Friday, 25 August 2023

Murder Below the Giant Steading (Session 212)

 SESSION 212: Back in the Dungeon of the Hill Giant Chief 

Further exploration of the dungeon and natural caverns underneath the Steading of the Hill Giant Chief.



Day 132 Continued (12.20/ 0305): As Steve and Sloth pack the portable hole with giant lizard steaks the rest of the gang grab a breath before heading south towards the unexplored Orc rebellion zone. They moved south down to the wide corridor and then east to the enclave of the ork rebellion. The pig-men had not repaired the barrier between the dungeon and the caverns prior to their exodus. They quickly came across a narrow side passage and checked it out. About 50’ in they came to what appeared to be another ork barricade cutting off another side passage. The hobos were feeling lazy and pressed on. Another 50 or so feet along the finished dungeon gave way to a natural cavern network. As they entered the cavern it quickly became rather stenchy. Dead giveaway, the troglodytes were nearby. Very near as the stink quickly swelled. Carla called out to them, “You may leave in peace. The giants are dead and the orks are gone. Go West and leave our lands without violence”. They reptilian-stink-men were tired of being trapped in this cavern and being predated on by lizards, bugs and orc. The males stepped into the light and presented a line between the hobos and their females and young. As the non-combatants filed by the warriors fell in and the lot of them left the caverns in their way back to freedom. We didn’t spend too much time in this area as trog stink just don’t come out easy. 

Moving north through the cavern system flowing water was heard but they hooked off to the NW instead. This led to a cavern that was the nesting place of a pair of minotaur lizards. Huge horns adorned the heads of these 40’ long monstrosities. They did not take well to visitors. There was also a brood that immediately took evasive maneuvers and scuttled down a sinkhole to a presumed deeper level. The two adults leapt to violent action slamming into Steve and Sloth. Ka-Boom. Gouged, gored and gobbled. The mob took a beating but even colossal horny lizards are at a disadvantage when faced with a horde of hardened murderhobos. Once more the outcome favoured our bold band. Onto the investigative discovery! The gizzards of the lizards were packed full of gems, lots of gems along with some loose coin and jewelry floating around the nest. The sinkhole now became a source of discussion, what the heck might be down there? They had been warned of bugs but none seen so far. What will we do next?

 

ROLECALL 

Carla the Green High Priestess of TMB (C9) 270110 xp +10% <300001> CRT 1d12/III

            Scars: permanent loss left index finger and scarring on arm

Bimbles the High Priest of GSS (C9) 244226 xp +5% <300001> CRT 1d12/III

            Lasting injury: -1 STR, mashed arm

Hobo Steve the Lord (F9) 255585 xp +5% <360,001> CRT 1d24/V

            Brain Damaged: reduced mental capacity (tough night on the town)

            Touched from Beyond the Grave (Sloth): Eating disorder (x2 food) -5’ mve

            Blessing of Orcus (Consumption -1 CON)

            Injury: -1 STR from brutal arm shatter

Rahgnar the Dwarven Superhero (D8) 200035 xp <280001> CRT 1d20/IV

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Critical Wound: disembowelled less able to process poison (-1 penalty)

            Missing thirteen teeth  

Raul the Voyager (MD8) 215368 xp +10% <240000> CRT 1d12/III

            Serious wound: permanent loss of CHA -4, 

Removed one of his own nostrils.

Boris the Dwarven Lord (D9) 335258 xp +10% <400001> CRT 1d20/IV

Serious wound: permanent loss of CHA -3, carved up face

            Lasting injury: -1 STR, mashed arm

            Wound: Bad leg (-5’ MV)

            Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1

            Serious Injury: Brain Drain -2 INT

            Serious wound: permanent loss of an eye (-1 to missile fire)

            Injury: -Crushed -8” H             

Ding-We the Peg-Legged Sorcerer (W9) 429933 xp +10% <470001> CRT 1d10/I

            Critical Wound: Left leg obliterated, runs at ½ rate (peg required)

Bunny the Thief! (T9) 223717 xp <280001> +10% CRT 1d20/II

            Light wound: permanent loss of pinky finger, off hand

Ramrod the Cloned Magsman (T8) 153935 xp +5% <160001> CRT 1d20/II

             Serious wound: Bad Back (-1 stone CC)

            Scars: Neurological damage to hip, noticeable limp (-5’ mve)

            Missing eight teeth talks with a lisp

 

            The Henchmen

Saffron the Mad Fairy Queen of Ribbits (FY7) 159994 xp <200001> CRT 1d10/III

            Moderate wound: Scar on abdomen

            Lasting injury: -1 STR, mashed guts

Sloth the Bopper (L7) 159369 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)

            Mental Illness: Mummy-a-phobic

            Missing ten teeth

Nara the Nearly Naked Purple Swami Girl (PS7) 97971 xp +5% <125000> CRT 1d16/II

Wraith Drained: -1 CON

Biff Bartley the Half-Orc Blackguard (HO7) 101166 <120000> +5% CRT 1d12/II

Lasting injury: Crushed spinal column -6”H, -5’mv, -10% thieving

Sasha Plasha the Warden (R8) 116826 xp +10% <200000> CRT 1d10/III

‘BOB’ the Deadly Shade (N7) 64817 <90000> +5% CRT 1d16/II

Felix Ignatius Hemlock the once skeletal Sleuth (I7) 47017 <80001> +5% CRT 1d16/II

Mason the Lama of Yrrrg. (C7) 55787 <100001> CRT 1d10/III

Charles in Charge the Myrmidon (F6) 53918 <64000> +10% CRT 1d16/IV

Critical Wound: Punctured lung (-2 CON) 

            Mostly DEAD. (-1 CON)

Gurn Hammerhand the Dwarven Swashbuckler (D4) 21514 <36000> +5% CRT 1d12/III

Wendul the Magician (W6) 43262 <80000> 5% CRT 1d8/I

Dolec Da the Hero (F5) 38738 xp +10% <64000> CRT 1d20/IV

            Missing five teeth

Camillus the Myrmidon (F7)  72796 <120001> +5% CRT 1d20/IV

            Injury: -1 STR from brutal arm shatter

            Injury: -5’mv from brutal arm shatter

Willy the Reformed Burglar (T5)  18256<20000>10% CRT 1d14/II

Chung-Li the Myrmidon Warlock (E6) 97000 xp <120000> +10% CRT 1d8/II

Brett & Jermaine Kobold Cooks Extraordinaire 

 

RESERVES

BoB is the lone lawn ornament for the Basilisk Knights.

Boris & Camillus rehab (correction of structural injuries) for 14 days

            Elapsed: 2 days

Chung Li needs 12 weeks and a stack of coin to rewrite his lost spell book.  

            Elapsed: 2 days

Elapsed Campaign Time

580 days at beginning of session (also applies to recuperation) 

Join us for session Two-Hundred-and-Thirteen when we ask the questions:

Where are the bugs?

Do we want to know?

Where does that sinkhole go?

Do we want to know this?

Tale of the Tape

Exploration

Location hex: 12.20

KILLS

Giant Subterranean Lizards (2) 

Giant Minotaur Lizards (2) 

LOOT

8000 sp

3000 ep

Gems (62) = 9200 gp

Jewelry (3) 1400, 900, 1500 = 3,800

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