Sunday 3 September 2023

Plugging the Carrion Hole (Session 214)

 SESSION 214: One Last Stone Before We Go

 


Sticks and mostly stones will break their bones.

Day 132 Continued (12.20/ 0305): They were now exhausted. Falling back from the carrion crawler sex den they decided that this whole area should be sealed and they would not be exploring the deeper level(s). Falling back to the ork barricade they rebuilt it and left a stinking cloud before heading back upstairs to rest in Giant Tom Arnold’s love shack. Strange how our grubbers spend so much time in other folk’s dens of iniquity, probably perverts just like the dwarves.

Day 133 Clear & Cold (12.20/0305/0206à0704): The rest cycle passed and the gang once more went into the dungeon. This time to really make an effort to seal the caverns off sufficiently enough to prevent any denizens of the deep from escaping prior to burying the stairwells. Ding-We called forth an earth elemental to assist with the destruction and it looked pretty good. The gang did one more round of chamber searches to ensure nothing of value was left behind in the longhouse. They did find a couple of magical warhammers, one of which spoke a nifty catch phase every time it was handled. that had been hidden in the arsenal room so the time was well spent. 

Triumphant, our weirdos left the steading to finally explore the stone keep upon the granitic tor. It appeared unchanged from the last observation. Saffron flew up to the roof to get a closer look. It was rather easy as it was actually only a stone skeleton. Oddly the weathering of the ages consumed all materials accept for the stonework which was in immaculate condition. Saff was able to get a full view all the way to the ground (tor) floor. Nothing living to be seen, she reported back and the gang proceeded up the entry ramp and into the structure. 

The stronghold had been used by the ogres as a farm processing station. Eggs, meats, skins, and the assorted apparatuses associated with such works. Some searching for loot later some coin a scroll and a strangely intact robe. With some work and a lot of timber this structure would make a fine stronghold/ barrack to maintain influence on the far side of the Blood River.

It was time to finally clear the last of the giant related sub-hexes. This was a good time for one more encounter with hill giants. There was a trio of the oafs and they somehow surprised our hobos with a volley of boulders. The mob went into a defensive posture awaiting the giants arrival into melee. However, the big goobers were stinkers. They held their distance and kept throwing boulders. The mob knew that sooner or later one would inflict some serious crushing damage. It would be up to the party to close in and bring the giants down. Spells were released and the horde charged up from behind the arcane fireworks. It doesn’t take long to bring things to a conclusion when you are surrounded by murderhobos. 

They were well rewarded. The giants were flush with loot and goodies. Feeling good our mob once more returned to the Gormandia Ferry to prepare for the long overdue resolution of the blighted hex.

 

ROLECALL 

Carla the Green High Priestess of TMB (C9) 290088 xp +10% <300001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the High Priest of GSS (C9) 264204 xp +5% <300001> CRT 1d12/III

            Lasting injury: -1 STR, mashed arm

Hobo Steve the Lord (F9) 275563 xp +5% <360,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

            Touched from Beyond the Grave (Sloth): Eating disorder (x2 food) -5’ mve

            Blessing of Orcus (Consumption -1 CON)

            Injury: -1 STR from brutal arm shatter

Rahgnar the Dwarven Superhero (D8) 200035 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth  

Raul the Voyager (MD8) 235346 xp +10% <240000> CRT 1d12/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Lord (D9) 352754 xp +10% <400001> CRT 1d20/IV

Serious wound: permanent loss of CHA -3, carved up face

            Lasting injury: -1 STR, mashed arm

            Wound: Bad leg (-5’ MV)

            Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1

            Serious Injury: Brain Drain -2 INT

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Injury: -Crushed -8” H             

Ding-We the Peg-Legged Sorcerer (W9) 449911 xp +10% <470001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

Bunny the Thief! (T9) 243695 xp <280001> +10% CRT 1d20/II

            Light wound: permanent loss of pinky finger, off hand

Ramrod the Cloned Magsman (T8) 153935 xp +5% <160001> CRT 1d20/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp (-5’ mve)

            Missing eight teeth talks with a lisp

 

            The Henchmen

Saffron the Mad Fairy Queen of Ribbits (FY7) 169881 xp <200001> CRT 1d10/III

            Moderate wound: Scar on abdomen

            Lasting injury: -1 STR, mashed guts

Sloth the Bopper (L7) 169256 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)

            Mental Illness: Mummy-a-phobic

            Missing ten teeth

Nara the Nearly Naked Purple Swami Girl (PS7) 107858 xp +5% <125000> CRT 1d16/II

Wraith Drained: -1 CON

Biff Bartley the Half-Orc Blackguard (HO7) 101166 <120000> +5% CRT 1d12/II

Lasting injury: Crushed spinal column -6”H, -5’mv, -10% thieving

Sasha Plasha the Warden (R8) 116826 xp +10% <200000> CRT 1d10/III

‘BOB’ the Deadly Shade (N7) 64817 <90000> +5% CRT 1d16/II

Felix Ignatius Hemlock the once skeletal Sleuth (I7) 47017 <80001> +5% CRT 1d16/II

Mason the Lama of Yrrrg. (C7) 55787 <100001> CRT 1d10/III

Charles in Charge the Myrmidon (F6) 53918 <64000> +10% CRT 1d16/IV

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Gurn Hammerhand the Dwarven Swashbuckler (D4) 21514 <36000> +5% CRT 1d12/III

Wendul the Magician (W6) 43262 <80000> 5% CRT 1d8/I

Dolec Da the Hero (F5) 38738 xp +10% <64000> CRT 1d20/IV

            Missing five teeth

Camillus the Myrmidon (F7)  81443 <120001> +5% CRT 1d20/IV

            Injury: -1 STR from brutal arm shatter

            Injury: -5’mv from brutal arm shatter

Willy the Reformed Burglar (T5)  18256<20000>10% CRT 1d14/II

Chung-Li the Myrmidon Warlock (E6) 103411 xp <120000> +10% CRT 1d8/II

Brett & Jermaine Kobold Cooks & Eavesdroppers Extraordinaire 

 

RESERVES

BoB is the lone lawn ornament for the Basilisk Knights.

Boris & Camillus rehab (correction of structural injuries) for 14 days

            Elapsed: 2 days

Chung Li needs 12 weeks and a stack of coin to rewrite his lost spell book.  

            Elapsed: 2 days

Elapsed Campaign Time

580 days at beginning of session (also applies to recuperation) 

Join us for session Two-Hundred-and-Fifteen when we ask the questions:

How is the stone in such perfect condition?

Have we realized that as long as the hex is not cleared we are going to be bonked by giants?

Will the magical chain be used?

Is there actually a larger thing going on with these giants or is this just what they are normally up to?

Tale of the Tape

Exploration

Location hex: 12.20

KILLS

Hill Giants (3) 

LOOT

Warhammer +2

Warhammer – one liner

Robe of blending

Scroll: dimension door, wizard eye

1000 sp

18000 gp

Gems (7) 2170 gp

Jewelry (8) 9000 gp

Potion of animal control

Ring of protection +1 silver with inscribed (small shield) ruby

2H Sword +1 Light

Trident +1 Fish command

Scrolls: pro magic, pro lycanthropes, pro elementals

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