SESSION 208: Looking for Gigantic Loot
Standing before a smoldering heap of ginormous corpses our intrepid band begins clearing out the stragglers. Hopefully we get paid.
Day 127 Still Continues (12.20/ 0305): As the smoke settles and a breath is taken we wonder if a big enough ruckus was made this time. It was, and those that remained either grabbed their valuables and ran or steeled themselves for some mayhem.
A fleshy wall of giant corpses blocked entrance into the great hall. This caused some grumbing but then it was noted that the giants were in festive apparel. Furs and jewelry. The furs were now gross and ruined but there was a lot of giant glitter to be looted. Loading up on what they could see the hobos then began moving back to the entry chamber and the long corridor to the hall.
But first something caught someone’s eye up the corridor the shine of metal. It was a large steel chest that appeared to have been dropped in the corridor adjacent to an unexplored room. It was the ogre’s quarters and some of them must have been present during the shenanigans and made an escape run during the battle. The chest was rather bulky, along with being locked, and appeared not to be worth their lives and so it was abandoned. Aside from gross ogre keepsakes there was a rewarding amount of coin.
Moving back towards the entry. The gang discovered a trio of empty chambers showing signs of quick departures, furniture and such strewn about. After this was the armory, they decided to search just in case there as something not giant-sized. There was. A sack buried in the back of chamber contained five javelins with lightning bolt inscriptions – Nice! We know what those is. Back at the entry the main doors were open, sure sign of escapees. Ignoring this they returned to the great hall for a bit more corpse looting before returning to clearing out the remaining chambers on the east side of the long haus. Immediately coming upon a hastily vacated chamber. The first closed door resulted in an ambush by a very unhappy cave bear in a very fashionable and bedazzled collar. After taking some clubbing from the beast the tanks were able to decommission the beast. Searching of the chamber discovered a gem filled pouch, of giant size, inside the bed mattress. The hobos then decided to pick up the pace moving towards preventing further escapes. They made retraced their previous path through the complex, returning to the larder and the stairwell to the subterranean level.
Descending. Boris noticed that the base construction of the dungeon was both far older and of superior quality to that done by the uncounted residents. “This is good masonry, ain’t no gumble finger job. I tell you what, hmmm. This joint has another story.” The stairwell led to a large and well-trodden chamber dimly lit by a number a smoky torches. Enough light was cast to see three doors and three passageways. The mob went with door number one. Inside, waiting for uninvited guests, was the Keeper (a deformed hill giant) and his two trusty man-eating apes. They had the jump but our hobos have been showing a distinct reticence in holding back on this never ending 127th day of something or the other. Even with the size advantage the Keeper & Company were facing eleven blood-crazed hobos and they could not hold the advantage after the initial surprise. The Keeper left behind a bunch of junk, a pile of golden coins in his sack and a handful of keenly hidden gems. Payment was accepted.
After grabbing a quick rest the hobos stepped back into the marshalling area. This time intending to explore one of the corridors…
ROLECALL
Carla the Green High Priestess of TMB (C9) 270110 xp +10% <300001> CRT 1d12/III
Scars: permanent loss left index finger and scarring on arm
Bimbles the High Priest of GSS (C9) 244226 xp +5% <300001> CRT 1d12/III
Lasting injury: -1 STR, mashed arm
Hobo Steve the Lord (F9) 255585 xp +5% <360,001> CRT 1d24/V
Brain Damaged: reduced mental capacity (tough night on the town)
Touched from Beyond the Grave (Sloth): Eating disorder (x2 food) -5’ mve
Blessing of Orcus (Consumption -1 CON)
Injury: -1 STR from brutal arm shatter
Rahgnar the Dwarven Superhero (D8) 200035 xp <280001> CRT 1d20/IV
Serious wound: permanent loss of an eye (-1 to missile fire)
Critical Wound: disembowelled less able to process poison (-1 penalty)
Missing thirteen teeth
Raul the Voyager (MD8) 215368 xp +10% <240000> CRT 1d12/III
Serious wound: permanent loss of CHA -4,
Removed one of his own nostrils.
Boris the Dwarven Lord (D9) 335258 xp +10% <400001> CRT 1d20/IV
Serious wound: permanent loss of CHA -3, carved up face
Lasting injury: -1 STR, mashed arm
Wound: Bad leg (-5’ MV)
Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1
Serious Injury: Brain Drain -2 INT
Serious wound: permanent loss of an eye (-1 to missile fire)
Injury: -Crushed -8” H
Ding-We the Peg-Legged Sorcerer (W9) 429933 xp +10% <470001> CRT 1d10/I
Critical Wound: Left leg obliterated, runs at ½ rate (peg required)
Bunny the Thief! (T9) 223717 xp <280001> +10% CRT 1d20/II
Light wound: permanent loss of pinky finger, off hand
Ramrod the Cloned Magsman (T8) 153935 xp +5% <160001> CRT 1d20/II
Serious wound: Bad Back (-1 stone CC)
Scars: Neurological damage to hip, noticeable limp (-5’ mve)
Missing eight teeth talks with a lisp
The Henchmen
Saffron the Mad Fairy Queen of Ribbits (FY7) 159994 xp <200001> CRT 1d10/III
Moderate wound: Scar on abdomen
Lasting injury: -1 STR, mashed guts
Sloth the Bopper (L7) 159369 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)
Mental Illness: Mummy-a-phobic
Missing ten teeth
Nara the Nearly Naked Purple Swami Girl (PS7) 97971 xp +5% <125000> CRT 1d16/II
Wraith Drained: -1 CON
Biff Bartley the Half-Orc Blackguard (HO7) 101166 <120000> +5% CRT 1d12/II
Lasting injury: Crushed spinal column -6”H, -5’mv, -10% thieving
Sasha Plasha the Warden (R8) 116826 xp +10% <200000> CRT 1d10/III
‘BOB’ the Deadly Shade (N7) 64817 <90000> +5% CRT 1d16/II
Felix Ignatius Hemlock the once skeletal Sleuth (I7) 47017 <80001> +5% CRT 1d16/II
Mason the Lama of Yrrrg. (C7) 55787 <100001> CRT 1d10/III
Charles in Charge the Myrmidon (F6) 53918 <64000> +10% CRT 1d16/IV
Critical Wound: Punctured lung (-2 CON)
Mostly DEAD. (-1 CON)
Gurn Hammerhand the Dwarven Swashbuckler (D4) 21514 <36000> +5% CRT 1d12/III
Wendul the Magician (W6) 43262 <80000> 5% CRT 1d8/I
Dolec Da the Hero (F5) 38738 xp +10% <64000> CRT 1d20/IV
Missing five teeth
Camillus the Myrmidon (F7) 72796 <120001> +5% CRT 1d20/IV
Injury: -1 STR from brutal arm shatter
Injury: -5’mv from brutal arm shatter
Willy the Reformed Burglar (T5) 18256<20000>10% CRT 1d14/II
Brett & Jermaine Kobold Cooks Extraordinaire
RESERVES
BoB is the lone lawn ornament for the Basilisk Knights.
Elapsed Campaign Time
575 days at beginning of session (also applies to recuperation)
Join us for session Two-Hundred-and-Nine when we ask the questions:
What else lurks in this dark domain?
We have really been making a lot of noise what could this cause?
What can one do with a giant fortress?
Have other eyes been watching?
Hat is that supposed to mean?
Tale of the Tape
Nope.
Exploration
Location hex: 12.20
KILLS
Cave bear
Hill giants (2)
LOOT
14,105 gp
79 pp
955 sp
Jewelry (25): 65,900 gp
Bedazzled Cave Bear Collar 1000 gp
Gems: 5 x 500 gp; 4 x 100 gp = 2900 gp
Gems: 5000, 3 x 1000, 4 x 500, 8 x 100, 5 x 50, 8 x 10 = 11,130
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