Friday 5 May 2023

Uncontrollable Urge to Hex Crawl (Session 186)

 SESSION 186: A whole lotta going back and forth – Getting lost in a big forest


Wherein it is decided that the plan has been adjusted – pray that it is not adjusted further.

Day 17 – Rain and high winds (14.20à15.20 à16.21): Somehow someway somebody had a psychic connection with Ding-We or some such thing and a new plan came to light. The exploration crew needed to go back to Helix and collect Team Gormandia. The trip to Denethix was once more delayed as there was many things to do in these lands and hands were short with four party members doing the statue thing currently. They put away there clearing tools and strapped on their travelling boots and headed southeast through the uncharted forest lands.

Day 18 – Clear (16.21à17.21à18.22 =lost): Plugging through the forest looked easy but unbeknownst to our travellers they were lost and moving in circles. Why did they let Sasha take a hiatus/ retire from MurderHobos Incorporated? The only interesting thing during this day was an uninterested wyvern. The big reptile flew by for an observation and kept on going. It was either well fed or just smart enough to know it could not pull off a smash and grab with the prevalence of woody cover for the hobos. 

Day 19 – Clear (18.22à17.21à18.21): The hobos were now well lost. However they did have some good fortune towards the end of the day. Stumbling upon a glade with a group of unicorns. Saff could not control herself and busted out of the forest to pester the beasts of Law. Sloth was right behind her being draw towards the horny equines. Not normally fans of fae beings they could immediately sense that insanity had actually made Saffron a creature of Law and tolerated her jibber-jabber. Bimbles stepped forward to communicate with the unicorns. The leader a giant mare seemed to have very little patience for whatever garbage Bimbles had to say for he was after all not a being of Law. This did not deter the cleric as he tried a number of tactics to gain a greater dialogue with the unicorn. During this time Sloth had not only approached the other unicorns but was touching them and producing vegetables to share from his pouch. Saff just kept bouncing around as she is apt to do. The lead mare was not without benevolence and shared one important piece of information and a little something else with Bimbles before telling him to pound dirt – “You fools are lost, turn about face and stay true to your path and that thing you saw was Autrak be wary in these lands. Now begone”. The mare turned away but before departing she touched both Sloth and Saff with her horn and spoke in the language of Law “Be well friends”, with that the two had been blessed. Bimbles a little disgruntled did a 180 and re-entered the forest the rest of the gang fell in. They travelled for another mile before camping.

Day 20 – Clear (18.21à19.21à20.22): Half-way through this day there was another encounter and Bimbles once more irritated some folks, he as a matter of fact very nearly caused some serious heck. This time it was a group of nine riders, a mix of humans, elves and a halfling. They greeted our foot soldiers pleasantly enough but Bimbles was compelled to figured out what their orientation was and began to cast ‘know alignment’. Well this led to an immediate negative escalation as this group was eagle-eyed and as everyone knows spell casting is an aggressive act. Raul was able to swat Bimbles just in time to avoid a controversy. Our group was rightfully brow beat by the leader of the riders before they displayed their Lawful ways and turned the other cheek. They confirmed the direction our gang should be travelling and that we were indeed close to our destination. Bimbles pushed for more but the riders said they were on an urgent holy mission to the west and could no longer dilly dally. They did not have extra time for rude travellers. The hobos once more pressed on a little longer with Bimbles being a little more disgruntled.

Day 21 – 24 - Clear (20.22à21.22 Helix): The final leg of the journey was quickly covered and the gang surprised Steve and company just in time for Brett and Germaine’s locally known brunch extravaganza. The two hobo squads caught up over eggs benedict. Steve had recruited a small mercenary force known as Gorblat’s Splats whom had recently suffered some serious losses as soldiers and now were looking for a better way to make a living. Acting as police seemed to be just what they wanted. Over the next couple of days The group began to pack up their hordes of wealth and acquire the necessary components to bid Helix adieu. During this time Carla and Nara gave an extra strong push on their charitable legacies and then attempted to have one last session of stuff with Muzzah. He was grumpy, as usual, and completely unwilling to use his most potent magicks to make things easier for such an experienced glob of hobos. “You don’t need my help, you are perfectly capable of resolving your own problems. I am saving my powers for those that need it people like you were when you first arrived not who you are now. If the stars go wrong once more I will send message for the heroes of the land, until then begone!”. Carla did not let this get under her green skin. Muzzah has consistently been a canker sore and today would be no different. They then attended to final business and then the army rolled out of Helix for Liwil.

Day 25 – 30 – Unusually hot (21.22à 14.22 Greeenland): Traveling with a small army really reduces encounters and having Sasha guide the trek really reduces getting lost and taking the circuitous route. Sasha did observe a puma one morning but it was making its best effort to steer well clear of the mob of men. They arrived back in Greenland quickly and without detour or delay.

Day 31 – Clear (14.22 Greenland): Now armed with Steve’s mounted units from the mercenary group it was possible to enforce order in another hex in the Greenland “flower”. The patrolling of 15.21 would start in the morrow before any creatures move back in.

 

ROLECALL

Carla the Green High Priestess of TMB (C9) 263154 xp +10% <300001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the High Priest of GSS (C9) 232586 xp +5% <300001> CRT 1d12/III

            Lasting injury: -1 STR, mashed arm

Hobo Steve the Superhero (F8) 225737 xp +5% <240,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

            Touched from Beyond the Grave (Sloth): Eating disorder (x2 food) -5’ mve

            Blessing of Orcus (Consumption -1 CON)

Rahgnar the Dwarven Superhero (D8) 194659 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth  

Raul the Voyager (MD8) 206613 xp +10% <240000> CRT 1d12/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Lord (D9) 326721 xp +10% <400001> CRT 1d20/IV

Serious wound: permanent loss of CHA -3, carved up face

            Lasting injury: -1 STR, mashed arm

            Wound: Bad leg (-5’ MV)

            Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1

            Serious Injury: Brain Drain -2 INT                            

Ding-We the Peg-Legged Sorcerer (W9) 421256 xp +10% <470001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

Bunny the Thief! (T9) 201863 xp <280001> +10% CRT 1d20/II

            Light wound: permanent loss of pinky finger, off hand

Ramrod the Cloned Magsman (T8) 135477 xp +5% <160001> CRT 1d20/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp (-5’ mve)

            Missing eight teeth talks with a lisp

 

            The Henchmen

Saffron the Mad Fairy Queen of Ribbits (FY7) 145428 xp <200001> CRT 1d10/III

            Moderate wound: Scar on abdomen

            Lasting injury: -1 STR, mashed guts

Sloth the Bopper (L7) 142397 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)

            Mental Illness: Mummy-a-phobic

            Missing ten teeth

Nara the Nearly Naked Purple Swami Girl (PS7) 78928 xp +5% <125000> CRT 1d16/II

Wraith Drained: -1 CON

Biff Bartley the Half-Orc Blackguard (HO7) 93463 <120000> +5% CRT 1d12/II

Lasting injury: Crushed spinal column -6”H, -5’mv, -10% thieving

Sasha Plasha the Warden (R7) 95323 xp +10% <100000> CRT 1d10/III

‘BOB’ the Deadly Shade (N7) 64817 <90000> +5% CRT 1d16/II

Felix Ignatius Hemlock the once skeletal Sleuth (I7) 45710 <80001> +5% CRT 1d16/II

Mason the Canon of Yrrrg. (C6) 43159 <50001> CRT 1d10/III

Charles in Charge the Myrmidon (F6) 51250 <64000> +10% CRT 1d16/IV

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Gurn Hammerhand the Dwarven Swordsman (D4) 9948 <17000> +5% CRT 1d12/III

Wendul the Thaumaturgist (W5) 38297 <40000> 5% CRT 1d8/I

Dolec Da the Hero (F5) 27797 xp +10% <32000> CRT 1d16/IV

            Missing five teeth

Camillus the Myrmidon (F7)  70711 <120001> +5% CRT 1d20/IV

Willy the Reformed Burglar (T5)  11302<20000>10% CRT 1d14/II

Brett & Germaine Kobold Cooks Extraordinaire 

RESERVES

Yasser Imaphat the Djinn (D4) 30372 <32501> CRT 1d6/II – He didn’t want to come out of his lamp.

Greymin the Dwarven Hero (D5) 26295 <35000> +5% CRT 1D14/III – Gone Mining (Liwil)

            

Elapsed Campaign Time

466 days at beginning of session (also applies to recuperation) 

Join us for session One-Hundred-and-Eighty-Seven when we ask the questions:

What are we going to do next as we wait for Ding-We to brew potions?

Tale of the Tape

Camillus, Bob, Rhags and Charles are still well stoned.

Exploration

1)    Location hex 14.20 – 15.20 – 16.21 – 17.21 – 18.21 – 19.21 – 20.22 – 20.22 -21.22

KILLS

Only sightings no contact

LOOT

Nope nope nope

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