SESSION 301: The Loot Keeper
There was the treasure they just needed to get past the guardian.
Day 267 Continued III (15.23 The below defiled Dwarven outpost): Beyond the fireplace door was a document room. It held treasure and a worrisome skin-map. Oh, also sitting upon the interior lintel was the guard “dog”. Well it would have been a dog if the bad guys had been brigands or something similar but this was an Ophidian lair so it was a skeletal naga instead.
As Steve and Rhags (behind a tossed in light stone – thanks BoB!) entered the large hidden chamber the fighter’s spider-sense went off and foiled what I thought was a well set trap. Looking up the two tanks say a trio of fifteen foot snake bones topped with a hideous humanoid skull moving onto the ceiling.
Stevie’s warning provided Ding-We, who was in the fireplace before the door to blast the chamber with a shot of undead mucking up radiance. The fighters then held the creature at bay as the wizard conjured up a lesser anti-magic shell for himself and those around him. Steve and Rhags fell back to enjoy the protection. The trio of snake-bones had queued up magic missiles (three each). It turned out that only three were real. “Mirror images” was shouted by someone other than BoB. The number of real missiles didn’t really matter as the magical barrier put an end to them. The serpent wasn’t a dummy, just dead, it sealed the hobos out with a thick and sticky web.
This would provide some time to reassess how to deliver it duty of ‘kill all intruders’.
Steve activated his flamebrand but it would take some time allowing the dead naga some time to prepare. It moved back onto the lintel above the tanks and covered the chamber in darkness and silence. Busting through the webs hobos began rolling into the chamber once more. The darkness was quickly countered by the wizard but the silence lingered and was a limiting factor. The naga thanked the wizard by tagging him with its paralytic tail stinger. For a second serving it bit Steve brutally causing his flesh to turn black and begin to rot. The creature could not use any more of its potent magics due to the anti-magic so it attacked from distance from the ceiling as it spider squiggled about. The snake saw the wizard and cleric as glowing icons that must be destroyed even when rotting Steve was a bone breaking problem.
Meanwhile Rhags bounced about. Poor little gaffer just couldn’t get to the fight. The anti-magic shell persisted, even as the fight dragged on. It became a game of attrition and the singular bunch of bones was going against an ofttimes effective murderhobo squad. Rhags finally got a hit in as he leapt from the mantle and finally smashed the thing to bits with his spear.
Bone bits rained down but our gang were all business. Straight to the four large chests (10,000 coin capacity ~150 lbs). They did not appear to be locked nor did they glow under the scrutiny of Mason’s detect traps invocation. There were glorious contents in three of them. Rhagnar did not like what he saw and went to the empty chest and stuck his big dwarf snoz in and gave a deep wiff, “Dag nab-it! There was even more loot in here. Smells like gold and platinum residue” raged the Dwarf. There was some coin and a few items but the big take away was gems and jewelry. The jewelry was most certainly sourced from many years of human and adjacent races facing the atrocities delivered by the ever wicked snake-men. The wall hanging ‘map’ across the room providing clear evidence of such. It was clearly, very evidently, made from four human skins tanned, stretched and stitched together with great skill. Chung-Li, Ding-We and Mason stood before it taking in the details as the others rooted through the treasure.
The map showed the local lands and it was up to date. Including our hobo activities as well other human, dwarf, elf and stirgi settlements spanning east and west of the blood river. Along with this there were many notes in the black language of the ophidians. Ding-We held in his concern as he directed Biff to roll it up and stuff it in his troll-head-of-holding. “I was keeping my lunch in there now yer gonna get human flakes on my peanut butter”, grumbled the blackguard as he rolled and stuffed. The wizard missed the quip as he dwelled in his thoughts, the map appeared to contain many worrisome artifacts of their activities and likely evidence that these serpent-men were more like a hydra than he would like to know. The ophidians want two things to destroy man and enslave the rest.
After inventorying the loot the chests were reloaded and readied for transit. They were mostly convinced that a tactical retreat was the next step. We shall see what actually happens.
Stevie receiving a headful of necrotic anti-life.
The D-Team: Ding-We, Rhagnar, Steve, Chung-Li, Mason, Biff & BoB
ROLECALL
Hobo Steve the Lord (F9) 335303 xp +5% <360,001> CRT 1d24/V
Brain Damaged: reduced mental capacity (tough night on the town)
Rahgnar the Dwarven Superhero (D8) 242526 xp <280001> CRT 1d20/IV
Serious wound: permanent loss of an eye (-1 to missile fire)
Critical Wound: disembowelled less able to process poison (-1 penalty)
Missing thirteen teeth
Ding-We the Peg-Legged Wizard (W10) 524551 xp +10% <620001> CRT 1d10/I
Critical Wound: Left leg obliterated, runs at ½ rate (peg required)
The Henchmen
Biff Bartley the Half-Orc Blackguard (HO7) 107243 <120000> +5% CRT 1d12/II
‘BOB’ the Deadly Shade (N7) 69440 <90000> +5% CRT 1d16/II
Mason the Lama of Yrrrg. (C7) 82573 <100001> CRT 1d10/III
Chung-Li the Myrmidon Warlock (E6) 107435 xp <120000> +10% CRT 1d8/II
RESERVES
Elapsed Campaign Time
(733b) days at beginning of session (Far Southern Basilisk Hills)
689a (Bunny Group Newville) Busy until 779
708d (Ding-We Gang Lake of Abominations/ Liwil)
Join us for session Three-Hundred-and-Two when we ask the questions:
Is this secret chamber a good place to rest or are we leaving?
What about those southern passages (3)?
What would the smart decision be?
Are there more snakes?
Why do the snakes have so much information?
Didn’t we thwart the serpent invasion once already?
Tale of the Tape
Steve was afflicted with a horrid rotting fortunately a Lama of Yrrg was on hand.
KILLS
Skeletal Naga
LOOT
3000 sp
1000 gp
Gems (30): 5,810 gp
Jewelry (22): 22,500 gp
Potion of Speed
Scroll: Protection from Elementals
Sword +1 Dwarven origin
63,000 sp (which has been piled for later collection no xp yet, still unclaimed)