Saturday 16 March 2024

Out of the Jelly and Back on the Sea (Session 244)

SESSION 244: Jelly Jammin’

 

They do just enough to get their vessel off the jelly-island.

 

Day 167 Continued(12.20/0605): They moved further into the kelpy towards the blue glow. Within an alcove just adjacent to another portal was large shell wedged into the wall. It was the source of the blue glow and it was a shield. A strap with a skeletal arm attached on the backside made this clear. Ancient runes around the glowing centre identified it as Skimmer. He Captain strapped it to his back and they moved on to the portal. When Steve stuck his head through he discovered an air filled chamber. Reporting back, Ding-We mulled over the options. It was decided they would backtrack. 

Returning to the ‘throat’ there was some consideration as to what lay further below through the thickly tentacled area. They were not feeling adventurous and mad a hard dash back to the surface while the atmospheric bubble was still active and repelled most aquatic denizens.

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Returning to the gash chamber it was now ¾ full and the inflow was steady. The climb was a wet challenge but with the rope of climbing it was just a matter of effort. Back topside it was obvious that the outer fringe of the jellyfish’s bell was now submerged. Returning to the ‘SS In Search of Demonic Entities to be Subjugated by’ Steve began preparing the barracuda dinner as the rest of the troupe dug through Carla’s overfilled sack for instruments to assist with partially righting the ship. Well, except for Ding-We he decided to read his cursed scroll and began puking up his guts, this took some problem solving by the clerics to end up saving him in the nick of time. They were able to get the ship to a better angle by wedging with giant oyster shells and pushing and propping with poles and shovels they were able to halve the ships initially 45 degree resting position just around the time Stevie called for supper. After dining on the jelly-beach they were able to settle in on the ship without too much mucking about. 

Things went wrong in the very early morning. Three giant water bears had discovered the jelly-island and were looking for food like the voracious monsters they were. These eight-legged mooks could raise themselves up on four legs and then thrash a target with the other four prior to finishing up with a wicked bite. 

 

One of them immediately thrashed the Captain forcing him to abandon ship to avoid becoming a bear shit. The two other bears laid into thrashing the rest of the watch group: Bimbles, Ding-We and Charles. The third ended up blocking the door to the cabin, trapping Carla, Bunny and Saffron inside. Beatings were laid down by both sides. However, the bears were outnumbered and once the gang started to boogie the bears were in trouble. 

Cleaning up and collecting the Captain they took a look around. Almost all of the jelly-bell was now under 8 to 16 inches and the gash was no longer drawing water. The Captain noted that with a little oar work the ship could get back into the black waters. Dingles, after taking a good bear slapping, was ready to get back to the beach. OR WAS HE???

 

Yes that is what happened. The majority of the gang wanted to get the hell back to the surface world. I am sure our wiz will find an opportunity to interrupt this plan in the near future...

“That is it. We is out of here!”, they pushed off and sailed for about two uneventful days towards the beach and the exit tunnel. Huzzah! 


Day 168 & 169 (12.20/0605): Over the next two days Ding-We and Alamend pored over the maps. “Look here ya Grovers. We got two treasure maps. Once we leave this place we won’t want to return. So, we ain’t leaving yet. Next stop the Cauldron for a treasure horde and then Palm Atoll where another of Cormandhar’s gems may be. To Victory!” was Ding-We’s directives (see, i told ya). Treasure and adventure continues to be appealing endeavours for our mooks so they gave a quick cheer between oar strokes. 

Ding-We was sneaky enough to not reveal that the first stop was at least 200 miles away.


 

ROLECALL 

Carla the Green High Priestess of TMB (C10) 313941 xp +10% <400001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the High Priest of GSS (C9) 276643 xp +5% <300001> CRT 1d12/III

            +2 save to poison and internal body things; Double eat (gotta feed my baybay)

Hobo Steve the Lord (F9) 289416 xp +5% <360,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Superhero (D8) 210405 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth                      

Ding-We the Peg-Legged Sorcerer (W9) 463664 xp +10% <470001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

Bunny the Thief! (T9) 257448 xp <280001> +10% CRT 1d20/II

            Light wound: permanent loss of pinky finger, off hand


 

            The Henchmen

Saffron the Mad Fairy Queen of Ribbits (FY7) 176755 xp <200001> CRT 1d10/III

            Moderate wound: Scar on abdomen

            Lasting injury: -1 STR, mashed guts

Mason the Lama of Yrrrg. (C7) 60920 <100001> CRT 1d10/III

Charles in Charge the Myrmidon (F6) 59051 <64000> +10% CRT 1d16/IV

            Franz the Grave Return (Lawful; XXXX) Sword

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Dolec Da the Hero (F5) 43871 xp +10% <64000> CRT 1d20/IV

            Missing five teeth

Captain Alamend Strender the Swashbuckler (F5) 25020 <32000> +5% CRT 1d16/IV


 

RESERVES

BoB is the lone lawn ornament for the Basilisk Knights.

Chung Li needs 12 weeks (74 days) and a stack of coin to rewrite his lost spell book.  

            Elapsed: 33 days (from A-Team calendar)

Elapsed Campaign Time

609 (630) days at beginning of session (also applies to recuperation) 

Join us for session Two-Hundred-and-Forty-Five when we ask the questions:

What awaits us at the Cauldron (treasure map destination)?

How long can we sail without running into serious entanglements?

Is Ding-We pushing our luck?

Tale of the Tape

Exploration Below the Blighted Sub-Hex

Location hex: 12.20

 

KILLS

Really Giant Water Bears (3) 

LOOT

-n-o- 

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