Thursday, 30 January 2025

Shuffling Madness, Flesh Merchants of the Black Galley (Session 284)

SESSION 284: Siege on the Gangrenous Pt. XXXI – Siege on Aman Marath VI: Target Black Galleon 

The assault on the black ship and the contraband beachhead. 

 

Day 259 (Aman Marath – Sea Cave): Standing before the vast pirate hole and well salted from the constant wave breaks it was decided that the black ship was the target. There was a lake in the way. How to get it done was a somewhat amorphous idea.


They considered going underwater but there were strongly unfounded worries about jelly-crayfish or other highly unlikely abominations. 

Instead, they all dosed with some no-see-me and worked along the narrow beach along the far exterior wall of the chamber towards the quiet pirate ship. Rammer, Willy and Sasha climbed aboard while the rest of the team pressed forward along the beach towards a sub chamber. The beach line disappeared and we now faced a conundrum. The sneakies returned and confirmed that the ship was devoid of occupants. After some discussion Willy noted that he recollected observing a whaler lashed to the ship. They knew this meant something but just couldn’t pull it together in short-order. And then the pieces connected. Use the whaler to navigate the chamber, they could stay dry. It was genius! 

Eventually they found themselves in a nook just adjacent to the beach and black galleon.

Those sorta forgotten bad guys were busy doing their own thing as this was all going down.

The no-see-um-sneaks once more scaled a vessel. Up the sternpalace they went. Where was the flute playing tentacle snout toad thing? Looking into the windows they first saw a galley, then an odd barrack and the final unlit chamber contained a throne of sorts surrounded by 360 degree windows. Inside this chamber lurked the creature and one of its minions (a fully clad in voluminous clothing man). Spider-rod climbed back down and reported to the rest of the group hiding in the hobo nook. It was go time.

The sneaks moved back to the ship as Katre and Wendul started the fireworks. Our elf-girl launched eldritch missiles at the windows of the throne chamber as the wizard sent a fiery orb right behind. The tanks stormed the beach just before the upper chamber became a conflagration. The pirates and slavers were flat-footed. The beach began to drink blood. Inside the chamber Ramrod crept in as the flames began to recede. The creature left a pork smelling smoke stream as it made a hasty run down the stairwell. Ramrod pursued as Willy and Sasha hit the main deck adjacent to the sternpalace. They were greeted by one of the strange men as two more appeared from the forecastle. Quickly, very quickly, leaping up the steps to ‘man’ a pair of ballistae. Our gang got lucky as the monstrous bolts flew wide impaling a bunch of slaves to little fanfare even from their peers. Escape comes in varied forms.

The fight on the beach was going well. The slaves got out of the murderhobos way huddling on the upper beach. On the ship Ramrod called for bigger guns. Boris activated his ring of jumping and joined the fray in the black galleon. They did really need some help as strange men and the tentacle toad proved to be exceptionally resilient. Back and forth blows were traded across the deck. There was a rather bad stench coming up from the cargo hatch but no one had any chance to consider it in any meaningful way. 

Below on the beach, the battle was looking favourable but the bad guys still held numerical advantage. 

Returning to the ship, Boris and the sneaks were about to get a taste of a competent opposition.   

 

The B-Team: Boris, Ramrod, Raul, Sloth, Willy, Sasha, Wendul, Gurn, Katre, Herbert, Camillus, Lady Versamage & Skull-Crusher

 

ROLECALL 

Raul the Voyager (MD9) 272840 xp +10% <360000> CRT 1d12/III

            Fezzi-Gig (Neut: XXXX) Sword

Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Lord (D9) 374765 xp +10% <400001> CRT 1d20/IV

Serious wound: permanent loss of CHA -3, carved up face

            Wound: Bad leg (-5’ MV)

            Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1

            Serious Injury: Brain Drain -2 INT

            Serious wound: permanent loss of an eye (-1 to missile fire)                         

Ramrod the Cloned Magsman (T9) 181946 xp +5% <280001> CRT 1d20/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp (-5’ mve)

            Missing eight teeth talks with a lisp

 

            The Henchmen

Sloth the Bopper (L8) 203454 xp +10% <390000> CRT 1d20/IV or 1d6/G (vs. s, m)

            Missing ten teeth

Sasha Plasha the Warden (R7) 128163 xp +10% <200000> CRT 1d10/III

Gurn Hammerhand the Dwarven Swashbuckler (D5) 32851 <36000> +5% CRT 1d12/III

Wendul the Magician (W6) 54599 <80000> 5% CRT 1d8/I

Camillus the Myrmidon (F6)  57780 <64001> +5% CRT 1d20/IV

Willy the Reformed Burglar (T6)  32987 <40000>10% CRT 1d14/II

            Agolloch the Eye of Purity (Lawful; XXXX) Sword

Katre Elf-Girl and Swordsman Conjuror (E3) 13040 xp <16000> +0% CRT 1d8/II

Lady Versamage Knight Errant (K6) 62883 xp <85000> +5% CRT 1d16/IV

Herbert the Gnomish Trickster (G3) 12276 xp <12000> +5% CRT XXXX

Skull-Crusher (A3) 5850 xp <6000> +5% CRT XXXX


 

RESERVES

Elapsed Campaign Time

(702 b) days at beginning of session 

675a (from Session 264) (also applies to recuperation) 

Join us for session Two-Hundred-and-Eighty-Five when we ask the questions:

Who’s turn is it? (mine -DM)

What’s up with these turbaned and billowy guys?

What’s up with the tentacle snout toad thing?

Was this attack plan a smart decision? 

Tale of the Tape

We are still fighting evil!

KILLS

we are not sure yet

LOOT

Nope. This we are certain of.

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