Sunday 9 January 2022

You can Lead a Hobo to the Exit but... (Session 95)

 SESSION 95: Run for it, or so we thought... (8JUL19)

            Swords out! Barrow guardians on the attack. It was fairly cut and dry on its own but behind the scene Bunny was enthralled by a corpse candle. The creature dragged Bunny back to its lair and began to consume her essence. Bunny was saved, eventually, a timely gaseous form potion in conjunction with identifying the thing as an angry haunting spirit. Moving along we felt that we had likely disposed of the occupants of the area do we went on a looting frenzy in on off Nergal’s crypts. We got some neat stuff, including a magical but inanimate mummy, and then began the long journey back to Helix, or so I thought. 

            Heading south, Ding-We wondered what was down a particular passage way to the east. We found four small doors, that revealed four narrow finger like passages that ended in small crypts. This discovery included a series of devious ambushes that could have turned out very poorly but we had just enough luck. How long will it last? We did note that during the resolution process that Boris may have a few loose screws- he would not be the first or last. Now it was definitely time to head back to Helix…Oh! Wait just a second we just found an architectural inconsistency.

          Secret door. Secret corridor. Secret chamber. Secret passage.  

            Nobody has been here in like forever. We decide that this must be a great place to rest before we do something or the other. Maybe we will head back to town tomorrow. Maybe not.

 

ROLECALL

Carla the Green Lama of TMB (C7) 99760 xp +10% <100001> CRT 1d10/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the Lama of GSS (C7) 97598 xp +5% <100001> CRT 1d10/III

Hobo Steve the Champion (F7) 92134 xp +5% <120,001> CRT 1d20/IV

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Myrmidon (D6) 60675 xp <70001> CRT 1d24/V

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound:

Raul the Ranger (MD6) 59926 xp +10% <60000> CRT 1d10/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Champion (D7) 102875 xp +10% <140001> CRT 1d16/IV

            Serious wound: permanent loss of CHA -3, carved up face

            Injury: lost 6 teeth

            Unhinged (10% chance of lunatic behaviour)                         

Ding-We the Peg-Legged Magician(W7) 88554 xp +10% <160001> CRT 1d8/I

            Critical Wound: Left leg obliterated

Bunny the Raconteur (T8) 95341 xp <160001> +10% CRT 1d16/II

            Light wound: permanent loss of pinky finger, off hand

Ramrod the Cloned Filcher (T6) 26571 xp +5% <40001> CRT 1d14/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp

            Missing six teeth talks with a lisp

 

            The Henchmen

Arnd Cobblestone the Dwarven Myrmidon (D6) 43379 xp +5% <70001> CRT 1d14/ III

Saffron the Mad Fairy Queen of Ribbits (FY6) 94217<130001> CRT 1d10/III

            Moderate wound: Scar on abdomen

Sloth the Clocker (L6) 51121 xp +10% <81300> CRT 1d16/IV or 1d6/G (vs. s, m)

Sasha Plasha the Guide (R6) 43827 xp +10% <50000> CRT 1d10/III

Nara the Nearly Naked Purple Bhagat Girl (P3) 5768 xp +5% <8800> CRT 1d6/I

           

Elapsed Campaign Time

211 days at beginning of session (also applies to recuperation) 

Join us for session Ninety-six when we ask the questions:

Are we falling back to Helix?

Do we need a functioning Hobo Steve?

How far is too far?

Tale of the Tape

There was a number of close calls but lee got lucky

KILLS

Greater Barrow Guardian (2) 

Corpse Candle 

Ju-Ju Zombies (4) 

Crypt Knights (4) 

Giant Scorpions (4) 

Clockwork Scorpions (6) 

Brown pudding 

LOOT

Potions of two-hearts (3) 2d8+1

Teknar’s rod

Gold Death mask (4) 1000 gp each (4000)

Gold canopic jars (3) 2000 gp each (6000)

Ring of free movement

Gold amulet (4) 700 gp each (2800)

Copper Death Mask (3) 250 gp each (750)

Electrum coffers (6) 300 gp each (1800)

Moonstones (6) 100 gp each (600)

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