SESSION 132: Unexplored Passages
After the sausage break we fell back and then moved to the north east.
First it was a large crypt complex that had some stuff and some wights that we released by pulling a lever. Maybe more interestingly a deck of cards was found sitting upon a pedestal. These damn things are becoming commonplace! Carla, strangely, was overwhelmed with a sense of adventure and retrieved a card, It was the Vizier – Know the answer to your next dilemma.
This card empowers the character drawing it with the one-time ability to call upon a source of wisdom to solve any single problem or answer fully any question upon request. The query or request can be made at any time. Whether the information gained can be successfully acted upon is another question entirely (AEC: Goblinoid Games, 2010).
Moving along a large natural cavern was discovered. The chamber was dominated by lake with an island that upon it rested a white stone sarcophagus. To get to it one would have to swim in the black waters of this lost lake.
As adventuring would have it there was a watcher in the waters. A black tentacle thing. The hobos went to war with it. More tenacious than expected but it was beaten back into the inky depths. On the island was the final resting place of the ancient holy warrior Palanthus and resting with him was his aspergillum. To make things even better the tentacle thing had a horde of treasure at the bottom of the lake. Thanks to all those who came before us and died.
Continuing NE we came to a T-junction. A door to the west and a corridor going east beyond our light. First the door. It looked like living quarters of some sort full of exceptionally detailed statues. “This ain’t art it’s a graveyard, I guess we are coming up on trouble” muttered Raul. We had found a sealed (key) mound topside with petrified murderhobos and tomb robbers roughly above us on the mound (so sez our mapper). Looks like its medusa time and it was about to be such. We moved down the corridor to the next chamber, eyes down. The room was lit with flaming braziers that cast shadows throughout. Statues and decorated pillars that look like caryatid columns lined the room. The floor were covered in debris, including bones, rubble, and dried sticks. We could not see Moniphine, this was for the better, but we did hear a rattle coming from the darkness at the back of the chamber.
There was a reason we found hordes of statues, Moniphine was a tricky old snake. Arrows flew from the darkness as she slithered from shadow to shadow. Raul pulled a couple of war dogs from his coat and sent them forth. The medusa responded by turning many of the sticks on the floor into snakes.
“Snakes! Why does have to be snakes? I hate snakes..”, Sir Pelinore. What ended up being one of the last things he ever said.
Behind the hounds charged Sloth and Pelinore as Bunny cautiously climbed along the ceiling. She did not have any interest in being petrified for the second time. As our main group were preoccupied with the snakes the hounds found Moniphine and were instantly turned to stone. Simultaneously she loosed two more arrows one narrowly missing Sloth the other dropped Sir Pelinore dead in his tracks. His year of service really flew by in the blink of the eye… No time to grieve we now had an opportunity and it was used effectively. Sloth and Bunny quickly cut her down. We were rewarded with coin, weapons and a pair of keys. Pelinore, the dogs and the loot was collected. A secret chamber beyond led to stairs leading to the medusa’s mound. Using one of the keys we opened the door and were once more topside.
The hobos had taken a beating and were laden with loot. Now seemed like a good time to get back to Helix.
ROLECALL
Carla the Green Matriarch of TMB (C8) 109028 xp +10% <200001> CRT 1d12/III
Scars: permanent loss left index finger and scarring on arm
Bimbles the Patriarch of GSS (C8) 152268 xp +5% <200001> CRT 1d10/III
Hobo Steve the Superhero (F8) 149199 xp +5% <240,001> CRT 1d24/V
Brain Damaged: reduced mental capacity (tough night on the town)
Rahgnar the Dwarven Champion (D7) 107036 xp <140001> CRT 1d16/IV
Serious wound: permanent loss of an eye (-1 to missile fire)
Critical Wound: disembowelled less able to process poison (-1 penalty)
Raul the Traveler (MD7) 119295 xp +10% <120000> CRT 1d10/III
Serious wound: permanent loss of CHA -4,
Removed one of his own nostrils.
Boris the Dwarven Champion (D7) 138864 xp +10% <140001> CRT 1d16/IV
Serious wound: permanent loss of CHA -3, carved up face
Wound: Bad leg (-5’ MV)
Multiple Injuries: lost 17 teeth
Ding-We the Peg-Legged Sorcerer (W9) 347045 xp +10% <470001> CRT 1d10/I
Critical Wound: Left leg obliterated, runs at ½ rate
Bunny the Thief! (T9) 178831 xp <280001> +10% CRT 1d20/II
Light wound: permanent loss of pinky finger, off hand
Ramrod the Cloned Pilferer (T7) 71232 xp +5% <80001> CRT 1d16/II
Serious wound: Bad Back (-1 stone CC)
Scars: Neurological damage to hip, noticeable limp
Missing six teeth talks with a lisp
The Henchmen
Saffron the Mad Fairy Queen of Ribbits (FY6) 126576 xp <130001> CRT 1d10/III
Moderate wound: Scar on abdomen
Sloth the Bopper (L7) 118231 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)
Mental Illness: Mummy-a-phobic
Nara the Nearly Naked Purple Siddha Girl (P6) 56134 xp +5% <66000> CRT 1d6/I
Biff Bartley the Half-Orc Executioner (HO6) 50057 <60000> +5% CRT 1d12/II
‘BOB’ the Deadly Shade (N7) 59275 <90000> +5% CRT 1d16/II
Felix Ignatius Hemlock the previously Skeletal Sleuth (I7) 42208 <80001> +5% CRT 1d16/II
Mason the Canon of Yrrrg. (C6) 40211 <50001> CRT 1d10/III
Yasser Imaphat the Djinn (D4) 30372 <32501> CRT 1d6/II
Sir Pelinore the Warder (P5) 23762 <42501> CRT 1d10+8/III (Service from 274:8)
RESERVES
Charles in Charge the Myrmidon (F6) 39982 <64000> +10% CRT 1d16/IV
REMAINING RECUPERATION: 25 DAYS
Critical Wound: Punctured lung (-2 CON)
Elapsed Campaign Time
289 days at beginning of session (also applies to recuperation)
Join us for session One-Hundred-and-Thirty-Three when we ask the questions:
Are these stone people any value to us?
Tale of the Tape
Sir Pelinore fell stone dead from a poisonous arrow Medusa’s are more than just looks
KILLS
Wights (3)
Black tentacle
Snakes (20)
Moniphine -Greater Medusa
LOOT
Scarab Keys (2): door to her mound, Oak-leaf with runes(???)
Deck of Many More Things
Ion Stone (scarlet & Blue)
7,621 gp
15,126 sp
Gems: 6,745 gp total
Jewelry: 13,730 gp total
Short bow of Quickness
Short sword +2
Poison Arrows (2) SoD!
No comments:
Post a Comment