Sunday, 12 November 2023

I Spy a Brine Lord (Session 225)

SESSION 225: The Tomb Keeper

Meanwhile and yet in the future our bums are deep deep underground. A forgotten tomb in a lost world. Stuff is crazy.

 

Day 158 Continued (12.20/0605): After some time with the ghost of first mate Luvous they agree to retrieve his bones and deposit them in his sarcophagus. Afterwards, rather than going deeper Ding-We suggested that it was time to fall back to the ‘dry zone’ as the tide was coming. He added an additional spin, “Let us go back to the painting room”. Carla found this a little odd as the wizard had originally wanted nothing to do with that chamber. The return journey to the eastern sector of the tomb was uneventful. Entering the gallery. “Don’t go to far, I’m working on something”, directed the mage. He launched a pair of fireballs into the chamber resulting in a conflagration through most of the chamber. The outcome was the destruction of most of the paintings. Three remained the seaside city, an octopus and a painting of a sphinx. 

The had already established that the City was innocuous so Steve approached the octopus image. Six tentacles reached out for the fighter…”He he he he he that tickles”. Our gourmand was likely being inappropriately touched by the tentacles and liking it. He pulled back and the tentacles returned to the painting, “I liked that!” “Human resources won’t”, pointed out Bimbles as he pulled out his harassment documentation forms. The one remaining painting was of a sphinx, Carla and Dolec decided to approach with caution. The painting spoke a riddle – “UGH” from many hobo voices. The actually got this one right – “Correct! You may ask me three questions”. “UGH” from many hobos once more. They were able to come up with two questions. Amazingly both providing valuable information. First, the fire and frost giants were not seeking vengeance. Second, slaying Abyzou in and of itself was not sufficient to solve the blight. “UGH” this time mostly just Carla and Ding-We as the rest of the gang had grown bored.

Afterwards the chamber was searched. An anomalous portion of wall was discovered behind one of the now incinerated paintings. It was a secret door and it lead to a chamber packed full of treasures lost to the ages. There was much rejoicing and looting. This was exhausting and the tide had now likely submerged, partially, a good chunk of the tomb so it was rest time.

 

Day 159 (12.20/0605): The rest cycle passed without incident. The gang set out once more this time towards the corridor near Luvous’s chamber. It lead to a large cavern that had a narrow natural bridge, plank, spanning the water filled lower portion. The bridge was going to be a hazardous traverse so Bunny had to do some prep work to facilitate a system to prevent anyone going over into the barnacle and jellyfish filled waters. Bunny got her rigging setup, with no real help from Saff, and the rest of the gang began making their way to the door at the far landing. 

Brine Lord Cassidy thought this would be a fine moment to introduce himself. 

There was something way not right about him. 

Emotionless milky eyes transfixed bunny from beneath a skull adorned helmet from which tentacles and froth spilled down his chest. 

(Cassidy by Squiggy)


He lashed out at our two gals with arms that were twisted masses of even more tentacles. Saff and Bunny are slippery buggers even when flat-footed. They split. Saff buzzed over the now jellyfish roiling waters as Bunny stepped off the landing, thank the Grey Mouser for sticky shoes! The rest of the band were in a tough situation. Steve activated his ring of jumping and Rhags just ignored good sense and ran at the brine lord. Steel bit down into Cassidy showing marginal effect, he just did not seem to care as he flailed his tentacle-arms. However, the Brine Lord was also having negligible effect on the tanks and moved to a tactical repositioning. The corpse Cassidy disappeared into the darkness of the chamber beyond. 

They gave chase.

 

ROLECALL 

Carla the Green High Priestess of TMB (C9) 296582 xp +10% <300001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the High Priest of GSS (C9) 270698 xp +5% <300001> CRT 1d12/III

            Lasting injury: -1 STR, mashed arm

Hobo Steve the Lord (F9) 282057 xp +5% <360,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

            Touched from Beyond the Grave (Sloth): Eating disorder (x2 food) -5’ mve

            Blessing of Orcus (Consumption -1 CON)

            Injury: -1 STR from brutal arm shatter

Rahgnar the Dwarven Superhero (D8) 203046 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth  

Raul the Voyager (MD8) 238829 xp +10% <240000> CRT 1d12/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Lord (D9) 352754 xp +10% <400001> CRT 1d20/IV

Serious wound: permanent loss of CHA -3, carved up face

            Lasting injury: -1 STR, mashed arm

            Wound: Bad leg (-5’ MV)

            Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1

            Serious Injury: Brain Drain -2 INT

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Injury: -Crushed -8” H                       

Ding-We the Peg-Legged Sorcerer (W9) 456405 xp +10% <470001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

Bunny the Thief! (T9) 250189 xp <280001> +10% CRT 1d20/II

            Light wound: permanent loss of pinky finger, off hand

Ramrod the Cloned Magsman (T8) 153935 xp +5% <160001> CRT 1d20/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp (-5’ mve)

            Missing eight teeth talks with a lisp

 

            The Henchmen

Saffron the Mad Fairy Queen of Ribbits (FY7) 173128 xp <200001> CRT 1d10/III

            Moderate wound: Scar on abdomen

            Lasting injury: -1 STR, mashed guts

Sloth the Bopper (L7) 170997 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)

            Mental Illness: Mummy-a-phobic

            Missing ten teeth

Nara the Nearly Naked Purple Swami Girl (PS7) 109599 xp +5% <125000> CRT 1d16/II

Wraith Drained: -1 CON

Biff Bartley the Half-Orc Blackguard (HO7) 101166 <120000> +5% CRT 1d12/II

Lasting injury: Crushed spinal column -6”H, -5’mv, -10% thieving

Sasha Plasha the Warden (R8) 116826 xp +10% <200000> CRT 1d10/III

‘BOB’ the Deadly Shade (N7) 64817 <90000> +5% CRT 1d16/II

Felix Ignatius Hemlock the once skeletal Sleuth (I7) 47017 <80001> +5% CRT 1d16/II

Mason the Lama of Yrrrg. (C7) 57293 <100001> CRT 1d10/III

Charles in Charge the Myrmidon (F6) 55424 <64000> +10% CRT 1d16/IV

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Gurn Hammerhand the Dwarven Swashbuckler (D4) 21514 <36000> +5% CRT 1d12/III

Wendul the Magician (W6) 43262 <80000> 5% CRT 1d8/I

Dolec Da the Hero (F5) 40244 xp +10% <64000> CRT 1d20/IV

            Missing five teeth

Camillus the Myrmidon (F7)  81443 <120001> +5% CRT 1d20/IV

            Injury: -1 STR from brutal arm shatter

            Injury: -5’mv from brutal arm shatter

Willy the Reformed Burglar (T5)  18256<20000>10% CRT 1d14/II

Chung-Li the Myrmidon Warlock (E6) 103411 xp <120000> +10% CRT 1d8/II

Brett & Jermaine Kobold Cooks & Eavesdroppers Extraordinaire 

 

RESERVES

BoB is the lone lawn ornament for the Basilisk Knights.

Chung Li needs 12 weeks (74 days) and a stack of coin to rewrite his lost spell book.  

            Elapsed: 29 days

Elapsed Campaign Time

605 days at beginning of session (also applies to recuperation) 

Join us for session Two-Hundred-and-Twenty-Six when we ask the questions:

What’s going on with the B-Team?

What is Brine Lord Cassidy actually made of?

What is the actual source of the blight?

Tale of the Tape

Exploration Below the Blighted Sub-Hex

Location hex: 12.20

KILLS

Non Violent Paintings (3) 

LOOT

Ancient crown 5000 gp

Matching ancient sceptre 9500 gp

A big (5 ft3) hippogriff statue bedazzled 

Snake statue (2 ft3) w/ruby 2000 gp

Quality carpets of a lost age (4) 100 gp each

Damn old paintings (9) 7100 gp total

Carpet of  XXXXX?XX

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