SESSION 314: The Lost Crypt pt. VIII – You got bug on my bear. Well you got bear on my bug.
Slogging from room-to-room it was a bugbear massacre.
Day 282 Continued (Dungeon): Down another passage they went. Once more the sound beastmen doing something in the distance. They moved quickly under a shroud of silence. The gang would have gotten the jump this time if a clanging hadn’t of commenced from behind. Sounded distinctly like beings hammering on that sealed iron door to the hobos.
To the bugbears it sounded distinctly like an alarm.
Another ambush foiled!
The hobos pushed towards the mouth of the chamber. Inside was a common room. Evidenced by a stream of non-combatants beaten foot out the back leaving their grub and stuff laying about. Once more tables were flipped as buggy’s took defensive positions. This time there was more than just bugbears. There were minotaurs, that charged from the darkness at just the right time. Wham! Giving his head a shake after taking a bull-man full-on Rhags was reinvigorated to see that their hooved opponents were well adorned in jewelry. Sure these were the trophies of many the eaten humanoid but now they would become hobos pay – Hot damn!
The bugbears tried fruitlessly to disable the spell casters with missile attacks. This allowed the two magicians to drop some heavy tenderizing down on the beastman horde. BoB loosed arrows a necessary from her preferred vantage on the ceiling while Biff and Mason pulled double duty watching the teams six and covering the wimp and the gimp (Biff’s words not mine). It took a little work but as the story goes… don’t place yourself in-between a murderking and their weapon. Once the final slab of beef hit the floor the bugbears had already began to cool. They quickly grabbed their loot, a princely sum in jewelry and a few other things.
Nothing like a good payout to put the spring was back in your boots. Out the back of the chamber they went a short passage winding and quickly warming brought them to the armory. Weapon racks hung on the walls, and a small forge glowed in the back of the chamber. The weapons were crude iron and low steel but still had a mean look to them. Beside the furnace stood a beast of a bugbear grinning. The clan smithy had been waiting and fixing for this fight. All he needed was that brief moment of distraction.
--Wham-O!
Steve and Rhags were once more hammered by Minotaurs. This time just a pair. The smith hurled a pair of spears and then charged into the fray with a massive glowing hammer. The tanks engaged the mad moos and Chung-Li had the time to discharge a fireball at the lumbering bugbear. Ouch that hurt. Steve dropped his opponent quick enough to cause the smith to turn and run for the previously unseen iron rung ladder at the other side of the chamber. He got halfway up before Ding-We blew him up real good. Steve, Biff, and Rhags then skewered the final minotaur.
As ash and soot rained down, the only remnants of the smithy, the gang was once more reminded that blowing shit up is fun but often also nukes your pay. They weren’t supper bothered as these minos also were adorned in trophies. We will never know what was up with the glowing hammer.
After grabbing their loot and a snack all attention turned to the iron rung ladder.
The D-Team: Ding-We, Rhagnar, Steve, Chung-Li, Mason, Biff & BoB
ROLECALL
Hobo Steve the Lord (F10) 374812 xp +5% <480,001> CRT 1d30/V
Brain Damaged: reduced mental capacity (tough night on the town)
Rahgnar the Dwarven Superhero (D8) 276035 xp <280001> CRT 1d20/IV
Serious wound: permanent loss of an eye (-1 to missile fire)
Critical Wound: disembowelled less able to process poison (-1 penalty)
Missing thirteen teeth
Ding-We the Peg-Legged Wizard (W10) 558060 xp +10% <620001> CRT 1d10/I
Critical Wound: Left leg obliterated, runs at ½ rate (peg required)
The Henchmen
Biff Bartley the Half-Orc Blackguard (HO8) 123997 <MAX> +5% CRT 1d14/II
‘BOB’ the Deadly Shade (N7) 86194 <90000> +5% CRT 1d16/II
Mason the Lama of Yrrrg. (C7) 99327 <100001> CRT 1d10/III
Chung-Li the Myrmidon Warlock (E7) 137189 xp <250000> +10% CRT 1d8/II
RESERVES
Elapsed Campaign Time
743b days at beginning of session (Boris & Friends just outside of Liwil)
689a (Bunny Group Newville) Busy until 779
722d (Ding-We Gang Lake of Abominations/ Liwil)
Join us for session Three-Hundred-and-Fifteen when we ask the questions:
I wonder where the iron rung ladder leads to?
I wonder what was banging on the wizard locked door?
Do bugbears normally hobnob with minotaurs?
Speaking of Hob(k)nobs why are these dorks so challenging for our mighty hobos?
Tale of the Tape
Players – 3, DM – 0
KILLS
Bugbears (27)
Bugbear Bigboy Blacksmith
Minotaurs (6)
LOOT
Potion of levitation
Cloak of Flight
58 gp
10 pp
Jeweled armband 60 gp
5000 sp
5000 ep
Gems (2): 100gp opal, 50 gp hematite = 150 gp
Assorted Jewelry (10): 1600,800,500,1000,1100,1300,1100,1600,900,900= 11,200 gp