SESSION 283: Siege on the Gangrenous Pt. XXX – Siege on Aman Marath V: You Will Know us from the Trail of the Dead
Leave a trail of crumbs expect the vermin to follow.
Day 255 (Aman Marath - Saemish): An hour or so before dawn it happened. Gurn and Camillus thought they heard something from one of the adjoining chambers. Kat and Wendul gathered their wits while the other two placed ears on the wooden door in hopes of getting more information. They were knocked to the side as a timber was rammed through the door and irate pirates stormed the breach.
When deciding where to camp one ought to consider where you are and whom might come a knockin. In this case our B-Team had murderously rampaged through a stronghold and then decided to rest in the occupants church (of Dagon). Who ever thought cultists would start their day with a pep rally?
Camillus and Gurn were surrounded and then the other door opened and even more pirates poured into the room. Wendul launched a fireball into the antechamber incinerating a bunch of salty dogs. Katre addressed the newcomers with a sleep spell four succumbed to slumber. The racket brought our other hobos to attention, grabbing weapons and getting to their feet. With the majority of the team only in their skivvies this fight would be dangerous and it was. The pirate leaders entered the fray from the shrine. Back at the obliterated door, all but one of the partially toasted pirates stood their ground. The one fellow made a break for it and disappeared. It is never good when there is an escapee. The battle raged. The three leader types were competent fighters cutting deep wounds into the mostly naked Boris, Sloth and Versamage. Ramrod was greatly upset by the prospect of the most fabulous female specimen becoming marred. With a quaff of invisibility juice he utilized his cloak of spider climbing to pull off a sneak attack on the rotten scumbag cutting up his dream girl. The tide began to turn as one by one the regular pirates fell into the amassing sea of blood until it was only a matter of time before their leaders joined them in the abyss.
The battle was over. Everything was a mess. Almost all of our troupe showing noticeable injury. They still looted the bums before making their own hasty exit from the shrine complex. As they hastily moved up the tower something broke inside some of our B-Team. It was their courage. Without words Boris, Raul and Ramrod were on the same page – RUN AWAY! Back up to the second floor and through the door into the furniture (and corpse) storage room they stood before the main entry doors. They opened with ease from the inside. Ramrod lead the charge out.
He should have been more cautious, perhaps looking up at the overhang before just blindly running. There was a green slime up there in the darkness just waiting for something to move past. The slime fell on top of Rammer and he was once more enveloped by a mercilessly acidic sack of goo. The thief began to burn. Raul was on top of things for once and quickly pulled out an elixir of ‘Disease be gone’ and sprayed the slime with it. It immediately dried up leaving Ramrod coated in an inert crispy crud. They deferred the celebration as the thief got back to his feet and was once more doing his hobble run towards the first of the bridges back to the mainland.
They ran and ran. Periodically looking back for pursuers. None were forthcoming. Back in Saemish village they fell into their ops base and collapsed from exhaustion.
Day 256 – 258 (Saemish): They rested, or hid depends on your perspective, for three days. During this time Sasha sat on the roof of the building using her spyglass to monitor the stronghold. She never say anything. Ramrod attempted to rebuild his basic gear but found that a mostly abandoned fishing village don’t really gots much.
Day 259 (Saemish -Aman Marath): An hour before dawn they launched the second invasion of Aman Marath. Returning the gang could only find limited evidence of activity, the ladder to the beach was absent. They made their own way down intent to find how, where and if the stories of mysterious ships were true. They realized that simply recreating the previous incursion may not have a better outcome. It was agree that if there was a hidden cove or such it would be along the farside (eastern) of the island. Before they got there an ambush occurred. Leaping from under the surf, maybe projected is more accurate, came eleven wicked tritons with crossbows and tridents. Not that it really matters, as their behaviour was quite rotten, but these normally reasonably arrogant fish-ish people had been twisted. Corrupted by Dagon they had been.
bask in the glory.
The tritons discharged their crossbows before laying into melee. They did not do a good job. They did however leave a mountain of gems in the hobos custody. Moving along. An invisible duo of Rammer and Sasha made their way to the eastern edge of the island and looked down. As luck would have it the tide was low.
About 80’ below they saw a narrow beach that the constant tidal action rolled over top of but did not come back. There was an opening of some size. A rope was set and Boris was the first to descend while Spider-Rammer crawled down the slick rocks. There was a great cavern holding a tidal lake behind the gravelly beach. Inside were two ships. One a conventional pirate ship the other a strange and wicked black galleon both sleek and bloated.
The pirate ship was anchored off to the side of the cavern and showed no activity. The black galleon was parallel along the interior shore of the lake and was ripe with things. Gangplanks were extended and crates and such were moving back and forth under the direction of turbaned men in billowy clothing and those without face coverings displayed exceptionally wide mouths. Slaves were both cargo and moving the cargo. Coming out of the captain’s cabin came a bizarre creature. It appeared to have a giant toad-like body with a tentacled eyeless head and to cap it off it was playing a bone flute. 

This ain’t good was the consensus.
Resulting in some head scratching.
What to do?
What to do?
The B-Team: Boris, Ramrod, Raul, Sloth, Willy, Sasha, Wendul, Gurn, Katre, Herbert, Camillus, Lady Versamage & Skull-Crusher
ROLECALL
Carla the Green High Priestess of TMB (C10) 356271 xp +10% <400001> CRT 1d12/III
Scars: permanent loss left index finger and scarring on arm
Bimbles the High Priest of GSS (C10) 320506 xp +5% <400001> CRT 1d12/III
+2 save to poison and internal body things; Double eat (gotta feed my baybay)
Hobo Steve the Lord (F9) 326064 xp +5% <360,001> CRT 1d24/V
Brain Damaged: reduced mental capacity (tough night on the town)
Rahgnar the Dwarven Superhero (D8) 233287 xp <280001> CRT 1d20/IV
Serious wound: permanent loss of an eye (-1 to missile fire)
Critical Wound: disembowelled less able to process poison (-1 penalty)
Missing thirteen teeth
Raul the Voyager (MD9) 271258 xp +10% <360000> CRT 1d12/III
Fezzi-Gig (Neut: XXXX) Sword
Serious wound: permanent loss of CHA -4,
Removed one of his own nostrils.
Boris the Dwarven Lord (D9) 373183 xp +10% <400001> CRT 1d20/IV
Serious wound: permanent loss of CHA -3, carved up face
Wound: Bad leg (-5’ MV)
Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1
Serious Injury: Brain Drain -2 INT
Serious wound: permanent loss of an eye (-1 to missile fire)
Ding-We the Peg-Legged Wizard (W10) 515312 xp +10% <620001> CRT 1d10/I
Critical Wound: Left leg obliterated, runs at ½ rate (peg required)
Bunny the Thief! (T10) 312116 xp <400001> +10% CRT 1d24/II
Light wound: permanent loss of pinky finger, off hand
Ramrod the Cloned Magsman (T9) 180364 xp +5% <280001> CRT 1d20/II
Serious wound: Bad Back (-1 stone CC)
Scars: Neurological damage to hip, noticeable limp (-5’ mve)
Missing eight teeth talks with a lisp
The Henchmen
Saffron the Mad Fairy Queen of Ribbits (FY7) 198080 xp <200001> CRT 1d10/III
Moderate wound: Scar on abdomen
Lasting injury: -1 STR, mashed guts
Sloth the Bopper (L8) 202663 xp +10% <390000> CRT 1d20/IV or 1d6/G (vs. s, m)
Missing ten teeth
Nara the Nearly Naked Purple Swami Girl (PS7) 112609 xp +5% <125000> CRT 1d16/II
Wraith Drained: -1 CON
Biff Bartley the Half-Orc Blackguard (HO7) 102620 <120000> +5% CRT 1d12/II
Sasha Plasha the Warden (R7) 127372 xp +10% <200000> CRT 1d10/III
‘BOB’ the Deadly Shade (N7) 64817 <90000> +5% CRT 1d16/II
Felix Ignatius Hemlock the once skeletal Sleuth (I7) 47017 <80001> +5% CRT 1d16/II
Mason the Lama of Yrrrg. (C7) 78549 <100001> CRT 1d10/III
Charles in Charge the Myrmidon (F6) 86207 <120000> +10% CRT 1d20/IV
Franz the Grave Return (Lawful; XXXX) Sword
Critical Wound: Punctured lung (-2 CON)
Mostly DEAD. (-1 CON)
Gurn Hammerhand the Dwarven Swashbuckler (D5) 32060 <36000> +5% CRT 1d12/III
Wendul the Magician (W6) 53808 <80000> 5% CRT 1d8/I
Dolec Da the Hero (F7) 71196 xp +10% <120000> CRT 1d20/IV
Missing five teeth
Camillus the Myrmidon (F6) 56989 <64001> +5% CRT 1d20/IV
Willy the Reformed Burglar (T6) 32196 <40000>10% CRT 1d14/II
Agolloch the Eye of Purity (Lawful; XXXX) Sword
Chung-Li the Myrmidon Warlock (E6) 103411 xp <120000> +10% CRT 1d8/II
Captain Alamend Strender the Swashbuckler (F6) 37745 <64000> +5% CRT 1d16/IV
Lester Flanders the Guardian of Oceana (P6) 48456 xp <95000> +5% CRT 1d16/IV
Katre Elf-Girl and Swordsman Conjuror (E3) 12249 xp <16000> +0% CRT 1d8/II
Lady Versamage Knight Errant (K6) 62092 xp <85000> +5% CRT 1d16/IV
Herbert the Gnomish Trickster (G3) 11485 xp <12000> +5% CRT XXXX
Skull-Crusher (A3) 5059 xp <6000> +5% CRT XXXX
Brett & Jermaine Kobold Cooks & Eavesdroppers Extraordinaire
RESERVES
Elapsed Campaign Time
(698 b) days at beginning of session
675a (from Session 264) (also applies to recuperation)
Join us for session Two-Hundred-and-Eighty-Four when we ask the questions:
Who ever thought camping in the bad guys chapel was a good idea?
What will the ramifications of the tactical retreat be?
How much more difficult will things be because of the escapee?
What is going on with that wicked looking black ship?
Who or what are the beings controlling things?
Why is it playing a flute?
Where did everything go wrong?
Tale of the Tape
The first assault on Evil did not work out properly. Where have we seen that before?
KILLS
Pirates (19)
Buck
Assistants to Buck (2)
Green Slime
Tritons of Dagon (10+Leader)
LOOT
Potion of Healing
Gems (9) @ 10 gp = 90
Gems (55) @ 100 gp = 5500 gp
Chainmail +1 (left behind)
Shields of Note (3) +1/+2/+3
Sea Gems (260) @ 50 gp = 13,000 gp
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