SESSION 309: The Lost Crypt pt. III – If it weren’t for bad luck… 26May24
Let us start with a tsunami of zombies and then see what happens next
Day 276 Continued (The Crypt): The stench hit moments before the wave of rotting flesh. Steve was steamrolled, Rhags somehow held his footing. Chunks of rotting meat broke sprayed over our tanks. Rank rotting things with an insatiable urge to consume living flesh. With Steve buried Ding-We unleashed a cone of cold. For the greater gain he had to include Steve and Rhags in the blast. A calculated risk that paid off. The zombies and their gross stink has been frozen. Steve crawled out from the pile of frozen corpses and proceeded to ignore his poor performance. Luckily Biff likes him so no ribbing was forthcoming. Rhags was preoccupied with getting the frost out of his beard. This charnel chamber housed those whom were once peasants and the time they spent looking for loot was not fruitful. There was also a door that lead to a storage room. It offered the remnants of useless stuff and another door. More time wasted (never a good thing in a dungeon as the random clock keeps ticking). Either continue along the corridor that led to the zombie chamber or behind door number one. The took the door.
It was another burial chamber the walls once more lined with niches an another door. With no dead welcoming party they felt that they could use some more time searching for pay. This time they were modestly rewarded a scroll and a platinum symbol of another long forgotten god. Beyond the door was another corridor that disappeared into darkness. BoB once more utilized her spider climbing ability to walk along a wall from the point. She walked slowly tapping the floor with her ten foot pole in hopes of uncovering any traps prior to mishap. Unfortunately, the floor was not trapped it was simply unsafe. Rhags did not notice several telltale ultra-fine cracks in the dust covered polished stone floor. The geohazard was triggered by Mr. Peg-leg. The floor fell away into an erosional feature swallowing Steve, Rhags, Ding-We and Mason.
The fall hurt once they came to a full stop forty feet down.
Many groans could be heard and what a racket…
“Get the rope of climbing and get us out of this pit”, yelled a mostly squashed Ding-We.
“Bunny gots the damn rope ya damn twit”, was Biff’s response.
More groans followed.
BoB snapped her fingers to get Chung-Li’s and Biff’s attention. First she somehow helped the other two across the chasm (how I don’t know as it seemed to have happened magically) and then they worked on a conventional rope escape system. This did not go super smoothly.
Tick-toc went the dungeon clock.
At the end of the corridor was another door about 15’ from the pit edge. Just as the gang were almost back on their feet the door opened. Just enough for a cloaked head to peer down the corridor. BoB saw this and clanged an alert with her blade upon the wall. It was definitely humanoid. The gang tried to get into defensive position. They were however mostly flat-footed. Throwing back its hood revealed a decidedly octopodian head of purplish colour. “Oh no” came from those in the know and then came the a blast of mental energy. A moment before this Biff and BoB were able to loose missiles into the adversary. Steve, Chung-Li, Biff and Ding-We were paralyzed. Rhags charged, BoB jumped to the wall and the abomination fell back into the unknown chamber after an unsuccessful attempt to dominate the dwarf. Rhags charged through the door into a large chamber with a wonderous mosaic floor. This was lost to Rhags as he activated his ring of jumping to reach the now flying brain eater across the room.
CLICK!
A stone block fell from the ceiling.
SPLAT!
Rhagnar has been removed from the board.
Mason hurled a Warhammer after quickly stopping when he saw the falling block. BoB stuck the abomination with an arrow from her shadowy vantage on the ceiling. Mr. Tentacle Face moved to eliminate Mason. BoB slunk into position for a backstab. The flayer was not tricked and counterd with a brutal mind attack. BoB vomited up a gout of blood. She was near death. Mason had nothing that could affect the mind flayer from a distance and nor did he want to risk being squashed like Rhagnar. This was the precipice of the end.
BoB had one chance a single arrow. If she failed they would all be dead.
Twang. BoBby hit, perhaps even guided by divine hand. The mind flayer fell to the ground.
CLICK!
A(nother) stone block fell from the ceiling.
SPLAT!
(more than a little artistic licence, but you get the point. BoB saved everyone)
Not so handsome Mason knew how close they were to doom and had to take off his helmet, something he is very reticent to do due to his horrible facial injuries, to draw an unrestricted breath. BoB came a breath away from violating her vow of silence.
“He’s not dead!”, Mason could hear Rhagnar struggling for breath.
“…I’m close…real close…being slowly…crushed…just like our loot ya dang idjits…”, rasped Rhagnar the drama queen.
After this things occurred. Those of which were conducted in the mosaic chamber only traversed areas previously tread. BoB was healed, the paralyzed were remobilized and some sort of cockamamie plan was executed to release the dwarf. All his mundane and/or fragile stuff was destroyed but he was free and alive.
By this time the day was long. They camped atop the two huge stone blocks.
During the rest cycle things tried to gain entrance to the chamber. Thumping, bashing and scratching. The ancient brass door did not yield.
Day 277 (The Crypt): Today the dungeon weather was once more dark and dungeony. BoB figured out the location of the final two stone block traps allowing the gang to safely traverse the chamber. Three doors. They decided to go north. It opened to an alchemists laboratory. Old corroded alchemical tools sit on benches in the middle of this room. Opaque, cloudy jars dot the shelves along the wall. A book of some kind lies on the workbench alongside the tools. A skeleton in tattered robes lies just under the edge of the table. Ding-We got excited until he got a close look. The stuff was largely junk, but they did find a trio of potions and a possible diary. The book would require magical assistance to decipher the lingo. Back to the main chamber and then the west door. A corridor went thirty feet before once more terminating in trio of doors. This time they went south. A filthy chamber full starving swarming rats. After the previous day, a few hundred rats don’t mean jack shit. They were rewarded with a pittance of silver.
Backing up, where do we go next?
The D-Team: Ding-We, Rhagnar, Steve, Chung-Li, Mason, Biff & BoB
ROLECALL
Hobo Steve the Lord (F9) 350909 xp +5% <360,001> CRT 1d24/V
Brain Damaged: reduced mental capacity (tough night on the town)
Rahgnar the Dwarven Superhero (D8) 258132 xp <280001> CRT 1d20/IV
Serious wound: permanent loss of an eye (-1 to missile fire)
Critical Wound: disembowelled less able to process poison (-1 penalty)
Missing thirteen teeth
Ding-We the Peg-Legged Wizard (W10) 540157 xp +10% <620001> CRT 1d10/I
Critical Wound: Left leg obliterated, runs at ½ rate (peg required)
The Henchmen
Biff Bartley the Half-Orc Blackguard (HO7) 115045 <120000> +5% CRT 1d12/II
‘BOB’ the Deadly Shade (N7) 77242 <90000> +5% CRT 1d16/II
Mason the Lama of Yrrrg. (C7) 90375 <100001> CRT 1d10/III
Chung-Li the Myrmidon Warlock (E6) 109721 xp <120000> +10% CRT 1d8/II
RESERVES
Elapsed Campaign Time
743b days at beginning of session (Boris & Friends just outside of Liwil)
689a (Bunny & the Holy Rollers Group Newville) Busy until 779
716d (Ding-We Gang Lake of Abominations/ Liwil)
Join us for session Three-Hundred-and-Ten when we ask the questions:
Are we going to continue having BoB play fast and loose with her fragile little mortal coil?
Have we caught on that being loose with time could be the death of us?
I wonder what sort of horde was obliterated with the mind flayer?
Not so tough are we?
Tale of the Tape
Tentacle face was not far from killing everyone. Give praise to BoB!
KILLS
Zombies (40)
Mind Lasher or Flayer or Illithid
Rat Swarms (2)
LOOT
1156 sp
Platinum holy symbol of a long forgotten god 275 gp
Scroll: Remove Curse