SESSION 270: Siege on the Gangrenous Pt. 19 – The Spire of Saali…Whatever.
Nothing comes easy for the MurderHobos.
Day 206 Continued (Crab-Wilds): Standing before the pink forest the spire could not be seen due to the thick pink foliage. Sasha figured a mile, mile and a half. But the day was waning camp would be required. Benny (Mensar) suggested back tracking a ways, he thought it was extra unsafe along the edge. Boris was fuming, wanting to pop off the twerps head but he held it in until Sasha found a defensible position in a crab-groove about ten minutes from the forest. Now, Boris laid into the treacherous guide as the rest of the gang began setting camp. Lots of mean things were said that we won’t repeat.. to you know protect the children, or some such rubbish. They came to an ‘agreement’. Afterwards the camping commenced. The night did not pass smoothly.
During second watch a bolt of energy was discharged from the distant spire. Up it went hundreds of feet and then with a boom it dispersed like an umbrella that then dissolved raining down glowing greenish flakes. As the first few reached the ground a surprise was delivered. Gravity reversed. Up up up went our hobos. Quick action was taken as this ‘condition’ could not possibly last forever. Wendul cast a web to catch his bedmates before consuming a gaseous form potion as did Rammer. Sasha sent forth (down) the rope of climbing. Raul rubbed his ring of feather fall. Willy drew forth Agolloch informing the sword of the need for a teleport anytime now.Sloth and Boris prepared to activate their rings of jumping just as the inevitably touch down. Camillus swore as she knew this would hurt. Benny the weasel previously known as Mensar whined he was going to go splat anytime now.
Upon reaching thirty feet elevation the effect passed. Bodies began dropping. SPLAT! Benny exploded like a ripe tomato. Camillus went thunk but still found a way to roll with the impact – groaning heavily but still unbroken. The web greatly reduced the impact for Versamage, Ike, Gurn and Katre, the later of whom hardly clung to life. The rest of the group returned to terra firma largely unscathed. Healing salves and potions were used and the bloodiest of wounds bandaged. After, they collected what sleep they could.
Day 207 (Crab-WildsàSpire): The new day arrived and the behemoth crab continued to be inert as the hobos, led by Sasha, pressed into the bizarre pink forest. Twisted or perhaps mutated. Colour was not the only deviation from being a normal forest, atop a planes wandering crab. The journey to the spire was uneventful and the ranger’s aim was true. Finding the strange porous stalagmite of unusual size.
They worked their way around in search of ingress. A path was found and it presented a cavern into the spire. They approached within thirty feet to observe two things. First, a strange membranous covering barring entry – it looked fleshy and moist. Second, a volley of sling stones came hurdling out of alcoves around the entrance. Enter the much rumoured and ballyhooed ‘Mad Druids’.
The hobos backpedalled, attempting to parlay.
The druids were nuts.
Four charged into battle crying about the defilement of their forest. Two more stayed back waving about in a worrisome manner. It was now noted how thick the vegetation was along the pathway was making going around the blockers very difficult. Camillus took the opportunity to hurl a spear through one of their throats. The others paid no heed, fanatically swinging clubs at the now engaged scouts. From behind the two druidic elders released spells. The back line became entangled and bound by the surrounding vegetation that came to life. “Hot! Hot! Oh no!”, Sloth had experienced this before. Boris had something new in store for him as all the metal in their possession began to glow. Sloth was entangled unable to move, more roots and branches replacing those now burning from contact with his searing armour. Boris began tearing off his equipment.
Meanwhile up front the battle raged.
The scouts were holding the line. Then came more clutching roots and branches. Willy teleported behind the lead druid to back stab him. It didn’t really work and earned him a nasty blade in the gut – “Agolloch get us outta here!!!”.
Zlorp!
The fight dragged on. Those touched with madness have even fewer tactics than your average hobo. This was the druids ultimate downfall.
Back to bandaging wounds they were. Poor Sloth once more horribly burned could not use his hands, he would become a pack animal after the looting was completed. Two interesting items a pearl and a small steel cube additionally there was a nice suit of leather armour and a fine short sword the latter of which was discarded.
To the membrane covered entrance Sasha touched a lit torch. The covering retracted with a gross slurp. Beyond a dark passage. Moist, smelling meaty and distinctly organic. Another worm? Crab guts? Something else? They dithered, and not for the first time. “Do you want to live on a crab forever?”, shouted our ever meek knight errant Versamage. This kicked Sasha back into the here and now, “Well get going you two dolts this is your environment I got us here”, Sasha passing along the knights impatience to Rammer and Raul. The passage descended ever so slightly along the thirty or so foot run before coming to a chamber. “Throbbing gristle…gross wahg”, was Ike’s only comment as his webbed feet became covered in the icky pink fluid secreted from the thing we will call ‘the floor’. The chamber held passages going in all cardinal directions. From the west a faint clicking noise could be heard, “Nope”, came from Boris as he pointed to the east. Another yicky passage that led to an even more revolting chamber. It did however offer at least one comfort. A door to the north. Swollen in place but better than the nodule covered incline to the east and the vein or tentacle choked passage to the south.
Sloth’s bad day continued when he pulled a hamstring trying to kick in the door, “Ouchy”.
Boris finished the job.
A chamber with a number of ‘small’ hex-crab shells leaning up against the wall. A narrow passage went north but first there was the distinct sound of snoring coming from behind the shells piled against the sidewall. Rammer pointed at a pair of tiny black boots, of course connected to a pair of tiny legs, sticking out from behind the aforementioned shells. Ramrod gave a boot a poke. The being awoke. It was a gnome in his mandatory pointy red felt cap. He was Herbert the gnome with a mole friend, Harry, and he was rather happy to meet something other than mad druids or screechers. “Mind if I join up?”. “Happy to have ya little bud”, Gurn called the shot with a thumbs up from Boris. Speaking of screechers, all the noise of kicking in the door did attract one of the creepy things. It jumped on top of Ramrod and tried to eat his brain or something like that. The single bug didn’t last long but confirmed to the cowardly leadership team that they were too feeble to explore without an operational Sloth.
It looks like we are going back to Jones Town.
The B-Team: Boris, Ramrod, Raul, Sloth, Willy, Sasha, Wendul, Gurn, Ike, Katre, Camillus & Lady Versamage
ROLECALL
Raul the Voyager (MD9) 267070 xp +10% <360000> CRT 1d12/III
Fezzi-Gig (Neut: XXXX) Sword
Serious wound: permanent loss of CHA -4,
Removed one of his own nostrils.
Boris the Dwarven Lord (D9) 368995 xp +10% <400001> CRT 1d20/IV
Serious wound: permanent loss of CHA -3, carved up face
Wound: Bad leg (-5’ MV)
Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1
Serious Injury: Brain Drain -2 INT
Serious wound: permanent loss of an eye (-1 to missile fire)
Ramrod the Cloned Magsman (T9) 176176 xp +5% <280001> CRT 1d20/II
Serious wound: Bad Back (-1 stone CC)
Scars: Neurological damage to hip, noticeable limp (-5’ mve)
Missing eight teeth talks with a lisp
The Henchmen
Sloth the Bopper (L8) 179451 xp +10% <XXXXXX> CRT 1d20/IV or 1d6/G (vs. s, m)
Missing ten teeth
Sasha Plasha the Warden (R7) 125280 xp +10% <200000> CRT 1d10/III
Gurn Hammerhand the Dwarven Swashbuckler (D5) 29968 <36000> +5% CRT 1d12/III
Wendul the Magician (W6) 51716 <80000> 5% CRT 1d8/I
Camillus the Myrmidon (F6) 54987 <64001> +5% CRT 1d20/IV
Willy the Reformed Burglar (T6) 30104 <40000>10% CRT 1d14/II
Agolloch the Eye of Purity (Lawful; XXXX) Sword
Ike the Duck (DF6) – AVATAR form.
Katre Elf-Girl and Swordsman Conjuror (E3) 10157 xp <16000> +0% CRT 1d8/II
Lady Versamage Knight Errant (K6) 60000 xp <85000> +5% CRT 1d16/IV
Herbert the Gnomish XXXX (G3) xxxx xp <XXXX> +5% CRT XXXX
RESERVES
Elapsed Campaign Time
(650 b) days at beginning of session
665a (from Session 264) (also applies to recuperation)
Join us for session Two-Hundred-and-Seventy-One when we ask the questions:
With Sloth unable to use his hands do we press on like MurderHobos or run back to Jones Town like little girls?
Are we inside the crab or something else?
Is this another worm?
Why wouldn’t the Mad Druids talk to us?
Tale of the Tape
We have another xp sponge, Herbert the gnome and his mole Harry.
Sloth has badly burnt his mittens.
KILLS
Mad Druids!
Screecher
LOOT
Pearl ????
Cube ????
Extra Fine Leather Armour +2