Sunday, 19 November 2023

This Ain't Good. The Land of No Return (Session 227)

 SESSION 227 (Side Session): Siege on the Gangrenous Pt. 4 – The Land of No Return

The B(oris)-Gang try ANOTHER return to the village of the Gangrenous Orks. Murder was in abundance and then they crossed the line.

 

Day 164 (14.23 Liwil): Once more the gang set out for the slate mine camp. They had had the opportunity to have another short conversation with Balidicar Ma regarding the future of the Basilisk Hills. Besides being cold the journey was uneventful to the mine. They fiddled away remains of the day after the five hour hike.

 

Day 165 (14.22 Slate mineà13.21 Orcs): With the crisp and cold dawn the B-Team moved west towards the rock. There was no unusual presence of ghouls n’ ghasts nor wandering orcs. Returning to the path into the box canyon it was evident that the orcs had barricaded the primary entrance. The tanks moved up and were once more greeted by arrow fire. The garrison were living on borrowed time as the hobo plague worked its way to and then over the barrier. Two pigmen survived and tore off along the unexplored eastern boundary of the village. Ramrod noted shadowy figures amidst the battlements of a taller building to the north. They chose the pathway along the western boundary of the canyon. This was the beginning of the end…not for the first time.

 

Moving along the living stone wall they passed a number of long derelict domiciles. Tedium creates apathy and that leads to a lack of attention. Just in time for a bit of an ambush. The orcs had captured the released troll and had it in shackles. As the gang walked passed it was released and combat ensued. Getting through this bit of ultra-violence they continued to slink along the village edge. They came to a building with notable tracks going to and fro. Sasha was in the middle of the pack so by the time she got to look at them the damage was done and no information was gleaned. At the back of this chamber was twisting tunnel descending deep into the earth it looked like another clan lair entrance. They went down.

 

The stairs leading to the lair were carved from the living rock, winding and twisting down nearly one hundred vertical feet, by the time they reached the bottom there was no ambient light nor any illumination within the lair to be seen. Black as pitch and dead silent. They stood at a rough T-junction and moved to the west following the northern wall. Passing a wide corridor before coming upon the larder. The larder was packed with fungi and meats of curious cut and strange marbling. None felt like a snack. They pressed on and came to a fairly larger chamber at the ed of the passageway. It was non-descript except for six identical stones perfectly bisecting the chamber. Boris thought these were odd, and they were, so he called Wendull up front to determine if they were indeed unusual. Wendull uttered a spell of detection and confirmed that the stones were embedded with some sort or arcane energy. Boris and Gurn had a dwarf summit that resulted in the following conclusion – Those rocks must be hiding treasure from us. A rope was tied to Boris and he crossed the threshold. Stepping across all seemed fine until he looked over his shoulder to see another tunnel descending into the inky darkness rather than the rest of B-Team – “whoops”. On the other side, of reality, “oh oh” as the rope fell to the ground before the stone line. They could no longer see their leader. What to do? What to do? 

 

The rest of the herd stepped across the threshold. “Hey guys, I got a bad feeling about this”, Boris both happy and worried that the team was reunited. “Looks like there is only one way to go and it just happens to be down”. The passage was more of a tube and its extent would not be determined today. The hobos marched as the hours blurred ever deeper. The tedium was broken as a group of ghoul-like entities vomited up from the deep depths. They battled the creatures and then marched on.


                                                This ain't good.

 

ROLECALL  (B-Team)


Raul the Voyager (MD9) 241471 xp +10% <240000> CRT 1d12/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Lord (D9) 355396 xp +10% <400001> CRT 1d20/IV

Serious wound: permanent loss of CHA -3, carved up face

            Lasting injury: -1 STR, mashed arm

            Wound: Bad leg (-5’ MV)

            Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1

            Serious Injury: Brain Drain -2 INT

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Injury: -Crushed -8” H                       

Ramrod the Cloned Magsman (T8) 156577 xp +5% <160001> CRT 1d20/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp (-5’ mve)

            Missing eight teeth talks with a lisp

 

            The Henchmen

Sloth the Bopper (L7) 172653 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)

            Mental Illness: Mummy-a-phobic

            Missing ten teeth

Sasha Plasha the Warden (R8) 118482 xp +10% <200000> CRT 1d10/III

Gurn Hammerhand the Dwarven Swashbuckler (D4) 23170 <36000> +5% CRT 1d12/III

Wendul the Magician (W6) 44918 <80000> 5% CRT 1d8/I

Camillus the Myrmidon (F7)  83099 <120001> +5% CRT 1d20/IV

            Injury: -1 STR from brutal arm shatter

            Injury: -5’mv from brutal arm shatter

Willy the Reformed Burglar (T6)  21306<20000>10% CRT 1d14/II


 

RESERVES

BoB is the lone lawn ornament for the Basilisk Knights.

Chung Li needs 12 weeks (74 days) and a stack of coin to rewrite his lost spell book.  

            Elapsed: 29 days

Elapsed Campaign Time

600 (609) days at beginning of session (also applies to recuperation) 

Join us for session Two-Hundred-and-Twenty-Eight when we ask the questions:

Where the hell are we?

Are we prepared for this?

 

Tale of the Tape

Location hex: 14.23 (Liwil) à13.21(Orcs)à????

 

KILLS

Troll

Orcs (15)

Orc reavers (2)

Dreamland Ghouls (6)

LOOT

None

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