SESSION 197: Looting the Looters
The first official trip on the Gormlandia ferry led to some good fortune as we learned that robbing robbers is actually rather lucrative. The group also made a big discovery and learned that they had earned a new enemy based out of Iron Guard Motte.
Day 87 Continued – Violent Rain (12.20-0704/0604/0603): With limited fanfare Bunny and Sasha led a group of hobos into the wilderness across the Blood River. “Might as well have swum across I’m so bloody wet”, Bunny grumbled after becoming a little too complacent over the last few weeks in Liwil. A couple of hours later our band was remined that the other side of the river was a dangerous place. A trio of hill giants heading south fresh back from a raid or some such thing (the copious amount of loot being the indicator) caught the group flat footed. Resulting in Steve catching a boulder in the leg shattering bone and crippling him. They took a beating before slaying the giants and then being grossly rewarded. Steve’s leg even after Mason’s attendance was not right. They pushed on but the combination weather and a hobbled Steve slowed progress.
Day 88 – Violent Rain (12.20-0603/0503/0403/0303): The rains continued unrelenting. Around midday they were ambushed by a large band of brigands. They were really no match but they had the numbers. Saffron successfully charmed the leader, Arbuckle, and he was happy to share not only the gross amount of coin and gems in the brigands possession but he shared his motivations.
They had been hired by the bandit queen – Renatta the Black the notorious outlaw leader of the Helix region whom we never quite got our mitts on and who was smart enough to keep her distance. Renatta in turn had actually been hired by an entity from Iron Guard Motte to find and kill a one-legged wizard and his green friend. The reason that Arbuckle and his group had actually attacked our explorers was actually boredom and the general anger of not being able to find their quarry. Even when flush with coin brigands is bandits. Our band took this under consideration and plugged head rolling Arbuckle into the pack as he was very pleasant when charmed. “Look at her she is soooo pretty with those little wings” “That’s right poop brains eat this frog for your new queen!”. Pressing on Sasha and Bunny were ambushed by a giant pit viper that showed uncanny speed and could have killed Bunny were it not for her commitment to vitamins.
Day 89 – Clear (12.20-0303/0404/0304/0205/0305/0206): Moving around the westside of the mixed forest signs of occupation became apparent – smoke, timber harvesting and the stench of domestic birds. To make matters worse there were footprints. Very large humanoid footprints. Sasha even suggested they were ‘giant sized’. An hour or so later all these questions were answered. Moving around the SW edge of the hex the first thing spotted was a stone garrison resting atop a granitic tor. Moving in further items were spotted. The garrison was being used by ogres perhaps as a meat house for the giant geese that they appeared to be farming just beyond. Oh, and speaking of giant. A few hundred feet away at the edge of the forest was a giant log structure suitable for giant beings. This was the source of the smoke. Our hobos observed things for a little while until Bunny pointed out the obvious – “we are going to need a bigger boat”.
ROLECALL
Carla the Green High Priestess of TMB (C9) 263154 xp +10% <300001> CRT 1d12/III
Scars: permanent loss left index finger and scarring on arm
Bimbles the High Priest of GSS (C9) 240055 xp +5% <300001> CRT 1d12/III
Lasting injury: -1 STR, mashed arm
Hobo Steve the Superhero (F8) 235073 xp +5% <240,001> CRT 1d24/V
Brain Damaged: reduced mental capacity (tough night on the town)
Touched from Beyond the Grave (Sloth): Eating disorder (x2 food) -5’ mve
Blessing of Orcus (Consumption -1 CON)
Damaged Leg: -5’ mve.
Rahgnar the Dwarven Superhero (D8) 197250 xp <280001> CRT 1d20/IV
Serious wound: permanent loss of an eye (-1 to missile fire)
Critical Wound: disembowelled less able to process poison (-1 penalty)
Missing thirteen teeth
Raul the Voyager (MD8) 211197 xp +10% <240000> CRT 1d12/III
Serious wound: permanent loss of CHA -4,
Removed one of his own nostrils.
Boris the Dwarven Lord (D9) 326721 xp +10% <400001> CRT 1d20/IV
Serious wound: permanent loss of CHA -3, carved up face
Lasting injury: -1 STR, mashed arm
Wound: Bad leg (-5’ MV)
Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1
Serious Injury: Brain Drain -2 INT
Ding-We the Peg-Legged Sorcerer (W9) 425762 xp +10% <470001> CRT 1d10/I
Critical Wound: Left leg obliterated, runs at ½ rate (peg required)
Bunny the Thief! (T9) 209332 xp <280001> +10% CRT 1d20/II
Light wound: permanent loss of pinky finger, off hand
Ramrod the Cloned Magsman (T8) 142868 xp +5% <160001> CRT 1d20/II
Serious wound: Bad Back (-1 stone CC)
Scars: Neurological damage to hip, noticeable limp (-5’ mve)
Missing eight teeth talks with a lisp
The Henchmen
Saffron the Mad Fairy Queen of Ribbits (FY7) 152692 xp <200001> CRT 1d10/III
Moderate wound: Scar on abdomen
Lasting injury: -1 STR, mashed guts
Sloth the Bopper (L7) 150155 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)
Mental Illness: Mummy-a-phobic
Missing ten teeth
Nara the Nearly Naked Purple Swami Girl (PS7) 85646 xp +5% <125000> CRT 1d16/II
Wraith Drained: -1 CON
Biff Bartley the Half-Orc Blackguard (HO7) 97862 <120000> +5% CRT 1d12/II
Lasting injury: Crushed spinal column -6”H, -5’mv, -10% thieving
Sasha Plasha the Warden (R7) 99989 xp +10% <100000> CRT 1d10/III
‘BOB’ the Deadly Shade (N7) 64817 <90000> +5% CRT 1d16/II
Felix Ignatius Hemlock the once skeletal Sleuth (I7) 47017 <80001> +5% CRT 1d16/II
Mason the Canon of Yrrrg. (C6) 47825 <50001> CRT 1d10/III
Charles in Charge the Myrmidon (F6) 53085 <64000> +10% CRT 1d16/IV
Critical Wound: Punctured lung (-2 CON)
Mostly DEAD. (-1 CON)
Gurn Hammerhand the Dwarven Swordsman (D4) 14614 <17000> +5% CRT 1d12/III
Wendul the Magician (W6) 42429 <80000> 5% CRT 1d8/I
Dolec Da the Hero (F5) 35663 xp +10% <64000> CRT 1d20/IV
Missing five teeth
Camillus the Myrmidon (F7) 70711 <120001> +5% CRT 1d20/IV
Willy the Reformed Burglar (T5) 15968<20000>10% CRT 1d14/II
Brett & Jermaine Kobold Cooks Extraordinaire
RESERVES
See petrification tracking below.
Elapsed Campaign Time
534 days at beginning of session (also applies to recuperation)
Join us for session One-Hundred-and-Ninety-Eight when we ask the questions:
Is it possible that giants live in this giant structure?
What about the stone garrison, it looks super old but in damn fine condition?
Are we going to run or are we going to investigate further?
Tale of the Tape
Camillus, Bob, Charles and Felix contiune to be lawn ornaments for the Basilisk Knights.
Ding-We and the other nerds enter a second round of furiously brewing enough potions to resolve the above problem.
Exploration
Location hex: 12.20
KILLS
Hill Giants (3)
Brigands (52)
Giant Pit Viper
LOOT
18000 sp
20000 gp
2000 pp
Gems (12):50,50,500,500,500,10,10,50,10,100,500,100 = 2330 gp
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