SESSION 198: Into the Gaping Wound in Poor Mother Earth
Day 89 continued – Clear (12.20-0206à0304): Nope. That was Bunny and Sasha’s stance. We need the big guns if we want to run into the giant lair. They returned to the ferry and informed Bimbles that operations at the site should enter into ‘covert’ mode. It was decided that they would descend into the chasm in search of the forgotten loot.
Day 90 – Cloudy early rain (12.20- 0304/0405/0406/0505/0504/0604/0704): Setting out for the chasm the group was able to make good time as they were becoming more and more familiar with the local lands and arrived at the destination midafternoon. After some general reconnaissance around the wound in the earth they set up camp and prepared for the incursion.
Day 91 – Clear (12.20-0704à13.20-0503): Into the chasm. It was deep, like super deep (450’). The problem solving rope from Razmuth really did problem solution. At the bottom there were large yellow ants going about their business. Our gang displayed more caution than normal and discovered the ants simply checked them out and then went back to anting. Moving along the sleuths discovered where the ‘X’ was on the map. As “luck” would have it something had burrowed into or from a network of tunnels beyond. It ended up being a lair, of course, and the occupant was a 40’ long twelve legged blue reptile. It was a Behir and it did not like visitors. The creature used its knowledge of the labyrinth of tunnels to run and gun the explorers. It almost killed Willy, forcing Agolloch to teleport his human back to the ferry. The sword had grown fond of it’s ability to take control of Willy at its leisure and the Behir was not actually ‘chaotic’ so killing it was not a priority. Shortly after blasting the rest of the group with a lightning bolt Saff was able to ping the monster with a confusion arrow resulting in the behir’s brain losing any sort of structured thought. This was the death of the mighty lizard. Inside its guts were some gems and a sword but the hobos suspected that this was not the treasure they came for.
There must be more somewhere deeper into the maze of tunnels.
ROLECALL
Carla the Green High Priestess of TMB (C9) 263154 xp +10% <300001> CRT 1d12/III
Scars: permanent loss left index finger and scarring on arm
Bimbles the High Priest of GSS (C9) 240055 xp +5% <300001> CRT 1d12/III
Lasting injury: -1 STR, mashed arm
Hobo Steve the Superhero (F8) 238505 xp +5% <240,001> CRT 1d24/V
Brain Damaged: reduced mental capacity (tough night on the town)
Touched from Beyond the Grave (Sloth): Eating disorder (x2 food) -5’ mve
Blessing of Orcus (Consumption -1 CON)
Rahgnar the Dwarven Superhero (D8) 197250 xp <280001> CRT 1d20/IV
Serious wound: permanent loss of an eye (-1 to missile fire)
Critical Wound: disembowelled less able to process poison (-1 penalty)
Missing thirteen teeth
Raul the Voyager (MD8) 211197 xp +10% <240000> CRT 1d12/III
Serious wound: permanent loss of CHA -4,
Removed one of his own nostrils.
Boris the Dwarven Lord (D9) 326721 xp +10% <400001> CRT 1d20/IV
Serious wound: permanent loss of CHA -3, carved up face
Lasting injury: -1 STR, mashed arm
Wound: Bad leg (-5’ MV)
Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1
Serious Injury: Brain Drain -2 INT
Ding-We the Peg-Legged Sorcerer (W9) 425762 xp +10% <470001> CRT 1d10/I
Critical Wound: Left leg obliterated, runs at ½ rate (peg required)
Bunny the Thief! (T9) 212637 xp <280001> +10% CRT 1d20/II
Light wound: permanent loss of pinky finger, off hand
Ramrod the Cloned Magsman (T8) 142868 xp +5% <160001> CRT 1d20/II
Serious wound: Bad Back (-1 stone CC)
Scars: Neurological damage to hip, noticeable limp (-5’ mve)
Missing eight teeth talks with a lisp
The Henchmen
Saffron the Mad Fairy Queen of Ribbits (FY7) 154405 xp <200001> CRT 1d10/III
Moderate wound: Scar on abdomen
Lasting injury: -1 STR, mashed guts
Sloth the Bopper (L7) 151868 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)
Mental Illness: Mummy-a-phobic
Missing ten teeth
Nara the Nearly Naked Purple Swami Girl (PS7) 89078 xp +5% <125000> CRT 1d16/II
Wraith Drained: -1 CON
Biff Bartley the Half-Orc Blackguard (HO7) 97862 <120000> +5% CRT 1d12/II
Lasting injury: Crushed spinal column -6”H, -5’mv, -10% thieving
Sasha Plasha the Warden (R8) 111702 xp +10% <200000> CRT 1d10/III
‘BOB’ the Deadly Shade (N7) 64817 <90000> +5% CRT 1d16/II
Felix Ignatius Hemlock the once skeletal Sleuth (I7) 47017 <80001> +5% CRT 1d16/II
Mason the Canon of Yrrrg. (C6) 49538 <50001> CRT 1d10/III
Charles in Charge the Myrmidon (F6) 53085 <64000> +10% CRT 1d16/IV
Critical Wound: Punctured lung (-2 CON)
Mostly DEAD. (-1 CON)
Gurn Hammerhand the Dwarven Swordsman (D4) 16327 <17000> +5% CRT 1d12/III
Wendul the Magician (W6) 42429 <80000> 5% CRT 1d8/I
Dolec Da the Hero (F5) 35726 xp +10% <64000> CRT 1d20/IV
Missing five teeth
Camillus the Myrmidon (F7) 70711 <120001> +5% CRT 1d20/IV
Willy the Reformed Burglar (T5) 16031<20000>10% CRT 1d14/II
Brett & Jermaine Kobold Cooks Extraordinaire
RESERVES
See petrification tracking below.
Elapsed Campaign Time
537 days at beginning of session (also applies to recuperation)
Join us for session One-Hundred-and-Ninety-Nine when we ask the questions:
What else lurks in the depths of the chasm?
Once more, where is our map loot?
Further, once we get what we is looking for what do we do next?
Have we got the guts to take a run at the giants?
Tale of the Tape
Camillus, Bob, Charles and Felix continue to be lawn ornaments for the Basilisk Knights.
Ding-We and the other nerds enter a second round of furiously brewing enough potions to resolve the above problem.
Exploration
Location hex: 12.20 à13.20
KILLS
Behir
LOOT
5387 cp
4298 ep
123 pp
Gems (6): 60,365,475,575,650,750 = 2875
Broadsword Frostbrand
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