Monday, 28 July 2025

Murder Diggers (Session 308)

SESSION 308: The Lost Crypt pt. II – Death Diggers 

The restless dead and something in a box

 

Day 276 (Base CampàLost Crypt): The snow had returned this morning. It was a good time to be underground. The journey back down was uneventful so they decided to investigate the anomaly in the natural passage between the crypt and serpent-man hideout. 

There was something entombed in the wall. After mucho fiddle faddle Ding-We utilized potent magics to excavate into the wall and find whatever was hidden. A perfectly sealed stone box, 2’x2’, with runes. Chung-Li could recognize an ancient derivative or form of Elven. He could not get much more than a broad sense of intent – it appeared to be derogatory in nature. Not much but a little more than nothing. Rhags looked for a seam but the box gave none of its secrets. They were perplexed so they stuffed it back into the wall hole for later. Really the thing was heavy and no one wanted to take it into and about the crypt. Still a problem for later. 

 

Returning to the altar chamber they pressed deeper through another ornate bronze door. The next chamber was a funerary preparation chamber. Jars, worktables, and tools are all scattered haphazardly around this room. Tatters of cloth and leather lie on tables and benches. A cabinet stands in the southwest corner. The cabinet had a scythe trap that wanged Rhags. Looking inside was a book beside a yellowed cloth. They saw this for the mold it was and sent BoB’s dextrous arm in to snatch the book. She was able to retrieve it without disturbance. The wizards felt the play was worth it to get the ancient book burial rites and procedures, some weirdo would pay lots of coin for it. 

 

The next chamber was a mausoleum. Inside the room, six sarcophagi stood upright against opposite walls. All were carved with the same intricate detail as seen in the previous chambers. In the middle of the room was one more sarcophagus that was open, the lid broken and cast aside. It was a distraction. The sealed boxes each housed a diabolical mummy, good thing Sloth was elsewhere, that sprung forth at just the right time to get the jump on the hobos. It was a fight. Mason finally felt the ancient wickedness of this place as he failed to obliterate any of the dead with the holy light of Yrrg. But worry not readers this fight did come to completion and our gang of murderers were well rewarded in gold, gems and jewelry. This being why we risk our lives each and every day.

 

Leaving the mausoleum the corridor offered an interesting twist. Either follow along or investigate the obvious ingress into the crypt. Something has dug its way in. It would be tight as the tunnel was about 3’ round. They stayed within the crypt proper. The corridor ran for 60 or so feet before turning and running another 80 feet before opening into a filthy, stinking crypt lined chamber. BoB was sent in as she could not complain about the scent (stench). She climed along the corridor wall and then the ceiling. This was a good plan. As she go t to the centre of the chamber her stink of life activated the inhabitants of this crypt.

Zombies. 

They rolled out of their holes like water. 

A veritable wall of rotting flesh was writhing its way to our front line.

“Oh jeez”, was all Steve had to offer.

Rhags hunkered down for the tsunami of rotting flesh.

 

The D-Team: Ding-We, Rhagnar, Steve, Chung-Li, Mason, Biff & BoB

 

ROLECALL 

Hobo Steve the Lord (F9) 339875 xp +5% <360,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Superhero (D8) 247098 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth              

Ding-We the Peg-Legged Wizard (W10) 529123 xp +10% <620001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

 

            The Henchmen

Biff Bartley the Half-Orc Blackguard (HO7) 109529 <120000> +5% CRT 1d12/II

‘BOB’ the Deadly Shade (N7) 71726 <90000> +5% CRT 1d16/II

Mason the Lama of Yrrrg. (C7) 84859 <100001> CRT 1d10/III

Chung-Li the Myrmidon Warlock (E6) 109721 xp <120000> +10% CRT 1d8/II


 

RESERVES

Elapsed Campaign Time

743b days at beginning of session (Boris & Friends just outside of Liwil)

689a (Bunny Group Newville) Busy until 779

716d (Ding-We Gang Lake of Abominations/ Liwil)

 

Join us for session Three-Hundred-and-Nine when we ask the questions:

What happens when you get hit by a zombie tsunami?

How can zombies even tsunami?

Why can’t crypts be a fugus wonderland rather a gauntlet of undead horrors?

Tale of the Tape

Not even mummy rot…

KILLS

Barrow Mummies (6) 

LOOT

Mix of coins, gems and jewelry 14,340 gp

Book of dead preparation (funerary) 2500 gp

Potion of Ethereality 

Scrolls of the divine (6)

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