Sunday 16 April 2023

The Petrification Problem aka Get Yer Rocks Off (Session 182)

SESSION 182: The Basilisk Predicament

Day 21 (14.22/ 06007,07006, 06007): Ding-We had an epiphany while eating his stale bread and green cheese. Basilisk eat their stoned victims but they don’t poop rocks. Therefore some internal component must convert stone back to meat and that thing would be the necessary ingredient in the creation of an elixir to restore victims or petrification (this may have come faster if Bimbles had been more detailed in relaying his conversation with the Sightless Serpent but you know..). They want back to the previous kill site to dissect the basilisks. Under Ding-We’s watchful eye Ramrod carefully cut open the first serpent exposing its internal workings from its mouth to vent. Then they collected saliva and spread it on one of the petrified victims – nothing. The next thought was the intestines and stomach they were both full of meat in various stages of processing, no stone was found. It was the gizzard that was the point of transformation. The gizzard was two-stage. The first held stone and the second had meat residue. “Salvage the gizzards! I can research and then distill potions”. Ramrod cautiously removed the organs from each of the reptiles, without compromising them. They had hoped that Wei-Fan would help them out again but Baldicar Ma’s words of caution regarding inherent danger of the Fair Folk. The whole process took a couple of hours, once more the day was wearing on. They decided to get some distance from the mess of lizard guts before camping for the evening.  

Day 22 (14.22/06007, 06008,05007àLiwil) Clear: They were able to quickly proclaim “Mission Accomplished” quickly in the day as the final sub-hexes were searched for monster sign. It was time to get back to Liwil and implement some plans. Aside from yet another basilisk, the damn things are everywhere, they returned to Liwil. It was late in the afternoon when the party finally arrived at their camp. The sailors were happy to continue drinking rum until they hit the blood river. There was a new squad of foot soldiers also milling about ready to protect the workers of Carla-ville.

Ding-We wanted to enact the first part of his plan immediately – regain Wei-Fan’s interest in the Hobos. The satyr ambassador was outside preparing his fire pits for some undefined culinary journey. He was clearly in the bored/ neutral position when our grubs rolled up. Ding-We was forced to bait the satyr’s interest. It worked, the head and meat of a unique basilisk with a most interesting story behind it shifted his reaction check back to ‘interesting enough’. There was good eating and conversation but Wei-Fan is no fool. He had noticed missing party members and he knew there was an ulterior motivation, there always is. He made it clear that it would be absolutely uninteresting if he opened a Stone-B-Gone shop but he would trade for the Sightless Serpent's head. He presented a vial containing the powdered gizzard of basilisk, “It really is exclusively an ingredient for diner's with enemies and since I do not find enemies interesting I will trade it to you”. This was not the instant home run Ding-We wanted but he now had enough ingredients for four potions. On to the next step but first the dinner with Wei-Fan. The feast lasted until early in the morning when the satyr finally gave the hobos the boot while he still found then somewhat interesting.

Day 23 (14.21) Today most of the gang laid about while Ding-We, Raul and Saffron ran errands. 

Booking an evening meeting with Hewtim Frid the knights magician. Prior to that Ding-We and Raul negotiated with the alchemist Sylae Ras to upgrade and use her laboratory for the next twelve weeks to create four potions of stone to flesh. During this boring stuff Saff cut the losers loose and spent her day flittering around the dryad tree. A deal was reached and brewing would commence in two days after upgrades and cleaning protocols had been implemented.

Day 25 – 39 (14.21): Ding-We got down to brewing while the rest of the mooks were lining up workers and an engineer to begin the works at Carla-ville. The following week Raul and the rest of the gang led a contingent of workers and two squads of light footman to the rancid fortress to begin repairs. On the way they made a quick side visit to the dryad Esphael to see if she was talkative.

Team Denethix (TD): Ding-We, Saffron, Rahgnar, Raul, Bunny, Ramrod, Bimbles, Sloth, Biff, Bob, Charles and Camillus

Team Gormandia (TG) currently elsewhere: Steve, Carla, Boris, Nara, Dolec, Gurn, Mason, Felix, Wendul, Willy and Sasha along with Brett & Germaine

ROLECALL

Carla the Green High Priestess of TMB (C9) 263154 xp +10% <300001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the High Priest of GSS (C9) 232586 xp +5% <300001> CRT 1d12/III

            Lasting injury: -1 STR, mashed arm

Hobo Steve the Superhero (F8) 225737 xp +5% <240,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

            Touched from Beyond the Grave (Sloth): Eating disorder (x2 food) -5’ mve

            Blessing of Orcus (Consumption -1 CON)

Rahgnar the Dwarven Superhero (D8) 194659 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth  

Raul the Voyager (MD8) 206613 xp +10% <240000> CRT 1d12/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Lord (D9) 326721 xp +10% <400001> CRT 1d20/IV

Serious wound: permanent loss of CHA -3, carved up face

            Lasting injury: -1 STR, mashed arm

            Wound: Bad leg (-5’ MV)

            Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1

            Serious Injury: Brain Drain -2 INT                            

Ding-We the Peg-Legged Sorcerer (W9) 421256 xp +10% <470001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

Bunny the Thief! (T9) 201863 xp <280001> +10% CRT 1d20/II

            Light wound: permanent loss of pinky finger, off hand

Ramrod the Cloned Magsman (T8) 135477 xp +5% <160001> CRT 1d20/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp (-5’ mve)

            Missing eight teeth talks with a lisp

 

            The Henchmen

Saffron the Mad Fairy Queen of Ribbits (FY7) 145428 xp <200001> CRT 1d10/III

            Moderate wound: Scar on abdomen

            Lasting injury: -1 STR, mashed guts

Sloth the Bopper (L7) 142397 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)

            Mental Illness: Mummy-a-phobic

            Missing ten teeth

Nara the Nearly Naked Purple Swami Girl (PS7) 78928 xp +5% <125000> CRT 1d16/II

Wraith Drained: -1 CON

Biff Bartley the Half-Orc Blackguard (HO7) 93463 <120000> +5% CRT 1d12/II

Lasting injury: Crushed spinal column -6”H, -5’mv, -10% thieving

Sasha Plasha the Warden (R7) 95323 xp +10% <100000> CRT 1d10/III

‘BOB’ the Deadly Shade (N7) 64817 <90000> +5% CRT 1d16/II

Felix Ignatius Hemlock the once skeletal Sleuth (I7) 45710 <80001> +5% CRT 1d16/II

Mason the Canon of Yrrrg. (C6) 43159 <50001> CRT 1d10/III

Charles in Charge the Myrmidon (F6) 51250 <64000> +10% CRT 1d16/IV

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Gurn Hammerhand the Dwarven Swordsman (D4) 9948 <17000> +5% CRT 1d12/III

Wendul the Thaumaturgist (W5) 38297 <40000> 5% CRT 1d8/I

Dolec Da the Hero (F5) 27797 xp +10% <32000> CRT 1d16/IV

            Missing five teeth

Camillus the Myrmidon (F7)  70711 <120001> +5% CRT 1d20/IV

Willy the Reformed Burglar (T5)  11302<20000>10% CRT 1d14/II

 

RESERVES

Yasser Imaphat the Djinn (D4) 30372 <32501> CRT 1d6/II – He didn’t want to come out of his lamp.

Greymin the Dwarven Hero (D5) 26295 <35000> +5% CRT 1D14/III – Gone Mining (Liwil)

            

Elapsed Campaign Time

430 days at beginning of session (also applies to recuperation) 

Join us for session One-Hundred-and-Eighty-Three when we ask the questions:

Will the Dryad be home and talkative?

How long will it take to wash out the stink of trogs at the fortress?

Are we going to get a handle on the matter of petrification?

Tale of the Tape

Camillus, Bob, Rhags and Charles are still well stoned.

Exploration

1)    Location hex 14.22 (06007)à06008à05007 (Cleared hex)àLiwilàEsphael’s tree

KILLS

Basilisk 

LOOT

None

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