SESSION 213: Bone Breakers in the Cavern of the Carrion Crawlers
They find a hotbed of carrion crawlers and hijinks ensue.Day 132 Continued (12.20/ 0305): Ding-We felt he could close the sinkhole with a catastrophic explosion and so once all the lurking and looting was done the rest of the troupe backed out as the wizard blasted the sinkhole with a fireball in hopes of achieving his elaborate story outcome. Maybe it worked maybe it did not, nobody checked to figure it out. They moved back to the east to the source of the flowing water. It was an underground stream that cut through the corner of the most north-eastern cavern. The channel flowed north down a tunnel that was of sufficient size to traverse. After some thought it was concluded that the stream could lead to the so far undiscovered ‘bugs’. So they entered the tube. It went for a hundred or so feet before arcing to the west and entering a large cavern that was bisected by the channel as it turned and flowed off into the darkness to the north. Shining some light on the situation, piles of mixed bones could be seen littering the chamber predominantly along the wider east side of the waterway.
They pushed forward and came to another sinkhole, bones crushing underfoot. Antennae and other inhuman sensory organs noted the presence of the hobos. Reaching the sinkhole was enough to trigger a reaction. Two 9’ tentacled centipede-like things launched from within the sinkhole while two more came out of the darkness to the north. They had found the Cavern of the Carrion Crawlers!
This place was a boneyard. Stepping out of the stream things got crunchy. There was no reasonable way to avoid the heaps of the bones of men and other things. The occupants were not selective because they were carrion crawlers. The hobos did not get far before attracting the attention of a trio of the large tentacled insects. Two crawled out of a sinkhole along the east way while the third came racing in from a further extent of the cavern. Mindlessly they came upon the front line – stinging tentacles aplenty. Their paralyzing appendages could not find a seam on the defenses of our tanks. The three were quickly chopped up and the party pushed onward. Reaching the northern limit of the large cavern another sinkhole was discovered. There was some discussion as to how one would close these obvious points of ingress. This process was interrupted when someone wondered if long lost treasures could be found in this chamber. The answer was yes and it would take some time to search. This would lead to a much hilarity as the crawlers just kept on coming from all over and our obsessive treasure seekers.
There must have been some sort primal need to protect this cavern, probably because it was the crawler sexy time fun chamber but that is only known by me. The hobos rummaged for loot and giant insects kept showing up. What made it even more fun was five waves good for about eighteen more of the damned things. Even though it was very difficult to paralyze our expert murderhobos we had substantive blows a plenty that resulted in an inordinate number of broken weapon arms. Eight to be precise. It was hilarious. Even though the paralysation was largely ineffective they were losing combatants nonetheless. However all good things must come to an end and the scallywags were able to get to the finish line. They were exhausted and gimpy. It was time to get out of this buggy cavern before anymore crawlers rise up from deeper below.
ROLECALL
Carla the Green High Priestess of TMB (C9) 270110 xp +10% <300001> CRT 1d12/III
Scars: permanent loss left index finger and scarring on arm
Bimbles the High Priest of GSS (C9) 244226 xp +5% <300001> CRT 1d12/III
Lasting injury: -1 STR, mashed arm
Hobo Steve the Lord (F9) 255585 xp +5% <360,001> CRT 1d24/V
Brain Damaged: reduced mental capacity (tough night on the town)
Touched from Beyond the Grave (Sloth): Eating disorder (x2 food) -5’ mve
Blessing of Orcus (Consumption -1 CON)
Injury: -1 STR from brutal arm shatter
Rahgnar the Dwarven Superhero (D8) 200035 xp <280001> CRT 1d20/IV
Serious wound: permanent loss of an eye (-1 to missile fire)
Critical Wound: disembowelled less able to process poison (-1 penalty)
Missing thirteen teeth
Raul the Voyager (MD8) 215368 xp +10% <240000> CRT 1d12/III
Serious wound: permanent loss of CHA -4,
Removed one of his own nostrils.
Boris the Dwarven Lord (D9) 335258 xp +10% <400001> CRT 1d20/IV
Serious wound: permanent loss of CHA -3, carved up face
Lasting injury: -1 STR, mashed arm
Wound: Bad leg (-5’ MV)
Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1
Serious Injury: Brain Drain -2 INT
Serious wound: permanent loss of an eye (-1 to missile fire)
Injury: -Crushed -8” H
Ding-We the Peg-Legged Sorcerer (W9) 429933 xp +10% <470001> CRT 1d10/I
Critical Wound: Left leg obliterated, runs at ½ rate (peg required)
Bunny the Thief! (T9) 223717 xp <280001> +10% CRT 1d20/II
Light wound: permanent loss of pinky finger, off hand
Ramrod the Cloned Magsman (T8) 153935 xp +5% <160001> CRT 1d20/II
Serious wound: Bad Back (-1 stone CC)
Scars: Neurological damage to hip, noticeable limp (-5’ mve)
Missing eight teeth talks with a lisp
The Henchmen
Saffron the Mad Fairy Queen of Ribbits (FY7) 159994 xp <200001> CRT 1d10/III
Moderate wound: Scar on abdomen
Lasting injury: -1 STR, mashed guts
Sloth the Bopper (L7) 159369 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)
Mental Illness: Mummy-a-phobic
Missing ten teeth
Nara the Nearly Naked Purple Swami Girl (PS7) 97971 xp +5% <125000> CRT 1d16/II
Wraith Drained: -1 CON
Biff Bartley the Half-Orc Blackguard (HO7) 101166 <120000> +5% CRT 1d12/II
Lasting injury: Crushed spinal column -6”H, -5’mv, -10% thieving
Sasha Plasha the Warden (R8) 116826 xp +10% <200000> CRT 1d10/III
‘BOB’ the Deadly Shade (N7) 64817 <90000> +5% CRT 1d16/II
Felix Ignatius Hemlock the once skeletal Sleuth (I7) 47017 <80001> +5% CRT 1d16/II
Mason the Lama of Yrrrg. (C7) 55787 <100001> CRT 1d10/III
Charles in Charge the Myrmidon (F6) 53918 <64000> +10% CRT 1d16/IV
Critical Wound: Punctured lung (-2 CON)
Mostly DEAD. (-1 CON)
Gurn Hammerhand the Dwarven Swashbuckler (D4) 21514 <36000> +5% CRT 1d12/III
Wendul the Magician (W6) 43262 <80000> 5% CRT 1d8/I
Dolec Da the Hero (F5) 38738 xp +10% <64000> CRT 1d20/IV
Missing five teeth
Camillus the Myrmidon (F7) 72796 <120001> +5% CRT 1d20/IV
Injury: -1 STR from brutal arm shatter
Injury: -5’mv from brutal arm shatter
Willy the Reformed Burglar (T5) 18256<20000>10% CRT 1d14/II
Chung-Li the Myrmidon Warlock (E6) 97000 xp <120000> +10% CRT 1d8/II
Brett & Jermaine Kobold Cooks Extraordinaire
RESERVES
BoB is the lone lawn ornament for the Basilisk Knights.
Boris & Camillus rehab (correction of structural injuries) for 14 days
Elapsed: 2 days
Chung Li needs 12 weeks and a stack of coin to rewrite his lost spell book.
Elapsed: 2 days
Elapsed Campaign Time
580 days at beginning of session (also applies to recuperation)
Join us for session Two-Hundred-and-Fourteen when we ask the questions:
Are our troopers calcium deficient?
Tale of the Tape
Eight broken arms!!
Thirteen smashed out teeth: Sloth lost 7, Steve lost 6 but they are slowly and unpleasantly growing back
Exploration
Location hex: 12.20
KILLS
Carrion Crawlers (21)
LOOT
7 pp
167 gp
81 ep
Gems (5): 100,100,50,100,50 = 400 gp
Pearl earring 50 gp
Potions: Flying, Green Dragon Control
+1 Shield
+1 Leather Armour
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