SESSION 281: Siege on the Gangrenous Pt. 28 – Siege on Aman Marath III: Cornered?
Now serving: Less talk and more murder.
Day 254 Continued (Aman Marath): Boris directed the team to prepare an ambush. As soon as the “talkers” neared the door it would be murder-o-clock. Out jumped our longswords. Surprising a pair of ape-like men, or maybe man-like apes, covered in white fur. They were surprised when blades pierced deep into their bodies. They got off a couple of wild defensive swings but our hobos were like a plague of locus and consumed everything in their path. A bunch more gems were found before these corpses were tossed in with the pirate bits in the storage room. Our little corner of the stronghold was beginning to look like an abattoir. Versamage came up with a plan, “You little people wet some rage from the guard chamber and clean up this residue” pointing at those that did not battle the apes. She ain’t the nicest warrior but she ain’t actually dumb either.
After cleaning up the group pressed on to the north along the interior corridor. Making it to the NE corner without much fanfare another group of pirates were dispatched. The salty bunch were guards, protecting the adjoining chamber that lay between us and the spider room. Hidden behind a tapestry was the entrance to the connecting tower. Inside it was dusty and forgotten. So forgotten that there was a nice pouch of gems just sitting and waiting beyond the door, only protected by a thick layer of dust. The stairs up did not look interesting so down it was.
The bottom of the tower appeared to once be an armory. Shields lined the walls and there was also a number of barrels holding the decaying remains of spears. The back wall had a moistness to it and that strangely attracted Ramrod. Probably because he is strange.
As the thief searched for goodies he moved close to the moist wall. The moist stuff fell on him. It was actually some kind of ooze and was ready and willing to digest Rammer. Almost instantly all of Ramrod’s mundane equipment was consumed by the super digestive acids of the ooze. Raul screamed, “ that is a grey ooze! It is going to turn Rammer into juice any moment now!”. The rest of the gang took extra-large steps back so as not to join the thief in his melted fate. Rammer did not like this one bit. He was able to grab his gaseous form potion before it fell to the ground from his now no longer existing bandolier. He could feel his skin beginning to burn as he quaffed the potion – POOT!
Ramrod was once again a fart and escaped the deadly embrace of the ooze. The rest of the troupe made a hasty rush back up the stairs they really didn’t like the whole scene going down. We would soon learn that Rammer was now a naked and hairless tomato…Yick.
The B-Team: Boris, Ramrod, Raul, Sloth, Willy, Sasha, Wendul, Gurn, Katre, Herbert, Camillus, Lady Versamage & Skull-Crusher
ROLECALL
Raul the Voyager (MD9) 267070 xp +10% <360000> CRT 1d12/III
Fezzi-Gig (Neut: XXXX) Sword
Serious wound: permanent loss of CHA -4,
Removed one of his own nostrils.
Boris the Dwarven Lord (D9) 368995 xp +10% <400001> CRT 1d20/IV
Serious wound: permanent loss of CHA -3, carved up face
Wound: Bad leg (-5’ MV)
Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1
Serious Injury: Brain Drain -2 INT
Serious wound: permanent loss of an eye (-1 to missile fire)
Ramrod the Cloned Magsman (T9) 176176 xp +5% <280001> CRT 1d20/II
Serious wound: Bad Back (-1 stone CC)
Scars: Neurological damage to hip, noticeable limp (-5’ mve)
Missing eight teeth talks with a lisp
The Henchmen
Sloth the Bopper (L8) 179451 xp +10% <XXXXXX> CRT 1d20/IV or 1d6/G (vs. s, m)
Missing ten teeth
Sasha Plasha the Warden (R7) 125280 xp +10% <200000> CRT 1d10/III
Gurn Hammerhand the Dwarven Swashbuckler (D5) 29968 <36000> +5% CRT 1d12/III
Wendul the Magician (W6) 51716 <80000> 5% CRT 1d8/I
Camillus the Myrmidon (F6) 54987 <64001> +5% CRT 1d20/IV
Willy the Reformed Burglar (T6) 30104 <40000>10% CRT 1d14/II
Agolloch the Eye of Purity (Lawful; XXXX) Sword
Katre Elf-Girl and Swordsman Conjuror (E3) 10157 xp <16000> +0% CRT 1d8/II
Lady Versamage Knight Errant (K6) 60000 xp <85000> +5% CRT 1d16/IV
Herbert the Gnomish Trickster (G3) 10500 xp <12000> +5% CRT XXXX
Skull-Crusher (A3) xxxx xp <XXX> +5% CRT XXXX
RESERVES
Elapsed Campaign Time
(697 b) days at beginning of session
675a (from Session 264) (also applies to recuperation)
Join us for session Two-Hundred-and-Eighty-Two when we ask the questions:
How much longer can we muddle about before setting off the general alarm?
Do we really want to be slinking about a naked Ramrod whom has a proclivity towards being invisible?
And really, how did Rammer salvage so much gear? Like really?
Tale of the Tape
Ramrod narrowly escaped becoming an ooze
KILLS
White Apes (2)
Lackeys of Dagon (3)
Pirates (8)
Grey Ooze à ran away
LOOT
Assorted gems (8): 100,10,50,500,1025,25,25 = 745 gp
More Assorted gems (30) @5 gp = 150 gp
Even More Assorted Gems (20) @ 50gp = 1000 gp