steve, Chung-Li, Mason, Biff & BoB
ROLECALL (xp update next recap)
Hobo Steve the Lord (F9) 350909 xp +5% <360,001> CRT 1d24/V
Brain Damaged: reduced mental capacity (tough night on the town)
Rahgnar the Dwarven Superhero (D8) 258132 xp <280001> CRT 1d20/IV
Serious wound: permanent loss of an eye (-1 to missile fire)
Critical Wound: disembowelled less able to process poison (-1 penalty)
Missing thirteen teeth
Ding-We the Peg-Legged Wizard (W10) 540157 xp +10% <620001> CRT 1d10/I
Critical Wound: Left leg obliterated, runs at ½ rate (peg required)
The Henchmen
Biff Bartley the Half-Orc Blackguard (HO7) 115045 <120000> +5% CRT 1d12/II
‘BOB’ the Deadly Shade (N7) 77242 <90000> +5% CRT 1d16/II
Mason the Lama of Yrrrg. (C7) 90375 <100001> CRT 1d10/III
Chung-Li the Myrmidon Warlock (E6) 109721 xp <120000> +10% CRT 1d8/II
RESERVES
Elapsed Campaign Time
743b days at beginning of session (Boris & Friends just outside of Liwil)
689a (Bunny Group Newville) Busy until 779
717d (Ding-We Gang Lake of Abominations/ Liwil)
Join us for session Three-Hundred-and-Twelve when we ask the questions:
How do we get all this loot out?
What is in the next level down?
Have we killed all the ants?
Did the cloud kill affect the yellow mold?
Tale of the Tape
Luck be a lady tonight.
KILLS
Giant ticks (9)
Rust monsters (3)
Giant ants workers (20)
Giant ant warriors (2)
Will-o-the-wisps (3: 2 defeated 1 surrendered)
LOOT
1000 pp
40,000 gp
Gems (15) = 3,550 gp
Potion of heroism
Sword Long +1/ +3 vs undead
Shield ‘Tongue out’
Scroll: Cure light & Dispel Evil
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