Monday, 14 July 2025

Snow Day (Session 306)

SESSION 306: Playing in the Snow

Not quite ready to delve once more the hobos completed the clearing sub-hexes around the Statue Garden.

 

Day 271 (Base Campàclearing): It was a nice clear day providing excellent visibility through winter barren forest. Back on his foot Ding-We was possessed to get the core hex-clearing done before venturing back into the dungeon. Nothing new but there was a twist. They would move base camp into the hex and setup just outside the dwarven tomb after they finished clearing the hexes around the dungeon.

Day 272 (Base Campàclearing): Clear day of looking for lairs. Presence not detected. There was a strangely knowledgeable and speaking copper coloured squirrel. It seemed unoffended by the hobos work and divulged some valuable information regarding the blighted forest just to the east. In particular of the entity known as the Master, the dark force that was a beacon for the forces of chaos.

Day 273 (Base Campàclearing): Today the gang finished exploring the satellite sub-hexes leaving just the Stone garden dungeon to finish before claiming the hex ‘cleared’. They were rewarded with a hole full of giant scorpions. Sadly, only scorpions were lost in the conflict.

Day 274 (Base Campàclearingà15.23): With the good weather holding the garrison packed up things and the party relocated to immediately outside the tomb. This took most of the day limiting delve operations to resolving the loot collection backlog- hydra horde and pelt collection from the trolls. This was well received by the garrison as more pelts make for better camping and more coin makes all things better.

The day was quiet but that evening the rest was disturbed. Lights in the night. Humans at least five, adventurers perhaps. 

“Hellooo! Is there space at the fire?”

 

The D-Team: Ding-We, Rhagnar, Steve, Chung-Li, Mason, Biff & BoB

 

ROLECALL 


Hobo Steve the Lord (F9) 339875 xp +5% <360,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Superhero (D8) 247098 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth                  

Ding-We the Peg-Legged Wizard (W10) 529123 xp +10% <620001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

 

            The Henchmen

Biff Bartley the Half-Orc Blackguard (HO7) 109529 <120000> +5% CRT 1d12/II

‘BOB’ the Deadly Shade (N7) 71726 <90000> +5% CRT 1d16/II

Mason the Lama of Yrrrg. (C7) 84859 <100001> CRT 1d10/III

Chung-Li the Elvish Myrmidon Warlock (E6) 109721 xp <120000> +10% CRT 1d8/II


 

RESERVES

Elapsed Campaign Time

743b days at beginning of session (Boris & Friends just outside of Liwil)

689a (Bunny Group Newville) Busy until 779

711d (Ding-We Gang Lake of Abominations/ Liwil)

 

Join us for session Three-Hundred-and-Seven when we ask the questions:

Who the heck is coming our way?

With the entourage setup outside the dwarven tomb will we plumb its depths once more?

Tale of the Tape

Nothing to report

KILLS

Giant Scorpions (5) 

LOOT

53,000 sp (finally collected from hydra stash)

Bear pelts (10) 15 gp each 150 gp total

Chunk of amber 100 gp

Friday, 4 July 2025

Just Another Day with the Green Kill Team (Session 305)

SESSION 305: The Green Solution 

Enough mucking about it was troll smashing time.

 

Day 270 Continued II (Dwarven outpost): For what seemed like weeks the team mulled their next move. The dithering finally ended when Biff asked the simple question, “Why ain’t we murdering and looting?”. Some defensive preparations and a flying wizard later they moved into the smoky throne room. The trolls were still deep in some sort of debate facilitating a hobo sneak attack. Mason began with a prayer to Yrrg as others quaffed and conducted final preparatory actions. Ding-We flew into the upper shadows of the chamber as the rest slunk into the smoky chamber that obfuscated their scent from the normally olfactory excellent trolls. Ding-We started the party by releasing a cone of cold upon the trolls that milled about in front of the leader filled throne as the tanks streamed around the side of the throne.  A whole bunch of Chung-Li’s filled in the back ranks. 

 

The fight was on. After the flat-footed start the trolls yelled out an alarm. The chieftain leaped from his throne to face the far wing of intruders the champion moving on the other side of the throne. The chief was an interesting beast prominently “wearing” some fine human-sized chainmail. One side of his face also bore distinct burn marks that likely were of murderhobo origin, he flew into a rage once he set eyes on Ding-We and Steve. The cone of cold seemed to be a bit of a dud with the trolls quickly regenerating out of the flash freezing. The trolls were in a feral state. Slashing vile claws then following up with broken glass biting maws. More trolls streamed into the chamber from the far double doors. The throne prevented the trolls from surrounding the gang and helped the two wizards drop some area of effect attacks allowing maximal targets and avoiding friendly fire. With both Rhags and Steve wielding flaming brands the gross green guys had their key defence (regeneration) neutralized. The tanks were taking their lumps and the multitude of Chung-Li’s were slowly but surely diminishing to the source wizard as Biff and BoB launched missile attacks. The trolls began to drop allowing Mason to oil up and ignite the bodies, preventing any return visits. 

Dead. Dead. Dead.

Blades were cleaned and mason provided aid to the bashed up front-liners. Once again we moved to soldier’s pay. There was a reasonable amount of coin and some real nice decorative platinum swords, two troll porn amethyst cylinders along with the boss’s armour and a ring set with a rune surrounded fire agate. They knew this was the good stuff. There were a few tears also shed as a number of delicate items were obliterated during the battle. They moved forward through the now open double doors. 

This lead to a guard chamber that housed another four trolls whom were quickly dispatched. They deserved it as the vile creatures were using a masterwork thief’s tool as a communal toothpick – yuck. It would need a good cleaning before getting to business. That was the end of the troll lair. The gang was a little beat up and getting laden in loot. They decided to fall back to the hydra silver pile and pack out as much as possible. They found a way to get it all without resorting to crawling. 

They left the dungeon. The trip back to camp had an unusual and unwanted encounter. A dozen giant wasps angry and well out of season. Something must have disturbed their Winter hibernation. The bugs wanted revenge on an unknown perpetrator. The hobos fit the bill. The insects proved to be cautionary opponents. Ding-We was paralyzed and had to be dragged back to camp to await Mason recharging his holy touch.

For once they all agreed with the wizard and settled in for a night’s rest. Sometimes having a garrison makes camping just a bit more restful.   

 

 

The D-Team: Ding-We, Rhagnar, Steve, Chung-Li, Mason, Biff & BoB

 

ROLECALL 


Hobo Steve the Lord (F9) 339875 xp +5% <360,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Superhero (D8) 247098 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth  

Raul the Voyager (MD9) 280600 xp +10% <360000> CRT 1d12/III

            Fezzi-Gig (Neut: XXXX) Sword

Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.                         

Ding-We the Peg-Legged Wizard (W10) 529123 xp +10% <620001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)


            The Henchmen

Biff Bartley the Half-Orc Blackguard (HO7) 109529 <120000> +5% CRT 1d12/II

‘BOB’ the Deadly Shade (N7) 71726 <90000> +5% CRT 1d16/II

Mason the Lama of Yrrrg. (C7) 84859 <100001> CRT 1d10/III

Chung-Li the Myrmidon Warlock (E6) 109721 xp <120000> +10% CRT 1d8/II


 

RESERVES

Elapsed Campaign Time

743b days at beginning of session (Boris & Friends just outside of Liwil)

689a (Bunny Group Newville) Busy until 779

711d (Ding-We Gang Lake of Abominations/ Liwil)

 

Join us for session Three-Hundred-and-Six when we ask the questions:

What next? 

Back in and down the final corridor or something else?

Tale of the Tape

Nothing to speak of

KILLS

Troll chieftain 

Troll Champion 

Trolls (11) 

Giant wasps (12) 

LOOT

10,000 ep

5,000 sp

Ornate platinum swords (2) 1600 gp each

+3 chainmail (in need of repair)

Ring of Fire Resistance 

Amethyst Cylinders of inscribed troll porn (2) 1200 gp each

Masterwork Thieves Tools (1600 gp)

Wednesday, 25 June 2025

Beating Those We Despise (Session 304)

SESSION 304: Wandering Mayhem 

The dungeon hates you and punishes those in it’s corridors.

 

Day 270 Continued (Dwarven outpost): The other chest was mundane. Rhags smashed it nonetheless with his Warhammer. Spilling forth thousands of coins and a couple now busted items. They realized that carrying capacity was a limiting factor. A few handfuls of the electrum portion were grabbed but the rest would have to wait. After a brief rest they moved further down the corridor. Coming to a door and a passage descending into darkness. They were about to choose the door but the dungeon had other ideas. Biff elected to shine his lantern back down the corridor at the right time. He caught shadows. Moving. With many legs. On the ceiling. 

Creeping silent as death a host of giant crab spiders. 

They were not surprised but still the arachnids were able to drop into their midst. 

Their job was to distract from the second line and they succeeded. 

As our gang engaged the attackers a pair of half spider half man things charged the line. 

The spiders did their job of interrupting spellcasting as the man-spiders attempted to break down the front-line. The battle raged for longer than expected. The deep dwellers could not gain the upper hand. Man-o-man did we try…One by one spidery opponents began to fall and then there was none.

The freaks were kind enough to be carrying a bunch of gems. Reasonable pay was the consensus.

Returning to the door Rhags cautiously opened it. They were at the backend of a dimly lit musky and smoky chamber. He could see the backside of a throne upon a podium and deep guttural voices. The sources unseen. Quickly dimming their lights they fell back quietly closing the door. 

Round one of deliberations.

Many things were proposed a single operation engaged.

BoB, silent as death, crept into the chamber. Scaling the back wall and then blending into the darkness of the shadowy ceiling 20’ up. She was able to observe the working of the throne room. It was trolls. A boss in the throne along with a champion and four mooks. Whatever they were discussing was gibberish to her ears. Falling back she did her silent best to describe the situation to the gang. Once it was all done even Steve realized it was preposterous that she had no writing implements, “Why doesn’t she even have a stick of chalk? She does not talk for crying out loud!”. 

Round two of deliberations.

Almost something, but nope.

Round three of deliberations

Maybe, we shall find out soon…

 

The D-Team: Ding-We, Rhagnar, Steve, Chung-Li, Mason, Biff & BoB

 

ROLECALL 


Hobo Steve the Lord (F9) 339875 xp +5% <360,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

Rahgnar the Dwarven Superhero (D8) 247098 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth         

Ding-We the Peg-Legged Wizard (W10) 529123 xp +10% <620001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

 

            The Henchmen

Biff Bartley the Half-Orc Blackguard (HO7) 109529 <120000> +5% CRT 1d12/II

‘BOB’ the Deadly Shade (N7) 71726 <90000> +5% CRT 1d16/II

Mason the Lama of Yrrrg. (C7) 84859 <100001> CRT 1d10/III

Chung-Li the Myrmidon Warlock (E6) 109721 xp <120000> +10% CRT 1d8/II

 

RESERVES

Elapsed Campaign Time

743b days at beginning of session (Boris & Friends just outside of Liwil)

689a (Bunny Group Newville) Busy until 779

711d (Ding-We Gang Lake of Abominations/ Liwil)

 

Join us for session Three-Hundred-and-Five when we ask the questions:

How are we going to address this gross of trolls?

Where does that passage lead?

Is it almost time for more random mayhem?

What are those trolls talking about?

How much loot are we going to leave behind?

How did we ever get rich?

Once again, how deep is this dungeon?

Tale of the Tape

No ticker today… Well we did learn that smashing things can wreck the contents therein. Maybe that is something.

BoB also continues to have challenges firing missiles into melee. Rhag’s ass really is becoming a pin cushion.

KILLS

Giant Crab Spiders (6) 

Driders (4) 

LOOT

xxxx sp awaiting collection

xxxx ep awaiting collection

Gems (8): 2810