Saturday 16 April 2022

You Got Murder on my Gaxx. No, You got Gaxx on my Murder (Session 111)

 SESSION 111: What’s Over There? (16DEC19)

            We got right down to looting and interrogating the captured cultist. These guys are not the most cooperative sort, being death worshippers and all. We got the same old litany, death is the gift and it is coming for you blah blah blah… We keep trying and they keep being insane – oh well. So we tied him up and left the chamber. Working our way south we continued to clear out previously passed sections of the dungeon. 

            Running afoul of a horde of grub infested Sons of Gaxx resulted in a gory mess. We get cleaned up and then it’s a bunch of zombies and then an unrelenting black pudding. The pudding was a nasty piece of desert that we could not figure out, so we ran away. This lead to discovering a bricked up wall that we could not say no to. Beyond was the long forgotten tomb of Drambuin Hillsmith priest of a forgotten dwarven god. This 25 foot high crypt is supported by four large pillars shaped like dwarves with raised hands supporting the ceiling. In the center of the room is a beautifully carved stone sarcophagus that resembled an anvil. One of the pillars was a guardian of the tomb a dread stone golem. The bugger was a tough customer but we weren’t gonna pass up the likely treasure to be found in the sarcophagus. Drambuin was interred in a gold burial casket carved in his likeness. Inside was the armed and armored remains of the priest. Loot!

            After a quick rest we realized that we both loaded with treasure and feeling beat up. It was decided that a return to Helix was the next order of business. Of course we weren’t getting out clean. We were covered in filth and gunk so it was reasonable that we came upon another gross cleaning crew. We were now even dirtier, perhaps we should be known as the Pig Pens’ instead of MurderHobos Inc.? Running fast and quiet under the cover of darkness we made it out and across the moor returning to Helix. 

            Bunny announced that she was taking a staycation and our man Muzzah was not taking guests. The mob decided to settle in for some much needed rest and relaxation before making their next decision.

 

ROLECALL

Carla the Green Matriarch of TMB (C8) 130044 xp +10% <200001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the Patriarch of GSS (C8) 120483 xp +5% <200001> CRT 1d10/III

Hobo Steve the Champion (F7) 110665 xp +5% <120,001> CRT 1d20/IV

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Champion (D7) 85760 xp <140001> CRT 1d16/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound:

Raul the Traveler (MD7) 87510 xp +10% <120000> CRT 1d10/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Champion (D7) 124880 xp +10% <140001> CRT 1d16/IV

            Serious wound: permanent loss of CHA -3, carved up face

            Wound: Bad leg (-5’ MV)

            Multiple Injuries: lost 11 teeth

            Mental Illness: Unhinged (10% chance of lunatic behaviour)                                  

Ding-We the Peg-Legged Enchanter (W8) 233499xp +10% <320001> CRT 1d8/I

            Critical Wound: Left leg obliterated, runs at ½ rate

Bunny the Raconteur (T8) 116926 xp <160001> +10% CRT 1d20/II

            Light wound: permanent loss of pinky finger, off hand

Ramrod the Cloned Pilferer (T7) 49956 xp +5% <80001> CRT 1d16/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp

            Missing six teeth talks with a lisp

 

            The Henchmen

Saffron the Mad Fairy Queen of Ribbits (FY6) 105011 xp <130001> CRT 1d10/III

            Moderate wound: Scar on abdomen

Sloth the Bopper (L7) 96666 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)

            Mental Illness: Mummy-a-phobic

Nara the Nearly Naked Purple Sadhu Girl (P5) 18182 xp +5% <33200> CRT 1d6/I

 

RESERVES

empty              

Elapsed Campaign Time

244 days at beginning of session (also applies to recuperation) 

Join us for session One-Hundred-and-twelve when we ask the questions:

How will a delve play out with Bunny on vacation?

Will Muzzah be able to help us out with the petrified adventurers?

Why the hell has our treasure become so fragile!?!

Tale of the Tape

I keep trying…

KILLS

Sons of Gaxx (6)

Stone golem 

Ravenous Zombies (6) 

Cleaning crew 

Black pudding – we ran away

LOOT

36 pp

6256 gp

Wand of Fiery Balls 4d6 (5 charges)

Gold Drinking Horns (2) 450 gp each

Silver Coffers (8) 250 gp each

Buckle inlaid with Coral (800gp)
Jade Necklace (800gp)
Silver Pendant (400gp)
Belt inlaid with Ivory (300gp)
Silver Crown inlaid with Jade (1,100gp)
Silver Goblet (800gp)
Totem of Herne (Deer antler and Celtic type knots; store 1 1st lvl cleric or druid spell)

Platemail +1 of Fire Resistance and bears a Helm +1

Mithril Warhammer +2, +3 vs. Constructs 

Petrified Adventurer (MU? 1/2Ork?)

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