Friday, 9 May 2025

C'mon Now, How Many Heads Do You Really Need? (Session 298)

SESSION 298:  THE AWOKEN or The Thing Over There

We gonna run. Nope we is the MurderHobos. The sleeper be damned.

 

Day 267 (14.23à15.23): They had the moment, the monstrous entity seemed to need a moment to shake off the sleep. The wizard flopped all over the place before calling the retreat. The creature could be anything, even a dragon or another dwarf released Balrog, and a breath attack could be calamitous. 

 

Back up the stairs they ran. Then Ding-We changed his mind again, “Let’s hold here”. Perhaps facilliated by the in action reminder that running with a peg-leg ain’t competition level.

The party straddled the archway separating the corridor from the chamber. The beast, no it was an abomination, leapt across the pool and landing nearly at the stairwell. It was about twenty feet long and stood nearly as high. A reptilian horror a twisted hydra a great maw lined with numerous rows of teeth going deep into its throat. To top this off the gigantic mouth hole was ringed by eight great serpents that lashed out a good fifteen feet from the main body. And to put a cherry on top it had a long prehensile-like tail that ended in wicked pinchers. It stood up on its hind legs and lunged forward as the snakes made way for a horrendous vomiting of acid all over the hobos on the landing. 


Chung-Li, probably BoB as well, miraculously avoided being turned into a pool of bubbling goo. The wizard once again contemplated retreat but the thessylhydra was now virtually on top of them and outrunning it would be an even bigger fool’s decision. It was fight time. Steve stepped forward and quaffed a potion of growth while Rhags and Biff took position on his rear flanks to hold back any snake heads from hitting the spellcasters behind. As Giant Steve began to manifest Chun-Li and Ding-We released fireballs at the hydra that was now back on all fours, coiling for a leap. It shrugged of the conflagration and sprung the thirty feet to the landing. The snakes raced towards Rhags and Biff as the tail pincher grabbed Steve in serrated clamps that held him for the maw to brutally rip into him. Inside that maw was more acid. Steve had a bad feeling as BoB did her best to tenderize the thing from afar. 

 

Mason was throwing healing as fast as he could. They would all die or all survive, Yrgg be praised.

 

Our bums finally mounted a counterstrike. 

Huge Steve carved into the hydra’s breastplate. Rhags saw an opening and activated his ring of jumping to attempt a death from above. Landing his sword into the back of its head he held the blade deep and opened a mighty gash as he slid down to the cavern floor. As this occurred the two arcane casters simultaneously released barrages of magic missiles. With a deep abyssal groan the thessylhydra went limp and fell backwards. 

Rhags looked up, “oh oh.”. The dwarf barrel-rolled in the nick of time only getting dinged by a thick reptilian leg. 

 

“Does it regenerate?”, Ding-We yelled down to Rhags. 

“I don’t know”, was his response. 

“Burn it anyway!”, came from Steve as he rushed back down the floating stairwell. Even our dim fighting-man knew that a second round would spell doom. 

Biff and Rhags began chopping off snake heads as Steve doused the body with oil. 

IGNITION! 

Standing around the burning slab gripping weapons just in case it twitched.

“Smells like chicken…hrmm”, Biff was having a hard time gripping his sword rather than grabbing a chunk.

“Sure does pal.. sure does. What a shame never eaten hydra-thing”, Stevie expressing a little disappointment.

A gout of acid bubbled up wrecking both of their hunger fantasies. 

“Maybe a little too much picante”, accurately interjected Mason.

 


The D-Team: Ding-We, Rhagnar, Steve, Chung-Li, Mason, Biff & BoB

 

ROLECALL 

Hobo Steve the Lord (F9) 330893 xp +5% <360,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Superhero (D8) 238116 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth                    

Ding-We the Peg-Legged Wizard (W10) 520141 xp +10% <620001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

 

            The Henchmen

Biff Bartley the Half-Orc Blackguard (HO7) 105034 <120000> +5% CRT 1d12/II

‘BOB’ the Deadly Shade (N7) 67231 <90000> +5% CRT 1d16/II

Mason the Lama of Yrrrg. (C7) 80364 <100001> CRT 1d10/III

Chung-Li the Myrmidon Warlock (E6) 105226 xp <120000> +10% CRT 1d8/II


 

RESERVES

Elapsed Campaign Time

(713 b) days at beginning of session (DreamlandsàFar Southern Basilisk Hills)

689a (Bunny Group Newville) Busy until 779

708d (Ding-We Gang Lake of Abominations/ Liwil)

 

Join us for session Two-Hundred-and-Ninety-Nine when we ask the questions:

Does this thing have murderous acid babies roaming around somewhere in the cavern?

Is there treasure and if so where?

What does that other arch lead to?

Is this actually a dungeon?

Tale of the Tape

Good fortune sometimes even favours the addled. 

KILLS

The Thesselhydra

LOOT

Nonesuch


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