SESSION 274: Siege on the Gangrenous Pt. 23 – Fiddle Faddle
Time to put our pea-brains together and come up with a crab exit plan.
Day 211 (Jones Town): The first night back at Cotton Ginny’s was far better than insides of living spire jutting out of a giant crab like a calcified cyst. Today was a planning day. What would it take to get off the hex-crab and not be immediately sucked back up to the digestive juices lake? They would return to the necro-library.
Day 212 - 230 (Jones Town): Everything can be achieved for a price. Fortunately the magic gang were not looking for anything too extravagant. A spell book was acquired for Katre and they gained access to copy feather fall while Raul and Wendul made their books available to copy magic missile and levitation throughout the group. Time passed while the rest of the gang recuperated awaiting a return to the crab-control room in the spire.
Day 231 (Jones Town àSpire): It was go time after nearly three weeks of mucking about. Back in optimal condition and well equipped, perhaps overly so, for adventure they returned to the spire. Sasha pointed out that to make it their destination in one day they would need to move briskly which could elicit extra unwanted attention. Boris deeply bored from all the downtime said “Damn the torpedoes!”. Sasha didn’t really know what that meant but took it as a confirmation. She did not want to be refugee on this stinking crab on whatever dimension they were on.
They moved hard through the crab-shell wastelands making good time to the edge of the pink forest. As they neared the transition from interface to deep forest their luck ran out. It was the Mad Druid Bird Brigade. It was six eco-lunatics and a ten pack of rocs – small as far as it goes but still having a body about the size of a horse. The battle was messy. Big birds dive bombing and at one point grabbing Gurn and nearly killing him. Luckily Sloth reacted, he ain’t smart enough to problem solve the situation, utilizing his ring of jumping and was able to grab the dwarf’s legs as the roc passed by. Sloth was way too much weight for the roc forcing it to release Gurn or crash. The bird smartly gave up its catch. During this time Wendul sent up a couple of webs to protect the most fleshy members of the party as Herbert jumped into the shrubbery and disappeared. They focused on the druids as the mighty birds were proving to be a challenge and perhaps they would flock off without the eco-warriors. The druids had some tricks up their robes beyond screeching like narcissistic children. As Boris and Versamage raced up to cream them the two tanks were lit up with fairy fire making them primary bird bomb targets. Raul utilized his illusionary robes to confuse four of the birds while Sasha used animal control on another. This reduced the threat allowing for the choppers to grind up the hippies into paste. A couple of birds were then dropped. The two occurrences broke their morale. The rocs dispersed, the druids were dead and nary a coin reward. They grumbled as wounds were bandaged.
They didn’t have much time to dwell on things as Sasha cracked the whip, they needed to haul ass to get to the spire before darkness fell. They did make it back to the spire and its creepy skin-flap-door.
Once more into the skin flute fortress.
We should quickly find out if the joint has been restocked.
The B-Team: Boris, Ramrod, Raul, Sloth, Willy, Sasha, Wendul, Gurn, Ike, Katre, Herbert, Camillus & Lady Versamage
ROLECALL
Raul the Voyager (MD9) 267070 xp +10% <360000> CRT 1d12/III
Fezzi-Gig (Neut: XXXX) Sword
Serious wound: permanent loss of CHA -4,
Removed one of his own nostrils.
Boris the Dwarven Lord (D9) 368995 xp +10% <400001> CRT 1d20/IV
Serious wound: permanent loss of CHA -3, carved up face
Wound: Bad leg (-5’ MV)
Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1
Serious Injury: Brain Drain -2 INT
Serious wound: permanent loss of an eye (-1 to missile fire)
Ramrod the Cloned Magsman (T9) 176176 xp +5% <280001> CRT 1d20/II
Serious wound: Bad Back (-1 stone CC)
Scars: Neurological damage to hip, noticeable limp (-5’ mve)
Missing eight teeth talks with a lisp
The Henchmen
Sloth the Bopper (L8) 179451 xp +10% <XXXXXX> CRT 1d20/IV or 1d6/G (vs. s, m)
Missing ten teeth
Sasha Plasha the Warden (R7) 125280 xp +10% <200000> CRT 1d10/III
Gurn Hammerhand the Dwarven Swashbuckler (D5) 29968 <36000> +5% CRT 1d12/III
Wendul the Magician (W6) 51716 <80000> 5% CRT 1d8/I
Camillus the Myrmidon (F6) 54987 <64001> +5% CRT 1d20/IV
Willy the Reformed Burglar (T6) 30104 <40000>10% CRT 1d14/II
Agolloch the Eye of Purity (Lawful; XXXX) Sword
Ike the Duck (DF6) – AVATAR form.
Katre Elf-Girl and Swordsman Conjuror (E3) 10157 xp <16000> +0% CRT 1d8/II
Lady Versamage Knight Errant (K6) 60000 xp <85000> +5% CRT 1d16/IV
Herbert the Gnomish Trickster (G3) 10500 xp <12000> +5% CRT XXXX
RESERVES
Elapsed Campaign Time
(654 b) days at beginning of session
665a (from Session 264) (also applies to recuperation)
Join us for session Two-Hundred-and-Seventy-Five when we ask the questions:
Where has the crab gotten its self to over the last twenty days?
Has the spire been restocked?
Do we actually have a plan for getting off this thing?
Are the Gates of Slumber our ticket outta here?
Will Hannibal’s Cannibals find us before its all over?
Do we really want to find Hannibal’s Cannibals?
How heavy is all that food in Sloth’s pack?
Are people gonna cry foul when their sloppy actions trigger a time paradox?
Tale of the Tape
Not much of much, Kat now has a travelling spellbook – wow!
KILLS
Mad Druid Feather Brains (6) 500
Rocs Small (2 of 10) 550
LOOT
nope
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