SESSION 291: No More Snakes!
The D-Team fights their way into the snake-chick lair hoping to finally terminate the keepers of the stone garden.
Day 266 (CampàSnake Chick Hole): Biff and BoB showed up with Mason not too late into this bright and crisp Winter day. Ding-We after flopping and flipping declared they would take a run at the medusa lair. They had already killed momma and three daughters. The wizard felt they had odds that the rotters were eliminated without having to face them in lair. Time will tell but we know the universe hates smug hobos.
The two or so mile hike was uneventful. They stood before the cavern entrance. The dead daughters were no longer present before the partially hidden portal. They pulled out their lights and entered. Once more they choose the corridor out of the entry rather than the descending steps. Things did not seem any different than last left. Mason cast silence on the group and then they retraced their steps further down the corridor. Just before the jog leading to the library and extending passage the cleric once more called down the grace of Yrrgg. An explosive glyph, in case anything came from behind. Remember the gargoyles? Well they showed up from different angles when the gang reached the passage to the library. FWOOOSH! It was the glyph going off. Stepping to engage from the library was a brute of a gargoyle to engage with Mason. Evil hates goodie goodies. Moments later three four-armed variants slammed into the back of the party. From somewhere unseen there was another (at least) that hurled spells. A darkness globe in particular.
This made things messy.
But, are not all things messy when you deal with muderhobos?
Battle raged. The fourgoyles showed they were a force to reckon with and the brute realized that he had stepped into a murderhobo nest. The hidden associate(s) could not provide sufficient aid. Goyles began a droppin’. Seve sensed that the unseen attacked from the farside of the library. The bugger made off leaving not-so-smart Stevie scratching his head at a crossroad. Ding-We called him back and they instead pressed further along the original passage. This lead to a pair of large stone doors. Dwarven doors as a matter of fact. Depicting dwarves fighting snake-men.
Why did it need to be snake-men?
The wizard, fighter and dwarf were filled with unease as visions of Carcosa flooded into their minds. “Wake up ya dolt! Let’s get these doors open and get back to killing”, Rhags pushing Steve back to what he is good at. The busted open the door. Beyond was a den of evil. An ancient dwarven tomb defiled by agents of chaos. A wave of sickness washed over the agents of law. Biff did not give a fart, go figure. Shortly they would discover that two more daughters existed. Until then the gang thought it was easy loot time.
They pressed in.
BoB disappeared off to the side. Biff held the door. The rest moved into the chamber. It was an ancient dwarven tomb now defiled and wicked. Smashed statues of diminutive heroes littered the floor along with the glimmer of something else (ancient coin). Four braziers smoldered casting a sickly red glow to the central channel. Steps flanked on both sides leading presumably up the final resting places of long forgotten dwarves. Steve and Rhags led the spellcasters to the first crypt. Interred inside was a humanoid shape draped in gauze upon a stone plinth. They figured it to be one of the previously eliminated daughters. Falling back to examine the next chamber. Twang! Fa-Zip! Ouchy! Steve was tagged by an arrow that caused his heart to stop for just a moment. His armour had prevented penetration. The poison arrow would have meant death if it had done more than graze him.
There was another snake-daughter.
Firing from a darkened crypt on the other side of the chamber.
Rhags rushed towards the darkness, with Steve not far behind. Ding-We and the casters huddled together like wussies. Another shot came from yet another crypt. “For crying out loud what the hell did Hargarath do with her spare time?!”, came from an exasperated wizard. “She did a lotta porkin’”, hollered back Rhags as he jumped up the steps and into darkness. Arrows flew and snakes snapped but the bravery of our swords and the sneaky B&B missile response brought down the final (?) two evil daughters as the soft spellcasters hid behind a wall of divine darkness once they realized the daughters of the snake were directly targeting them.
Somehow.
Someway.
Some luck.
All of our chumps lived to chimp another day.
The group, except for Mason and Steve, went on to the search for secrets and pay.
Stevie got down the dangerous and dirty work of determining if the medusa heads were salvageable.
There was no shortage. The medusae had accumulated as well as stolen a small fortune.
Mason could not shake the deep sense of foulness lingering in the tomb.
“We must cleanse this place!”, exclaimed the Lama of Yrrgg rallying against the sickness of this defiled place.
Ding-We did not like this prospect as these types of things require rituals and those take time and the day was waning. “This pit of evil cannot be allowed to remain a moment longer. This cess pool is a magnet for more minions if darkness”, Mason was getting his holy on. “Hey Jumpy. I don’t care for this. Solidarity with the little guy!”, Rhags clearly stepping up to second Mason’s intention. It looked like we would not be leaving this ancient tomb quite yet.
Not the first time we found ourself in a wicked sepulchre longer than desired.
The D-Team: Ding-We, Rhagnar, Steve, Chung-Li, Mason, Biff & BoB
ROLECALL
Hobo Steve the Lord (F9) 326064 xp +5% <360,001> CRT 1d24/V
Brain Damaged: reduced mental capacity (tough night on the town)
Rahgnar the Dwarven Superhero (D8) 233287 xp <280001> CRT 1d20/IV
Serious wound: permanent loss of an eye (-1 to missile fire)
Critical Wound: disembowelled less able to process poison (-1 penalty)
Missing thirteen teeth
Ding-We the Peg-Legged Wizard (W10) 515312 xp +10% <620001> CRT 1d10/I
Critical Wound: Left leg obliterated, runs at ½ rate (peg required)
The Henchmen
Biff Bartley the Half-Orc Blackguard (HO7) 102620 <120000> +5% CRT 1d12/II
‘BOB’ the Deadly Shade (N7) 64817 <90000> +5% CRT 1d16/II
Mason the Lama of Yrrrg. (C7) 78549 <100001> CRT 1d10/III
Chung-Li the Myrmidon Warlock (E6) 103411 xp <120000> +10% CRT 1d8/II
RESERVES
Stoned- Captain Alamend Strender the Swashbuckler (F6) 37745 <64000> +5% CRT 1d16/IV
Elapsed Campaign Time
(702 b) days at beginning of session (Dreamlands)
689a (Bunny Group Newville) Busy until 779
706d (Ding-We Gang Liwil)
Join us for session Two-Hundred-and-Ninety-Two when we ask the questions:
Did Steve salvage any heads?
Will we get the cleansing process done without unwanted entanglement?
Are they all finally dead?
Did snake-men destroy the dwarven home of Gunderholfen?
They must be long dead, right?
They don’t always portend Carcosan misery do they?
Tale of the Tape
Lucky monkeys.
KILLS
Fourgoyles (3)
Margoyle
Dadil
Leeli
LOOT (
7200 sp
2000 ep
3150 gp
1200 pp
Jewelry (5) 5000 gp total
Wrought gold clasp 800 gp
Gold necklace w/ Lapis Lazuli 1000 gp
Gold chain 600 gp
Sliver clasp set w/ Pearls 1100 gp
Gold necklace set with moonstones 1500 gp
Gems (4): 1025 gp total
Bloodstone 75 gp
Amethyst 100 gp
Tourmaline 100 gp
Star sapphire 750 gp
Dwarven chain mail ancient +3
Dwarven short sword +3
Dwarven battle axe +1
Dwarven war hammer +1
Dwarven sword +1