SESSION 189: Gormandia Ho!
Wherein the gang is once more redistributed and the fingers of influence and exploration expand deeper into the wilderlands. In particular to commence with the home hex of the future site of Gormandia!
Day 40 – (14.23 -Liwilà14.22 - Greenland): With the brief amount of free time at Ding-We’s disposal he was irritating (almost like he is becoming like every other wizard) and realigned the exploration team one more time. The team set out for Greenland before Ding-We could muck with anything else.
Day 41 – (14.22 à14.21à 14.20): Travel day
Day 42 – (14.20à13.19-0608): Arrival in destination hex
Day 43 – (13.19- 0608/0507/0408/0307/0407): Today was clear and crisp – a fine time for exploration. A strange tooth like rocky geological anomaly was a home to hundreds of bats. Mason spoke with them and learned of manticores lairing to the west. The hot tip was taken and the gang moved on looking to clear the first lair in the possible future land of Gormandia. The manticore nest was not all that hard to find. The bats had given excellent direction and rocky areas in the middle of forests tend to be a preferred place to lair. The slobbering band crept up on the lair and setup for an ambush.
A deep cut ravine exposing a rocky wall and on side a large hole. Bones and debris littered the dry channel. Wendul wasted no time and prepared magical bolts to pummel whatever came forth. Our hobos taunted the gaping stony maw. This lured out the arrogant occupants. A pair of manticores surprised by real opponents whom immediately let forth a volley of assorted misses. The beasts took to wing. Saffron immediately bumbled the brains of one while the other, enraged released its own volley of barbed missiles. Poor monsters did not last long. Creeping up the steep slope and into the cavern it was full of delights, filth and the stink of large predators. Gold, gems, jewelry, potions and even a treasure map it was a good heist.
Afterwards the gang pressed on to the next subhex to camp. The night was uneventful except for the five giant tarantulas that ambushed our campers. After some uncontrollable dancing Steve had the things on the fire for a midnight snack, “Hey deez things tase like chicken! Dig in”.
ROLECALL
Carla the Green High Priestess of TMB (C9) 263154 xp +10% <300001> CRT 1d12/III
Scars: permanent loss left index finger and scarring on arm
Bimbles the High Priest of GSS (C9) 240055 xp +5% <300001> CRT 1d12/III
Lasting injury: -1 STR, mashed arm
Hobo Steve the Superhero (F8) 228355 xp +5% <240,001> CRT 1d24/V
Brain Damaged: reduced mental capacity (tough night on the town)
Touched from Beyond the Grave (Sloth): Eating disorder (x2 food) -5’ mve
Blessing of Orcus (Consumption -1 CON)
Rahgnar the Dwarven Superhero (D8) 197250 xp <280001> CRT 1d20/IV
Serious wound: permanent loss of an eye (-1 to missile fire)
Critical Wound: disembowelled less able to process poison (-1 penalty)
Missing thirteen teeth
Raul the Voyager (MD8) 211197 xp +10% <240000> CRT 1d12/III
Serious wound: permanent loss of CHA -4,
Removed one of his own nostrils.
Boris the Dwarven Lord (D9) 326721 xp +10% <400001> CRT 1d20/IV
Serious wound: permanent loss of CHA -3, carved up face
Lasting injury: -1 STR, mashed arm
Wound: Bad leg (-5’ MV)
Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1
Serious Injury: Brain Drain -2 INT
Ding-We the Peg-Legged Sorcerer (W9) 425762 xp +10% <470001> CRT 1d10/I
Critical Wound: Left leg obliterated, runs at ½ rate (peg required)
Bunny the Thief! (T9) 209332 xp <280001> +10% CRT 1d20/II
Light wound: permanent loss of pinky finger, off hand
Ramrod the Cloned Magsman (T8) 142868 xp +5% <160001> CRT 1d20/II
Serious wound: Bad Back (-1 stone CC)
Scars: Neurological damage to hip, noticeable limp (-5’ mve)
Missing eight teeth talks with a lisp
The Henchmen
Saffron the Mad Fairy Queen of Ribbits (FY7) 149333 xp <200001> CRT 1d10/III
Moderate wound: Scar on abdomen
Lasting injury: -1 STR, mashed guts
Sloth the Bopper (L7) 146796 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)
Mental Illness: Mummy-a-phobic
Missing ten teeth
Nara the Nearly Naked Purple Swami Girl (PS7) 78928 xp +5% <125000> CRT 1d16/II
Wraith Drained: -1 CON
Biff Bartley the Half-Orc Blackguard (HO7) 97862 <120000> +5% CRT 1d12/II
Lasting injury: Crushed spinal column -6”H, -5’mv, -10% thieving
Sasha Plasha the Warden (R7) 96630 xp +10% <100000> CRT 1d10/III
‘BOB’ the Deadly Shade (N7) 64817 <90000> +5% CRT 1d16/II
Felix Ignatius Hemlock the once skeletal Sleuth (I7) 47017 <80001> +5% CRT 1d16/II
Mason the Canon of Yrrrg. (C6) 44466 <50001> CRT 1d10/III
Charles in Charge the Myrmidon (F6) 53085 <64000> +10% CRT 1d16/IV
Critical Wound: Punctured lung (-2 CON)
Mostly DEAD. (-1 CON)
Gurn Hammerhand the Dwarven Swordsman (D4) 11255 <17000> +5% CRT 1d12/III
Wendul the Magician (W6) 42429 <80000> 5% CRT 1d8/I
Dolec Da the Hero (F5) 29104 xp +10% <32000> CRT 1d16/IV
Missing five teeth
Camillus the Myrmidon (F7) 70711 <120001> +5% CRT 1d20/IV
Willy the Reformed Burglar (T5) 12609<20000>10% CRT 1d14/II
Brett & Germaine Kobold Cooks Extraordinaire
RESERVES
See the stoners reference below
Elapsed Campaign Time
489 days at beginning of session (also applies to recuperation)
Join us for session One-Hundred-and-Ninety when we ask the questions:
Will we discover a(nother) lost dungeon?
What about resources?
How will Ding-We’s team brewing turn out?
Is it too early to ask?
What else?
Tale of the Tape
Camillus, Bob, Rhags, Charles and Felix are stoned.
Exploration
Location hexes: 14.23à14.22à14.21à14.20à13.19
KILLS
Manticores (2)
Giant Tarantulas (5)
LOOT
4075 gp
Gems: 50,10,750,1000,500 = 2310
Jewelry: 700, 30, 20, 10 ,900 = 1660
Potions: Climbing, Giant Control (Frost), ESP
Scroll: Treasure Map
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