SESSION 306: Playing in the Snow
Not quite ready to delve once more the hobos completed the clearing sub-hexes around the Statue Garden.
Day 271 (Base Campàclearing): It was a nice clear day providing excellent visibility through winter barren forest. Back on his foot Ding-We was possessed to get the core hex-clearing done before venturing back into the dungeon. Nothing new but there was a twist. They would move base camp into the hex and setup just outside the dwarven tomb after they finished clearing the hexes around the dungeon.
Day 272 (Base Campàclearing): Clear day of looking for lairs. Presence not detected. There was a strangely knowledgeable and speaking copper coloured squirrel. It seemed unoffended by the hobos work and divulged some valuable information regarding the blighted forest just to the east. In particular of the entity known as the Master, the dark force that was a beacon for the forces of chaos.
Day 273 (Base Campàclearing): Today the gang finished exploring the satellite sub-hexes leaving just the Stone garden dungeon to finish before claiming the hex ‘cleared’. They were rewarded with a hole full of giant scorpions. Sadly, only scorpions were lost in the conflict.
Day 274 (Base Campàclearingà15.23): With the good weather holding the garrison packed up things and the party relocated to immediately outside the tomb. This took most of the day limiting delve operations to resolving the loot collection backlog- hydra horde and pelt collection from the trolls. This was well received by the garrison as more pelts make for better camping and more coin makes all things better.
The day was quiet but that evening the rest was disturbed. Lights in the night. Humans at least five, adventurers perhaps.
“Hellooo! Is there space at the fire?”
The D-Team: Ding-We, Rhagnar, Steve, Chung-Li, Mason, Biff & BoB
ROLECALL
Hobo Steve the Lord (F9) 339875 xp +5% <360,001> CRT 1d24/V
Brain Damaged: reduced mental capacity (tough night on the town)
Rahgnar the Dwarven Superhero (D8) 247098 xp <280001> CRT 1d20/IV
Serious wound: permanent loss of an eye (-1 to missile fire)
Critical Wound: disembowelled less able to process poison (-1 penalty)
Missing thirteen teeth
Ding-We the Peg-Legged Wizard (W10) 529123 xp +10% <620001> CRT 1d10/I
Critical Wound: Left leg obliterated, runs at ½ rate (peg required)
The Henchmen
Biff Bartley the Half-Orc Blackguard (HO7) 109529 <120000> +5% CRT 1d12/II
‘BOB’ the Deadly Shade (N7) 71726 <90000> +5% CRT 1d16/II
Mason the Lama of Yrrrg. (C7) 84859 <100001> CRT 1d10/III
Chung-Li the Elvish Myrmidon Warlock (E6) 109721 xp <120000> +10% CRT 1d8/II
RESERVES
Elapsed Campaign Time
743b days at beginning of session (Boris & Friends just outside of Liwil)
689a (Bunny Group Newville) Busy until 779
711d (Ding-We Gang Lake of Abominations/ Liwil)
Join us for session Three-Hundred-and-Seven when we ask the questions:
Who the heck is coming our way?
With the entourage setup outside the dwarven tomb will we plumb its depths once more?
Tale of the Tape
Nothing to report
KILLS
Giant Scorpions (5)
LOOT
53,000 sp (finally collected from hydra stash)
Bear pelts (10) 15 gp each 150 gp total
Chunk of amber 100 gp