Sunday 20 March 2022

The Great Doors of Nergal (Session 101)

 SESSION 101: Just a Little Deeper?  (09SEPT19)

     That’s what she said, but Ding-We was feeling town-sick. His plan did not gain much traction the rest of the horde felt a little light in the pockets and pushed for further exploration. Creeping further down the corridor, passing a number of doors left for later exploration, they came to a sizeable antechamber that had once been rather opulent.

    At the far end of the chamber they had found a giant pair of ornate steel doors that followed the classic Nergalian style. All creepy in the open exaltation of death. The portal had clearly not been opened for many years. Evidenced by the buildup of detritus along the seems but the bas-relief carvings should signs of upkeep. The continued adulation of Nergal was evidenced here. Further inspection suggested that the portal was sealed notably beyond simple closure, magics ancient and strong were detected. An elaborate keyhole that the thieves felt was best left unmolested until they were jamming in the proper key. They almost considered Ding-We's earlier plan of retreat but them pockets were not filling themselves. A little more searching and exploring would be conducted.

    In a room immediately adjacent to the  antechamber was a sealed magical stone door or plate without key hole. This obstacle fuelled further searching in the outlying area that resulted the first guess being perfect. A room that had a bunch of holes in the back wall that contained all the murderhobo food groups: treasure, magic, possible death and secrets. The big secret was a lever that when Rammer gave it a tug the sound of grinding stone could be heard to the north east. 

    Collecting their loot they went back to the stone door to be greeted by Minos a humungous minotaur. Hanging from his neck was a great black metal key that produced a dark purple glow. The hobos knew what the needed to do, and as such they charged Minos with abandon. The beasts over-sized axe happily cut into hobo flesh. Minos may have had the guns but the hobos had the numbers. It was only a matter of time before the mob took control and brought the great Minos low. They then liberated the funky looking key from the corpse and since they were feeling chuffed decided to check out a few more local chambers.

There was more treasure acquired in short order. A horde of zombies and some other dead denizens of Barrowmaze both protected valuable for some long forgotten reason and were nice enough to be adorned in death masks of the highest quality.  Mithril that the dwarves dreamed of melting down and reshaping into legendary gear. The hobos were feeling loose and lucky. We were totally ready to rock through the possible final portal.

Nah. “Let us go back to Helix”. So, they did an about face and marched off.

 

ROLECALL

Carla the Green Matriarch of TMB (C8) 118327 xp +10% <200001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the Patriarch of GSS (C8) 111166 xp +5% <200001> CRT 1d10/III

Hobo Steve the Champion (F7) 97648 xp +5% <120,001> CRT 1d20/IV

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Myrmidon (D6) 69243 xp <70001> CRT 1d16/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound:

Raul the Traveler (MD7) 74493 xp +10% <120000> CRT 1d10/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Champion (D7) 111443 xp +10% <140001> CRT 1d16/IV

            Serious wound: permanent loss of CHA -3, carved up face

            Injury: lost 6 teeth

            Injury: lost 5 teeth

            Mental Illness: Unhinged (10% chance of lunatic behaviour)                                    

Ding-We the Peg-Legged Enchanter (W8) 220122 xp +10% <320001> CRT 1d8/I

            Critical Wound: Left leg obliterated

Bunny the Raconteur (T8) 103909 xp <160001> +10% CRT 1d20/II

            Light wound: permanent loss of pinky finger, off hand

Ramrod the Cloned Filcher (T6) 34439 xp +5% <40001> CRT 1d16/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp

            Missing six teeth talks with a lisp

 

            The Henchmen

Arnd Cobblestone the Dwarven Myrmidon (D6) 47663 xp +5% <70001> CRT 1d16/ IV

Saffron the Mad Fairy Queen of Ribbits (FY6) 98501<130001> CRT 1d10/III

            Moderate wound: Scar on abdomen

Sloth the Bopper (L7) 90156 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)

            Mental Illness: Mummy-a-phobic

Sasha Plasha the Guide (R6) 28111 xp +10% <50000> CRT 1d10/III

Nara the Nearly Naked Purple Sadhu Girl (P4) 10842 xp +5% <16600> CRT 1d6/I

        

Elapsed Campaign Time

228 days at beginning of session (also applies to recuperation) 

Join us for session One-Hundred-and-two when we ask the questions:

I wonder if this will be an easy or hard trip back to Helix?

What is beyond these massive doors?

How is Ding-We and is Ding-We gonna get his galleon?

Tale of the Tape

natch

KILLS

Crypt Knights (6) 

Barrow Wight  

Ravenous Zombies (25) 

Minos the Minotaur of humungous size (subdued)

LOOT

Mithril Death Masks (6) 1200 gp each

Silver Funerary figures (6) 500 gp each

Runic Tablets (2)

Scarabs of magic stuff

1)    Silver - Insect plague (beetles)

2)    Electrum –Heal

Gold statue of Nergal

Symbols of Nergal silver (10) 50 gp each

Ring of Jumping (as per BM)

Large Diamond 2500 gp

Wand of Fiery Burning

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