SESSION 297: In, Out and Back Into the Snake Nest
MEANWHILE: Harangued by a wicked gargoyle and then they dug into a sleeping monstrosity’s lair.
Day 266 Continued (15.23): Ding-We redoubled his effort to convince Mason and Rhags that they would come back to consecrate this pit of vile evil. The desecration was sinking into all of their bones. Even if they were not ambushed during the night they would be haunted. They would return to camp. Let the backtracking begin.
The things about gargoyles is that they are patient. Our missing maggog had just stood at the end of the corridor from the medusa lair and waited for hours. When came bumbling along the hobos got lucky and avoided surprise allowing Ding-We to put up a protection just in time to stop an incoming lightning bolt. The maggog let out a curse and then disappeared into the blackness to prepare its next ambush. The gang discovered a blob of magical darkness in the corridor to the statue chamber. They buggered about and then dispelled it and then stampeded into the chamber. No maggog. The thing was tricky. They continued towards the exit but got distracted. There was another passageway, parallel to the one that lead to the tomb. This one though was blocked. It appears to have collapsed was Chung-Li’s thought. “Nope. Look at this sidewall. Something dug in and then went that way and smashed things down behind when it went thattaway”, Rhags pointing at pieces of evidence to support his hypothesis. “Nothing we can do aboot that now, let us blow this popsicle stand”, Ding-We ignoring that it was his diversional decision. “Hmphf. Sure pogo”, Biff giving an expected admonishment that garnered a chuckle from Steve.
They rolled into the black shrine due north of the entrance. This was when Mr. Evil attempted to strike again. It was invisible and came from behind trailing the smell of cleric. Just as it laid up to lay out Mason Biff’s guts told him something was there. He let out a call and Steve raced back to join as Mason moved out of harm’s reach. Foiled again! The maggog tactically repositioned. Escaped again! The delvers made the final push for the exit and were once more in the stone garden. The trek back to camp was a snowy slog. The night in the Liwil hex was uneventful.
Day 267 (14.23à15.23): The wizard had come up with a plan overnight and tailored his spell memorization to such. They returned to the corrupted dwarven ruins to have their final battle with the maggog and discover what lay beyond the barrier at the end of the passage.
The gargoyle did get to blast some of the dorks with a lightning bolt, and the wizard with magic missiles as it played a game of ambush. On the third strike it made a mistake. Allowing Steve and Rhags to charge it, after BoB had done a great job softening the thing. Rhags cut into its guts as Steve cleaved through arm, shoulder, clavicle, neck and its lower jaw. What a mess but a job, finally, well done. This all occurred outside of a locked door.
Beyond was a training chamber with a respectable suit of dwarven plate, some old weapons, a staff and the gargoyles paltry treasure pile. “Ain’t gonna retire on that”, grumbled Biff. The others agreed. It was time to return to the collapsed passage.
Through the use of powerful arcane magics Ding-We was able to burrow (move) through the earth to review a continuing passage. It lead to an archway and a floating stairwell that descended into a natural cavern. Flowing water could be heard and the stink of something floated on the dead air. Reaching the cavern floor Rhags tossed a light stone deeper. It was a big chamber and something was here beyond the light beyond a large pool of water. An abyssal groan and then a growl that was flanked by multiple hisses. Whatever it was, it was big as they could clearly discern earth and stone being crushed underfoot.
The D-Team: Ding-We, Rhagnar, Steve, Chung-Li, Mason, Biff & BoB
ROLECALL
Hobo Steve the Lord (F9) 330893 xp +5% <360,001> CRT 1d24/V
Brain Damaged: reduced mental capacity (tough night on the town)
Rahgnar the Dwarven Superhero (D8) 238116 xp <280001> CRT 1d20/IV
Serious wound: permanent loss of an eye (-1 to missile fire)
Critical Wound: disembowelled less able to process poison (-1 penalty)
Missing thirteen teeth
Ding-We the Peg-Legged Wizard (W10) 520141 xp +10% <620001> CRT 1d10/I
Critical Wound: Left leg obliterated, runs at ½ rate (peg required)
The Henchmen
Biff Bartley the Half-Orc Blackguard (HO7) 105034 <120000> +5% CRT 1d12/II
‘BOB’ the Deadly Shade (N7) 67231 <90000> +5% CRT 1d16/II
Mason the Lama of Yrrrg. (C7) 80364 <100001> CRT 1d10/III
Chung-Li the Myrmidon Warlock (E6) 105226 xp <120000> +10% CRT 1d8/II
RESERVES
Felix is in Liwil, good place for him
Elapsed Campaign Time
(713 b) days at beginning of session (DreamlandsàFar Southern Basilisk Hills)
689a (Bunny Group Newville) Busy until 779
707d (Ding-We Gang Liwil)
Join us for session Two-Hundred-and-Ninety-Eight when we ask the questions:
Are we in trouble?
Is it better to let sleeping monsters lay?
Did we really need to clear this hex?
Isn’t Winter a better time to be working in a laboratory making magic?
Tale of the Tape
Not to worry, I think it just showed up…
KILLS
Maggog -nasty piece of spell casting gargoyle
LOOT
Smushed silver unholy symbols (2) 60 gp each
5 cp
35 ep
Jewelry (4): 1300 gp, 1200 gp, 800 gp, 900 gp, = 4200 gp
Gems (5): 100,10,100,50,1000 = 1260 gp
Dwarven Plate +1
Staff of striking (22 charges)
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