SESSION 185: Land Shark Ho and Other Findings in the Wilds!
Day 8 – Mild Rain and Wind continues (15.22 -05003/04003/03003/04004): Recovering from the night of the ghoulish wolves the troupe packed up camp and returned to the task at hand of hex clearing. The day was on the miserable side as the inclement weather system was in no rush to break. The day was dotted by a couple of encounters. The first was with a land shark that was able to prove that the bulettes are fearsome beasts able to dish out some big wallops. After the battle the party harvested some of the beast’s heavy armor like hide in hopes of one day using as a component. The gang was now feeling closer to beaten up than fresh and so they decided to return to Greenland (Carla-ville) to fully recover. This journey brought them upon the second encounter. It was an orc warband bearing an unknown mark – Gnashers. The orcs attempted to play from range until they began trading arrows with magic volleys, then they died. The looting was better than expected. A pile of gold and copper the latter of which would be thrown at the sub-humans.. err the little people. After burning the bodies the exploratory team returned to Greenland.
Day 9 & 10 – Mild Rain and Wind and continues (14.22 - Greenland): Rest, recovery and even a little bit of planning.
Day 11– Mild Rain and Wind still around (14.22 à 15.22 03004/02006/03005/04005/04006:Cleared hex): Healed up the team returned to the adjacent hex to finish clearing it in the name of Carla the Green Matriarch of TMB! The job went by efficiently and also netted them a mule deer buck that netted 65 lbs. of meat. They decided to return to Liwil to distribute the deer meat and copper as well as confer with Ding-We as to the next step.
Day 12 & 13 – Cloudy (15.22 à14.23 Liwil): Ding-We didn’t have much to say other than he had no time to talk much as all his energy was going into distilling the essence of basilisk gizzard into a functional restorative ointment. He did make one suggestion however, why not explore further north into the future influence zone of Gormandia?
Day 14 – Cloudy (14.23 Liwilà14.22 Greenland or Carlaville or Stinkberg): The exploration group returned to Greenland to before heading north.
Day 15 – Clear (14.22 Greenland à14.21 – 05007/06008/07007/07006/07005): Setting out the data collection crew entered into the hex immediately north of Greenland. The first sub-hex was occupied by a giant wasp nest that became whipped up rather quickly. It was decided to be avoided for the time being. Moving north along the eastern edge of the hex they first discovered a fairy standing stone structure, most likely a portal to the Pallid Fields for those that knew how to use it. A mile later they encountered a mad hermit, Tontim whom did provide some information when he was not babbling. He had a hermit hole a mile further north that overlooked a lake that was home to something that eats many things except for Tontim himself. Moving along the hermit’s cave was discovered and the lake was observed from afar. The lake gave up no secrets, whatever that dwelled there would remain a mystery for now.
Day 16 – Cloudy (14.21 – 07005/08005/07004/07003/06003à14.20 – 06003/05007): The explorers continued to move north along the eastern hex edge. Things were quieter than usual aside from discovering three stone grave markers can be found in this hex, inscribed with holy symbols and the following names: “Grimria” on the leftmost, “Venka Caa” on the central one, and “Unknown” on the rightmost. The tombstones were three feet tall and made from rectangular slabs of granite. They looked rough, as if fashioned by amateur hands, and are weathered and partially covered in lichen. Bimbles provided the sanctification of Spinning Stars just to make sure nothing arose and the group moved into the next hex doing some initial exploration before camping. It looked like we had reached the extent of the basilisk hills and would be moving through a shrub and deciduous woody vegetation complex. Travel may be slower be there was a satisfaction in not likely encountering more of the damnable namesakes of the hilly region.
Team Gormandia (TG): Steve, Carla, Boris, Nara, Dolec, Gurn, Mason, Felix, Wendul, Willy and Sasha along with Brett & Germaine
Team Denethix (TD): Ding-We, Saffron, Rahgnar, Raul, Bunny, Ramrod, Bimbles, Sloth, Biff, Bob, Charles and Camillus
Carla the Green High Priestess of TMB (C9) 263154 xp +10% <300001> CRT 1d12/III
Scars: permanent loss left index finger and scarring on arm
Bimbles the High Priest of GSS (C9) 232586 xp +5% <300001> CRT 1d12/III
Lasting injury: -1 STR, mashed arm
Hobo Steve the Superhero (F8) 225737 xp +5% <240,001> CRT 1d24/V
Brain Damaged: reduced mental capacity (tough night on the town)
Touched from Beyond the Grave (Sloth): Eating disorder (x2 food) -5’ mve
Blessing of Orcus (Consumption -1 CON)
Rahgnar the Dwarven Superhero (D8) 194659 xp <280001> CRT 1d20/IV
Serious wound: permanent loss of an eye (-1 to missile fire)
Critical Wound: disembowelled less able to process poison (-1 penalty)
Missing thirteen teeth
Raul the Voyager (MD8) 206613 xp +10% <240000> CRT 1d12/III
Serious wound: permanent loss of CHA -4,
Removed one of his own nostrils.
Boris the Dwarven Lord (D9) 326721 xp +10% <400001> CRT 1d20/IV
Serious wound: permanent loss of CHA -3, carved up face
Lasting injury: -1 STR, mashed arm
Wound: Bad leg (-5’ MV)
Multiple Injuries: lost 25 teeth (7 remaining), drools a lot CHA -1
Serious Injury: Brain Drain -2 INT
Ding-We the Peg-Legged Sorcerer (W9) 421256 xp +10% <470001> CRT 1d10/I
Critical Wound: Left leg obliterated, runs at ½ rate (peg required)
Bunny the Thief! (T9) 201863 xp <280001> +10% CRT 1d20/II
Light wound: permanent loss of pinky finger, off hand
Ramrod the Cloned Magsman (T8) 135477 xp +5% <160001> CRT 1d20/II
Serious wound: Bad Back (-1 stone CC)
Scars: Neurological damage to hip, noticeable limp (-5’ mve)
Missing eight teeth talks with a lisp
The Henchmen
Saffron the Mad Fairy Queen of Ribbits (FY7) 145428 xp <200001> CRT 1d10/III
Moderate wound: Scar on abdomen
Lasting injury: -1 STR, mashed guts
Sloth the Bopper (L7) 142397 xp +10% <178800> CRT 1d20/IV or 1d6/G (vs. s, m)
Mental Illness: Mummy-a-phobic
Missing ten teeth
Nara the Nearly Naked Purple Swami Girl (PS7) 78928 xp +5% <125000> CRT 1d16/II
Wraith Drained: -1 CON
Biff Bartley the Half-Orc Blackguard (HO7) 93463 <120000> +5% CRT 1d12/II
Lasting injury: Crushed spinal column -6”H, -5’mv, -10% thieving
Sasha Plasha the Warden (R7) 95323 xp +10% <100000> CRT 1d10/III
‘BOB’ the Deadly Shade (N7) 64817 <90000> +5% CRT 1d16/II
Felix Ignatius Hemlock the once skeletal Sleuth (I7) 45710 <80001> +5% CRT 1d16/II
Mason the Canon of Yrrrg. (C6) 43159 <50001> CRT 1d10/III
Charles in Charge the Myrmidon (F6) 51250 <64000> +10% CRT 1d16/IV
Critical Wound: Punctured lung (-2 CON)
Mostly DEAD. (-1 CON)
Gurn Hammerhand the Dwarven Swordsman (D4) 9948 <17000> +5% CRT 1d12/III
Wendul the Thaumaturgist (W5) 38297 <40000> 5% CRT 1d8/I
Dolec Da the Hero (F5) 27797 xp +10% <32000> CRT 1d16/IV
Missing five teeth
Camillus the Myrmidon (F7) 70711 <120001> +5% CRT 1d20/IV
Willy the Reformed Burglar (T5) 11302<20000>10% CRT 1d14/II
RESERVES
Yasser Imaphat the Djinn (D4) 30372 <32501> CRT 1d6/II – He didn’t want to come out of his lamp.
Greymin the Dwarven Hero (D5) 26295 <35000> +5% CRT 1D14/III – Gone Mining (Liwil)
Elapsed Campaign Time
456 days at beginning of session (also applies to recuperation)
Join us for session One-Hundred-and-Eighty-Six when we ask the questions:
Are we really free of the basilisks for the time being?
What new foes shall we discover in these forests?
What sort of resources will be discovered along the way?
Tale of the Tape
Camillus, Bob, Rhags and Charles are still well stoned.
Exploration
1) Location hex 15.22 – 14.23 – 14.22 – 14.21- 14.20
KILLS
Bulette
Orc War party (30+3 bosses)
LOOT
7000 cp – crap for the sub-humans!
3000 gp
Neckplates from Bulette (4)
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