SESSION 224 (Side Session): Siege on the Gangrenous Pt. 2
The B(oris)-Gang battles their way through the village of the Gangrenous Orks until forced to fall back so as to protect rescued prisoners.
Day 152 Continued (13.21/0404à14.22à14.23): The rough-hewn steps lead to the common area of the Gnasher Clan orcs. It showed all the signs of a hasty vacating of the premises. They crept in through a common room dimly lit by the remaining embers of a disturbed fire. Through and down a corridor. Ramrod was bringing up the rear and caught sight of a band of pig-men slinking into an ambush from the rear. The jig appeared to be up but there was also another group of orcs coming from a side corridor in front of the group. The fight was on and it was a battle on two fronts. I could wax poetic but I ain’t a poet. The battle was bloody but even our B-Team are potent murderers. Once their chieftain fell the remaining member of the Gnasher clan made a hasty escape into the darkness. After cleaning their blades the gang looted the premises and moved along to the next sector of the village.
They path lead to an arena ringed with cells the walk there uneventful as it appeared that the orcs were still regrouping. Ramrod began inspecting the cells. Many were empty but for filth but five were not. Three contained horrible creatures. One of which was a manticore that required some awkward dodging from our limpy thief to avoid a bunch of tail projectiles. There was also an owlbear and a troll that were ignored for the time being. The final two cells actually contained humans, junior Knights of the Basilisk clinging to life. George and Henri the remaining survivors of a waylaid patrol. Boris realized that these two broken lads would be a gift to the beastmen if they pushed further so he called for the suspension of activities. They would return to Liwil with these rescues immediately. Just before leaving Rammer released the troll in hopes of causing some mayhem. The orc forces were still in disarray and the retreat was unopposed. They made it back to Liwil by late afternoon.
B-Team was hailed as double heroes upon their return with the squires. That evening they were the guests of honour within the dining hall of the knights. Baldicar Ma the high knight spent much time speaking with Boris and Raul regarding the state of the local lands, in particular the reduction in the beastmen menace. Baldicar’s daughter arrived late and openly voiced her displeasure with the absence of an alliance with the fair folk of the Pallid Fields. Baldicar admitted to his concern that an alliance with the Fair Folk was a double edged sword. The Fae could be great allies but they could also retract favour on a whim and as such mortals must be very cautious. He closed the conversation by saying that the point may become moot very soon as our band of hobos have been unrelenting in their eradication of beastmen both in the local lands and those beyond. “ You have brought security unseen in generations and have juggled the interest of both man and fae. Allowing us to look to interests other than simply fighting for survival. You have our favour”. Dinner turned to pleasant conversion and repast into the evening.
Day 153 (14.23 Liwil): A good night’s rest with the Knights of the Basilisk in their keep was refreshing and came with another healing session with the high priest of the Cult of the Basilisk Nihes Mes. This was followed with a lovely breakfast. Boris knew there were things to be completed so they packed up and prepared for the hike back to the slate mine and then back to siege warfare. George and Henri thanked them one more time for the rescue, offering Boris a jug of rum that he happily slid into his pack. They marched out and then decided to turn back and rest for one more day. “I seem to have space for a little more food”. Sloth wholeheartedly agreed.
ROLECALL
Carla the Green High Priestess of TMB (C9) 296582 xp +10% <300001> CRT 1d12/III
Scars: permanent loss left index finger and scarring on arm
Bimbles the High Priest of GSS (C9) 270698 xp +5% <300001> CRT 1d12/III
Lasting injury: -1 STR, mashed arm
Hobo Steve the Lord (F9) 282057 xp +5% <360,001> CRT 1d24/V
Brain Damaged: reduced mental capacity (tough night on the town)
Touched from Beyond the Grave (Sloth): Eating disorder (x2 food) -5’ mve
Blessing of Orcus (Consumption -1 CON)
Injury: -1 STR from brutal arm shatter
Rahgnar the Dwarven Superhero (D8) 203046 xp <280001> CRT 1d20/IV
Serious wound: permanent loss of an eye (-1 to missile fire)
Critical Wound: disembowelled less able to process poison (-1 penalty)
Missing thirteen teeth
Raul the Voyager (MD8) 238829 xp +10% <240000> CRT 1d12/III
Serious wound: permanent loss of CHA -4,
Removed one of his own nostrils.
Boris the Dwarven Lord (D9) 352754 xp +10% <400001> CRT 1d20/IV
Serious wound: permanent loss of CHA -3, carved up face
Lasting injury: -1 STR, mashed arm
Wound: Bad leg (-5’ MV)
Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1
Serious Injury: Brain Drain -2 INT
Serious wound: permanent loss of an eye (-1 to missile fire)
Injury: -Crushed -8” H
Ding-We the Peg-Legged Sorcerer (W9) 456405 xp +10% <470001> CRT 1d10/I
Critical Wound: Left leg obliterated, runs at ½ rate (peg required)
Bunny the Thief! (T9) 250189 xp <280001> +10% CRT 1d20/II
Light wound: permanent loss of pinky finger, off hand
Ramrod the Cloned Magsman (T8) 153935 xp +5% <160001> CRT 1d20/II
Serious wound: Bad Back (-1 stone CC)
Scars: Neurological damage to hip, noticeable limp (-5’ mve)
Missing eight teeth talks with a lisp
The Henchmen
Saffron the Mad Fairy Queen of Ribbits (FY7) 173128 xp <200001> CRT 1d10/III
Moderate wound: Scar on abdomen
Lasting injury: -1 STR, mashed guts
Sloth the Bopper (L7) 170997 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)
Mental Illness: Mummy-a-phobic
Missing ten teeth
Nara the Nearly Naked Purple Swami Girl (PS7) 109599 xp +5% <125000> CRT 1d16/II
Wraith Drained: -1 CON
Biff Bartley the Half-Orc Blackguard (HO7) 101166 <120000> +5% CRT 1d12/II
Lasting injury: Crushed spinal column -6”H, -5’mv, -10% thieving
Sasha Plasha the Warden (R8) 116826 xp +10% <200000> CRT 1d10/III
‘BOB’ the Deadly Shade (N7) 64817 <90000> +5% CRT 1d16/II
Felix Ignatius Hemlock the once skeletal Sleuth (I7) 47017 <80001> +5% CRT 1d16/II
Mason the Lama of Yrrrg. (C7) 57293 <100001> CRT 1d10/III
Charles in Charge the Myrmidon (F6) 55424 <64000> +10% CRT 1d16/IV
Critical Wound: Punctured lung (-2 CON)
Mostly DEAD. (-1 CON)
Gurn Hammerhand the Dwarven Swashbuckler (D4) 21514 <36000> +5% CRT 1d12/III
Wendul the Magician (W6) 43262 <80000> 5% CRT 1d8/I
Dolec Da the Hero (F5) 40244 xp +10% <64000> CRT 1d20/IV
Missing five teeth
Camillus the Myrmidon (F7) 81443 <120001> +5% CRT 1d20/IV
Injury: -1 STR from brutal arm shatter
Injury: -5’mv from brutal arm shatter
Willy the Reformed Burglar (T5) 18256<20000>10% CRT 1d14/II
Chung-Li the Myrmidon Warlock (E6) 103411 xp <120000> +10% CRT 1d8/II
Brett & Jermaine Kobold Cooks & Eavesdroppers Extraordinaire
RESERVES
BoB is the lone lawn ornament for the Basilisk Knights.
Chung Li needs 12 weeks (74 days) and a stack of coin to rewrite his lost spell book.
Elapsed: 29 days
Elapsed Campaign Time
600 (605) days at beginning of session (also applies to recuperation)
Join us for session Two-Hundred-and-Twenty-Five when we ask the questions:
What is going on with the underground crew?
How man orcs are left?
Will there be complications due to the break in the siege?
Tale of the Tape
Location hex: 13.21(Orcs)à14.22 (Greenland)à14.23 (Liwil)
RESCUED: Basilisk Knights Henri and George
KILLS
Lots more Orcs (12)
Reavers (7)
Mogg
LOOT
3276 sp
1500 gp
+1 arrows (5)
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