Saturday, 22 March 2025

Snake Chicks Meet the Sword (Session 291)

SESSION 291:  No More Snakes! 

The D-Team fights their way into the snake-chick lair hoping to finally terminate the keepers of the stone garden.

 

Day 266 (CampàSnake Chick Hole): Biff and BoB showed up with Mason not too late into this bright and crisp Winter day. Ding-We after flopping and flipping declared they would take a run at the medusa lair. They had already killed momma and three daughters. The wizard felt they had odds that the rotters were eliminated without having to face them in lair. Time will tell but we know the universe hates smug hobos. 

The two or so mile hike was uneventful. They stood before the cavern entrance. The dead daughters were no longer present before the partially hidden portal. They pulled out their lights and entered. Once more they choose the corridor out of the entry rather than the descending steps. Things did not seem any different than last left. Mason cast silence on the group and then they retraced their steps further down the corridor. Just before the jog leading to the library and extending passage the cleric once more called down the grace of Yrrgg. An explosive glyph, in case anything came from behind. Remember the gargoyles? Well they showed up from different angles when the gang reached the passage to the library. FWOOOSH! It was the glyph going off. Stepping to engage from the library was a brute of a gargoyle to engage with Mason. Evil hates goodie goodies. Moments later three four-armed variants slammed into the back of the party. From somewhere unseen there was another (at least) that hurled spells. A darkness globe in particular. 

This made things messy. 

But, are not all things messy when you deal with muderhobos?        


Battle raged. The fourgoyles showed they were a force to reckon with and the brute realized that he had stepped into a murderhobo nest. The hidden associate(s) could not provide sufficient aid. Goyles began a droppin’. Seve sensed that the unseen attacked from the farside of the library. The bugger made off leaving not-so-smart Stevie scratching his head at a crossroad. Ding-We called him back and they instead pressed further along the original passage. This lead to a pair of large stone doors. Dwarven doors as a matter of fact. Depicting dwarves fighting snake-men. 

Why did it need to be snake-men? 


The wizard, fighter and dwarf were filled with unease as visions of Carcosa flooded into their minds. “Wake up ya dolt! Let’s get these doors open and get back to killing”, Rhags pushing Steve back to what he is good at. The busted open the door. Beyond was a den of evil. An ancient dwarven tomb defiled by agents of chaos. A wave of sickness washed over the agents of law. Biff did not give a fart, go figure. Shortly they would discover that two more daughters existed. Until then the gang thought it was easy loot time.

They pressed in. 


BoB disappeared off to the side. Biff held the door. The rest moved into the chamber. It was an ancient dwarven tomb now defiled and wicked. Smashed statues of diminutive heroes littered the floor along with the glimmer of something else (ancient coin). Four braziers smoldered casting a sickly red glow to the central channel. Steps flanked on both sides leading presumably up the final resting places of long forgotten dwarves. Steve and Rhags led the spellcasters to the first crypt. Interred inside was a humanoid shape draped in gauze upon a stone plinth. They figured it to be one of the previously eliminated daughters. Falling back to examine the next chamber. Twang! Fa-Zip! Ouchy! Steve was tagged by an arrow that caused his heart to stop for just a moment. His armour had prevented penetration. The poison arrow would have meant death if it had done more than graze him. 

There was another snake-daughter. 

Firing from a darkened crypt on the other side of the chamber. 

Rhags rushed towards the darkness, with Steve not far behind. Ding-We and the casters huddled together like wussies. Another shot came from yet another crypt. “For crying out loud what the hell did Hargarath do with her spare time?!”, came from an exasperated wizard. “She did a lotta porkin’”, hollered back Rhags as he jumped up the steps and into darkness. Arrows flew and snakes snapped but the bravery of our swords and the sneaky B&B missile response brought down the final (?) two evil daughters as the soft spellcasters hid behind a wall of divine darkness once they realized the daughters of the snake were directly targeting them. 

Somehow.

Someway.

Some luck.

All of our chumps lived to chimp another day.


The group, except for Mason and Steve, went on to the search for secrets and pay.

Stevie got down the dangerous and dirty work of determining if the medusa heads were salvageable.

There was no shortage. The medusae had accumulated as well as stolen a small fortune.

Mason could not shake the deep sense of foulness lingering in the tomb.

“We must cleanse this place!”, exclaimed the Lama of Yrrgg rallying against the sickness of this defiled place.

Ding-We did not like this prospect as these types of things require rituals and those take time and the day was waning. “This pit of evil cannot be allowed to remain a moment longer. This cess pool is a magnet for more minions if darkness”, Mason was getting his holy on. “Hey Jumpy. I don’t care for this. Solidarity with the little guy!”, Rhags clearly stepping up to second Mason’s intention. It looked like we would not be leaving this ancient tomb quite yet. 

 

Not the first time we found ourself in a wicked sepulchre longer than desired.

 

 

The D-Team: Ding-We, Rhagnar, Steve, Chung-Li, Mason, Biff & BoB

 

ROLECALL 

Hobo Steve the Lord (F9) 326064 xp +5% <360,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Superhero (D8) 233287 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth                      

Ding-We the Peg-Legged Wizard (W10) 515312 xp +10% <620001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

 

            The Henchmen

Biff Bartley the Half-Orc Blackguard (HO7) 102620 <120000> +5% CRT 1d12/II

‘BOB’ the Deadly Shade (N7) 64817 <90000> +5% CRT 1d16/II

Mason the Lama of Yrrrg. (C7) 78549 <100001> CRT 1d10/III

Chung-Li the Myrmidon Warlock (E6) 103411 xp <120000> +10% CRT 1d8/II

 

RESERVES

Stoned- Captain Alamend Strender the Swashbuckler (F6) 37745 <64000> +5% CRT 1d16/IV


Elapsed Campaign Time

(702 b) days at beginning of session (Dreamlands)

689a (Bunny Group Newville) Busy until 779

706d (Ding-We Gang Liwil)

 

Join us for session Two-Hundred-and-Ninety-Two when we ask the questions:

Did Steve salvage any heads?

Will we get the cleansing process done without unwanted entanglement?

Are they all finally dead?

Did snake-men destroy the dwarven home of Gunderholfen?

They must be long dead, right?

They don’t always portend Carcosan misery do they?


Tale of the Tape

Lucky monkeys.


KILLS

Fourgoyles (3) 

Margoyle 

Dadil 

Leeli 


LOOT (payday!)

7200 sp                       

2000 ep                       

3150 gp                      

1200 pp                       

Jewelry (5) 5000 gp total

Wrought gold clasp 800 gp

Gold necklace w/ Lapis Lazuli 1000 gp

Gold chain 600 gp

Sliver clasp set w/ Pearls 1100 gp

Gold necklace set with moonstones 1500 gp

Gems (4): 1025 gp total

            Bloodstone 75 gp

            Amethyst 100 gp

            Tourmaline 100 gp

            Star sapphire 750 gp

Dwarven chain mail ancient +3

Dwarven short sword +3 

Dwarven battle axe +1

Dwarven war hammer +1

Dwarven sword +1

Tuesday, 18 March 2025

Gross. Who Dropped that Yule Log? (Session 290)

SESSION 290:  Merry Mayhem the End (Season’s Beatings Pt. III) 

Coming face to face with a great bumble of a beast along with the great rotter. The king of sinful sots. With his termite smile and brain full of spiders, it was Orcus Claws!

 

Day 248 Continued (Claws’s Workshop): Taking a quick look at the stolen metals storage chamber they cleaned their blades and pressed on. A natural passage. Reaching a junction they continued on rather than moving into the noisy noisy noisy workshop. They came to the filthy and gross living quarters of the crueltide elves. Beyond the yicky stuff there were three crueltide elves and Thrasher one of the demonic reindeer playing dice. The prize was an already taste tested purple-winged fairy. Saffron made it clear there would be no parlay, “Listen up you mother fuckers! Any of you don’t move and I’ll execute every last one of ya! Ain’t no one but me that gonna eat some sweet meat”. Remember, she is cra-cra so it could just be simple cannibalism…. The fight was on. Thrasher blasted his fire breath at the hobos rolling in from the corridor before he attempted to impale Bunny. The thief jumped on and held for dear life. The fight was quick. The fairy was Sugarplum and she wanted only to repay for her freedom before getting the hell outta dodge,” Over there is a secret wall and if you go through the workshop it will lead you to him. I will do my best to forget you all almost immediately”. Sugarplum disappeared as twitty hobos tried to get more than she was giving. 

The secret wall hid coin, gems and a frosty dagger not all that dissimilar to the snowmen carrot stabbing noses. The room was really gross. 

The hobos did not, for once, dither about. Like a red tide they streamed into the cacophonous workshop. 


Noise, noise, noise! 

Great crude machines and conveyors have been set up and dozens of Crueltide elves worked ceaselessly to craft the most wicked tools of mass slaughter you’ve ever seen. Two of the Crueltide elves wander up and down the center of the chamber between two rows of workstations. One has a blazing red beard and carries a bloody pickaxe, while the other holds a tiny pair of pliers and has a long shock of dull yellow hair. All work suddenly stops, though the machinery continues to rattle. The two foreman elves turn and look at you and your companions, the red-haired elf twirling his pickaxe wickedly.

“Back to work, wretches! The Dentist and I will handle this!” The Crueltide elves return to their work at his command, though with only a halfhearted effort as they await the ensuing carnage. 


The two unusually extra-wicked crueltide elves charged with abandon into the frontline. Carla, showing uncommon courage, stepped into the fray and was rewarded with Nokuy the Red burying his pick axe in her chest. The fight wa quick and triggered a mass exodus as the worker goblins.. err Crueltide elves nearly crushed Bimbles in the passageway as they fled their evil master. 

The workshop led to the stables and another larger chamber beyond. Before we would reach that, final, chamber they faced two more demonic reindeer – Pounder and Chaos. The hobos pressed hard and finished things expediently. Now they came to the sleigh hanger and final boss, Orcus Claws. 


The largest chamber in the entire complex of caverns. A large red sleigh sits in the center of the room, easily 30feet long and equally wide. Hitched to the sleigh are four demonic reindeer that snort and champ, clearly eager to act. Standing astride the bench on the front of the sleigh is a massive, bloated creature that looks like the terrible union of some forgotten goblinoid beast and an abyssal servant from the deepest part of Hell. Corpulent and wearing a long red mantle that is little more than a bloody rag. It raises a staff of bone topped with a half-shattered human skull and lets out a low chortle. 

Chained to the wall is a terrible thing, a cross between a frost giant and some infernal polar

bear. 

“You’ve been naughty, and I’ll deal with you soon enough, but I’ve got packages to deliver to all the News down in Newville. It’s time for my sleigh ride … or should I say, slay ride. But don’t worry, Orcus’ Claws has a present, even for naughty boys and girls.” raising his staff and singing in a twisted, infernal voice. The chains binding the terrible beast withered

away to nothing. The massive, white-furred monster let out another earthshaking scream and charged. Orcus’ Claws returned to his preparations. 

It seemed that the clock was now ticking.


The snowbeast charged into Charles and Dolec and Orcus sung an infernal song of beguiling, “Bloody Solstice to all, and to all a great blight!”. 

This song would turn allies into enemies and the fat bastard would not quit singing variations of this, even when engulfed in an insect plague. Carla did try her best, from afar.

Lester summoned berserkers to aid the efforts. Half of which fell to the morbid tales of OC’s deadly dance. This was going to be tough but there were some advantages to play. 

The beast was mindless. Orcus Claws was distracted with the sleigh launching process and Rancid, Putrid, Damner and Vicious were hitched to the sleigh so they could not seek out sweet hobo flesh. Nevertheless the fight was pretty brutal, you should have been there. 

The hobos had not made much effort to preserve their resources for the final battle. 

Nara was out of brain power and just had to go in kicking. 

The clerics were down to low level healing and a flamestrike which proved timely when the snowbeast got into the pillar of holy fire. 

When the abominable finally snowbeast fell the sleigh was rocking. 

At any moment Orcus Claws would take to the sky to rain death down upon the (predominantly) wee-folk of Newville. The hobos began the long run to the sleigh. Orcus kept singing and friends kept going rogue. 

Charles mashed Bimbles’s face into mush, berserker turned berserker, Bunny attacked Saff and then Saff attempted to perforate Bunny. 

Then. 

Unlikely combatants went face-to-face with Orcus Claws to prevent his nightflight from Hell (yes, feel the Boney M). Bunny and Nara surrounded the corpulent entity. OC swung his mighty skull topped mace and attempted to puncture with his tail mounted death delivery system. The girls were one with the force and dodged his very likely to be terminal blows. Kick, kick, stab and then other stuff. Luck was still with the hobos they were beating down Claws. His plans of raining down mass death were ruined so he would present a final present. He went Islamic. OC called forth an infernal ball of fire and tossed it into his sack of crueltide contraptions. 


Ka-Blam! or Big BOOM. Whatever your pleasure.


Fire and shrapnel everywhere. The sleigh was obliterated and Orcus and his reindeer were no longer on this Earth. The hobos, miraculously, were not dead. 


Not a single one. 

I no longer know what passes for Winter Solstice cheer...


Orcus Claws and his minions had been defeated and our gang returned to Newville as heroes.

 

All the News were holding hands around the Festival Tree and singing a soulful, but slightly annoying song of celebration. Lucinda New and the rest of the townsfolk thanked our hobos heartily, and the mayor offered to build a cottage for them to use in Newville. She asked one last favor from the Heroes of Newville, “Will you stay in Newville for the season and help the villagers rebuild the damage Orcus’ Claws and his Crueltide elves did to the village? Carla, Nara and Lester quickly accepted. Drowning out Bimbles’s grumbles.  

It was a surprisingly mild winter filled with good cheer and better food. A great many small miracles occurred during those months, including Small Sam learning to walk without his crutches, Sheriff Wourelle finding his courage, and at the stroke of midnight on New Year’s Day, the Shrine of Father Newvus miraculously became whole and unstained again. After a season of simple, hard work the murderhobos would find their hearts were evermore filled with good cheer in times of darkness and could resist any fear unlike before.

 

Spring did eventually arrive (ninety days later) and the gang collected young Sam, whom Bunny and Nara had been training during their free time, and  once more our band stepped into the wilds to return to Helix.


“I wonder what we missed”, mused Charles.


“Probably just death and dismemberment”, came from Dolec.


“What kinda operation is this?”, Lester was finally beginning to see the folly of his ways.


“Better than being sacrificed to an indescribable blob thing by your father and also still being second in line to your sister”, the normally not so creepy Nara.


“Peggy-leggy probably did something dumb”, was Saffron’s unexpectedly astute addition.

Lester was very happy the fairy had stepped up as the nearly naked purple girl had scared him.


“Probably”, was all Bunny had to say.


Bimbles shut things down with a grumble, “Can we not be rid of this horde of sausage fingers?”.


“Bu…ah…um…”, Sammy was catching on and did not elicit further grump from the cleric.


Carla pointed towards the south. She was not going to get dragged into this. She was a high priestess of TMB after all.

 

If they were lucky a giant or two would be found on the way.


 

The CBB-Team: Carla, Bimbles, Bunny, Saffron, Charles, Dolec, Nara & Lester

 

ROLECALL 

Carla the Green High Priestess of TMB (C10) 356271 xp +10% <400001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the High Priest of GSS (C10) 320506 xp +5% <400001> CRT 1d12/III

            +2 save to poison and internal body things; Double eat (gotta feed my baybay)

Hobo Steve the Lord (F9) 326064 xp +5% <360,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Superhero (D8) 233287 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth  

Raul the Voyager (MD9) 272840 xp +10% <360000> CRT 1d12/III

            Fezzi-Gig (Neut: XXXX) Sword

Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Lord (D9) 374765 xp +10% <400001> CRT 1d20/IV

Serious wound: permanent loss of CHA -3, carved up face

            Wound: Bad leg (-5’ MV)

            Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1

            Serious Injury: Brain Drain -2 INT

            Serious wound: permanent loss of an eye (-1 to missile fire)                         

Ding-We the Peg-Legged Wizard (W10) 515312 xp +10% <620001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

Bunny the Thief! (T10) 312116 xp <400001> +10% CRT 1d24/II

            Light wound: permanent loss of pinky finger, off hand

Ramrod the Cloned Magsman (T9) 181946 xp +5% <280001> CRT 1d20/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp (-5’ mve)

            Missing eight teeth talks with a lisp

 

            The Henchmen

Saffron the Mad Fairy Queen of Ribbits (FY7) 198080 xp <200001> CRT 1d10/III

            Moderate wound: Scar on abdomen

            Lasting injury: -1 STR, mashed guts

Sloth the Bopper (L8) 203454 xp +10% <390000> CRT 1d20/IV or 1d6/G (vs. s, m)

            Missing ten teeth

Nara the Nearly Naked Purple Swami Girl (PS7) 112609 xp +5% <125000> CRT 1d16/II

Wraith Drained: -1 CON

Biff Bartley the Half-Orc Blackguard (HO7) 102620 <120000> +5% CRT 1d12/II

Sasha Plasha the Warden (R7) 128163 xp +10% <200000> CRT 1d10/III

‘BOB’ the Deadly Shade (N7) 64817 <90000> +5% CRT 1d16/II

Felix Ignatius Hemlock the once skeletal Sleuth (I7) 47017 <80001> +5% CRT 1d16/II

Mason the Lama of Yrrrg. (C7) 78549 <100001> CRT 1d10/III

Charles in Charge the Myrmidon (F6) 86207 <120000> +10% CRT 1d20/IV

            Franz the Grave Return (Lawful; XXXX) Sword

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Gurn Hammerhand the Dwarven Swashbuckler (D5) 32851 <36000> +5% CRT 1d12/III

Wendul the Magician (W6) 54599 <80000> 5% CRT 1d8/I

Dolec Da the Hero (F7) 71196 xp +10% <120000> CRT 1d20/IV

            Missing five teeth

Camillus the Myrmidon (F6)  57780 <64001> +5% CRT 1d20/IV

Willy the Reformed Burglar (T6)  32987 <40000>10% CRT 1d14/II

            Agolloch the Eye of Purity (Lawful; XXXX) Sword

Chung-Li the Myrmidon Warlock (E6) 103411 xp <120000> +10% CRT 1d8/II

Captain Alamend Strender the Swashbuckler (F6) 37745 <64000> +5% CRT 1d16/IV

Lester Flanders the Guardian of Oceana (P6)  48456 xp <95000> +5% CRT 1d16/IV

Katre Elf-Girl and Swordsman Conjuror (E3) 13040 xp <16000> +0% CRT 1d8/II

Lady Versamage Knight Errant (K6) 62883 xp <85000> +5% CRT 1d16/IV

Herbert the Gnomish Trickster (G3) 12276 xp <12000> +5% CRT XXXX

Skull-Crusher (A3) 5850 xp <6000> +5% CRT XXXX

Brett & Jermaine Kobold Cooks & Eavesdroppers Extraordinaire

 

RESERVES

Elapsed Campaign Time

(702 b) days at beginning of session (Dreamlands)

689a (Bunny Group Newville)

706d (Ding-We Gang Liwil)

 

Join us for session Two-Hundred-and-Ninety-One when we ask the questions:

Not much really as we won’t see these guys again until Spring

Will Small Sam be the newest addition to our MurderHobo brigade?

Was this the last or Orcus Claws?

Tale of the Tape

Our squad stood up to fear and will come out of it with a greater internal fortitude (+2 to Fear saves).

Finished until Day 779.

KILLS

Crueltide Elves (6) 

Thrasher 

Nokuy the Red 

The Dentist 

Chaos 

Pounder 

Snowbeast 

Orcus Claws 

LOOT

365 gp

Golden Rings (5) 50 gp each

Silver Panpipes 150 gp

Beryls (3) 20 gp each

Rubies (4) 60 gp each

Strange Wintery Dagger

A Cottage in Newville!


Monday, 10 March 2025

With Heavy Thump, a Lifeless Lump (Session 289)

SESSION 289:  Once More Back in Liwil, Once More Back in Trouble

After a little bit of office work they return to the wilds and learn that the forest still slithers.

 

Day 260 Continued thru 262(CampàLiwil): The ride did not take long arriving with good time before lunch. Steve, Biff and Rhags were stoked. It was tough to tell with BoB until she showed to be rather vigorous in her consumption. Ding-We conferred with Chung-Li as the elf pointed out he was ready to earn his keep. He may only have one leg but, he has many plans. 


A squad of riders were sent out to collect Felix and Mason, the ancient dwarven script was deciphered and the chest was magically opened. Six days was the forecasted round trip. There was mention of a besieged or imperilled dwarven city. Lots of antiquated dwarven electrum collected, along with a provocative potion of human control, without any unwanted poisoning. 


The Dwarven runes presented a new, but ancient, lure to adventure:  Having fled Gunderholfen in search of our brothers of the rolling hills beyond the black teeth. We have been harangued by orcs and worse for weeks pushing us south. Rock-Nar has fallen and our maps destroyed. We have found a cave to hold off the enemies. We will fortify it and build a temple to Kazakh-Duhn. Our mission has failed we can only leave our record if one day our kin find us. May Gunderholfen survive (translated with magic, thanks Chung-Li!).

 

Day 263(LiwilàCampà15.23/0505): Under light snow they returned to the base camp. After a quick recommissioning they pressed back into the neighbouring hex to continue the clearing prior to another delve into the defiled Dwarven fort. 

In the sub-hex NW of the stone garden they ran into a very angry snake momma and daughter. It looks like they noticed the two deceased family members outside their lair and went looking for vengeance. Hargcarath was the mother a true greater medusa with a twenty foot serpentine back half. The daughter was Zazia with a wonderful human form except for the damnable snake salad hairdo. The hobos had the advantage of distance to undermine the petrification and then luck decided to show up to mess with accuracy of the ladies deadly arrows. It still took a lot of running about and a mess of obscuring mist but the medusas were terminated with prejudice. Steve collected and stowed away Hargcarath’s still writhing head as the rest of the gang looted the bodies. The latter act, an endevour they had completely neglected to complete with the two previous slain snake daughters. Bummer. The two had both very nice jewelry and items of note. 

Even though the fight appears to be another cake walk it was not. They fell back to camp.

 

Day 264(Campà15.23/0505/0606àCamp): Today the snow picked up. Ding-We cared not and demanded they get right back to clearing the hex. Within the first sub-hex they stirred up a mischief of giant rats that they unceremoniously evicted from a hole in which they were denning. Inside was a very old and mostly rotten chest spilling thousands of copper coins dating back to the Skeldrane empire. Biff was not above spending the time getting the coin into his troll head of holding, “What? This will buy me and BoBby a night of drinking”. The wizard, and Rhagnar, were rewarded with discovering and falling into a sinkhole. 

This commotion attracted the attention of a pair of roving and hungry cave bears. Rhags ended up getting pummeled and nearly crushed to death by a bear that had taken him to the ground. A beating, or two, was taken before the huge bears were defeated. That was enough for today. It had been snowing all day and the light was quickly fading. They made a hardline back to base.

 

Day 265(Campish): On this cold and cloudy day Biff & BoB were sent back to Liwil to collect Mason and tell Felix to start investigating the homicides that occurred in the mining camp beyond the walls. 

 

The D-Team: Ding-We, Rhagnar, Steve, Chung-Li, Biff & BoB

 

ROLECALL 

Hobo Steve the Lord (F9) 326064 xp +5% <360,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Superhero (D8) 233287 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth                      

Ding-We the Peg-Legged Wizard (W10) 515312 xp +10% <620001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

 

            The Henchmen

Biff Bartley the Half-Orc Blackguard (HO7) 102620 <120000> +5% CRT 1d12/II

‘BOB’ the Deadly Shade (N7) 64817 <90000> +5% CRT 1d16/II

Chung-Li the Myrmidon Warlock (E6) 103411 xp <120000> +10% CRT 1d8/II


 

RESERVES

Elapsed Campaign Time

(702 b) days at beginning of session (Dreamlands)

689a (Bunny Group Newville)

701d (Ding-We Gang Liwil)

 

Join us for session Two-Hundred-and-Ninety when we ask the questions:

Are there any more snake daughters?

Are there snake husbands/ fathers?

Why the hell are there cave bears roaming this far from the mountains?

Are we clearing or going, back, in?

Tale of the Tape

So close, yet so far.

KILLS

Cave Bears (2) 

Giant rats (20) flushed out and sent along

Hargcarath 

Zazia 

LOOT

1000 ep

Gold & onyx bracelet 1500 gp

Topaz necklace 1300 gp

Potion of Human control

10,000 cp!!!

Scrooolll treasure map V

Potion of fire giant control

Periapt of proof against poison 20%, +2

Short bow +2

Short sword +2