Tuesday 13 June 2023

The First Days of Winter (Session 194)

 SESSION 194: The First Sign of Winter

Time flies with Razmuth and he offers an exchange for the resolution of a problem but he is a tricky bugger and leaves the offer to our hobos. Days later Hobo groups meet up.

Day 63– Continued (13.19- 0304 – Razmuth the Trader): Conversation finally moved onto trade. Razmuth shared that he was something of a problem solver. He did things somewhat differently, “Tell me of your problem and then present me with what you consider is worth a solution”. Once Sasha reminded Steve that the problem was getting in and out of the ‘treasure chasm’ the thinking caps still didn’t come out. Well this caused some confusion for Steve and his pal sloth. Saff simply did not care. Nara had no sense of limitation and just wanted to give while the rest of the crew being hired guns did not have control of the purse strings. Leaving Steve, Sloth and Nara to present the offering may have resulted in a gross overpayment. Razmuth collected the ‘offer’ and went into his wagon returning a few minutes later returned with a handful of items to resolve the chasm challenge. Steve was happy and that was good enough. The rest of the evening passed pleasantly and with the morning the nine explorers parted ways with Razmuth the Trader.

Day 64- Cold & Clear (13.19- 0304à12.20- 0706): The day quickly become cooler as the group continued west. The first clear sign of winter manifested today. A pack of winter wolves, the size of horses with glorious silver and white hides. They however were evil as fuck and weren’t berserk at the prospect of eating humans and such. The pack was six animals in size and they went hard upon us with fang and freezing breath. The battle was tough and the party took a beating. For the following reasons the group would end their travels in this hex today: Steve would be able to harvest four pelts two of which would be immaculate and worth a mint, the wolves appeared to have both been here for some time and had a voracious appetite for humanoid flesh resulting in treasure (gems and jewelry) being strewn about the sub-hex. 

Day 65- Clear & Crisp (12.20- 0706/0606/0705/0806): Back to work and more spiders. A trio of giant black widows along with some coinage a decent day.

Day 66- Moderate Rain & Wind (12.20-0806/0704/0605/0704): A bunch of things happened today. Firstly, they encountered a business of giant weasels that wanted nothing to do with an army of murderhobos. Secondly, a sub-hex along the river that was afflicted with a black sickness that immediately began to inflict a plague upon all that tread through the area. Thirdly, and finally, the exploration group reunited with Bimbles and his construction and defence crew at the ferry construction site.

 

ROLECALL 

Carla the Green High Priestess of TMB (C9) 263154 xp +10% <300001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the High Priest of GSS (C9) 240055 xp +5% <300001> CRT 1d12/III

            Lasting injury: -1 STR, mashed arm

Hobo Steve the Superhero (F8) 231829 xp +5% <240,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

            Touched from Beyond the Grave (Sloth): Eating disorder (x2 food) -5’ mve

            Blessing of Orcus (Consumption -1 CON)

Rahgnar the Dwarven Superhero (D8) 197250 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth  

Raul the Voyager (MD8) 211197 xp +10% <240000> CRT 1d12/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Lord (D9) 326721 xp +10% <400001> CRT 1d20/IV

Serious wound: permanent loss of CHA -3, carved up face

            Lasting injury: -1 STR, mashed arm

            Wound: Bad leg (-5’ MV)

            Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1

            Serious Injury: Brain Drain -2 INT                               

Ding-We the Peg-Legged Sorcerer (W9) 425762 xp +10% <470001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

Bunny the Thief! (T9) 209332 xp <280001> +10% CRT 1d20/II

            Light wound: permanent loss of pinky finger, off hand

Ramrod the Cloned Magsman (T8) 142868 xp +5% <160001> CRT 1d20/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp (-5’ mve)

            Missing eight teeth talks with a lisp

 

            The Henchmen

Saffron the Mad Fairy Queen of Ribbits (FY7) 151070 xp <200001> CRT 1d10/III

            Moderate wound: Scar on abdomen

            Lasting injury: -1 STR, mashed guts

Sloth the Bopper (L7) 148533 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)

            Mental Illness: Mummy-a-phobic

            Missing ten teeth

Nara the Nearly Naked Purple Swami Girl (PS7) 82402 xp +5% <125000> CRT 1d16/II

Wraith Drained: -1 CON

Biff Bartley the Half-Orc Blackguard (HO7) 97862 <120000> +5% CRT 1d12/II

Lasting injury: Crushed spinal column -6”H, -5’mv, -10% thieving

Sasha Plasha the Warden (R7) 98367 xp +10% <100000> CRT 1d10/III

‘BOB’ the Deadly Shade (N7) 64817 <90000> +5% CRT 1d16/II

Felix Ignatius Hemlock the once skeletal Sleuth (I7) 47017 <80001> +5% CRT 1d16/II

Mason the Canon of Yrrrg. (C6) 46203 <50001> CRT 1d10/III

Charles in Charge the Myrmidon (F6) 53085 <64000> +10% CRT 1d16/IV

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Gurn Hammerhand the Dwarven Swordsman (D4) 12992 <17000> +5% CRT 1d12/III

Wendul the Magician (W6) 42429 <80000> 5% CRT 1d8/I

Dolec Da the Hero (F5) 30841 xp +10% <32000> CRT 1d16/IV

            Missing five teeth

Camillus the Myrmidon (F7)  70711 <120001> +5% CRT 1d20/IV

Willy the Reformed Burglar (T5)  14346<20000>10% CRT 1d14/II

Brett & Jermaine Kobold Cooks Extraordinaire 

 

RESERVES

 

Elapsed Campaign Time

512 days at beginning of session (also applies to recuperation) 

Join us for session One-Hundred-and-Ninety-Five when we ask the questions:

When are we going into the chasm?

Really, what is the deal with all the spiders?

Is Winter closer than we think?

What would cause such a large chunk of land to be poisonous?

Tale of the Tape

Camillus, Bob, Rhags, Charles and Felix are still stoned.

Ding-We and the other nerds continue to furiously brew enough potions to resolve the above problem.

 

Exploration

Location hex: 13.19à12.20

KILLS

Winter Wolves (6) 

Giant Black Widows (3) 

Giant weasels (6) – Ran Away

LOOT

Winter wolve pelts (4) 5000 + 5000 + 2500 + 2500 gp

Gems (6): 10,10,100,100,10,10 = 240 gp

Jewelry (7): 1000,1200,1600,1500,900,800,1300 = 8,300 gp

3000 sp

5000 gp

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